Valkyria Chronicles 4 Complete Edition

Valkyria Chronicles 4 Complete Edition

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All Ace Locations and Corresponding Weapon Drops
By ukie
Simple guide showing all enemy ace locations on every applicable map and what each one drops
For the obsessive-compulsive completionists...
Let's just skip the intro and cut to the actual content; I'm sure you all would rather keep playing the game than read through walls of text.

Currently, therer's no way to really tell if you've killed an ace or not in-game, but for the majority of the time each ace drops a unique weapon. Unfortunately, normal skirmish ace drops end up being identical weapon as some of the story mission ace drops. There's 10 of those overlapping identical drops and I'll list them separately so it's a 50/50 chance to try and hit the ace you missed (If you're unsure, it's probably better to try the skirmish map first as they are easier to complete usually). Bottom line is, if you cannot find a corresponding weapon in your equipment tab, chances are you missed that particular ace.

Latest update Nov. 6, 2018 - includes maps for all dlcs that have Ace weapons up to the expert skirmish pack.
Identical / Overlapping Drops
  • ZM Kar 1(e) - Chapter 2, normal skirmish 2
  • ZM Kar 2(e) - Squad Stories: Like Old Times, normal skirmish 4
  • ZM Kar 3(e) - Chapter 8.2, normal skirmish 7
  • ZM Kar 4(e) - Squad Stories: To Live Unbound, normal skirmish 9
  • ZM Kar 5(e) - Chapter 15.2, normal skirmish 10
  • ZM MP 1(e) - Chapter 3.1, normal skirmish 3
  • ZM MP 2(e) - A Prayer for the Broken, normal skirmish 5
  • ZM MP 3(e) - Unfortunate Souls, normal skirmish 6
  • ZM MP 4(e) - Chapter 14.2, normal skirmish 8
  • ZM MP 5(e) - Chapter 16, hard skirmish 1
Table of Enemy Ace Weapon & Parts Drops
Apologies for the ugly table in advance, but hopefully this will make it easier to keep track and find which section of the guide you need to search when double checking against the in-game weapon list in the equipment sections.

Legends - Skirmish (N) = Normal, (H*) = Hard, (C**) = Challenge






Main Story:
Spring Drive (Cactus)
Firing Calculator (Glory)
Firing Calculator (Hafen)

Squad Stories:
Reinforced Frame (Hafen)
Spring Drive (Glory)

Skirmish (Challenge):
Reinforce Frame (Cactus)
Ace Locations - Story Missions
Chapter 2 - ZM Kar 1(e)

Chapter 3 - ZM MP 1(e)

Chapter 4.2 - VB PL 1(e)

Chapter 4.3 - ZM SG 1(e)

Chapter 6 - VB GW 1(e)

Chapter 7.1 - ZM SG 2(e)

Chapter 7.2 - Spring Drive (Cactus)

Chapter 8 - ZM Kar 3(e)

Chapter 9 - VB PL 3(e)

Chapter 10 - VB GW 2B(e)

Chapter 11.2 - Firing Calculator (Glory)

Chapter 12 - VB PL 1B(e)

Chapter 13 - ZM SG 4(e)

Chapter 14 - ZM MP 4(e)

Chapter 15.1 - Firing Calculator (Hafen)

Chapter 15.2 - ZM Kar 5(e)

Chapter 16 - ZM MP 5(e)

Chapter 17.1 - VB PL 4(e)

Chapter 17.2 - ZM SG 5(e)
Ace Locations - Squad Stories
Squad Stories: Like Old Times - ZM Kar 2(e)

Squad Stories: A Prayer for the Broken - ZM MP 2(e)

Squad Stories: Reluctant Solitude - VB GW 7B(e)

Squad Stories: Honor, Pride, and Regret - VB GW 3(e)

Squad Stories: Worlds Apart - ZM SG 3(e)

Squad Stories: To Live Unbound - ZM Kar 4(e)

Squad Stories: Treading New Ground - Reinforced Frame (Hafen)

Squad Stories: Legacies Left - Spring Drive (Glory)

Squad Stories: Love and Logic - VB GW 4B(e)

Squad Stories: Unfortunate Souls - ZM MP 3(e)

Squad Stories: Gambler's Ruin - VB PL 2(e)

Squad Stories: Soul of the Navy - ZM Kar 6(e)

Ace Locations - Skirmish (Normal)
Normal Skirmish 2 - ZM Kar 1(e)

Normal Skirmish 3 - ZM MP 1(e)

Normal Skirmish 4 - ZM Kar 2(e)

Normal Skirmish 5 - ZM MP 2(e)

Normal Skirmish 6 - ZM MP 3(e)

Normal Skirmish 7 - ZM Kar 3(e)

Normal Skirmish 8 - ZM MP 4(e)

Normal Skirmish 9 - ZM Kar 4(e)

Normal Skirmish 10 - ZM Kar 5(e)

Ace Locations - Skirmish (Hard)
Hard Skirmish 1 - ZM MP 5(e)

Hard Skirmish 2 - VB PL 2B(e)

Hard Skirmish 3 - ZM MP 6(e)

Hard Skirmish 4 - VB PL 5(e)

Hard Skirmish 5 - VB GW 5(e)

Hard Skirmish 6 - ZM SG 6(e)

Hard Skirmish 7 - VB GW 6(e)

Hard Skirmish 8 - ZM MP 7(e)

Hard Skirmish 9 - ZM Kar 7(e)
Ace Locations - Skirmish (Challenge)
Challenge Skirmish 1 - VB PL 3B(e)

Challenge Skirmish 2 - ZM SG X(e)

Challenge Skirmish 3 - Reinforced Frame (Cactus)
Ace Locations - Skirmish (Expert DLC)
Expert Skirmish 1 - ZM Kar X(e)

Expert Skirmish 2 - VB PL6(e)

Expert Skirmish 3 - ZM MP 8(e)

Expert Skirmish 4 - ZM SG X2(e)

Expert Skirmish 5 - ZM Kar 8(e)

Expert Skirmish 6 - VB GW 8(e)
Ace Locations - Extra Stories (ongoing update)
A Captainless Squad
  • A Sleuth of Bears - ZM SG XD(e)

  • Snowball Fight - ZM MP XD(e)

Squad E, to the Beach!
  • Map 1 - Swimsuits for Claude, Riley, Kai, and Raz

  • Map 2 - Swimsuit for Minerva
In-game weapon list and how to obtain them
This is a list of all weapons that you need to obtain to complete the Excellence in Armament medal and the Arms Racer achievement for each class. It does not include any reward weapons from DLCs currently as they don't count towards medal / achievement.

Infirmary Rank 1 to Rank 5 weapons correspond to the order of weapons listed under the Mission Rewards tab. In other words, Rank 1 will only ever possibly give you the 1st weapon listed under the Mission Rewards for each class, and Rank 5 will only ever possibly give you the 5th weapon listed etc., with the exception of lancer mortars.

R&D Development:
  • Lenfield M14
  • Brown M10
  • Gallian S23
Mission Rewards / Infirmary:
  • Lenfield R1
  • Gallian X1R
  • Gallian A10R
  • Gallian X20R
  • Lenfield R11
Enemy Ace Drops:
  • ZM Kar 1 to 7(e)

Machine Guns
R&D Development:
  • Robinson M104
  • Reising M9A10
  • Mags M23
Mission Rewards / Infirmary:
  • Robinson M91R
  • MAJ-X M1R
  • Reising M9A1R
  • MAJ-X M30R
  • Robinson M101R
Enemy Ace Drops:
  • ZM MP 1 to 7(e)

Lancer Mortars
R&D Development:
  • M2EQ-14
  • SB9-10
  • Lancaar SH M23
Mission Rewards / Infirmary:
  • Lancaar M1R (infirmary rank 1 or rank 2)
  • M2EQ-5R (infirmary rank 3 or rank 4)
  • SB9-7R
Enemy Ace Drops:
  • VB PL 1 to 5(e)
  • VB PL 1B to 3B(e)

Sniper Rifles
R&D Development
  • LF Wasp No.14
  • LF-ASR No.10
  • GSR-33
Mission Rewards / Infirmary:
  • LF Wasp No.1R
  • Brondel M101XR
  • LF-ASR No.1R
  • Gautt R
  • LF Wasp No.11R
Enemy Ace Drops:
  • ZM SG 1 to 6(e)
  • ZM SG X(e)

Grenadier Mortar
R&D Development
  • Sanders M14
  • Elias MA13
  • Hartman MS13
Mission Rewards / Infirmary:
  • Hartman MS1R
  • Sanders M3R
  • Elias MA4R
  • Sanders M8R
  • Hartman MS10R
Enemy Ace Drops:
  • VB GW 1, 3, 5, 6(e)
  • VB GW 2B, 4B, 7B(e)

Infirmary Rank 5 is not automatically unlocked. The criteria to unlock Rank 5 is to achievement 80% completion rate on all the following maps (verification needed):
2-1, 4-1, 4-3, 6-1, 9, 11, 13, 14, 15-1, 17-1, Squad E Assemble

Completion is factored by the following 5 conditions -
  • Obtain A Rank
  • Killing leader units (the ones with the gold CP emblem that breaks upon their deaths)
  • Killing tank units (including gatling guns and heavy AT guns)
  • No deaths
  • No KOs / evacuations
A few words at the end...
If you're looking for all weapon completion and are still missing weapons after killing all aces, then you're either missing boss kill drops (Vulcan / Crymaria / Nikola / Chiara) or Gallian/Federation rewards from killing leader units etc. I believe the actual weapons rewarded are random (later chapter boss kills reward correspond to infirmary rank 5 weapons and it's the only way to get the rank 5 weapons if you don't have infirmary rank 5 unlocked yet). You can obtain the reward weapons more easily by trying your luck at the infirmary and keep saving / loading until you get the ones you're missing.

in case anyone was wondering, the screenshots were actually saved from a Chinese guide, so credit goes to user "lzlzmc" for the initial Chinese guide and "psnine" for the source. I mostly just did the translation / editing and corrected the changes on the VB MT 1~3B(e) weapon series; the names were changed to VB PL 1~3B(e) in our release version and correspond to lancer weapon drops.

Also, this is the full list of aces and drops currently in-game that are relevant towards earning medals / achievements. If a map's not shown on here, it doesn't have an ace.

Hope this helps,

- ukie
Bob Jan 10, 2023 @ 7:40am 
Slayer Seraph Sep 3, 2020 @ 4:14am 
Are the DLCs Ace Weapons such as those from Expert Skirmishes needed for the Platinum All Weapons Obtained Achievement and Decoration?
I assume not.
LaHire97 Aug 21, 2020 @ 4:41pm 
Thanks so much. This guide it's so useful. Finally, i got the achievement. :D
Padalshic Feb 9, 2019 @ 9:17am 
"You can get 5 different type of weapons (rifle, machine gun, lance, sniper rifle, grenadier mortar) and the tier of the royal weapons you get depends on the rank of your R&D upgrades for that weapon type:
- R&D tier 1~3 = Rank 1 (Renfield R1, Robinson M91R, Lancaar M1R, LF Wasp No.1R, Hartman MS1R)
- R&D tier 4~5 = Rank 2 (Gallian-X1R, MAJ-X M1R, Lancaar M1R, Brondel M101XR, Sanders M3R)
- R&D tier 6~7 = Rank 3 (Gallian-A10R, Rising M9A1R, M2EQ-5R, LF-ASR No.1R, Ellias MA4R)
- R&D tier 8~9 = Rank 4 (Gallian-X20R, MAJ-X M30R, M2EQ-5R, Gut R, Sanders M8R)
- R&D tier 10~14 = Rank 5 (Renfield R11, Robinson M101R, SB9-7R, LF Wasp No.11R, Hartman MS10R)
For example, if you develop a tier 4 R&D machine gun, you will get rank 2 royal machine guns (MAJ-X M1R) while if you have tier 6 R&D sniper rifles, you will get rank 3 royal sniper rifles (LF-ASR No.1R).

I get information on this site []
valky Nov 16, 2018 @ 2:22pm 
(sry can not edit and was at the limit anyway; the example got me the final tier 5 unlocked in the infarmary, cause anything else was already present (usually do a-ranks + ace + no losses...17a was my *yeah* first time crappy win :>)

valky Nov 16, 2018 @ 1:36pm 
IMO, the unlock conditions were reduced to:
- A-Rank (1)
- leader or ace (1) <- not sure
- KO'ed regular unit (1) or leader unit (2) weapons

Out of a pool of 4 weapons possible, this would come pretty close - and huge difference: you can re-farm the same chapter in VC4 to unlock the additional rewards; while it was locked to your one-time-save-game-reward-shuffle in VC1 (and unchangeable afterwards). But you had to redo a NG+ anway..

(farming achievements gotten so much easier now *whistle* and savescumming does still seem to work thx@Zermerus)
valky Nov 16, 2018 @ 1:36pm 
First off - awesome guide, helps me a lot to get those missing pieces (and your maps are awesome)
Arms achievement | Infirmary unlocks:
While I tend to agree with the "80% amount of rewards" - theory (rank doesn't matter, I still got rank 4 weapons on 15a, cause I did not upgrade the precision tier of rifles/smg) the unlock-condition are simplified compared to VC1, cause they now can be post-farmed on the same map!

My humble theory (and thanks to the final NG save I still had):
- mission 17a got me 2 tier 5 rewards (smg+mortar) with an A-rank & ace killed (and just checked: all star/leaders as well) but (!) cause I wanted to get over with that mission, I revived claude later on after the 5th or 6th try
- replayed the mission yesterday and after 13 or so tries to get no losses after the init-assault, I was later on awarded with 2 additional weapons
Huillam Nov 2, 2018 @ 7:29am 
Ah well too bad. No ASR 11R for me.
Thanks for the guide anyway, it has been an awesome help to find those missing weapons. :)
ukie  [author] Nov 2, 2018 @ 6:39am 
Hey Huillam,
Thanks so much for point that out, I had a typo - it IS LF Wasp No. 11R, I stand corrected.
Huillam Nov 1, 2018 @ 6:35pm 
I checked the japanese wiki and there's no ASR 11R. There's a LFワスプ No.11R which has to be the wasp (and I got a bunch of Wasp 11R so far).
According to some chinese forums it is a translation issue and there's not ASR 11R (altough I'd like to be wrong as I love that rifle).