Garry's Mod

Garry's Mod

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TTT Special equipment guide
By Pinhead Larry
This guide will show you how special detective / traior equipment works and some help on how to use it.
   
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Detective equipment
This section is an overview of all default detective equipment. All of these will either help you find out who the traitors are or kill them once figured out. All of the detective weapons are listed in the sections below.

DNA scanner
This is the basic detective equipment. Spawnning as detective will always give you this slot 9 weapon. On pulling out the DNA scanner, you will be able to either right-click the bring up the menu, ot left-click to scan a target. If you crosshair turns green on an entity that means the target could possibly have DNA. You can scan corpses, weapons, and even heallth stations. Innocents can "call detective" to a body which will post an indicator on you hud of the target body and the distance, but hurry because there is only so much time depending on the killer's distance from the body so if you see this----------------------------------------------------------------------------


go to the body and scan it!

As mentioned earlier, there is a limited amount of time after the kill that the DNA sample is scannable, the icon on the body will say how much time is left.















The menu will appear here and you can select a dna sample to scan. There will be a list of icons to choose from according to what you scanned.









After scanning a target you will see a DNA icon ponting to the killer but be careful, it rescans slowly depending on the distance fo the previous scan, so be sure to get the correct terrorist.
Traitor equpment items that do have DNA when dropped---------------------------------------------














Traitor equpment items that do not have DNA when dropped-----------------------------------------
Visualizer
This crime scene visualization device will analyze a corpse to show how i victim was killed, but only if he died of gunshot wounds. This weapon can only be bought once but you can press E on it to pick it back up. It is held in the seventh slot. If you place a visualizer next to a body that was crowbared to death or exploded there will be no scene shown in the visualizer. However when there is a death shown on the vizualizer it will show a blue hologram of the victim and a blue line from where to bullet hit him to the killer's gun. This is not very useful on most situations as there is mostly DNA and you can not tell where the killer went after the kill. But if someone is sniped, leaving no DNA, this will help you know where the sniping is coming from.











Deaths that do not show




If you do not see the bullet icon, the visualizer will not work.
Defuser
The defuser will instantly defuse a C4 explosive with unlimited uses, C4 will also glow red if you have the defuser in your inventroy, it does not need to be out to see the glow. The defuser can be bought multiple times. There however is an alternative way to safeley defuse a C4 besides guessing the wire. If you manage to kill the traitor who planted the C4, their body will have an icon that says which wire to cut, although you will need to remeber. without the defuser, you can not see the C4 glowing red.
Binoculars
The binoculars are not very usefuls, as they leave the detective a sitting duck while ID'ing bodies. These are held in the eighth slot and can id bodies from a distance. If you see an unidentified body in a hard to reach or impossible to reach place, as long as you can see the words "Unidentified body", you can hold MOUSE1 to identify the body. There will be a meter that says the progress of identifying the body it will however take a few seconds. Above the meter, you can see the zoom level (1-4), you can press MOUSE2 to zoom in to see the bodies. Although when you identify the body useing the binoculars, if it is a detective or traitor with remaining credits on the body, you wil have to go up to it and press E on the body the recieve the credits.
UMP Prototype
This special piece of detective equipment is held in slot 7 and can be bought multiple times. The UMP's damage is capped at a mere 18 headshot it can be very useful because it will discombobulate the vitim's aim as well as leave electric shock marks on them so the others know who to shoot.


Body part
Damage
2
9
36
Helath Station
The health station allows people to heal when placed, it starts with 200 hp for charge and 201 dmage to take itself. The health station has a slow recharge rate of 5 health per second. It regenerates 0.5 health per second for people to use.


DNA samples can be collected from health stations to know who has healed, you can use this to ask why they are hurt or say any unapproved healing is K.O.S.
Traitor Equipment
This is the over view of all the default traito equipment from disguisers to knives to radios. These are bought with credits which you get from killing innocents or looting detectives or traitor's bodys. If you hold ALT + E you can search the body and recieve credits without Id'ing the body.
Silenced Pistol
This low-noise pistol uses 9mm ammo and victims will not scream when killed. This is very useful when picking off people with low health and not being noticed. If you headshot normally victims will not scream but with the silenced pistol, they never scream. It has a clip size of 20 and will add 20 ammo when you buy it. Mid-range sniping is the best use of this weapon, but as long as you are careful no one sees you with it out. This is also very useful for 2-hit kills similar to the normal pistol but silenced. But be careful because of the detectives body armor, the pistol takes one more hit to kill them so watch out.

Body part
Damage
7
28
56
Flare Gun
The flaregun is a Traitor weapon. Equipeed in slot 7, it can burn dead bodies and leave no evidence. This will eliminate the chance of detective scanning you DNA sample from a body, but be careful, these burnt bodies will leave scorch marks on any solid surface (not props or moveable objects). You can always try to cover the scorch marks with a prop by picking it up with the magneto stick or just run from the scorches. The flaregun only has 4 uses though so be careful, additionally lighting players on fire with the flaregun is not a good idea, neither is lighting props by player is, as the flaregun is meant as a tool, not a weapon.



Body part
Damage
2
9
18


Ignited player: 25 - 30
Ignited prop: 5 per sec.
Ignited ammo: 20 per sec.
Poltergeist
The poltergeist is a very impractical piece of traitor equipment. The poltergeist thrusts props forward at a deadly speed no matter what the size and creates 7 violent explosions, but you only have 6 shots to use. However, this can be very usefull in some situations with very large physics props such as cars, dumpsters or even boulders. Some small props and dropped ammo can be useful as well, but be careful as some props will be destroyed on the first explosion leaving very little damage from the first explosion.


    Damage values:

  • 1st-6th explosions: 50



  • 7th explosion: 125



    Impact damage: Varies with size of prop
Radio
The Radio is held in slot 8 and is dropped on the ground. The radio is used by the radio tab on the buy menu (C). You can play avariety of sounds including gunfire, explosins screms and C4 beeping. Playing screams next to people to make them suspiciuos or C4 beeping to scare people away from an exit to a T room or dead bodies. Playing gunfire noises can also be used to draw people to areas into a C4 or to pick them off one by one.





















Health: 3 crowbar hits
Newton launcher
The newton launcher can be used to push enemies from a safe distance. Held in slot 8, the newton launcher is slow to fire but has unlimited ammo. 7 shots are emitted from one shot, each doing damage and knocking back the target. These shots can also be charged with MOUSE2. Charging the burst does not do more damage, but instead, knocks the target back farther. This can be useful for pushing player off off ledges or into a trap. Kepp in mind that the newton launcher is very easy for others to see if you hold it in your hand so be careful when you hold it out.

Damage values:
Body part
Damage
1
6
12
varies on height
Knife
In this section i will not write how to use the knife on server with a one hit kill because that is obvious, but i will explain how to use the two-hit knife. The best strategy is to walk up behind someone facing away from you, stab them once, then by the time they can almost see who you are, stab them again. The others will most likley hear them yell but they will not know that you did it, but keep in mind that if you sucessfully get a kill with a knife, it will be unusable again. Throwing the knife is a last resort, if your victim has seen you with the knife, you can throw it at them and hopefull hit them, which in somecases will be a one-hit kill and in some cases will fall on the ground, leaving 50 health.

Damage values:
One stab: 50

Throw: 50 - instant
C4
C4 is very useful, powerful explosive held in slot 7. Use MOUSE1 to drop the C4 or MOUSE2 to plant the C4 on static props or the world. After planting the C4, you need to press E to bring up the C4 menu. You will see a slider of the time and text saying how many wires will disarm the C4 and how many will not. The more time you set the C4 for, the less wires will actually disarm it.

45-59 = 1 faulty wire
60-119 = 2 faulty wires
120-179 = 3 faulty wires
180-239 = 4 faulty wires
4 minutes plus = 5 faulty wires

If you are a traitor, you are using a defuser, or you are disarming your own C4, you have no need to cut any specific wire, as they will all sucessfully disarm it. If you are not a traitor however, and want to disarm a C4, you may need to consider some things first.

    How much time is left? If the C4 beeping was only heard recently, and there is not much time left, the chances are it was a 45 second C4, in this case, 5 out of 6 wires will disarm the C4 so you are probably safe to cut any wire.
      Has a traitor been killed recently, seach nearby traitor bodies, if you see a C4 icon on their corpse, this icon will tell you that (wire 1 for exapmle) will sucessfully disarm the explosive.


        Is there a DNA sample? after disarming the C4, before you destroy it or pick it up you might ask the detective to scan it, the DNA scanner can colllect samples from planted
        C4.

          After exploding, the C4 will have 7 "aftershocks". These are several smaller explosions that take place very near to the original plant location. These will harm some of the survivors of the initial blast





            Damage values:
          • Initial blast: 200- damage per unit
          • 150 units (12') away: 50
            1 unit (1.3'') away: 199


          • Aftershocks: 32
          Disguiser

          Coming soon.
          Decoy

          Coming soon.
          Radar
          The radar can be used to find enemies from far away with ease. All you have to do is open the credit shop menu (C) and buy the radar. Every 30 seconds the radar will scan leaving a trace of were a each player was at the time of the scan. everyone will leave a green mark, unless they are on you team in which, they will leave a blue mark if you are a detective and a red mark if you are a traitor. The radar does scan every 30 seconds by default, but if you open up the credit shop menu again, the radar tab lets you disable auto-scanning as well as lets you manually scan. The manual scan can also be bound to a key using the command console (~) to type "bind <key> ttt_radar_scan". As a detective, if you have the radar you can see how many people are still alive as you can not see the M.I.A. is a detective, but be aware, do not always trust this radar as if a traitor has his disguiser enabled, he will not show up on the radar.

          Teleporter
          The teleporter is very useful for escaping from sticky situations. The teleporter can be bought as a weapon in slot 8 for traitors and detectives alike. If you want to use the teleporter, you MUST remeber to mark a location with right-click first, the use left-click to teleport there. If you are standing on solid ground, pressing right-click will result in a message display in the top-right corner that says "teleport location successfully marked." if you are crouching, standing on a prop, in the air, or even not on solid ground, you wil get a message reading the reason why the location mark failed. You can mark a teleport location as many times as you like. When it comes to teleporting to the location, you have only 16 uses but those 16 uses can be very useful if you be sure no one knows that you used it. When you teleport you will be forced to stand still for a few seconds while the teleporting commences. After the teleportation, there will be a rather large glass mark on the ground placed whre you teleported to and from. There is no way of telling who teleported just from the mark so you are safe there. The disguiser can go very good with the teleporter, as you can deactivate the disguise after teleporting away to a secret place. The teleporter can also be used to trick your enemies or just confuse them. Getting out of traps such as drowning rooms or falling buildings can be very useful for detectives using it. If you are the detective and you have a teleporter at the same time someone is drowning on the map ttt_67thway, you can throw the teleported through the door and they can teleport to the location that you previously marked. As well, if a traitor had marked a teleport location in a traitor room, you can teleport there as any previously marked location.

          Equipment based key binds
          In the command console you can bind keys to buy equipment so you don't even need to open the menu. The command is ttt_order_equipment. setting this to numbers will change which equipment you order.












          Equipment
          Bind
          ttt_order_equipment 1
          ttt_order_equipment 2
          ttt_order_equipment 4



          type in the console:

          bind kp_end "ttt_order_equipment 1"

          bind kp_downarrow "ttt_order_equipment 2"

          bind kp_pgdn "ttt_order_equipment 4"


          Quickslots


          V or the <noclip> key by default simulates the command: ttt_quickslot 7
          you can bind a key to "ttt_quickslot 8" i suggest B as it is right next to V so type

          bind b "ttt_quickslot 8"
          22 Comments
          Pinhead Larry  [author] Jun 7, 2020 @ 10:43am 
          Soon, by son
          Puggo Jun 7, 2020 @ 2:19am 
          soon tm
          random crits enjoyer Nov 26, 2017 @ 12:46am 
          Nice save
          Pinhead Larry  [author] Nov 25, 2017 @ 11:24pm 
          I'll get to it before hl3 comes out
          random crits enjoyer Nov 25, 2017 @ 11:02pm 
          "coming soon" Posted Jul 10, 2013
          Vespa Aug 13, 2017 @ 3:37pm 
          BESPIS
          Drarck Jul 15, 2016 @ 4:17pm 
          i press c but nothing happens. can you help me? know the bind?
          Frooty Salad Nov 8, 2015 @ 11:00am 
          the Disguiser is what i came here for...
          Pinhead Larry  [author] Jul 11, 2015 @ 8:02am 
          @BENA1337 press c
          cameron Jul 10, 2015 @ 1:51am 
          Is there a way I can bind the whole menu to a key?