Vigilantes

Vigilantes

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Path to Victory
By LordLancelot and 1 collaborators
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Game Objectives
You can access the game info from this menu.




Campaign Difficulty
Soft Boiled

If you are new to turn based game or want to learn the game.
This mode will become very easy, very early in the game, so much you might lose interest.
When you understand the game and find this setting too easy you should start a new game immediately in Vigilante difficulty settings.

Vigilante

Vigilante is the difficulty setting that most players will enjoy the most.

Hard Boiled

Do not try this mode until you have at least won one game in Vigilante settings.
Fight in danger level 1 district are hard, even vs the church, you will use a lot of resource in every fight, you will suffer many injuries.
You will lose fight in danger level 2 district.

Hero

Do not try this mode until you have at least a few games in Hard Boiled settings and at least one Hard Boiled Extended.
Campaign Length
Regular


Extended
Increasing Character Level (SAM)
To gain a character level, Sam must level up his skills by using them. Each skill level up fills the level bar (shown below) by one increment. When the bar is full, Sam gains a level. Each character level requires an increasing number of skill level ups to achieve.
Increasing Character Level (Allies)
Allies level up when Sam does, though they will remain one level lower. Ally stat and perk points are manually assigned, when allies level up. They receive the same number of skill points as Sam had gained to achieve the level, most of these points are automatically allocated, the rest can be manually allocated. The automatically allocated skill points will be most heavily invested in the character's key skill, as outlined on the team Screen.

Core Stats


Utility


Prowess


Leadership


Instinct


Fleetness


Toughness
AP / MAX AP
AP Per Turn
AP per turn: 5 + (Fleetness- 1) / 3)

Fleetness 3 = 5 ap
Fleetness 4 = 6 ap
Fleetness 7 = 7 ap
Fleetness 10 = 8 ap
Fleetness 13 = 9 ap

Max AP
Max AP: 5 + (Fleetness- 1) / 3) + (Toughness/ 4)

Toughness 4 = +1 Max AP
Toughness 6 = You can learn the PERK Ap Bank for an extra +2 Max AP
Toughness 8 = +2 Max AP
Toughness 12 = +3 Max AP





Move AP





In your first turn of a combat, you start with your MAX AP.
Every other turn you get your AP per turn.

You can save AP for another turn up to your MAX AP.
Derived Stats
Skills
Max skill level is 140, excluding points from facilities (up to +10) and items (up to+10) .
120 in a skill is enough to unlock all perks.

You get 50% of the skill increase if an ally performs the action.
When Sam uses a skill (He has the highest skill in the available allies.) he gets 100% of the increase.




Close Combat

Firearms


Explosives


Bypass


Crafting


Medecine


Trade


Presence


Surveillance
Perks
Vigilantes now has a whopping total of 72 perks! (V1.04).

120 in a skill is enough to unlock all perks.
The good perk often requires a stat with 7-10.
The best Perks requires a level 10 or 15.





Do not pick a new Perk when you get a new perk point, save them for the good perks, most require a stat of 8 or 10, or level 15. You have only a few perk they are precious, and the low level perk will not help you much. Perks are permanent and can not be changed once taken.

Your first Perk should be AP BANK if you have Toughness 6

It give you +2 MAX AP

You could save your Level 7, 10 and 13 perk points, to have 3 to spend has soon you reach level 15.
You should at least have 2 perk points, one for


and one for Level 15 and 10 Prowess or 10 Instinct.









Other Great Perks

















Be careful ! You have many ways to increase your stats, level up and the five facilities, but you can only gain perks at level up. Most of the times a perk will do a lot more than +1 stat.
Perks Cooldowns
Cooldowns start count down whenever you end a turn, turn 1 counts towards the cooldown.

1 turn Cooldown
Turn 1: 1 turn cooldown
Turn 2: 0 turn cooldown / You can activate the Perk again


2 turns Cooldown
Turn 1: 2 turn cooldown
Turn 2: 1 turn cooldown
Turn 3: 0 turn cooldown / You can activate the Perk again


3 turns Cooldown
Turn 1: 3 turn cooldown
Turn 2: 2 turn cooldown
Turn 3: 1 turn cooldown
Turn 4: 0 turn cooldown / You can activate the Perk again


All out offense and controlled breathing work the same way. You can use them once every two turns.

The activateable portion of know thine enemy has a 1 turn cooldown, and you can use it every turn.(And this is intentional, since know thine enemy says in the description that you can activate it every turn.)

The turn skipped when using Adrenaline counts towards the cooldown.
Level Up Benefits


Each level up increase the character HP by 2.
The maximum level is 35
The maximum for a single Stat is 15.
10 in a Stat is enough for any perk.
Max skill level is 140, excluding points from facilities (up to +10) and items (up to+10) .
120 in a skill is enough to unlock all perks.
Sam Contino


For Max AP at level 1

Or

Put 15 Skill in Close Combat or Firearms.
Keep increasing the same chosen skill in future level up.
In future level up, raise Prowess to 10 for a Melee SAM, Instinct to 10 for a Ranged SAM.

Do not pick a new Perk when you get a new perk point, save them for the good perks, most require a stat of 8 or 10, or level 15. You have only a few perk they are precious, and the low level perk will not help you much. Perks are permanent and can not be changed once taken.

See the PERKS section of this guide for more info.

See Your Base section to learn how you can increase your stats with your five facilities.

You can also check
https://steamcommunity.com/sharedfiles/filedetails/?id=1572138763
Allies / Relationship
There are six possible allies. You should focus on finding them early in the game.
Ray Case is in Chinatown, Edgar, Elena, and Emilia are in the slum tiles and Caia is in the outskirts.


You can bring up to three allies with Sam when doing mission on the map (combat).
The others three allies can help speed up the building of facilities or do special missions.

When Sam use a Trauma kit on a wounded ally it will increase his relationship with Sam.

Relationship
All six allies get 2X +1 stats bonus.
You get the first bonus at Rapport, the second at Affection.
Neutral (0?-10) / Rapport (10-35) / Affection (36-50)


Arcadi: +1 Leadership +1 Instinct
Caia Winters: +1 Toughness +1 Fleetness
Edgar Kowalski: +1 Toughness +1 Prowess
Elena Furey: +1 Fleetness +1 Instinct
Emilia De Soto: +1 Fleetness +1 Utility
Ray Case: +1 Toughness +1 Prowess

Arcadi level 1


Ray level 1


Elena level 1


Caiia level 1


Emilia level 1


Edgar level 1
Your Base
You have an unlimited space in Home Inventory. You can transfer items from your Personal Inventory to your Home Inventory when you are in your Base of Operations.

You can upgrade the five facilities Workshop, Library, Gym, Fire Range, Surgery up to level 5.

At your home baseYou need one Medecine specialist (75 is enough to heal injuries for Free and fast),
Emilia De Soto is great for this.
Medecine 25 / 50 / 75 by injury level- this doesn't guarantee success though.

One Craft specialist (90 is enough for all items), Edgar Kowalski is great for this.

Characters out of base/resting → do no affect crafting/trade.

When you craft it shows you the number of workers.









Personal Inventory / Carrying capacity
Sam and each of your allies have their own personal inventory.

Characted can be:
Not Encumbered 0%-49% (no penalty)
Ligthly Encumbered 50%-74% =  -1 initiative
Heavily Encumbred 75%-100%= -2 initiative, and -1ap

Prowess 3 = 29Lbs
Prowess 4 = 36Lbs
Prowess 5 = 43Lbs
Prowess 6 = 50Lbs
Prowess 7 = 57Lbs
Prowess 8 = 64Lbs
Prowess 9 = 73Lbs
Prowess 10 = 80Lbs
Prowess 11 = 87Lbs
Prowess 12 = 94Lbs
Prowess 13 = 101Lbs
Prowess 14 = 108Lbs
Prowess 15 = 115Lbs

If you go over 100% Encumbered you can not take the character in a combat mission.

Use the Gym to increase your Powess


You can craft the utility item BACKPACK



You can trade items between characters via the Home Inventory.

The Home Inventory can be accessed when you are in your base.
Utility Items
You can look at the regular Utility item in the game in the craft item page.

If you do not have a Workshop or if t is below level 5.
You can use the


Special Utility Item
They can only be found

Heavy Knuckle Duster

Increased unarmed damage by 12%

De Inventione

Increase presence by 10 points

Lucky Lighter

Absorbs damage from first bullet, once per battle

A Strange Figurine

Increase critical chance by 8%

Specialised Tools

Increases crafting skill by 8 (5 LBS).
The survivalist lieutenant, Ken Reiner, is carrying them.
Shop
The Shop start at level 1 and can go up to level 19.




Every time you buy or sell something at the shop, it increases the shop level bar,
when the bar is full you reach the next level.


Higher shop level unlocks new and better weapons.

Every 24 hours the shop items refresh.

You should check the shop every time it refresh and buy the Component you will need to upgrade / craft your Weapons: Weapon Parts, Weapon Upgrade Kit and
what needed for your Armors: Padding, Carbon Fiber, Teflar.

Buy the Component early, they are rare and you will need a lot of them later on, stock pile them.
Weapons
Unarmed
You do not need an empty hand in combat to select unarmed even if you have 2 equipped items.





To upgrade Unarmed, you need to have an empty hand. You can equip something afterward without losing the upgrade.
Bladed Weapon
My First Machette



Combat Knife



Combat Machete



Tactical Katana






Machete


Can be upgraded into
Sharpened Machete



Fire Axe


Can be upgraded in Fire Axe +

Katana


Can be upgraded in Katana +

This item can be found on the Church lieutenants and in shop Level 13.
Blunt Weapon
Claw Hammer



Baseball Bat


Can be upgraded in Reinforced Bat

Reinforced Bat



Baton


Can be upgraded in Tactical Baton

Tactical Baton


Upgraded Baton

Nailed Bat
Can be found on Mafia Underboss Pete Esposito





Bar Mace


Can be found in shop level 11 and above.

Sledge Hammer


Shop level 12
Can be upgraded in Sledge Hammer +
Grenade
IED
5 AP (Snap)
MkI
12 damage
MkII
18 damage
MkIII
24 damage

Incendiary Grenade
5 AP (Snap)
MkI
3 damage for 3 turns
MkII
4.5 damage for 3 turns
MkIII
6.5 damage for 3 turns

Smoke Grenade
3 AP (Snap)
MkI
Smoke last 3 turns
MkII
Smoke last 5 turns

You can extend the Range with the Perk Quarterback.
You can reduce the AP cost with the Perk Fast Delivery.
You can catch enemies grenade with the Perk Defuser.
Handgun
Abramovich 9



Eurocorp Hades



General Arns Patriot


Can be upgrade in a General Arns Patriot+ see List of Special Upgrade Weapons

General Arns Patriot SE



This item can be found on the Mafia / Survivalists lieutenants.

General Arms Red Hawk



General Arms Red Hawk SE



This item can be found on the Mafia / Survivalists lieutenants.

Eurocorp Nemesis


Found in shop level 10
Assault Rifle
Raskol



Raskol 94 SE



This item can be found on the Mafia / Survivalists lieutenants.

Raskol 148


Shop level 10-11

Nobuki Samurai


Can be upgraded into
Nobuki Samurai +


Shop level 11+

General Arms Ranger




This item can be found on the Mafia Leader.
Precision Rifle
Eurocorp Artemis



Normandy



Normandy SE



Nobuki Ronin


Can be upgraded to Nobuki Ronin +, shop level 11
Nobuki Ronin +

SMG
Bellum 9


Can be upgraded into
Bellum 9+



General Arms Peacemaker



Eurocorp Tactical



Eurocorp Tactical SE



This item can be found on the Mafia / Survivalists lieutenants. Can also be found on the Church Leader.
Shotgun
Preston Mule


Found in shop level 3

Eurocorp Orthrus


Shop level 8, Can be upgraded into
Sawed OFF Orthrus



Abramovich Pump


Found in shop level 10

General Arms Breacher


Found in shop level 11
List of Special Upgrade Weapons
Machete


Can be upgraded into
Sharpened Machete



Baseball bat


into
Reinforced Bat



Baton


into
Tactical Baton



Katana


into
Katana +



https://youtu.be/T98YvI4K1oc

Sledge Hammer


Shop level 12
into
Sledge Hammer+






General Arms Patriot


Can be found in many EVENTS, check the EVENTS section, Shop Level 3
into
General Arms Patriot +
(workshop level 2, Crafting 55)





Nobuki Ronin
shop level 11


into
Nobuki Ronin +


into
Nobuki Samurai


Shop level 11+
Can be upgraded into
Nobuki Samurai +



Eurocorp Orthrus


Shop level 8, Can be upgraded into
Sawed OFF Orthrus



Bellum 9


Can be upgraded into
Bellum 9+



if you find more let me know I will add them to the list.
Crafted Weapons
Hand Crafted Pistol


The Hand Crafted Parts can be found on Church Lieutenants

Artyom SG




The Aryom SG Parts can be found on Mafia Lieutenants (Sylvesta Venturi)

Eurocorp Ares




The Suvivalists Boss use a Eurocorp Ares

Artyom 87




The Aryom 87 Parts can be found on Survivalists Lieutenants

You can only craft one of each. The special parts will be found on Lieutenants and Boss.
Armor
Armour
Armour + Fleetness = Armour Class
Armour Class = Chance to evade the attack (no damage)


Melee / Firearm / Explosive Resist
The resist is a % reduction provided by this armour. Applied after Absorb.

Melee / Firearm / Explosive Absorb
(Absorb was called Reduction in 1.02 and previous version)
Absorbs this amount of damage, this calculation happens before Resist.

You can carry extra armor in the personal inventory.
You can swap armor, even in a combat.

https://youtu.be/-CGqMmkwiMY
Crafting Armor Mk I Mk II MK III MK IV
https://youtu.be/oHh5ADWG8do


























Be careful each time you upgrade the armor the weight increase, check the Personal Inventory/Carrying capacity section of the guide for more info.

Combat
In combat hold left shift before right clicking to target Body Part.
You can change attack mode with the "M" key.
You can view your own or enemies Status Effects with the "Z" key.

The default for Overwatch Fire Setting is set at 25% on all character change this to 50% or 75% depending on your current hit chances with your weapons.


If you leave it at the 25% default setting you will fire at very long range and miss most of the times.

How to use Overwatch to your advantage
https://youtu.be/TVZcD0R1ayE

You can access the game info from this menu.





Anatomy of a Gang
You can access the game info from this menu.





Strategic Tips
You can access the game info from this menu.



Reiker City


It's best not to spend too much time on surveillance in the early game, as it takes time and the gangs are levelling up in the meantime. You should do just enough to find out the gang presence and danger level before attacking. Don't bother trying to wipe out all activity from a tile; just attack it once and then move onto another tile, preferably with a different gang. If you attack the same tiles too many times, you may get ambushed by a gang lieutenant.

If you focus too much on a single gang (even in different tiles), you may get ambushed by a gang lieutenant.

Combat mission takes 2 hours +10 minutes per turn.

Ambush start at 1:00
https://youtu.be/J_NCKYTqNJU
EVENTS


There's also a minimum level for these encounters.

Ambush
Ambush start at 1:00
https://youtu.be/J_NCKYTqNJU
EVENTS A-G
Barbarians at the gate - Chinatown - Non-combat
Broken Door

If you pass the Presence check you get more options:
"Leave": ends the mission
"[Crafting worked with 35] Repair the door": +3 reputation, gain General Arms Patriot
"[Cash] Pay to have the door fixed": +3 reputation, gain General Arms Patriot, lose €100

Blackmail - Slums - Mafia
Mila Kelly


"Attack!": starts the mission
"[Firearms] Fire at the Mafiosi": Distracts enemies, wounds the assassin
"[Presence] Distract the Mafiosi": Distracts enemies
+3 Reputation if Mila Kelly survive.

Also note that Mila Kelly carries a General Arms Patriot, if that's better than your current guns you can have her drop it and it will be in the loot you find (or get another character to pick it up, only needed if you have to flee).

Bootleggers - Slums - Mafia

A mafia enforcer is talking with a plumber over some liquor.
"Let it all out.": Distracts team members
"[Presence] Lock down the laughter": enforcer is knocked out (Presence 44 work)

Break In- Downtown - Mafia


Explosive 50 or more Distracts enemies

Dilettante - Downtown - Survivalists
Kidnaping


Survivalists are trying to kidnap Helena Carmichael.
"Wait": starts the mission
"[Bypass (60 Work)] Get into position": Reposition further than usual
"[Firearms] Open fire": Wounds the survivalist leader
After the mission:
"[Medicine (55Work)] Help the bodyguard": +1 global reputation, gain €200
"Attempt to help the bodyguard": ends the mission

Dropped Wallet - Downtown - Non-combat

"Run after her": If global rep >2, +3 global reputation, +1 reputation with Ray Case and Emilia De Soto, gain €50
If global rep <=2, -1 global reputation, gain €300.
"Keep the purse": -1 global reputation, -1 reputation with Ray and Emilia, gain €300
"[Bypass] Pop the trunk": TEAM +2 Bypass, +1 reputation with Ray and Emilia,

Escort Mission - Suburbs - Mafia
Edelle
Minimum level 6

A journalist is running from mafiosi who are trying to kill her.
"Get Moving": starts the mission
"[Bypass (49 worked)] Lockpick the gate": opens a new route through the graveyard
"[Prowess (need more than 7)] Bash the gate": opens a new route and slightly damages the player.



Also note that the journalist carries a General Arms Patriot, if that's better than your current guns you can have her drop it and it will be in the loot you find (or get another character to pick it up, only needed if you have to flee).

From the Past - Outskirts - Survivalists
Survivalists are planning to torture a cop.

"[Bypass] Reposition": reposition further than usual
"Attack the survivalists": starts the mission (and gives a hint about Sam's past)
If Emilia is in the party:
"[Presence (Need 65)] Convince DeSoto": leads to original options
"[Prowess (Need more than 7)] Restrain DeSoto": leads to original options, -1 reputation with Emilia
"Attempt to restrain DeSoto": starts the mission, lose ability to reposition

Grand Theology Auto - Slums - Churchers
Need Presence 35

"Hit them.": starts the mission
"[Presence+] Join the debate": removes several enemies, distracts the others
"[Presence] Single out the unbeliever": removes 1 enemy

Grave Robbers - Slums - Churchers

"[Presence (Worked with 70)] Imitate the corpse": Distracts enemies
"Begin the assault!": starts the mission
After the mission, if any churchers are left alive, you'll gain 250$.
EVENTS H-Z
Insurance Claim - Chinatown - Mafia
Boxer (Danny Burke)

"Attack": starts the mission
"[Presence] Distract the hitman": Distracts enemies and wounds the hitman
"[Bypass] Reposition": reposition further than usual
After the mission, if you save the boxer, you get some more options:
"Leave": ends the mission
"[Cash 200] Give Danny money": +2 global reputation, lose €200
"[Cash 200 + 4 Hours+ Bypass Check (55 work)] Give Danny money & escort": +2 global reputation, TEAM +2 Close Combat, lose €200

If Danny has any Trauma Kit left near the end of the fight, you should drop them on the ground, to have them added in your loot.

Intimidation - Slums - Mafia

A mafia enforcer challenges the player to a test of strength.
"Don't accept the challenge": leads to new options
"[Prowess (Need 8)] Bend the baton": Demoralises enemies, gain Baton, leads to new options
New options:
"Engage the mafiosi.": starts the mission
"[Fleetness (Worked with 8)] Sucker punch the enforcer": Wounds the enforcer

Meltdown (Restaurant) - Downtown - Mafia

"Engage the mafiosos.": Starts the fight
"[Presence (worked with 80)] Call out to the hoods": Distracts enemies
After the mission, if you save the restaurant owner, you get some more options:
"Wish Jack Luck.": ends the mission
"[Bypass (worked with 70)+ 4 hours] Sneak Jack's family out": +3 Trade

Method Actor (Studley Bronson) - Suburbs - Non-combat
Need Some Help ?
Need Medicine 40





Precipice - Downtown - Non-combat
Jumper

Jason Wainwright on a building. With a presence (50 work) and a leadership (7 work) check you can convince him not to jump. This earns you +3 reputation.

Prophets of the Fall - Downtown - Survivalists
Survivalists attacking a police car.
No special option



Rookie (Hands up) - Downtown - Non-combat
Derek Mason

A cop points a gun towards you
"[Fleetness] Escape": ends the mission
"Comply": If global rep >10, TEAM +2 Presence
If global rep <=10, all party members are injured

Spare change (Pete Malone) - Industrial - Non-combat


Give nothing -1 Relation Arcadi, -1 Relation Ray
Give 5$ Nothing
Give 50$ +1 Relation Arcadi, +1 Relation Ray
Give 300$ +3 Relation Arcadi, +3 Relation Ray + 50% chance Component hidden Survivalist cache
Cache: 3 Teflar, 6 Weapon Parts, 5 Carbon Fiber, 5 Padding and 1 Weapon Upgrade Kit

Statue Breakers - Downtown - Churchers

Some cultists are vandalising a statue.
"Attack": starts the mission
"Challenge Fanatic to a duel": lets you choose a character to duel the fanatic. Winning the duel will grant Ronin status to enemies. Losing it will grant Ronin status to the player team.

The Hit (on Police Captain) - Suburbs - Mafia


"Attack": just starts the fight
"[Presence] Fire a shot": Distracts enemies
"[Firearms] Fire a shot": Distracts enemies and wounds the hitman
After the mission, if you save the captain:
If global rep <8, no effect
If global rep >=8, +3 global reputation and some more options:
"Take your leave": ends the mission
"[Presence] Press Bill for Intel": gain info on a lieutenant Require more than 47 Presence

Also note that the cop carries a General Arms Patriot, if that's better than your current guns you can have him drop it and it will be in the loot you find (or get another character to pick it up, only needed if you have to flee).

Wolves of the Night - Slums - Churchers
Churchers are stealing goods from shipping crates.


"Do nothing.": starts the mission
"[Firearms] Put an end to speech": Demoralises enemies and wounds the chaplain.
Raiding
The Church, Mafia or Suvivalists GANG will do Raiding in Reiker City.

When they are Raiding you will see it while viewing the Cityscape.




Raids are special scenarios in which you must prevent criminals from fleeing an area with stolen goods. The District's Danger Level (1-3) does not affect the difficulty on the enemies you will face.



Focus on the enemies with stolen good first, if they reach the edge of the map they will flee.


You will be rewarded with a lot of money for each criminal you stop in this special scenarios.


GANGS get 500 per escaped enemy / 2500 if you don't intervene.

https://youtu.be/PgZEIjysu7c
Attacking Gang Leaders


When you have 100% Detection you can attack a Lieutenant and ultimately the Boss of the gang.





https://youtu.be/cNbb7KsapOI
Operations

Gain basic intel on a random city district
12 hours Suveillance 30

Gain intel on a gang lieutenant
36 hours Suveillance 60

Steal enemy supplies
12 hours Suveillance 50 and Bypass 50

How does the supply stealing operation work?

While there is a level of randomisation on what you get, item quality is not modified by stats or skill, nor (given the relatively small quantity of good stolen) will it hurt the wealth of the gang. Ammo is more likely from survivalists, explosives/melee from churchers.
Reputation / Endings
Sam Reputation start at Ambivalent and can go up to 50 or down to -50.


+
Hero, Idealist, Icon of Justice (50)


-
Deliquent, Violent Thug, Public Enemy (-50)


There are two endings one at reputation >=15, the other at <15.



Cloud Save / Save Games
Cloud save ?
No

It's not as convenient, but here's the locations of the save folder locations: 

Windows:
C:\Users\[YourUserName]\AppData\LocalLow\Timeslip Softworks\Vigilantes\SaveData

Mac: Users[YourUserName]\library/applicationsupport\unity.timeslipsoftworks.vigilantes\SaveData

Linux:
/home/[YourUserName]/.config/unity3d/TimeslipSoftworks/Vigilantes


End
If you like the guide a thumbs-up would be cool.

Thank you for the COMMUNITY AWARDS!

Vigilantes videos
https://www.youtube.com/channel/UCwr-x61kVSM5UMSUdWofIfg/playlists?view=50&sort=dd&shelf_id=6

Have fun!
48 Comments
Criminal Chris May 10, 2023 @ 9:11am 
Kudos, LordLancelot. Very thorough, maybe to thorough. Hard to imagine anyone drafting a new guide, or even the conception stage when any potential content topic/subject/concept. That hasn't already been thoroughly discussed, illustrated, and hyperlinked by the work you've done here. :LostTechnology_Silence::steamthumbsup::dw_yes:
LordLancelot  [author] May 12, 2021 @ 4:09pm 
Thank you for the COMMUNITY AWARDS!
LordLancelot  [author] Oct 10, 2020 @ 2:09pm 
Late game, you can find almost anything in the store (when it at max level) or when doing mission.
Nordom Oct 10, 2020 @ 12:09pm 
Yeah got 2 more Normandy SEs and a General Arms Patriot SE out of post battle extra loot circa a bypass check containers.
Nordom Oct 10, 2020 @ 7:13am 
Just opened a suspicious vehicle post one regular mafia encounter very late game (2 of 3 leaders defeated) and got a Normandy SE out of it. Guess the special weapons can show up as very rare loot in addition to being dropped by Underbosses.
LordLancelot  [author] Aug 29, 2020 @ 3:08pm 
Everything you need to know about XCOM: Chimera Squad
https://steamcommunity.com/sharedfiles/filedetails/?id=2074212723
KilaWatts May 1, 2020 @ 12:24pm 
Wow. Probably the most complete guide I've ever seen. Nice job!
LordLancelot  [author] Oct 31, 2019 @ 10:46pm 
Updated thanks.
Polydeuces Oct 31, 2019 @ 8:20am 
@LordLancelot yep, that is the one!