Stellaris

Stellaris

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Hypergalactic Neptunia Machine addon OUTDATED
   
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File Size
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110.935 KB
Sep 21, 2018 @ 5:50pm
Apr 3, 2022 @ 7:16pm
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Hypergalactic Neptunia Machine addon OUTDATED

In 1 collection by Ender
Hyperstellaris Neptunia
6 items
Description
Paradox changed how portraits work and I don't have any interest in figuring out how to fix it, so this mod is now abandoned

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This mod is sub mod of the neptunia empre mod that I'm an author of. This mod adds the neptunia portraits as a machine portrait.
23 Comments
Ender  [author] Oct 5, 2021 @ 2:43pm 
So I've taken a look at it, and it looks like there's no way to allow the neptunia portraits to be chosen as robot portraits without overriding vanilla defines which is generally bad practice since only 1 mod can do that at a time. Because of that I'm going to hold off on adding the ability to do that until I can come up with a good solution. Sorry.
Holy Oct 4, 2021 @ 9:02pm 
No problem
Ender  [author] Oct 4, 2021 @ 1:32pm 
I'll add the robot section later today then. Thanks for bringing this up.
Holy Oct 4, 2021 @ 12:43am 
Yeah it doesn't work with it, the synthetic ascension converts all your pops to the default robot template requiring you to manually have to change the portrait.
Ender  [author] Oct 3, 2021 @ 10:47pm 
That's intentional. I didn't think anyone would want to use them unless they were playing as machines or synthetically ascending. Does it not work for synthetic ascension?
Holy Oct 3, 2021 @ 1:43pm 
The Neptunia portraits don't work for robot templates because this mod only adds them to the "Neptunia_Machine" species class.

The solution is to add this code to the mod's common/species_classes/10_neptune_machine_class.txt file below the Neptunia_Machine species class:

https://pastebin.com/CCEnm2vP
Ender  [author] May 11, 2020 @ 12:17am 
You should be allowed to. There's 2 separate portrait groups. One for the biological ones, and one for the machine one.
Bad Horse May 10, 2020 @ 4:01pm 
Back again with a new question; How come the Neptunia portraits can't be used when creating a robot template? Is there anyway to enable this?
Ender  [author] May 5, 2020 @ 2:40pm 
It requires the HNE mod. If you don't want the organic neptunia race to spawn, you can use the cold lonely universe addon as well which disabled organic neptunia's from being spawned as AI
Bad Horse May 5, 2020 @ 9:47am 
Can this be used standalone, or does it absolutely require the HNE mod? I'm asking because I used to have a similar mod by a different author, but that one hasn't updated since November 2019.