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There's at least one impossible bonus goal in the campaign (destroy Tow AAA in 5.3; just replayed, and it's too far away for you to even hit with missiles before it's gone, even with everything to engines) and plenty that are impossible without cheating (go ahead and try to tell me you survived 24 X-wings, 12 at a time, in your single TIE fighter in the first simulator mission - I could use a laugh). There's simply no way they expect 100% perfection.
I believe the point of bonus missions was the developers covering their bases on what the players might do, no matter how insane they thought it was. If a player is careful and patient enough, maybe they could destroy a M/FRG with just a Tie Bomber. Why not give them an atta boy and some points for it if they do?
So unlike Primary or Secondary objectives, it's best to treat Bonus objectives as just that: a bonus. You should go for them if you can, but don't drive yourself nuts trying.
Mission 2.5 - impossible bonus goals? In a T/F and 3 capital ships to destroy. The T/B’s get toasted way early and there’s a mission design bug. Commander says they’re carrying “heavy rockets and will do a lot of damage” - hardly the case 😂 They have torpedoes instead 🤦🏻♂️