Besiege

Besiege

71 ratings
SimpleMachinegun
   
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File Size
Posted
Updated
1.638 MB
Oct 13, 2018 @ 11:59pm
Jul 12, 2019 @ 7:23am
25 Change Notes ( view )

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SimpleMachinegun

Description
can fire bullets catching up with the speed of the plane
There are a normal type and a burst type

-spec-

-SimpleMachinegun
Mass: 0.5
Damage: 0.8
Ammo: 256
Type: ARROW
PoolSize: 15
Recoil: Low
Ballistic: equivalent to x6 cannon

-SimpleMachinegun_EX
Mass: 1.5
Damage: Explosion
Ammo: 256
Type: ARROW
PoolSize: 15
Recoil: High
Ballistic: equivalent to x6 cannon

-SimpleMachinegun_AP
Mass: 1.5
Damage: 4
Ammo: 256
Type: ARROW
PoolSize: 15
Recoil: High
Ballistic: equivalent to x6 cannon

We may have changed the power for adjustment
Please reset the status if bullet behavior is abnormal

custom skin
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1540507284

Folder name for custom skin (It will be recognized by filling in instead of part name)
nomal:1f5c7130-1eaa-47bc-ad1f-66586f68c9d6-1
EX:1f5c7130-1eaa-47bc-ad1f-66586f68c9d6-2
AP:1f5c7130-1eaa-47bc-ad1f-66586f68c9d6-3
10 Comments
Kofushelga Oct 10, 2020 @ 5:58am 
The gun ballet of this mod goes backwards at first and later proceeds forward at high speed of more than 300km/h.
Could you in prove it?
FM4A1 Dec 6, 2018 @ 10:34am 
Can i use some of my skins on it?, i did ak-103, steyr aug a2, glock 20 gen 4, srs-a1 and m4a1 and i'm working on more but they just reskin and they shooting the default arrows... and they not makeing cool sound like this mod is
Gabriel xD Nov 21, 2018 @ 9:50am 
it would be cool if there was a shotgun type that fires like 7-11 rounds at half to a quarter of the fire rate.
BartCloni Nov 10, 2018 @ 2:02am 
I like it! It has a nice firing sound and is all you need when wanting a machine gun on your vehicle. I have some ideas for sliders; inaccuracy, bullet count per shot, bullet physics (when disabled, the power of the weapon decides how fast the bullets travel, and the bullet speed doesn't change through it's way to the target). These are of course hard to implement, but no need to worry because they're good how they are now.
Avarice Nov 1, 2018 @ 7:35pm 
Does this thing have an ammo count? If so, how much?
What is the relative damage of each projectile?
Is there a drop off on the projectiles? If so, how far, relatively speaking?
Captain Toof Oct 29, 2018 @ 1:21pm 
This thing NEEDS recoil reducing, no idea how to include modded cannon into BEM list to operate this value.
P E A N U T Oct 14, 2018 @ 9:33am 
why not
SuperSpaceMan34 Oct 14, 2018 @ 8:17am 
lol It's a Flame Thrower made to be a Machine Gun! >X'D
Nerro Oct 14, 2018 @ 5:31am 
works very goood as a propeller
TBE Oct 14, 2018 @ 1:49am 
i think it would be interesting to alter the model so that the barrel is smaller and is placed lower down, so it kinda would look like a medieval themed vickers machine gun