Black Desert (Retired)

Black Desert (Retired)

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[Game Guide] Guild Alliance
By GM_Theonil
   
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Guild Alliance
A guild alliance allows 2 or more guilds to participate in Node/Conquest Wars as one team.

It is a totally different concept from merging guilds.

The guilds will be able to act independently most of the time.

The guilds in the alliance come together only during Node/Conquest War to participate in it like a single guild.

The taxes collected after winning a Node/Conquest War is divided between the guilds in the alliance.



Forming a Guild Alliance
It’s easy to form a Guild Alliance.

When there isn’t a Node/Conquest War happening, guilds that are not occupying a node or territory with 10 - 90 members can create a guild alliance.

A guild master can open the Guild window (G) > go to the Guild Alliance tab > then enter the guild or guilds they would like to invite to the alliance.

The guild that sends out the invites becomes the leading guild of the alliance.

The guild master of the guild that sends out the invites becomes the leader of the alliance.



The leaders of the alliance can set the % of tax that each guild will receive.

They can also set the number of members that can participate in a war from each guild.

However, if you do not like the % of taxes shared or the number of members that can participate, you can decline the invite.



The tax distribution set in a guild alliance determines how much of the tax they will receive once they have successfully conquered a node or territory.

Please note, there is a minimum and maximum % of tax that a guild can get in an alliance.



100 Adventurers can participate in a war and the number of participants from each guild determines how many members from each guild can participate.



The total cannot go over 100 members.

There can be up to 10 guilds in an alliance.

A guild must have 10 members or more for them to join an alliance.

There must be at least 2 guilds to create a guild alliances.

Since a guild must have at least 10 members in it to be in an alliance,

then a guild must have 90 members or less to join.



Guild A: 45/100 members = 50 Alliance members allocated

Guild B: 30/100 members = 30 Alliance members allocated

Guild C: 15/80 members = 20 Alliance members allocated

So, if the guild alliance is formed with the settings specified above,

Guild A can only accept up to 50 members in their guild while it is in the alliance.

Guild B with 30 members allocated, cannot accept more members as they already filled their 30.

Guild C with 20 members allocated, can accept 5 more members as they only have 15 right now.

However, you cannot allocated a guild a lower number of alliance members than their current number of members.


▲Pick a name for the guild alliance > Click the ‘Add Guild to Alliance’ icon and enter the name of the guild you want to invite > Set the number of members and % of tax that each guild gets > then click the ‘Guild Alliance Invite’ button and you're done.

You can send multiple guild alliance invites at a time by clicking the ‘Add Guild to Alliance’ icon multiple times.



When you create a guild alliance, the alliance’s emblem will be the emblem of the leading guild by default.

You can register a new alliance emblem every Monday by using the ‘[Guild] Emblem Certificate’.



Participating in Node/Conquest War as a Guild Alliance!

Participate in Node/Conquest War after discussing it between your alliance members.

Fortresses and Command Posts can only be constructed by guild officers or higher in the guild that’s leading the alliance.

Annexes can be installed by members in the alliance that are quartermasters or higher.



Annexes can be purchased from the Guild Military Supply Manager in towns or the Supply Depot.

The annexes are bought using each individual guilds’ funds.



Once the annexes are built and the Node War begins, anyone that is an alliance member can use them freely. They are able to repair them, use all their functions, and take items from them. They can also mount the flame towers, hwacha, and the like at will.



However, elephants from each of the guilds are used. So only members that are guild officers or higher in the leading guild can activate the Elephant Nursery and retrieved from it.

Once the elephant has been completed and retrieved, anyone in the alliance can ride or use the elephant.



The guild alliance’s name and emblem will be displayed instead of their own guild’s only when characters are in the server the alliance is fighting a Node/Conquest War in.



If the alliance conquers a node or territory, the members of the guild alliance can see the node or territory they occupy in their own guild information window.



Since each guild in the guild alliance uses their own guild skills,

the guild ‘Gather’ skill will not affect everyone in the alliance.



Leaving/Disbanding a Guild Alliance

There are no penalties for leaving or disbanding a guild alliance.

However, a guild cannot leave or disband the alliance if it occupies a node or territory.

Which also applies to when creating an alliance.



As long as the alliance doesn’t occupy a node or territory,

then you can leave/disband the alliance at any time.

You can also make another guild alliance right away without suffering penalties.

If one guild leaves an alliance that has 3 or more guilds,

the entire alliance is disbanded.