Kenshi
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Power up battle by skill (add battle animations)
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업데이트일
8.446 MB
2018년 11월 19일 오전 6시 51분
2021년 2월 20일 오전 4시 05분
업데이트 노트 104개 (보기)

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Power up battle by skill (add battle animations)

설명
This mod adds new combat motions, change the speed of battle motion and characterize weapons by the skill level.
If you wanna know in detail, please watch at a movie and " https://steamcommunity.com/workshop/filedetails/discussion/1568979835/1846946102855508189 ". (adjusting)

the fundamental change by skill level
0 to 5 : only training swing
5 to 25 : same motion and speed in vanilla
25 to 95: power up battle


Katana
swing: fastest
damage: too high
mass combat: bad
special: stab motion

Saber
swing: fast
damage: a little high
mass combat: good

Polearm
swing: a little fast
damage: a little high
mass combat: good

Blunt
swing: fast
damage: high
mass combat: bad
special: aim lower

Hackers
swing: faster than vanilla
damage: a little high
mass combat: not good, not bad

Heavy weapons
swing: faster than vanilla
damage: vanilla
mass combat: not good, not bad

Martial Arts
swing: very fast
damage: low (the base damage is 65% of vanilla. except high level skill)
mass combat: bad
special: level 65/100 skills can be used with weapons
has over 100 skill (plan)

Guard and Dodge
*speed up dodge animes
*add dodge animes

Damaged motions
*change motions by hitted parts
*add 5 motions

Stub
*katana lv80 and 95
*can't guard


----Plan----
*remake dodge motions
*add martial arts motions (skill level over 100)
*exclusive motions for unique NPC
*over 100 motions (martial arts only)


***** caution *****
If you wanna use other combat animation mods, please try this.
Following mod reduces animation speed for adjusting.
https://steamcommunity.com/sharedfiles/filedetails/?id=1927877318
Or, if you want to adjust only damage rates, please try this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2414438426



********** Compatible with mod races **********
Please subscribe this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2246962386



本modはスキルレベルによってモーションの速度を上昇させ、新規のものを追加し、各武器に特徴を付けます。
詳細はこちらを確認してください。ttps:/steamcommunity.com/workshop/filedetails/discussion/1568979835/1846946102855508189 (調整中)


スキルレベルによる基本的な変更点
0~5 :素人の素振り
5~25:バニラのモーション
25~95:色々とパワーアップ


・刀
振り:最速
ダメージ:非常に高い
特殊:突き
集団戦闘:弱い

・サーベル
振り:速い
ダメージ:ちょっと高い
集団戦闘:強い

・長柄
振り:ちょっと速い
ダメージ:ちょっと高い
集団戦闘:強い

・鈍器
振り:速い
ダメージ:高い
集団戦闘:弱い
特殊:下半身狙い

・鉈
振り:バニラより速い
ダメージ:ちょっと高い
集団戦闘:普通

・重武器
振り:バニラより速い
ダメージ:変化なし
集団戦闘:普通

・武術
振り:非常に速い
ダメージ:低い(バニラの65%基準。高レベルスキルを除く)
集団戦闘:弱い
特殊:レベル65、100のスキルは武器持ちでも使用可能
   スキルレベル100以上でのモーション(予定)

・防御と回避
武術、怯み時の回避速度上昇
武術、怯み時の回避モーション追加

・ダメージモーション
部位毎のモーション変更
5種追加

・突き
刀Lv80/95
防御不能


*予定*
・武術スキル100以上の技
・ユニークキャラ専用モーションの追加
・武器所持での回避モーションの改変

*** 注意 ***
スピードを調整する場合は以下のMODを試してください。
https://steamcommunity.com/sharedfiles/filedetails/?id=1927877318
ダメージ倍率のみの調整は以下のMODを試してください。
https://steamcommunity.com/sharedfiles/filedetails/?id=2414438426

********** 種族対応 **********
以下のmodを使用してください
https://steamcommunity.com/sharedfiles/filedetails/?id=2246962386
인기 토론 모두 보기(6)
4
2025년 1월 4일 오전 1시 34분
Animation Freezeing with compatible race's
Professor Pine
1
2019년 4월 5일 오전 9시 42분
Will it work with Modded weapons?
sharuezbot
0
2020년 6월 30일 오전 7시 51분
JRPG race と同時に使用出来ない。
Coffin
댓글 313
goodfnd 2024년 7월 4일 오전 6시 30분 
does it require manually adding in fcs for mod races?
AMN 2024년 5월 19일 오전 2시 27분 
love your mod:ibsflan:
I made a simple and modified version animation used your "@sa spin" animation, would you mind me to publish the simple mod on steam workshop?
Rymn 2024년 4월 7일 오전 7시 23분 
the mod is so bad, the combat is slow and so sht for solo characters, stay away from it
Rymn 2024년 4월 7일 오전 7시 01분 
how is the polearm so bad compared to the katana and the sabre, this mod is already dead but please make it balanced
r y u u 2024년 4월 5일 오후 2시 25분 
Hi Author @love-tea, I really like this mod! I only want to adjust one thing, what do you call the animation that makes your character jump around to close the gap to the enemy? I was hoping to somewhat remove or adjust it to suit the combat playstyle that I like. Anyways Thank you for making this mod I have been using it for quite sometime now :D
Hidalgo 2024년 2월 23일 오전 10시 19분 
The animations are so good and I really like them, make some fights look epic. My only probmem is the saber, the character spins like a beyblade all the time and it looks weird and unrealistic in the middle of a fight. The animations when they are running, they get hit and fall on the ground or get healed are so good and this is my favourite animations mod, my only con is that.....beyblade sabers
Hellscreamed 2023년 10월 10일 오전 8시 44분 
What is it mean martial 65/100 can be used with weapons? Does it mean if your martial ability is level65, it will activate that martial ability even you have a weapon on?

That's awesome!
aduduh 2023년 9월 8일 오전 8시 31분 
i have a problem with martial arts animation. when he chasing someone with crippled arm, he keeps hopping around while chasing it. is there a solution for that?

amazing mod btw :steamthumbsup:
HIT DICK 2023년 9월 6일 오후 11시 44분 
This MOD will cause the attack action of "2B UNMASKED!" to not be displayed normally:GhostFlowerHappy:
PandAli (Sarge) 2023년 7월 8일 오전 7시 11분 
I am trying to make a compatibility mod with this one to get a custom race working. I got most animations to work except (i think) the basic attacks. They will just slightly wiggle their weapon at the enemy instead of the basic left/right/overhead slashes the normal human races have. Ive looked at other compatibility mods and they all seem to have this issue, even the basic skeleton race from vanilla seems to have this issue. Is there no way to resolve this?