Magic 2014

Magic 2014

34 ratings
Sliver Hive Deck Build & Strategy
By Lupe
Comprehensive video guide for the sliver deck, Sliver Hive. Learn how to optimize the deck for efficiency and speed.
   
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Sliver Hive Video Guide
Slivers make their triumphant return in Magic 2014. Whether you hate them or love them, they're here to stay.

Slivers are creatures that boost all other creatures you control. In this guide learn how to use Slivers optimally by releasing your Sliver horde as quickly as possible via land control and some neat tricks.


Decklist
1x Titanic Ultimatum
2x Groundshaker Sliver
2x Megantic Sliver
3x Battle Sliver
2x Thorncaster Sliver
2x Bifurcate
2x Bonescythe Sliver
3x Cultivate
1x Shared Animosity
4x Blurred Sliver
2x Steelform Sliver
1x Mirror Entity
3x Rampant Growth
1x Survival of the Fittest
4x Predatory Sliver
3x Path to the Exile
2x Striking Sliver
4x Terramorphic Expanse
5x Plains
5x Mountains
8x Forests
12 Comments
Lexxx20 Sep 5, 2013 @ 9:45am 
Your deck is too slow, man. Have you actually tried it against human players, not AI? What's your approximate win/lose rating? Aggro decks are winners this season.

My deck is much faster without groundshakers and ultimatum but with shock (c'mon, most popular decks are DW and AG!), fiery justice (can kill up to 5 creatures/illusions in one turn) and hive stirrings - the more slivers the better!

Check this thread: http://www.community.wizards.com/go/thread/view/75842/29955225/Magic_2014_Sliver_Hive_Decklist_and_Strategies

And this build: http://community.wizards.com/go/thread/view/75842/29955225/Magic_2014_Sliver_Hive_Decklist_and_Strategies?post_num=487 (post #487)
Shar Aug 1, 2013 @ 1:29am 
You play your Sliver deck entirely different than I play mine. Armageddon is most of the time a GAME WINNER insurance policy . After your Sliver Army is beefed up, there's no need for your opponent to have any land to refute your Sliver army. Smash him with your army while he's defenseless. Faith's Fetters is a key card in my toolbox to null a annoying permanent(lands too). Shock and Path to Exile is kind of a toss up, I perfer shock because that extra 2 is sometimes what you need to win the game, I have 2 shocks and 1 Exile. I really don't like Exile because they get land out of it, but it has its moments.
SgtLlama Jul 20, 2013 @ 8:52pm 
@The Replacer

I prefer "door of destinies" over coat of arms. Only helps you and not your opponent.
Riley Jul 15, 2013 @ 10:46pm 
Cut it down to 20 Lands Including the Expanses, and then run the cheaper Slivers, with Token generators, all removal, and cut out anything costing over 4 Mana. Makes its much more Aggro and reliable when you play smaller creatures with the 4 predator slivers and double strike slivers. If your playing 1 on 1, you wont need the larger Slivers because youll run people over quickly and just use the spot removal to take out threats in the damage race. Predator Sliver is the best card in the deck, its a lord you get 4 of and it combos with Bifrucate well because its something you KNOW you will have 4 of and you can play if you have Predator because Predator is cheaper than Bifrucate. Keeping Armageddon in is even smarter, this is due to the fact you can easily get to turn 4 while having played a Sliver each turn and then wipe all lands and win. After you have all lands removed you drop a saved land and use it to remove their threats and win with what you put into play uncontested.
Lupe  [author] Jul 15, 2013 @ 5:08am 
I don't use Armageddon so I haven't had that isssue.
$norlax aka AllQuanthor Jul 15, 2013 @ 4:23am 
do u have the problem with the white card "destroy all lands" ? when an opponent played it in 2HG all of the players skipped their main phases automatically
Shadowcran Jul 14, 2013 @ 3:21pm 
I've found that discarding the green and, of course, the forests, the R/W deck is much more effective. You still have all the removal and the slivers are still very effective. Without the green creatures, there's no need to ramp up.
Sergiovan Jul 14, 2013 @ 6:03am 
I have a sliver deck (Vintage slivers, the older OP ones) IRL :D Too bad this game allows for little customization and wont let older cards play :/
Lupe  [author] Jul 12, 2013 @ 3:04pm 
I'm going to try to put a list out for all of them. Unlocking cards and getting good synergy takes time. Plus creation of the actual video takes a bit too.

It's coming though ^_^
Indecency Connoiseur Jul 12, 2013 @ 2:54pm 
Thorncaster stacks. I love when they stack.
I agree about just about everything you've listed.
Magic 2014 is more about early game attacking versus late-game. I say this thinking of the countless Deadwalker decks and Humans.
I can't imagine "Coat of Arms" being useful against these two decks either. Maybe deploy it on the hit rush.

Make a list for Firewave. It's another not-used-often deck, and the only mono-red deck in 2014.