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Comunicar un error de traducción
maybe, when i can.
i'll try because i'm not really good on NPC making.
but, i hope it works.
[PART 2]
(you can put more than just one code.)
(however, since the models now in days are locked on "Steam/steamapps/workshop/4000" with a special file called .VPK, and you need a program called "Crowbar" to see the .VPKs)
if you wonder were did i found this method, is on this video
(activate the automatic subtitles and remove the spaces of the dots when you copy-paste on the web search link)
https://www . youtube .com/watch?v=9sO9sj3nJpA
no problems
anyways.
i'm sure the solution for this problem is creating a ".LUA" file (with the notepad file / .TXT)
and then, use this code.
just a disclamer, this is a method for Gmod 11 (the classic one), i'm not sure if is gonna work for Gmod 13
----
local Category = "PUT THE NAME YOU WANT"
local NPC = { Name = "NAME OF THE NPC",
Class = "npc_combine", ("npc_combine" for hostile or "npc_citizen" for ally)
Model = "models/player/monophanie.mdl", (you have to put the direction of were the model is)
Health = "100",
KeyValues = { citizentype = 4 },
Category = Category }
list.Set( "NPC", "PUT THE NAME YOU WANT WITH _", "NPC" )
----
aaah!
now i understand.
i mean, you are trying to say is that there is no "hostile NPCs" of the monokubs and these are just friendly except Monotaro.
sorry for my misunderstanding.
but your explanation first didn't catch it and i thought you mean to have evil versions in design or "model mod"
aaah, i get it.
actually, your idea doesn't sound that bad.
unless you want them to look like Phantom from Danganronpa: Distrust.
but, it's a nice idea over there.
you mean, the models are missing?