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One thing I'm liking for Quest is a bit of declutter. This time last year I had HOTAS, steering wheels and Rift all over the place. A small part of my decision was it's right in a certain spot where I'm curious to see if it's good.
Goon, this is my first hearing of SPS and sounds amazing. I'm surprised it's not an NVidia over-ride. Here's my judgement: I think people in DCS will soon figure out how to force it to work.
Something new like this takes a few months to be added to game. DCS is medium fast at implementing new things like this, so I would expect it... but I'm betting a player will crack the code any minute. I'll definitely get back to you when I move and get DCS updated, or if I hear anything new.
So I don't know if there is a problem with MSAA. One way to tell is to crank NVidia FXAA to full with in-game AA off, it should make edges super pixellated... smooth but "grainy"
That's why I like FXAA, back in early ARMA 2 days, it gives a smooth realistic look, but also a super sharp "game look" into the distance which I find pleasing.
Another sure way to tell is look at cockpit shadows, if they look mike Venetian blinds it means your AA is on. -This isn't my best or most accurate advice, but I have bad net at the minute and can't test for sure. I'll read up on it.
This youtuber seems to have the same issue: https://www.youtube.com/watch?v=bkzHTclRIgQ&list=WL&index=99&t=0s