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Just seitch captain to crew combat captain. A attributes. B skills. C ship. D contacts. E experience.
Less contacts but using merchant talents should get you plenty. Just going to have to make your officers merchants only need 1 level on 2-3 of them.
I would start with spy and mil officer contacts since you only get 2.
Eventually you can replace 2 officers for officer crew combatants. Plus captain and healing officer.
As I feel a lot of new players don't select enough encounter talents because they put less value on them. They tend to look at the crew as rpg companions. I feel that is a trap.
And trading I see a lot of new players get confused by conflicts, permits and how to make money at the exchanges. But they basically don't know it's all about contacts and RTG as a merchant.
That's why I tried to show all my end game stats. Where I only had like 60 normal trades. I think people first see STF as one of those ok school age of discovery sailing games where you had to make thousands of trades to profit.