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Αναφορά προβλήματος μετάφρασης
* this level is a lot harder without the gentleman, you have to cause a much bigger fuss mugging all of the civies.
* I like the new roof. But I would put a couple coins up there (otherwise players may just go down a floor and use the car to escape.)
* the gating in the vaults is too low contrast with the ground, it makes it difficult to know where to run.
* on the vault floor it is too easy for a guard to get stuck next to the light switch, they end up unable to patroll and constantly turn on the power which makes it A) impossible to turn off the power B) sometimes it kills your hacks.
Also allow me to echo supermac500's sentiment that your level has a ton of great details, while there are still some design rough spots, most of it looks good enough to have shipped with the game.
* I don't like that if you go left out of the stairs leading into the penthouse you cannot progress until you go back down the stairs. This is annoying.
* I like the vaults and I find it novel that you can brute force them (ie just let the lasers hit you and use items to take care of all the guards that show up).
* while I like being able to force a vault, I don't like that its a successful strategy for all of the vaults. I would add guns to some of those vaults.
* some of the lasers in the vault do not seem to be hooked up.
* this level seems balanced against the redhead/lookout. There are lots of areas practically made for the mole, gentlemen, or the hacker, but no areas specially made for the redhead. It might be interesting if you added some alarm doors with guards standing in front of them. They would be really easy for the redhead to pass through, but more difficult for other classes.
* personnel banking is too easy with the secret passages.
* I like the idea behind the roof but its really easy. I think some fencing could go a long way here, also if not all of the ducts were connected.
* I don't like the penthouse roof, it seems too gentleman centric.
* the penthouse has very long sightlines, some without hiding places, I doubt I could have done it if I didn't have half a dozen items in stock.
More notes:
* I like that there are fewer coins, but I miss just how many civilians were in there. Guess its a catch 22...
* I like the changes to floor 1, it felt great getting spotted hacking a comp on the wrong end of the front desk and then running through the courtyard bushes to flank around the bottom of the level and walk right past a lot of guards
* I like the maze of floor panels at the top of level 1, I just wish that the floor contrasted more with the floorpads (they blend in a lot)