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Hovering eyes anomaly:
Shine a flashlight at it to deal damage and make it run away
OR
Shoot it with a gun
Hovering ice anomaly:
Open a window (preferably one as far away from the main door as possible) in a building that's heated. It will be lured in. Once it's in, close the window to rewarm the building to deal damage to it and make it run out.
OR
Shoot it with a gun
Hovering electric anomaly:
Throw down an anomaly trap
OR
Shoot it with a gun
Humanoid alien creature:
Use 1 explorer to immobilize it by shining their flashlight on it, and have another shoot it with a gun.
I try to save all my coffee/energy bars for the later parts of the game, so that I can avoid summoning the more dangerous anomalies in the first place.
And if that don't work use more gun.
The Eye doesn't like the light, so you can just shine your flashlight on them to deal damage, but not instantly kill them. But they run away quite far, so you can just book it after that, or when they try to catch up turn around for a moment and force them off again.
The Icy one gets hurt by heat. That's not as straight forward. You can open a window to make the building colder, which will lead it in. After closing the window again the heat goes back up, which hurts and slows it, forcing it screeching out again, but hopefully damaging it enough so it won't live long after that.
The Elecric one is easiest dealt with with those traps. But they are one time use. They are drawn to electricity, so you can occasionally distract them with running generators and run around them. They are quite dangerous when you don't have the traps, as they deal quite some damage around them.