Blink: Rogues

Blink: Rogues

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Blink: Rogues Single Player basics
By Fox Dive Studio
Gameplay basics for the single player campaign.
   
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Story and Memento cubes
Single player campaign revolves around famed local gun Lucius Ahala and the VOID organisation that enlist his support for a couple of missions.

During the game's missions, the players will get to know Lucius, and other main protagonists like Commander Titan, Tanya or Isaac.

Each mission will begin with a briefing that details what will the player need to do (It can also be skipped if needed). During some briefings, additional cubes may be unlocked, and the player can read their content (this pauses the briefing).

Memento cubes are our chosen way of supplying more information about the world and the characters, for those interested in pursuing this info. Cubes can be also unlocked during missions, and are available anytime in the Single Player submenu.
Gameplay basics
MOVEMENT AND SHIP CONTROL
On the start of each mission the player will control the ship positioned on the LEFT SCREEN. In some missions / game modes there will be another ship present on the right screen, that is your opponent.

Movement and weapon firing is achieved via the buttons shown in the central area of the screen (tutorial), or via whichever keys you set from the Options menu. You can also Blink (teleport) between the two screens, either when the mission requires you to, either anytime you feel like picking some ammo or to sniping some extra targets. There is no restriction on how many times you can Blink or how much time can you spend on the opposing screen.

SPECIAL POWERS
Some missions will give you access to a Special Power. This is a temporary boost of different sorts that the players can activate on Blink. In some missions or game modes you can choose your power from the beginning, in others (Survival) you will also be able to change the powers by picking up the respective power drops.



Each player has four powers to pick from, yet only two can be equipped during gameplay, one for the home screen (left side) and another for the opponent's screen (right side).

MISSION GOAL
Most missions have a simple underlying purpose: shoot and destroy enemies for points. Do note that some boss enemies have modules that need to be destroyed firsthand in order to make them vulnerable to player weapons.

Each enemy you take down has a chance of dropping either a health or ammo pack.
In versus missions you will also get a Mega Health spawn once every minute.


Dialogue scenes can be skipped by pressing the relevant button that appears on the screen. Also, the mission objectives can be shown or hidden using the same button.
Scoring and leaderboards
Each enemy ship that you destroy gives you points and increases your multiplier score with 1x, to a maximum of 5x. Ships that you ram into give you no points and reset your multiplier to 1x, beside incurring damage.


Each time you take damage, your multiplier resets to 1x. Also, whenever your ship gets destroyed you face a 3 second cooldown timer in which you can't shoot.

One apparent way of making a high score seems avoiding getting hit. Others would argue that some targets are worth many more points and thus are worth more risks. And that multiplier can be increased pretty quickly, anyway. Last, but not least, are those who consider blinking often into the right screen to pick the most valuable targets.

One thing is for certain: each time you complete a mission, your score is saved in the leaderboard (if it's better than your previous score, of course). So it's up to you what strategy to take in order to make it to the top of the leaderboard!