Stellaris
44 oy
VF's Sandbox Edicts
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Etiketler: Cheats, Edicts, Sandbox
Dosya Boyutu
Gönderilme
Güncellenme
344.547 KB
10 Ara 2018 @ 4:33
23 Eki 2019 @ 7:12
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
VF's Sandbox Edicts

VFacure tarafından 1 koleksiyonda
VF's Contributions to Civilization
6 öğe
Açıklama
-This? Nah man it's just for the research alternatives. I don't cheat-

Check out my expansive, immersive and very nice buildings mod!

Check out my cool and edgy names mod!

Check out my shiny graphics mod!

Check out my mod that makes planets look like Uranus!

I usually make cheat mods for my personal use in most of my games: I don't usually go for other people's cheat mods because most of the time the bonuses you get are waaaaay too overhead, and the gameplay gets outright senseless.

Back in 2.1 I did a basic cheat mod: In some hours or so i had scripted something quite simple, but with all localisation files well done. Figured it was workshop worthy, as its not so intrusive yet polished, so I decided to upload it.

Now, I did it again for 2.2 because Paradox changed most of the values and the entire thing started to not work at all. And, after putting some hours of work into it I've decided to relaunch the entire thing because I felt like it.

Most of the 26 edicts give only one specific bonus, and a few up to 3. The bonuses are OP (that's why this is a cheat mod) BUT not gameplay-destabilizing OP.

For example: The Research Bonus is 50%, not 500%, the resource gains are doubled, not quintupled, and the building times halved, not instant. Most are actually 2x modifiers, so you can get a nice advantage over all the other empires but certainly can't beat a fallen empire within the first 50 years of the game.

If that's your kind of mod, feel free to use it in your space crusades or utopia micromanagements.

Absolutely compatible with absolutely everything btw.

Oh, and AI is really, really blocked from using it.

Best of Wishes!
VF

[www.buymeacoffee.com]
8 Yorum
Ariyoshi 5 Tem 2022 @ 12:34 
How can u use it?
swizzard201 27 Şub 2022 @ 8:48 
Update please
Spicyflipper123 19 Eki 2020 @ 14:22 
how do i activate it
CB|Torlo 14 Tem 2019 @ 2:24 
Not saying yours isn't good too! Just mentioning that our thought process on this is much the same.

Also, just a small note, be careful of adding too much of a modifier to certain things, like, say, shield regen. It can over-run and go back to 0. Unless they patch that, which I missed in their patch notes if so. I mean, if you go that far, you might as well disable whatever your using anyways.
CB|Torlo 14 Tem 2019 @ 2:22 
Basically the same changes I make, but I usually go for 1.5x modifiers. Enough to to boost, but not enough to never be challenged by, say, a federation decided to pick on you with you against them.
[The] Force 12 Ara 2018 @ 14:41 
So far works so well, may pick this apart at some point see if I can create some of my own for some odd things here and there
[The] Force 11 Ara 2018 @ 14:36 
Ehhhhhh thanks for this VF
Cpl. Spellguru 11 Ara 2018 @ 5:43 
This is a very nice mod. Really useful now that all the trait mods are being wonky. They keep making my machines races biological and my starting biological race too alien to be the primary species.

If it's not too much to ask, edicts I would love to see is movement speed, sensor range, empire size, anomoly discovery chance. Also maybe a flat +50% from all jobs or something similar, to stack with the ones that only give a bonus to a single one. A bit more combat oriented might be +% daily hull/armor regen. Though since you've avoided ship bonuses like damage and health that one you might want to not add.