Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My deck is much faster without groundshakers and ultimatum but with shock (c'mon, most popular decks are DW and AG!), fiery justice (can kill up to 5 creatures/illusions in one turn) and hive stirrings - the more slivers the better!
Check this thread: http://www.community.wizards.com/go/thread/view/75842/29955225/Magic_2014_Sliver_Hive_Decklist_and_Strategies
And this build: http://community.wizards.com/go/thread/view/75842/29955225/Magic_2014_Sliver_Hive_Decklist_and_Strategies?post_num=487 (post #487)
I prefer "door of destinies" over coat of arms. Only helps you and not your opponent.
It's coming though ^_^
I agree about just about everything you've listed.
Magic 2014 is more about early game attacking versus late-game. I say this thinking of the countless Deadwalker decks and Humans.
I can't imagine "Coat of Arms" being useful against these two decks either. Maybe deploy it on the hit rush.
Make a list for Firewave. It's another not-used-often deck, and the only mono-red deck in 2014.