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Bir çeviri sorunu bildirin
Also, just a small note, be careful of adding too much of a modifier to certain things, like, say, shield regen. It can over-run and go back to 0. Unless they patch that, which I missed in their patch notes if so. I mean, if you go that far, you might as well disable whatever your using anyways.
If it's not too much to ask, edicts I would love to see is movement speed, sensor range, empire size, anomoly discovery chance. Also maybe a flat +50% from all jobs or something similar, to stack with the ones that only give a bonus to a single one. A bit more combat oriented might be +% daily hull/armor regen. Though since you've avoided ship bonuses like damage and health that one you might want to not add.