Amnesia: The Dark Descent

Amnesia: The Dark Descent

57 ratings
How to enable dynamic shadows from lantern
By rim6o
   
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Where to find the MOD?


The MOD can be found at MODDB
http://www.moddb.com/mods/dynamic-shadows-from-lantern-graphics-mod/
The description there links to a forum where you can download the files. Basicaly you replace the /Amnesia/models/hand_objects/lantern/hand_lantern.ent file with one of the provided ones.
4 Comments
rim6o  [author] Sep 17, 2015 @ 11:17am 
@IceMan
Trust me, I tried everything to make it look better (many iterations) and I've finally settled like we have it now. There are MANY limitations of the original lantern and so the modding results are limited. Take the angle for example. The light is a cone! Reason? See the notes on mod.db.
Flickering:
You get this impression because the lantern flickering is done like this:
- the light is actually emited to a limited cutoff distance
- then there's a variation added to that distance value: max range, min range, randomness etc. (all available through the game editor)
- all of this bollocks topped with... the variations may only happen slowly

I could only work with what I had at hand you see :)
IceMan Sep 16, 2015 @ 5:44pm 
Feels a lot more natural this way :D The lantern did feel a bit "simple", not that it bothered me but now it feels more like a weak light source rather than a bright piece of wood that somehow emits light... does that make sense ?
The flickering only at the far end does feel a bit off though. The light is consistent until the very end, where it flickers. It looks like the two are different light sources this way, a bit weird.
It would look better if the whole light flickered IMO if you are still working on the mod.
Thanks for a great mod :)
toten Sep 21, 2013 @ 6:21am 
Thanks!
Piglet Sep 16, 2013 @ 10:51am 
really cool thanks!