Call of Duty: Black Ops

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Nacht Der Untoten Strategy
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Hi everyone....!!!! It's Jokerlaw again, and I hope you do not get tired of listening to me. This is the third guide being created by me, and as the first one, it is a map guide and more specifically a Nacht Der Untoten guide. I will happily help you with useful information and I will reveal all the secrets of this quite difficult map.
   
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Introduction - Information about Nacht Der Untoten
................or else Night of the Undead. Undoubtelly, Nacht Der Untoten is the zombies map with the highest decree of difficulty in Black Ops and there are 10 specific reasons that certify this characterization:
1.Small map with minimum available space.
2.Too many barricades for so little space.
3.Moderate to pathetic wall weapons.
4.Lack of effective weapons and useful equipment.
5.Absence of the pack-a-punch machine.
6.Absence of the most useful Perk-a-Cola, the Juggernog.
7.Mule Kick is the only available perk.
8.Lack of electric traps and automatic turrets.
9.Only one mystery box location.
10.Useful power ups like ''Fire Sale'' and ''Death Machine'' aren't available.



As you understand, the lack of perks (especially Juggernog's lack, look at the down image) and of the Pack-a-Punch machine, along with the very little running space, makes Nacht Der Untoten the ultimate test for your playing skills. Here you will uncover your potential abilities, and you will learn to rely on team work. This map will help you be improved as a player and develop team spirit and co-operation between you and your teammates. As I said before, this map is the ultimate challenge that every player, who respect himself, must take.



Left image: The Juggernog's Perk-a-Cola machine. Unfortunately, it isn't available in Nacht Der Untoten map.
Camping Strategy: Explaining my main plan
In this section I will explain you my strategy/plan about Nacht Der Untoten. It's too simple and easy to understand, but pay attention because what I am going to write in this section is the key in suceess.

The nature and the difficulty of Nacht Der Untoten make it a completely inappropriate map for 'making circles' strategies, since the very small running space that is available and the lack of juggernog will not help you at all. That's the reason I highly recommend you the camping strategy, and Nacht Der Untoten has a great place where you can camp. I usually hear negative comments about camping strategies. Many players insist that camping strategies are for stupid, unable and cowrd players, but I totally disagree with that, since camping strategies demand great skills and strategic, quick thinking, along with high concetration and excellent cooperation with your teammates. Also the luck factor will play an important role in the outcome of the game.

As I said earlier, this map has the great camping place where you can easily apply my recommended strategy. This place is located on the top floor of Nacht Der Untoten map. Nacht Der Untoten is a map with two floors, something that makes it to differ from other zombies maps. The camping place that I suggest is next to the stairs, at the wall where the ''stielhandgranates'' grenades are.


Left image: The camping spot that I recommend. You can also see the stielhandgranates on the wall.









In order to apply my camping strategy you must gradually complete 2 steps, which I will explain in detail in the next sections of this guide). Now, I will just make a brief reference to them. The first step will be applied on round 7, when you will open the HELP door (look at the right image) and you will move to the box room, where you will stay until round 14. At the end of round 14, you must apply the second and final step of my strategy, when you will clear the debris, which is in the mystery box room. This door will lead you to my recommended camp spot, where the real challenge of the game will take place.


Right image: The HELP door is the first door you must open.

Left image: This "sofa door" is in the box room and you should open it at the end of round 14.





Last but no least, there is one, final task you must do in order to apply my recommended camping strategy: To keep closed the door, depicted at the right image. I will explain you later why you must keep it closed, but keep in your minds that this door, no matter what, must remain closed. If you accidentally open it, then you're definitely doomed and you do not have much hope of escaping or survival. Make sure that you and your teammates will not open/buy this door, wihch I call it ''forbidden'', and in the next sections, you will understand the reason.

Right image: In order to do my strategy, you must keep this door closed. In the following sections, I will explain you the exact reason.

Step 1: Rounds 1-7
The game have finally started and it's time for some action! Starting in, you have the M1911 pistol, with 8/32 bullets and 2 grenades. On round 1 use only your knife. Don't use your pistol. Keep the bullets for the next rounds. On rounds 2,3,4 use your pistol to weaken the zombies and make some points. Fire 8-12 bullets or more (depending on which round you are) and then use your knife once or twice, so you can get the maximum points you can earn by killing 1 zombie. Also you can let the zombies come in throught the barricades, so you can earn power-ups (max ammo, insta-kill etc.). Also by rebuilding a barrier you can earn maximum 60 points.


At round 5, I highly recommend you to get M1 Carbine from the wall, since your pistol you have from low to no ammo, and even if it has ammo, you will need approxiamately two full magazines to take down a single zombie. Also M1 Carbine, with its moderate damage, it's a very good weapon for racking up points very quickly, and the 600 points you spend to buy it off the wall, you will win them back in no time. Also, you can buy Kar98k off the wall, at the cost of 200 points, but I don't suggest you doing that, since Kar98k is a pathetic, useless weapon, so there is no reason to waste up your points for this worthless piece of !!!! ( you can find all weapons' reviews in the ''Wall Weapons'' section of my guide).

Left image: The M1 Carbine in action!



On round 7, you must do the first step of my plan. At the cost of 1000 points, you must open the ''HELP'' door, which depicted at the left image. This door leads to the mystery box room. There, you can use mystery box or buy a better wall weapon (thompson or double barrel shotgun). When this door is opened, then you can easily move to the next step, which I am going to explain you in the next section.



Left image: The first door you must open. It leads to the mystery box room.

NOTICE: Be very careful, because you MUST NOT open the door depicted in the images below. This door may lead you to the camping place, but it is a death trap, since zombies will come from 2 different spots instead of one. So be very, very careful. No matter what, don't ever open this door

Left and right image: Differents views of the ''forbiden'' door. Don't ever open it!!
Step 2: Rounds 8-14
After round 7, things are a bit different. Since you have opened to the mystery box room, one of you must guard it. But let me be more specific and explain right away what exactly I mean. From round 8 untill round 14, at the end of which the final step of my strategy will be applied, you should do a mini camping strategy. One of you must camp and guard the mystery box room (look at the right image), while the remaining three players will guard the starting/spawn room. At this point, it is worth noting that the player who guards the box room plays an important role in the game, since he will actually cover the back of the three other players. If you don't place anyone in charge for the box room, there is quite a high probability of being trapped and not have an emergency exit. Practically, this means you will not have much of a chance to escape, which equates to Game Over. So, it's very important to guard the mystery box room. It would also be a good idea, any of the other three players to provide assistance to him who protects the box region, whenever he needs help, especially when big wave of zombies are coming. This is not mandatory, but if you can, it will be good to do when needed.

Right up image: A different view of the mystery box room


Left image: Guard the box room at any cost. You see me guarding the room, by killing zombies with the Thompson






If you are going to guard the mystery box room, you must know that there is a wall-window (down image) in this room, next to the stairs. Be very careful, because it's ''sneaky'' window, since zombies can hurt you, through the wall! That's the reason you must pay attention to this window, and you must be careful and concetrated. Also, it takes you longer to rebuild it, meaning you earn more points rebuilding this window, comapred to the normal barricades.


Right image: The wall-window. Be very careful with it!


Also, it is worth noting that from rounds 8 to 14, you should have acquired the desired and necessary weaponry, which you will need later. At least, two of you must get monkey bombs off the box, and also, it would be very convenient to have acquired thundergun and one raygun. It's important to do all of these things as soon as possible, since it will be hard for you to get what you need after round 15. After round 15, you will be at the camp place, if you have followed my plan, and it will be extremely difficult for you to move in the middle of a round, when endless waves of zombies will be coming one after another. So, you will be forced, at the end of the round, to leave 1 zombie alive, so you can go to the mystery box (right down) and then use it. But, without the right weaponry, it will be very hard to survive until the end of the round. Don't forget that you can withstand only two hits, since juggernog isn't available in this map, and there isn't a decent wall weapon nearby. So, it's a very good opportunity, from round 8 to 14, to grab your desired weapons. The sooner you do that, the better it will be for you.

At the end of round 14, you must do the final task, the final step actually, which will complete my full strategy. The final task is no other than opening this door (look at the three next images), which leads to my recommended camp place. There, the real challenge will take place, since endless waves of zombies will be coming one after another and with the passage of each round, it will be more and more difficult to survive. There will test your true abilities and strengths, because as I just said, the decree of difficulty will gradually increase, and sometimes it may rise up dramatically. For this reason we must be absolutely focused and calm, and have the necessary composure and effectiveness, of course. Also a little luck would not hurt anyone!

More details and tips for rounds after round 14, you will find at the next section, called ''Round 15+''

Left, left down and right down image: Different views of the last door you must open. It leads to the camp spot


Round 15+
I don't really have to say too much in this section, since I made a little introduction in the previous one. If you have followed my plan, then at round 15, you will be at the camp spot I recommend you (look at the following image).

Since you camp, there is no reason to leave this place. If you want to buy ammo or use the mystery box, you should wait until the end of the round. If you make a nonsense move, then be sure that you will get downed, and it will hard enough for your teammates to revive you. So be very careful. If you want to move, then at the end of the round that you are, you should make a zombie-crawler, and leave it alive. Then you can calmly move, without any zombie chasing you. You can easily and quietly buy ammo, if you have a wall weapon, rebuild some barriers or use the mystery box. When you are ready, you should return back to the camp place and kill the zombie-crawler. Then a new,huge wave of zombies will come with only purpose your defeat. You should fight back......

REMEMBER: Since you take place at the camping spot there is no reason to leave it in the middle of a round. Move only at the end of the round.

Right image: At the camping place, throwing grenades.


By the way, something that I forgot to mention but I should emphasize is that close to the camp spot there is a window from which the zombies come (look at the next two images). You should give particular attention to this, since the zombies coming from this window may cause you serious damage. You might want to put some protective but I would not recommend this, because he will attract all the zombies toward him, which means that he will get downed very quickly and the game will become more difficult for you. For this reason I do not suggest you put someone as responsible at this window/barricade. It's actually a death trap.




Up left image: The barricade, close to the camp place. Right next to it, there is the door you mustn't open

Right image: A closer look of the barricade


Something else, in which you should also give special attention, is the door that must not be opened. As I mentioned earlier, right next to the barrier that is close to the camp place, there is the door you must not buy (look at the image). Under no circumstances, should you open this door. If you make the fatal mistake to open it, then you are doomed, and unfortunately the game will end prematurely.


Right image: The ''forbidden'' door, as seen from another angle. Don't ever buy this door!
Power Ups
- Max ammo: The best and most useful power up, in high rounds especially. All your weapons get full ammo. Before you get it, throw a monkey bomb (or bombs), and then reload all your weapons.


Left image: This max ammo dropped just in time, since M1 Carbine (depicted) had relatively low ammo and my secondary M1911 pistol had no ammo!







- Double points(x2): It doubles the points you normally earn from shooting/killing the zombie ( for example if you headshot a zombie you earn 200 points instead of 100).

- Insta-kill (right image): This useful power up looks like a skull. You can kill zombies with 1 shoot or using your knife. During insta-kill, use your grenades for massive kills. You will need it in high rounds.

- Carpenter: This hammer-shaped power up rebuilds all the barriers/barricades/windows (call them as you want).Then each player earns 200 points. If double points is on, you get 200 x 2 = 400 points

- Kaboom: Accidentaly, this power up always appears in tight situations. It's a nuclear bomb (look at the down left iamge) that kills all the zombies.Then each player earns 400 points (if double points is on, you get 400 x 2 = 800 points in total!). In this map, I think it's more useful than max ammo!


Left image: Kaboom looks like a nuclear bomb!


As I said in the starting section, in Nacht Der Untoten, useful power ups like death machine and fire sale aren't available.


Mule kick: The only available perk
It's the shortest section in my guide, and probably, the most useless, since we all know what mule kick perk offers to the player, who will buy it. For those, who don't know what mule kick does, the following description will be very useful

Mule Kick: It's the only available perk in Nacht Der Untoten, as you already know. Mule kick allows you to carry three weapons, instead of two. In other maps, it may be a very useful perk, but in this one, you risk too much if you buy it. Remember that Junnernog isn't available, and you can withstand only 2 hits. That means that you can lose mule kick perk very easily, if you get downed, and if you lose mule kick, you will also lose your third weapon. Also, don't forget that mule kick is the most expensive perk in Black Ops, since it costs 4000 points, so buying it frequently isn't a good option. Personally, I use this perk, since it's the only decent ''tool'' that this map offers you for your survival. It is located at the starting room.

Left image: Being the only available perk in Nacht Der Untoten, you don't have many options. It's in the spawn/starting area.
Wall Weapons
As I mentioned earlier the weapons that are available off the wall don't help you at all, as the nature of this map does not allow it. Conversely, they make your survival more difficult, especially after round 14-15. With the exception of Thompson, and maybe of M1 Carbine, the remaining weapons are just a piece of ♥♥♥♥ in this map. That's the reason you should solely rely on the mystery box. But let me present their analytical descritions and ratings, so as to convice you how useless the wall weapons are in this map. The M1911 is listed here, athought it isn't a wall weapon

1) M1911: Your starting pistol is the typical American Colt M1911. It's a powerless, 8-round clip pistol, which deals very low to no damage, but I really like, since you can use its weak bullets to rack up points quickly. Remember that the weaker a weapon is, the more bullets go into a zombie. The more bullets that go into a zombie, the more points you get. You can use it until round 7, when you move to the mystery box room, where you can change it with a wall or box weapon, but in round 7 it's hard to use it, since it actually deals no damage, and it might have run out of ammo, because of its low ammo reserves (32 bullets starting in, 80 max ammo). So, I suggest you using it until round 5, but I don't know if it is a good idea to exchange this pistol with the right next listed weapon.

Rating: 1/10


2) Kar98k: A weak, bolt-action, non-scoped sniper rifle with pathetic damage, completely stupid. It's one-shot kill until round 3, if you aim for the head, but since then it's completely useless. Its very low damage and especially the very slow bolt-action fire mode, makes it uselss even for racking up points. It is available at the spawn room, and it costs only 200 points. Althought, this weapon is a true piece of ♥♥♥♥, it is used quite frequently by many players (personally I don't).

Rating: 1/10


3) M1 Carbine (left image): I really love this weapon in this map. It's a semi-automatic rifle with low firecap. It has a 15-round magazine and 105 in reserve. It should be your primary weapon until round 7, since it does decent damage and it is quite efficient in making points, which you will need later. When you open the mystery box door, you can change it with thompson or a good box weapon, but you can keep untill round 11, since it can help you grab more points, and of course, you can easily re-buy ammo, whenever you need it. It costs 600 points. A decent weapon at all, effective in racking up points very quickly till round 11-12.

Rating: 5/10




4) Thompson (right image): The best wall weapon in this map. At the cost of 1200 points, you get a weapon with very good damage, fine fire rate and quick reload. It loses its effectiveness at the late 10s, so it does just fine to use it until round 17, but after that round it will hard to manage its low damage and the lack of ammo. Whenever I play Nacht Der Untoten, I keep thompson untill I camp with my team at the recommended camp place. Then, I change it with a better box weapon like HK21, RPK, Raygun, etc.

Rating: 7/10




5) Double Barreled Shotgun: A powerful shotgun with serious reload issues. It's available at the mystery box room, off the wall at the cost of 1200 points. It's capable of one-shot kills until round 15-16, but reload speed is extremely slow, and the lack of Speed Cola perk renders this weapon banned for use. Even you are so narrow minded that you purchase this weapon, you will be forced to replace it with Thompson or a better box weapon untill round 12.

Rating: 3/10


6) BAR: Oh, well........The greatest disappointment, ever. This pathetically weak weapon is just a completely useless piece of ♥♥♥♥. It has the lowest damage and fire rate of any automatic weapons, along with a small 20-round clip and low ammo reserves. Also, its reload speed isn't the quickest that exists. But you haven't heard the worst thing yet (yes, there is even worse than the pathetic damage and the lowest fire rate). This worthless piece of ♥♥♥♥ costs an outreageously unthinkable total of 1800 points!! The only remarkable, that this weapon has, is its relatively steady ADS. Honestly, the most pathetic and useless weapon I have ever used, should not be consider as weapon. To sum up, never buy this. NEVER!!

Rating: 1.5/10


7) Double Barreled Shotgun Sawed-Off w/ Grip (left image): I wonder why this weapon contains the word 'grip' in it's name. This shotgun has no grip, but it has the advantage of a grip which is bigger accuracy. It is more accurate that Double Barreled Shotgun and it has slightly higher power, but its wall location and the nature of the map, make it completely useless. It's available near the camp place, and if you follow my strategy, we will be there around round 15, so this shotgun will be hard in use with its moderate damage and painfully slow reload speed.

Rating: 2.5/10


8) Scoped Kar98k: This World War II weapon is available only in Nacht Der Untoten, and in my opinion, it is the most unappreciated weapon. This scoped version of Kar98k completely differs from the usual version. It reloads one round per time, instead of reloading all the rounds at once like the non-scoped Kar98k does, but it has much higher damage. Thats means that is has a lengthly reload, but it's able for one-shot kills to the head up to and including round 21. Althought its relatively high damage, the nature of this map, along with its wall location and the bolt-action fire mode makes this weapon inappropriate for use in this map. Also the lack of Speed Cola and Double Tap perks, makes the things even worse. It available in a cabinet (look at the right image) at the cost of 1500 points. Surprisingly, ammo costs only 380 points, instead of costing half the weapon's price as usual, and in this case 750 points. To sum up, a good weapon, which, unfortunately, doesn't fit in this difficult map. I just hope it was available in Der Riese.

Rating: 2.5/10


9) Stielhandgranate (left down image):

Same blast radius like usual grenades, but faster to throw and higher damage. They have only one wall location, exactly at the camp place and they cost 250 points. The best way to use them in this map is to throw them continuously and re-buy every time you get out of them. A useful tool, since landmines don't exist in this map. Use them to make crawlers, like this at the right down image,or for massive kills during insta-kill.

Rating: 6.5/10


Left image: Stielhandgranates' wall location. - Right image: A crawler created by a Stielhandgranate



1) I have rated all the weapons based on their stats (damage,accuracy etc.), their amount of ammo, their wall location (important factor in my strategy) and their cost. So don't be surprised by the ratings.

2) WARNING: In Nacht Der Untoten, you can't pack-a-punch any weapon.

3) You won't find bowie knife or landmines (claymores, bellies) in Nacht Der Untoten's walls.
Mystery Box - Wonder Weapons
Unfortunately, there is only one box location, and as you understand, that's why the 'Fire sale' power up does not exist in this map. The nature and the difficulty of this map, makes the mystery box the only reliable ''source'' of weapons, since wall weapons are moderate to pathetic. In this map, the mystery box is the same as that in Kino Der Toten map. since, you don't have the ability to buy perks or to pack-a-punch a weapon, avoid using sniper rifles (Dragunov, L96A1), explosive weapons (Crossbow, M72 LAW, China Lake), semi-automatic rifles (G11, FN FAL) and the ballistic knife. Also, since you stay at the camp place, shotguns, and low ammo weapons like spectre and pistols aren't recommended. In my opinion, you should use only high damage rifles (Commando, Galil, AUG), LMGs (HK21, RPK) and wonder weapons (Raygun, Thundergun).
To be more specific, all the players MUST have raygun and monkey bombs, if you want to survive in high rounds. Also, one of you must get the Thundergun from the mystery box (only one player is allowed to have it per time). Since the thundergun has low ammo reserves, mule kick would be a good choice for the player who has it, but he should be very careful, since, if he dies, he will automatically lose his third weapon, which may be thundergun. So be very careful, if you buy Mule Kick perk.



As I said earlier, in Nacht Der Untoten, we find two wonder weapons: Rsygun and Thundergun

1) Raygun

Nikolai call it the "Green Death". Raygun is a very powerful, automatic weapon that shoots green, radioactive blasts. The damage is very high though blast radius is small ( very small I would say). Ammo is good (20/160), but don't waste it for no reason. This baby is a must if you want to stay alive in high rounds. But be careful because if you shoot a zombie too close to you,you gonna hurt yourself. So be very very careful with ray.

Rating: 8.5/10

At the right image, you see me, using the ''green death''



2) Thundergun

It is considered by many as the best wonder weapon. This 'beast' is the best clearing-paths tool, since it shoots compressed air with an incredibly high power, killing all the zombies in its moderate kill radius. A very useful tool at your disposal, it can buy you time in tight situations, when hordes of zombies are coming on you. It should be used in its short kill radius, because zombies out of it will only be thrown backwards, suffering very little damage. Be careful, because it has a lengthly reload and low ammo reserves, so avoid wasting ammo for no reason.

Rating: 10/10



My combination - Recommended weaponry
This section is a bit personal, since it's about my personal choices at weapons. Is what I choose to use in order to survive in high rounds. As I said this section is personal and it's not necessery to do what i am saying to you. Just to know how I play in Nacht Der Untoten.
As I said earlier, raygun and monkeys are a must in this map, and all players must have them. Also, I get my favorite HK21, which I prefer it cause of its huge cache of ammo and high damage. If I get the Mule Kick perk, my third weapon will be Commando or Galil, since they have large ammo reserves, good damage, quick reload and very clear iron sights. If I get thundergun, I just make sure that it isn't my third weapon.

In case you don't like my weaponry combo, something that is quite possilbe and logical, I can recommend you some other weaponry combinations. First of all, raygun and monkeys bombs are a must, so, whatever weapons you choose, you must have those two. Then, if you don't get thundergun, you should choose one of the following weapons, as your secondary weapon:
1.HK21
2.RPK
3.Galil (right image)
4.Commando
5.AUG

Right image: Exchanging my empty pistol with Galil


Also, if you take your risks and buy Mule kick (down image), your third weapon should be someone from the ones I just mentoned, whether you have thundergun or not.


Up image: Mule kick is located at the spawn room and it costs 4000 points.
Strategies for Solo games
1. A small introduction about this new section

This section is actually a new one, since it didn't exist in my former map guide, called ''Verruckt - My strategy''. The main reason I didn't put this section in my former map guide is that Verruckt map, in solo game, isn't offered for camping strategies, since wherever you choose to camp, zombies will come from two or more different directions. That means you will have blind spots, which you won't be able to cover. Verruckt, in solo mode, is good only for the ''making circles'' strategy and not for camping strategy, something most of you already know). On the contrary, Nacht Der Untoten is offered for both of these strategies, but the nature of this map is such, that whatever you do, whatever strategy you follow, you aren't going to survive for a long time.

2. A small introduction for solo games

Playing a private match with your very good friends is definitely much interesting and amazing than playing a solo game, in which you can get bored very easily. But, if you are bored of playing with other people (which is quite unlikely) or you don't find someone to play with (which is quite likely) you can try your luck in solo game. To be honest, I do not like very much playing alone, because the game has virtually no interest and is often boring. The online matches (private or not) are much more interesting and entertaining, with a lot of fun and adventure. But, if you insist, you can try your stregths in solo game.

3. Information, recommended strategies and advices for Nacht Der Untoten solo

If you consider yourself very good and bold player, who likes the real challenges, you can try to play a solo game in Nacht Der Untoten, but I would not recommend it, since this map is very difficult and the most inappropriate map for solo games. But, certainly, nobody forbids you to try your luck in Nacht Der Untoten singleplayer.

- About the camping strategy, I do not have to say a lot of things. If you follow my camping strategy, then things are slightly different to what I said earlier. You have to stay in the spawn room until the end of round 5. Then open the ''HELP" door, buy Thompson and stay in the mystery box room for one or two rounds. When you are ready to open the last door and go to the camping room, leave a zombie-crawler alive, so you can move freely. Grab whatever you need from the box, take your place in the camp spot and kill the last zombie. You know what's coming next.......

- If you're even riskier and adventurous, you can discard my safe, camping strategy and choose the risky, unsafe ''making circles'' strategy. The only thing you have to do is to open/buy all the doors (three in number). Actually in this strategy, you don't follow a certain plan. You just do whatever you want. You open the doors whenever you want, and you just make circles all over the map, running to any direction you wish. I wouldn't suggest this plan, since zombies will come from all directions, chasing you, but as I said earlier, I insist that Nacht der Untoten is unsuitable for solo gameplay, since it's the most difficult and strange map, very small in size, with shortages of basic weapons, equipment and killing tools.Undoubtelly, Nacht Der Untoten is the most difficult, incovenient and inappropriate map for solo game.

- Another strategy that you can do, only in solo game is the ''campin and making circles in the box room''. I will directly explain myself. In this strategy, you can camp in the box room and make circles there, but this strategy has actually many traps, since zombies will come from 4 different places! (3 windows and 1 door). That's make things even worse and more difficult, and in my opinion, this strategy is a death trap, but if you are good in making circles (personally I am), this strategy is much better than making circles in the entire map. So, if you want to do a ''making circles'' strategy, you should prefer this one. You can apply this strategy with two differant ways. In the first one, you must keep the HELP door closed. You will go to the box room, by opening the two stairs doors, whenever you want. With the second way, you just open the HELP door, keeping the two others doors closed. I would suggest to try the first way, but whatever way you choose, the strategy will have the same decree of difficulty.


Left image: Don't be fooled!. It isn't just a wall, but a wall-window through which zombies come. Be very careful.
Secret Songs
The Nacht Der Untoten is the only map that has, not one, but two secret songs. In order to activate the first secret song you must shoot at the explosives barrels, that are depicted at the pictures below. All the barricades have more than two explosive barrels, which you can explode by shooting them or by throwing a grenade. When these barrels explode, the first secret song will be releashed. It's a no-words song called ''Undone''.












If you want to activate the second secret song, called ''Twilight'', things are simplier. The only thing you have to do is to knife or shoot at, once, this radio ( look at the down image). Then, the second mystery song will be unlocked. To be honest, I don't really like any of these two songs, and they aren't at all comparable with songs like ''115'' (Kino Der Toten) or ''Beauty of Annihilation'' (Der Rise).
Conclusion - Things you must remember
To sum up, if you do my strategy, there are some things you must remember:

- Open the first door (HELP door) at the end of round 7, and the second door (right image) at the end of round 14. The rounds that said are just indicative and not mandatory. For example, you can open the HELP door before or after round 7, whenever you feel that things get more difficult and you need to take a breath. I always follow my exact plan, opening the doors on the round I told you, but you can modify my strategy in your steps, in order to make it better for you.


Images: The doors you must open in order to do my plan. At the left image you see the HELP door, the first door you must buy. At the right picture you see the second, ''sofa'' door you must buy. In the game, this door is actually called debris, and you must clear it.



- While the HELP door is opened, someone must guard the mystery box room, until you open the door that leads to the recommended camping place. When you open this door, you can finally camp at camp spot, and apply my strategy


- The most important thing you must do is to keep the stairs door closed (look at the right image). If you open it, you will not be able to apply my camping strategy and even you apply my recommended strategy, you won't survive for long..........

Right image: Located at the spawn room, this door must remain closed, if you want to do my camping strategy.


- In tight situations, use monkeys bombs or the Thundergun, in order to escape and save yourself and your teammates. When max ammo drops, throw monkeys bombs to attract zombies away from you, so you can easily reload all your weapons. This strange, difficult map needs a lot of patience, calmness and concentration. Keep your eyes open and be very careful.

- The images I have used in this guide are just screenshots from personal solo games.

That's all I had to say about Nacht Der Untoten. I hope I provided you with helpful information, advices and ideas. I hope you really like my guide and you will find it as a useful tool. Than k you in advance for reading this guide. Don't forget to leave your comments and your observations. Enjoy your game and have some fun. GOOD LUCK TO ALL!!!!!!
41 comentarii
Karl 13 sept. 2020 la 9:05 
I recommend against Mule Kick entirely, points are best spent on the box as much as possible.
Also, another tip for this camping strategy is to board the two windows near the entrance to the camping room (on your right when exiting the room) before each wave.
Ae7Df2aAc3b1E1 2 nov. 2015 la 10:30 
the comment below is especially for codwaw v1.7 . Since bo1 has advantages like mule kick and thunder gun
Ae7Df2aAc3b1E1 2 nov. 2015 la 10:29 
ive been playing this map since codwaw day 1, in my experience this only works for solo. I would not recommened this for 2+ players. Why? you will run out of bullets before getting max ammo or refill your wallgun ammo. I suggest with 4 players, you should not open the help room but the 2 stairs instead to regulate the zombies well. But this is my experience, talking about 30-40 lvl strategy. I appreciate the work youve put in here man. Its really a nice guide, ive used this many times before and its great to see it is still used.
Feelin' Salty?  [autor] 21 oct. 2015 la 13:14 
@HSSSSSS
Thanks for reading my guide. Although your comment is not directing towards me, I would like to point something on that. You are totally correct, the given strategy works in a similar manner and with great efficiency on World a War. The lack of thundergun & monkeys, and the high amount of splash damage the raygun deals make things pretty tough but as a balancing factor zombies (due to the WaW game mechanics) are very, very slow to their reactions so it is much easier to maneuver and avoid getting hit.
MrMince 19 oct. 2015 la 10:58 
@HolyBunny as a WaW player myself I will just say to you, the strategy itself could work given the map layout is the same but of course it will be harder due to the lack of thunderguns and monkey bombs
Thatweirdguy's Hero 26 ian. 2015 la 0:27 
Really good guide explaining a lot on the map :) great job mate :jug::quick::speedcola:
Wolf 23 dec. 2014 la 2:47 
ye play it in cod:world at war and make a guide for that then i'm happy
Leviathan 22 oct. 2014 la 1:31 
awsome guide u did a good job on that !!!! if other guides were so good to i would be so happy ;)
Tai Lung 18 oct. 2014 la 15:16 
русские есть? у меня есть все дополнения кроме того где актёры готов сыграть
Tomasrod19 17 oct. 2014 la 19:04 
add me I have the rezzurection mappack