Stellaris
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Logical Administration Cap Bonus
   
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14 DIC 2018 a las 5:48
30 OCT 2024 a las 12:34
52 notas sobre cambios ( ver )

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Logical Administration Cap Bonus

En 1 colección creada por 🆂🅷🅸🅾
Shio's Stellaris Multiplayer Modpack 3.6
63 artículos
Descripción
Logical Administration Cap Bonus
Supported version: v3.*

My goal isn't to bypass the admin cap, it should be more dynamic through my changes.
This mod increases the administrative cap by 1 with each administrative job, like Administrator, High Priest or Science Director. In my opinion, a colony is defined in the system, by the districts and population. I've removed the Empire Size from colonies and raised them for every pop.

Patch for Ethics and Civics 3.* here

Administration Cap
Administrator
+1.85
Bureaucrat
+10
Manager
+10
High Priest
+1.85
Noble
+1.85
Science Director
+1.85
Merchant
+1.85
Executive
+1.85
Synapse Drone
+5
Coordinator
+15
Robotics
+0.3
Clerk
+1.1
Maintenance Drone
+0.9
Slave Overseer
+1
Overlord Manager
+10
Criminal
-10
Deviant Drone
-10
Corrupt Drone
-10

Empire Size
Base size
100 to 50
per district
0.5 to 2
per system
1 to 3
per colony/planet
10 to 0
per branch office
2 to 5
per pop
1 to 2

Modified files
- 00_other_jobs.txt
- 01_ruler_jobs.txt
- 02_specialist_jobs.txt
- 03_worker_jobs.txt
- 04_gestalt_jobs.txt
- 05_primitive_jobs.txt
- 07_fallen_empire_jobs.txt
- 08_overlord_jobs.txt

Feedback
Ideas and bug reports are welcome.
148 comentarios
🆂🅷🅸🅾  [autor] 12 OCT 2024 a las 5:20 
:cozybethesda:
Blinking Ice 12 OCT 2024 a las 5:08 
It is fixed :)
Blinking Ice 11 OCT 2024 a las 19:28 
@🆂🅷🅸🅾
The ring origin mining sector, I tried organic non grestalt
🆂🅷🅸🅾  [autor] 11 OCT 2024 a las 13:37 
@Blinking Ice The minig sector of a ring world?
Blinking Ice 11 OCT 2024 a las 5:18 
Mining ring sector gives no jobs. May be modify jobs definitions in separate files in case?
SunWhisper 27 MAY 2024 a las 16:29 
Is this mod still functional?

I heard 3.12 broke a bunch of them
🆂🅷🅸🅾  [autor] 12 FEB 2024 a las 5:12 
@Ravemaster99 I'm confused too. I don't understand your questions. ^^ You can see the “cap” in the description and whether you earn a bonus or a penalty is up to you.
Ravemaster99 11 FEB 2024 a las 12:05 
I'm a wee bit confused. IIRC in vanilla (and from your screenshot), going above the defined cap accrues penalties. But in your mod, the cap isnt defined? And there are bonuses applied?
🆂🅷🅸🅾  [autor] 26 ENE 2023 a las 8:16 
As far as I know only with the civic Efficient Bureaucracy.
Wilmfe23 25 ENE 2023 a las 21:33 
@Shio
Weird, I'm not getting edict points from the beaurocrats anymore and they are supposed to give those right?