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I probably did this a few (maybe many? I don't remember) times in TSG and yeah, that's lazy and bad, agree.
There is a secret room north of the entrance of the temple area that has a Ogre inside. The area has an empty corridor where a secret button is locate and that opens a set of stairs which brings you on the other side of that exp necklace. IIRC of course.
Btw - I'm curious about what you hate about the maze design. Not that it's perfect and there are definitely areas that I also dislike in retrospect (specially: like most hobby projects, it's more refined at the start and becomes less and less refined going through) but.. yeah I'm curious :)
The create food crashes my game, which sucks, but there was plenty about anyway.
Liked everything around the mod, was pretty great when it started, despite just kind of wandering around looking at stuff. There is one thing I didn't get to. There was a area in the mines with the exp necklace laying on the ground. Just never got over there and I think I found the key to the door it was next to. If you're still looking at these, how does one get over to that area past the mine cart?
The marked stones, whatever, had no idea they had warping abilities. I might have missed the hint that mentions this, but it never occurred to me to touch them to the shrines. The flavor text on them doesn't say anything of the sort and that was one of the last parts I was stuck on for forward progression. After that it was fine.