Wargame: Red Dragon

Wargame: Red Dragon

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Climb Mount Narodnaya Turn 1 Victory
By Ampersand
This guide will demonstrate how to exploit the strategic freedom granted to the player in the Climb Mount Narodnaya campaign to achieve a Total Victory at the end of Turn 1.
   
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The Plan
Ground forces will attack from Osaka into Obama and Gobo.
Naval Infantry will take Obama and then Totorri.
Airborne will take Karatsu, Nagasaki, Hiroshima, and Kanoya.
Heli-borne troops from the Kuznetsov will take Nankoku, Gobo, and Kanoya.
Turn 0
Turn 0.0
Deploy Task Force Kuznetsov, move into Naval Sector Tango.
Deploy the 319th Helicopter Rgt. and attack Nankoku.

Turn 0 Nankoku
Yes, yes. There is an Anti-Aircraft Coy.
Start in Charlie with: FOB, all your Mi-24 variants and as many Ka-29TBs as you can afford. Fight off the initial wave of Japanese Helos from Iyo, targetting the AH-1S's with your Mi-24V's. Take all your aircraft except the V's on a grand tour through Marugame and Foxtrot, sniping CVs, while the V's rearm at the FOB. Finally converge on Iyo from both sides and intercept the incoming Huey-born command infantry.

Turn 0 Nankoku Debriefing
Helo Rush FTW.

Turn 0.1
Jump the 217th VDV Rgt. and the Spetsnaz Brigade into Karatsu.

Turn 0 Karatsu
Hold the industrial sectors between Alpha and Nagasaki with Iglas, Ptur Faktoriya, and VDV.
Push to Nagasaki through the forest with infantry, ASUs, and command.
Pound anything that shows its face with 12 Nonas.

Turn 0 Karatsu Debriefing
RIP Supercobras.

Turn 0.2
Move both Naval Infantry Rgts. into Naval Sector Hotel and end your turn.
Turn 1
Turn 1.0
Time to take our first airport. Attack with the 319th as well as the Independent Tank Rgt.

Turn 1 Gobo
The tanks don't have initiative to fight, but they do secure your reinforcement route. Move your helos south and slaughter everything. There's nowhere for the enemy to run.

Turn 1 Gobo Debriefing
Like clubbing baby seals.

Turn 1.1
Attack Obama with the 9th Gds. Rifles Rgt. with your YAK-141 squadron providing air cover.

Turn 1 Obama
Hold Osaka against a small tank push and then counterattack.

Turn 1 Obama Debriefing
Dead is dead.

Turn 1.2
With enemies in Obama destroyed disembark both Naval Infantry Rgts. and immediately attack Totorri.

Turn 1 Totorri
This battle can be tough. to avoid the tank spam, hide a CV in Obama, form a column of BRDM-2's, BMP-2's, and MT-LBs with Strela-10M and Shturm-S along the south, and race to Masuda. Once you cut off the source of reinforcements, the remaining forces are easily picked apart.

Turn 1 Totorri Debriefing
Airport #2.

Turn 1.3
VDV and Spetsnaz attack Nagasaki.

Turn 1 Nagasaki
Despite the map, I actually started holding Kumamoto and Delta. Hold the towns with VDV, Ptur Faktoriya, and Pzrk Igla, while baiting choppers and rocket artillery with transports and ASU-85Ms.

Form a strike team to go around the east side of Delta consisting of Spetsnaz VMF, Ptur Faktoriya, Infantry CV, and others to approach Karatsu from across the valley, and snipe the Japanese CV, cutting off reinforcements.

Turn 1 Nagasaki Debriefing
Sneaky.

Turn 1.4
Jump the 1st and 2nd Independent VDV Btns. into Hiroshima.

Turn 1 Hiroshima
Hop between the urban sectors. Take Tsuyama, then go back the other way.

Turn 1 Hiroshima Debriefing
1 more to go!

Turn 1.5
Move the Kuznetsov into Naval Sector Quebec, deploy the DShV Rgt. and attack Kanoya. Land the VDV Recon Coy. in Kagoshima and have them join the battle.

Turn 1 Kanoya
WIth the pincer movement, the enemy has no reinforcement routes! Hold Oita with some Razvedka and bring ALL your Mi-24D's.

Turn 1 Kanoya Debriefing
They forgot to bring things that shoot up.

Victory!
5 airports in Soviet hands.
10 Comments
Ampersand  [author] Dec 22, 2024 @ 6:00pm 
For your consideration: I had an idea to play 2nd Korean War, but instead of fighting from the DMZ, to retreat all the way to the last 3 zones before turning around. I only got a start here: https://www.youtube.com/watch?v=DBKWNjXNlRs
Denonbuckshot Dec 22, 2024 @ 4:33am 
@ampersand perhaps. Kinda in the mood to witness asian conflict escalation xd
Ampersand  [author] Dec 20, 2024 @ 7:14pm 
Dude that's amazing! I'm glad you had a good time with it. Thanks for letting me know. Are you going to try another campaign?
Denonbuckshot Dec 20, 2024 @ 8:10am 
Hi, i just finished doing this. And all of it actually works wonders! The hardest one is actually the heli rush in nankoku since the bot's spawn is rng. So if the bot is not behaving the same as the guide, just restart the battle. If it still doesn't behave the same, you may need to restart the campaign
PrecisionGuidedSprocket May 12, 2021 @ 1:26pm 
Just doing this run, the helis definitely work, but need more than 1-2 tries to get the timing right. Gun tanks suck and so do hawks, but Soviet warfare is ok with the losses.
Ampersand  [author] Apr 18, 2021 @ 10:09am 
@CrazierSnow that battle can come down to micro and save-scumming. Make sure to spread out your helis and soak damage with your cheap helis up front.
CrazierSnow Apr 17, 2021 @ 2:34pm 
Guide doesn't work anymore, there's way too much AA in first battle and helicopters can't survive running into a single piece or AA. I think Eugen changed the balance.
Avril Sep 22, 2020 @ 8:08am 
sweet baby jesus
Pulsar May 2, 2020 @ 7:37pm 
disgusting...... I like it.
Just An Average Chap Jan 19, 2019 @ 9:38am 
wow