Don't Starve Together

Don't Starve Together

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Farming 101, 102, and 103 (And Crock Pot Recipes) *Chunks of this guide are outdated now
By S0l1tud3
This is a guide to farming in the Constant! (There are Crock Pot recipes too!)
Includes Hamlet DLC Crock Pot recipes!
!This guide is very long!
   
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Introduction
This guide is about my favorite thing to do in my base in DST. Everything in this guide is about farming in the Constant. This guide is pretty long and you should only read the parts you are: interested in, use, or will use soon. You can always come back and check anything you haven't read. I hope you enjoy: Farming 101, 2, and 3! And don't forget to check out my YouTube channel JakeTheSlayer8 at: https://www.youtube.com/channel/UC6y8ier5PCmTxwhWLEXwlXw?view_as=subscriber

DISCLAIMER: The first section (basic farms and stuff) of this guide is now out-of-date. The rest of this guide should still be applicable.
Creating The Farm (Outdated)
To create a basic farm you must have a science machine handy, or already have learned the recipe. To craft it you must have 8 cut grass, 4 manure, and 4 logs. Once you have one or more farm(s) placed you can start farming! (I wish there were improved/basic farm skins).

If you want a more efficient farm you can make an improved one which can be prototyped in the alchemy engine. To craft it you need 10 cut grass, 6 manure, and 4 stone.

To plant a crop you must find a seed off the ground and plant it in the farm. After 4 days of light a basic farm will grow, or 2 days of light for an improved farm to grow. Basic farms have 20 uses before needing to re-fertilize them, and improved farms have 30 uses.


*The farm will take on a paler look when it starts needing to be fertilized again.
Plants In The Farm
The plants you will find growing in your farm have percentage chances on how often they will appear.

*Carrots: 28.5%
*Corn: 28.5%
*Pumpkin: 9.5%
*Eggplant: 9.5%
*Watermelon: 9.5%
*Pomegranate: 4.75%
*Durian: 4.75%
*Dragon Fruit: 4.75%

Each has a unique stat increase or decrease.

Name
HP
Hunger
Sanity
Days Before Spoil
Carrot
+1
+12.5
0
10
Corn
+3
+25
0
10
Pumpkin
+3
+37.5
0
10
Eggplant
+8
+25
0
10
Watermelon
+3
+12.5
+5
8
Pomegranate
+3
+9.375
0
6
Durian
-3
+25
-5
10
Dragon Fruit
+3
+9.375
0
6

Maintaining The Farm
*A good way to keep your farm alive is to keep it separated and far away from fire sources.
*Birds can eat seeds when they are still small in the farm. A scarecrow can keep them away.

*Checking routinely if the farms are starting to turn pale, then you'll have to fertilize them.

*Crops will only grow if they are in a light sources circumference and if the temperature is above 5 degrees, if one of those requirements aren't met then they won't grow. When the temperature is above 28 degrees the farms will grow crops 100% faster. When it is raining farms will grow crops 300% faster, so if it is above 28 degrees and raining it can grow up to 400% faster.




*Do not let fire get to close to your farms.
Fertilizing The Farm And Its Crops
There are a few different kinds of fertilizers in DST and each has a different effect on the plants.

The fertilizers are:

*Rot = 0.25 days, 2 uses for farm
*Rotten Eggs = 0.25 days, 2 uses for farm
*Manure = 1 day, 10 uses for farm
*Guano = 1.5 days, 12 uses for farm
*Bucket of Poop = normal manure (10 uses per bucket)
*Glommer's Goop = 1 day, 8 uses for farm


*A Bucket of Poop is made with: four logs, three manure, and two bone shards.



(to get Glommer's goop and Glommer see Conclusion for a link to my other guide Gettin' Glommer )

To have a good amount of the main fertilizer, manure, you must find a major source of it. The best source is Beefalo. If you can find a herd of Beefalo that would be great, but if you can't then you'll have to settle for either feeding Pigs every once and a while to get manure, forcing a Koalefant to spawn and bringing it near your base for manure, and/or opening a sinkhole near your base for guano from batilisks. The best option is Beefalo, then Koalefant, then Pigs, then batilisks (because of the danger). The absolute best is having all three, but then you wouldn't use the Pigs that often.




*A sleeping Koalefant.








*A batilisk.
Plant Farm Conclusion
Farms are a sustainable source of food year round if you keep them warm during Winter. Many crock pot dishes can be completed or made through farms alone!

Mushroom Farms (Planters)


Mushroom farms can be very useful in a number of ways, but they are not very easy to craft early-game. To craft a mushroom planter you must have: 8 rot, 2 living wood, 5 manure, science machine to prototype.










The first day you plant a mushroom in the planter if you pick it you will only get the one mushroom back. If you wait a day then the planter will change in appearance. It will start sprouting more mushrooms. The planter can give you four mushrooms at max, unless you planted a spore. Then it will grow up to 6. It takes 3.75 days for a planter to grow the mushrooms fully. Mushrooms can be grown throughout the year, unless it is Winter, and even then you can grow them in caves. Mushrooms are also vegetable ingredients in the Crock Pot. (See Crock Pot Recipes and Crock Pot Ingredient Values for vegetable dishes and mushroom values)





*Stage 1: First Day Planted








*Stage 2: Second Day






*Stage 3: Third Day








*Stage 4: Absolute Max






Mushroom Stats:

Look
Name
HP Raw
Hunger Raw
Sanity Raw
HP Cokked
Hunger Cooked
Sanity Cooked
Red Mushroom (Cap)
-20
+12.5
0
+1
0
-10
Green Mushroom (Cap)
0
12.5
-50
-1
0
+15
Blue Mushroom (Cap)
+20
+12.5
-15
-3
0
+10
Crock Pots
I understand that this section is not a kind of farm, but it has a lot to do with farms and it has to do with food. It needs Dragon Fruit for Dargonpie and fruit specifically for other recipes. Crock pots depend on farms.

The Monster Lasagna meal is not bad if you're Webber. All the negatives are negated, but not reversed. They will count as 0.

WARNING: THE CROCK POT SECTION IS THE LONGEST SECTION IN THE GUIDE!

Crock pots are VERY useful in the sense that they allow you to make food that not only lasts longer, but also gives you HP, hunger, and sanity.



*To craft a crock pot you need: six charcoal, three cut stone, and six twigs.

*The light from a cooking crock pot is just enough to keep Charlie away.






*Insert the ingredients here.










*A burnt crock pot.







Crock Pot Skins:



*Normal Crock Pot.










*Camping Crock Pot Skin.















*Tureen Crock Pot Skin from the Gorge Event.













*Creepy Cauldron Crock Pot Skin.
Crock Pot Recipes
Your guide to crock pot recipes! For the value of types of food go to Crock Pot Ingredient Values.

An asterisk* next to a meal name and a certain stat will mean that that meal gives the most of that stat out of all meals.

(DST) Crock Pot Recipes:

Look
Name
HP
Hunger
Sanity
Days Till Spoil
Requirements
Cook Time (IRL sec)
Meatballs
+3
+62.5
+5
10
0.5-2.5 meat, NO twigs
15
Butter Muffin
+20
+37.5
+5
15
1 butterfly wing, 0.5 veggies, NO meat
40
Bacon and Eggs
+20
+75
+5
20
1.5 meat, 2 eggs, NO veggies or twigs
40
Dragonpie
+40
+75
+5
15
1 dragon fruit, NO meat
40
Fish Tacos
+20
+37.5
+5
6
0.5 fish, 1 corn
10
Fishsticks
+40
+37.5
+5
10
0.5 fish, 1 twig(max)
40
Fist Full of Jam
+3
+37.5
+5
15
0.5 fruit, NO meat, NO veggies, NO twigs
10
Flower Salad
+40
+12.5
+5
6
1 cactus flower, 2 veggies, NO fruit, NO meat, NO eggs, NO sweeteners, NO twigs
10
Froggle Bunwich
+20
+37.5
+5
15
0.5 veggies, 1 frog legs
40
Fruit Medley
+20
+25
+5
6
3 fruit, NO meat or veggies
10
Guacamole
+20
+37.5
0
10
1 Moleworm , 1 cactus flesh, NO fruit
10
Honey Ham
+30
+75
+5
15
2 meat, 1 honey, NO twigs, monster food<1.5
40
Honey Nuggets
+20
+37.5
+5
15
0.5 meat, 1 honey, NO twigs, monster food<2
40
Ice Cream*
0
+25
+50*
3
1 dairy, 1 ice, 1 sweetener, NO meat, NO veggies, NO twigs, NO eggs
10
Jellybeans*
+122* (over 2 min)
0
+5
NEVER
1 royal jelly, NO twigs or monster food
50
Kabobs
+3
+37.5
+5
15
0.5 meat, 1 twig(max), at max 1 monster food
40
Mandrake Soup*
+100
+150*
+5
6
1 Mandrake
60
Meaty Stew*
+12
+150*
+5
10
3 meat, NO twigs
15
Melonsicle
+3
+12.5
+20
3
1 watermelon, 1 ice, 1 twig, NO meat, NO eggs, NO veggies
10
Monster Lasagna
-20
+37.5
-20
6
2 monster foods, NO twigs
10
Pierogi
+40
+37.5
+5
20
1 egg, 0.5 meat, 0.5 veggies, NO twigs
20
Powdercake
-3
0
0
18750
1 corn, 1 twig, 1 honey
10
Pumpkin Cookies
0
+37.5
+15
10
1 pumpkin, 2 sweeteners
40
Ratatouille
+3
+25
+5
15
0.5 veggies, NO meat or twigs
20
Spicy Chili
+20
+37.5
0
10
1.5 veggies, 1.5 meat
10
Stuffed Eggplant
+3
+37.5
+5
15
1 eggplant, 0.5 veggies
40
Taffy
-3
+25
+15
15
3 sweetener, NO meat
40
Trail Mix
+30
+12.5
+5
15
1 roasted birchnut, 1 berry, 1 fruit, NO meat, NO eggs, NO veggies, NO dairy
10
Turkey Dinner
+20
+75
+5
6
2 drumsticks, 0.5 meat, 0.5 veggies OR 0.5 fruit
60
Unagi
+20
+18.8
+5
10
1 eel, 1 lichen
10
Waffles
+60
+37.5
+5
6
1 dairy,1 egg, 1 berry
10
Wet Goop
0
0
0
6
any wrong recipe
5

If you would like to experiment with the recipes go to this link:
https://bluehexagons.github.io/foodguide/html/index.htm

There are only 5 Mandrakes per world, but they don't spoil ever until you put them in the soup.
Hamlet Crock Pot Recipes
I know this has nothing to do with DST, but during a stream I was proved wrong about a recipe (Steamed Ham Sandwich) and I thought I should add this.

Hamlet is the new DLC for Don't Starve.

Look
Name
HP
Hunger
Sanity
Days Till Spoil
Requirements
Cook Time (IRL sec)
Steamed Ham Sandwich
40
37.5
15
6
1 foliage, 1 meat, 1 veggie, NO mandrakes or monster meat
40
Tea
3
12.5
33
1 (after turns into Iced Tea)
2 Orange Piko, 1 sweetener, NO Meat, NO veggies, NO twigs, NO ice
10
Spicy Vegetable Stinger
3
25
33
15
1 radish OR asparagus, 1 ice, 1.5 veggies
10
Asparagus Soup
20
18.5
5
15
2 asparagus, 0.5 veggies
10
Feijoada
20
75
15
?
3 Bean Bugs, 0.5 (or 1) meat
75
Gummy Cake
-3
150
-5
20
1 Gummy Slug, 1 sweetener, NO meat or Mandrakes
40
Hard Shell Tacos
20
37.5
5
15
2 Weevole carapace, 0.5 veggies, NO Mandrakes
20
Iced Tea
3
12.5
33
6
2 Orange Pikos, 1 sweetener, 1 ice
10
Nettle Rolls
20
25
5
6
3 nettles
10
Snake Bone Soup
40
25
10
10
2 snake bones, 2 meat
20

Unlike all of the other DLC and versions of DS or DST you can buy Mandrakes or acquire them from Elder Mandrakes which makes them infinite!
Crock Pot Ingredient Values
Certain foods have different values in the crock pot, this is a guide to how much they are worth.

Crock Pot Ingredient Stats:

*Monster food: Monster Meat (raw/cooked), Durian (raw/cooked), Monster Jerky

*Meat 0.5: Morsel (raw/cooked), Frog Legs (raw/cooked), Drumstick (raw/cooked), Small Jerky, Fish (raw/cooked), Eel (raw/cooked), Moleworm, Batilisk Wing (raw/cooked), Eel (raw/cooked), Fish (raw/cooked), Frog Legs (raw/cooked)
*Meat 1: Meat (raw/cooked), Large Jerky, Monster Meat (raw/cooked), Monster Jerky

*Fish 0.5: NONE
*Fish 1: Fish (raw/cooked), Eel(raw/cooked)

*Fruit 0.5: Berries (raw/cooked), Juicy Berries (raw/cooked)
*Fruit 1: Pomegranate (raw/cooked), Durian (raw/cooked), Dragon Fruit (raw/cooked), Cave Bananas (raw/cooked), Watermelon (raw/cooked)

*Veggie 0.5: All Mushrooms (raw/cooked)
*Veggie 1: Carrots (raw/cooked), Corn (raw/cooked), Pumpkin (raw/cooked), Eggplant (raw/cooked), Lichen, Cactus Flesh (raw/cooked), Cactus Flower

*Egg 0.5: Egg (raw/cooked)
*Egg 1: Tallbird Egg (raw/cooked)

*Sweetener 1: Honey, Honeycomb
*Sweetener 4: Royal Jelly

*Dairy 1: Butter, Electric Milk
Other Kinds Of Farms
Other kinds of farms includes:

*Transplanted Farms
*Beefalo Farms
*Pig Farms
*Bunnymen Farms
*Spider Farms
*Lurplant Farms
*Rabbit Farms
*Bee Farms
*Catcoon Farms
*Butterfly Farms
*Merm Farms
*Grass Gekko Farms
*AND MORE

All of these can be useful and make it easier to survive. This guide covers most possible farms in the game. Eventually it will cover ALL the farms in the game.


Transplanted Farms
A transplanted farm is my favorite type of farm that is not a normal farm. Transplanted farms are when you dig up a berry bush, grass tuft, and/or a twig shrub and take it to another area where it is more convenient to collect. These three resources are very important throughout the game which makes this type of farm even better.

When you plant the dug up item and place it again you will have to give it any kind of fertilizer (see Fertilizing The Farm And Its Crops) unless it is a twig shrub. After 3-5 times of picking a berry bush it will become diseased, but fear not all you have to do is give it any kind of fertilizer and it'll be good as new! A sign that it is starting to become diseased is that it will show less berries than normal. Grass tufts have the same problem, but it only happens after you pick it twenty times.

If you plant these plants close together they have a greater chance of being struck by lightning, and remember these plants ARE NOT WX-78 they do not benefit from being struck by lightning. A few good ways to prevent this are: to place a lightning rod nearby or place them farther apart (less effective).

Gobblers can spawn from berry bushes. If you have your transplanted farm in an enclosed space you can corner the Gobbler (especially with 2+ people) and "softly eviscerate" it for two drumsticks (see Crock Pot Ingredient Values for the meat value of a drumstick).

Beefalo Farms
Beefalo farms can be very useful because: they give you manure one of the main sources of fertilizer (see Fertilizing The Farm And Its Crops), they give you Beefalo fur if you shave them, they can provide meat if you kill them, and they can become mounts.

To make a Beefalo farm I suggest building a walled in area and either attacking one in a herd to get them to follow you or, if you have one, use a Beefalo horn.

*A Beeaflo pen and a Beefalo pen set piece. The latter can be found naturally on a plains biome.










Another way to keep the Beefalo in one place is with a salt lick. To craft this you need: 4 nitre, 2 planks, and an alchemy engine for the prototype. The salt lick also attracts Volt Goats, No-Eyed Deer, and Koalefants. When Beefalo are licking the salt lick their domestication level will not drop. Each animal will lick it a certain amount of times per day. The Beefalo licks eight times per day, Volt Goat six times, Koalefant takes sixteen.


*Salt lick stages. After the last one it will look like a pile of wood.

Once they are in the "cage" or near a salt lick you will be able to harvest manure unless it is mating season, which will only hinder you if you aren't wearing a Beefalo hat. If you are wearing a Beefalo hat the Beefalo won't attack you.

Beefalo Stats:

*HP: 1000
*ATK: 34
*ATK Range: 3
*Walking Speed: 1.5
*Running/Chasing Speed: 7
*Sanity Aura: 0/min
*Can be tamed.
*Becomes hostile during mating season.
*Can be shaved for fur.



*If you do not alter the game rules the first mating season will start on the twenty first day or the start of Winter.



*When mating season is over you may see smaller Beefalo that have less fur. If you don't know what this is then I'll tell you. it's a baby Beefalo.









*The three stages of baby Beefalo.













*Shaving a Beefalo will not only leave it looking depressed, but it will also give you three fur which you can use for clothing.






*When you attack a Beefalo all of the other Beefalo nearby will chase you as well.






*Beefalo were used for their manure and their meat in The Gorge Event. To obtain the meat you had to get slaughter tools and "softly eviscerate" them. If you notice the quote "softly eviscerate" in this guide it is because of this.
Pig Farms
Pig farms can be just as or even more useful then Beefalo farms, especially if combined with a Spider farm, which is when it is at it's most effective.

Pigs are humanoid creatures that are the dominant above ground race in the Constant, at least until the characters came. Pigs can be befriended with meat. Once you do so they will have a name. Some of the possible names are at the bottom of this section.

Pig Stats:

*HP: 250
*ATK: 33
*ATK Range: 3
*Walking Speed: 3
*Running/Chasing Speed: 5
*Sanity Aura: When befriended +25/min

*Can be befriended with meat.
*When fed it will drop manure.

If you are able to get your hands on enough Pig fur to make a pig house, do so inside a walled enclosure, preferably a big enclosure. Once you do a Pig will spawn, it is up to you if you want to leave this Pig or "softly eviscerate" it.

To farm these Pigs without a spider den (if you do have a spider den see Pig or Bunnymen and Spider Farms) you will need any kind of food (including rot) and some fencing. Put the fencing in a small circlish shape then put the food (or rot) inside. The Pig will be entranced by the food and won't run from you when you approach it. This makes it easier to farm.

Examples of Possible Pig Names (not all of the names):

*Alex...........*Florian......*Porky
*Antonius....*Gouda......*Seth
*Augustus...*Graham...*Severus
*Bacon........*Hamilton..*Smelly
*Bagel.........*Jerky........*Truffle
*Biscuit.......*Ju-lian......*Twinkle
*Brook........*Kiwi..........*Valerian
*Brownie....*Leo...........*Waffle
*Cabbage..*Maurice....*Weiner
*Cheeky.....*Mr. P........*Wiggles
*Chip.........*Nero.........*Zeno
*Doughnut.*Olive
*Eggbert....*Pickles

Bunnymen Farms
Bunnymen are the cave version of Pigs, except they only come out of their hutches in afternoon and night. They drop carrots and bunny tufts instead of Pig fur. Bunnymen are very helpful because they not only give you food and protection when Pigs are in their houses, but the food they give is otherwise not very sustainable. Carrots are easy to find, but once you get rid of most of the carrots near your base, you're out. Unless you either have a farm (which doesn't guarantee carrots) (see Plants In The Farm) or if you have Bunnymen.
Bunnymen are usually found near sinkholes in their villages with six grass tufts and a pitchfork in the middle.

Bunnymen Stats:

*HP: 200
*ATK: 40
*ATK Range: 3
*Walking Speed: 3
*Running/Chasing Speed: 6
*Sanity Aura: When befriended +25/min
*Can be befriended with carrots (cooked or raw).

*Bunnymen will attack you if there are any meat or egg items in your inventory. Even befriended Bunnymen will attack if you pick up meat.
*If you attack a Pig nearby a Bunnyman, the Bunnyman will come to its distant cousins's aid!

To farm Bunnymen you can put a carrot in an enclosed space much like the Pig farm (see Pig Farms for details).

Spider Farms
Spider farms can be very useful not only because of the silk, but also the glands and monster meat. Combining a Spider farm with a Pig farm will make it easier on you, because the Pigs will kill the Spiders and the Spiders the Pigs making it easier to collect the resources (see Pig or Bunnymen and Spider Farms).

Spiders are one of the most common enemies in DST and that probably means they are the easiest to get to put into a farm. Not necessarily. To get a Spider eggs you must destroy a tier three Spider den, spawn as Webber, or kill a Spider Queen. Two of these are fairly hard early game, the other is just character preference. Watch out for the tier three Spider den (pictured below) because after a week or two it will spawn a Spider Queen (pictured below) which is not hostile initially, but it is not a good thing to have around. Spider Queens also drop Spider eggs, so if your den has become a Spider Queen don't worry.


Spider Stats:

*HP: 100
*ATK: 20
*ATK Range: 3
*Walking Speed: 3
*Running/Chasing Speed: 5
*INSanity Aura: -25/min (unless your Webber)
*Webber can befriend Spiders with monster meat.

Spider Warrior Stats:

*HP: 400
*ATK: 20
*ATK Range: 6
*Walking Speed: 4
*Running/Chasing Speed: 5
*INSanity Aura: -40/min (unless your Webber)
*Webber can befriend Spider Warriors with monster meat.

Spider Den Stats:

Tier 1 HP: 250
Tier 2 HP: 500
Tier 3 HP: 1000












Let's say you have the Spider eggs somehow. To make a farm put the Spider eggs in a walled in area and make a small fenced in area inside of the walls and put monster meat in it. This will work similarly to the Pig and Bunnymen farms. The Spiders will be attracted be the meat and distracted, allowing you to get close. But once you attack one the others will probably help their brethren, unless that spider is far away from any others.

Lureplant/Meat Bulb Farms
Lureplants spawn anywhere a player has walked on every twelve to fifteen days. A Lureplant will spawn Eyeplants to defend and feed itself. A single Lureplant is able to sustain twenty-seven Eyeplants at once. This will make it more difficult to get a Lureplant.
Lureplants try to lure creatures for food with meat if there is no meat in its "inventory" it will place a leafy meat on its lure. This leafy meat can be harvested by a player easily if there are no Eyeplants around.



Lureplant Stats:

*HP: 300
*Spawns: Eyeplants
*Drops: Fleshy Bulb (itself), leafy meat, and any undigested items.




Eyeplant Stats:

*HP: 30
*ATK: 20
*ATK Range: 3
*Eats nearby items to sustain itself and the Lureplant.

To make a Lureplant farm you must not only get the Fleshy Bulb,but also place it on man-made terrain (cave rock, rocky turf, spider creep, and/or green/red fungal turf). Then the Eyeplants won't be able to spawn. Making it easier to collect the leafy meat. Sadly, like most other farms and things in general, Lureplants don't produce leafy meat during Winter.
Rabbit Farms
Rabbit farms can be great ways to store food for Winter or to get morsels for your crock pot dishes and Wigfrid.

Rabbit Stats:

*HP: 25
*Running Speed: 5
*Rabbits eat fruits and veggies left on the ground.
*Turns into a Beardling when your sanity is less than 40%.
*As an item lasts 5 days before spoilage.
*Can be murdered for a morsel.

Beardling Stats:

*HP: 25
*Running Speed: 5
*INSanity Aura: -40/min
*Beardlings eat fruits and veggies left on the ground.
*Turns into a Rabbit when sanity is greater than 40%.
*As an item lasts 5 days before spoilage.
*Can be murdered for monster meat.


The ideal location for a Rabbit farm is an area with three or more Rabbit holes close to each other. Place a trap on top of each of the holes, once the Rabbits spawn they will trigger the trap regardless of whether they are in it or not. The best time to check these would be when it turns afternoon because even if the Rabbits somehow got past your traps the first time they'll have to get back to their hole, and that may make them fall into your trap, literally.
Rabbits can be useful because once you catch them you can place them in a confined place and keep them there for Winter. As long as there are no holes in the confined space the rabbits will be there for you during Winter so that you can re-catch them.
Bee Farms
Bee farms can be very useful. They allow you to gather honey and stingers easily. To get a Bee box you must get four bees, one honeycomb, and two boards. Once you get a Bee box the Bees will already be inside it so you don't have to worry about that.



Bee Stats:

*HP: 100
*ATK: 10
*ATK Range: 3
*"Walking" Speed: 4
*Chasing/"Running" Speed: 6
*Pollinates Flowers.
*Drops honey and stingers.
*Can be caught with the bug net.
*Can spawn from a tumbleweed.
*Only hostile if attacked.



Killer Bee Stats:

*HP: 100
*ATK: 10
*ATK Range: 3
*"Walking" Speed: 4
*Chasing/"Running" Speed: 6
*Spawns from killer Bee hives and when a Bee or a hive is attacked.
*Is immediately hostile.



To defend yourself from bees you should consider wearing a Beekeeper Hat. To make it you need eight silk and one rope. This will help when attacking, catching, or killing bees.

To make the farm you will need at least one Bee box, though more are suggested, in an enclosed space. You can catch Bees from the hives, but then Killer Bees will appear and attack you. If you simply wait the Bee box will look slightly different after a while.












When the box looks like the one on the right it is ready to be harvested for six honey, which can be used as a sweetener for crock pot dishes. The box can be harvested before it looks like that, but it will give you less honey.



*Three killer Bee hives "hidden" in grass tufts.
Catcoon Farms
Catcoon farms can give you their tails which can be crafted into a few good items. Catcoons are fairly easy to kill, and kill other animals too, but they eat the meat so watch out for that.

Catcoon Stats:

*HP: 190
*ATK: 25
*ATK Range: 3-4
*Walking Speed: 3
*Running/Chasing Speed: 3
*Sanity Aura: 0/min

*Can be befriended with toys.
*Vomits gifts.

*Attacks/Eats: bees, fireflies, butterflies, moleworm, flowers, rabbit, birds, pengulls, Glommer, HOUNDS, smallbirds

*Catcoon Gifts/Toys: uncooked birchnuts, Beefalo fur, Wes' balloons, butterfly wings, grass tufts, eggs, feathers, ferns, moleworms, bunny tufts, papyrus, flowers, rabbits, pine cones, rope, silk, Spider eggs, Spider gland, twigs, trinkets, Tallbird eggs

*Gifts From Catcoon:
(tiers are how good they are, I will not list the friendly percentages)
Name
Percentage Of Drop
Neutral
Friendly
Tier(s) 1-9
Wet Goop
84%
Yes
No
1-2
Rot
6.48%
Yes
No
2-4
Cut Grass
2.86%
Yes
Yes
3-5
Moleworm
2.04%
Yes
Yes
9
Birchnut (uncooked)
2.04
Yes
Yes
9
Rock
0.64%
Yes
Yes
5-6
Dark Petals
0.38%
Yes
Yes
5
Pine Cone
0.35%
Yes
Yes
7-8
Petals
0.26%
Yes
Yes
6
Crimson Feather
0.15%
Yes
Yes
8
Ice
0.20%
Yes
Yes
7










To make a farm you will need at least one of the Catcoon stumps in an enclosed space. Preferably with a rabbit hole, flowers, and a bee hive though these things are not necessary. A Catcoon farm can be more advantageous than most think. I would recommend getting one at some point.
Butterfly Farms
Butterfly farms give you Butterfly wings that heal you, which can be very useful if you fight a lot, or if you get hurt a lot. They also give you Butter, though very rarely, which can be used to make dairy items in the crock pot.

Such As:

Name
Requirements
HP
Hunger
Sanity
Ice Cream
1 Ice, 1 Sweetener, 1 DAIRY
0
+25
+50
Waffles
1 Eggs, 1 Berries, 1 DAIRY
+60
+37.5
+5

(see more crock pot recipes in the Crock Pot section)

Butterfly Stats:

*HP: 1
*Walking/Running Speed: 5
*Can be placed as a flower.

All you need to make a Butterfly farm is a bug net. A bug net is crafted in the Survival tab with: four twigs, two silk, and one rope. This allows you to catch Butterflies which can be planted to make a flower. Flowers spawn more Butterflies. It is not necessary to confine the Butterflies in a small space, but it will keep the Butterflies in one area.
Another way to make the farm is to put the flowers near lava, which will kill the Butterflies, but not burn their drops, if you don't want to chase them around.
Merm Farms
Merms can be useful for several different things. They will fight tentacles when they are hit by one, and all of the other Merms nearby will help. Just like Pigs or Bunnymen. DO NOT put Merms near your Butterfly farm, because Merms eat Butterflies.


Merm Stats:

*HP: 500
*ATK: 30
*Walking Speed: 3
*Running/Chasing Speed: 8
*Eats fruits and vegetables off the ground.





To make a Merm farm you just have to find a ruined house and check it or watch over it a lot. If you do then you can either help fight the tentacles (or the Merms) and gather the resources while the hostiles are distracted.






*Merms fighting a tentacle.







*Merms played a key role in The Gorge Event as the shopkeepers for the all important seeds.








*SPOILER: You were also turned into a Merm if you lost.
Grass Gekko Farms
These kinds of farms are very useful. It is the same as a transplanted farm of grass tufts, but you just have to run around to get cut grass.

Grass Gekko Stats:

*HP: 150
*Walking Speed: 1
*Running Speed: 10
*Periodically drops cut grass when startled.
*Drops two cut grass and one leafy meat when killed (not advised).
*Can spawn from a planted grass tuft, but they destroy the tuft in the process (worth it).
*Has a 1% chance of spawning when a grass tuft is picked, but only if there are no other Gekkos in a 20 unit distance. And after day 30.



*A diseased Grass Gekko before they removed the condition when A New Reign was launched.



To make a Gekko farm simply chase at least six into a SMALL confined space so you can easily scare them and pick up the cut grass. If you walk into the space with a gate and hold the space bar you will pick up all the grass nearby. DON'T do this with a hammer equipped because if you do you will just break whatever you used to cage them in.
Pig Or Bunnymen And Spider Farms
These kinds of farms are insanely useful! (Pun intended). Both parties will be immediately hostile to the other, so it is easy enough to have them duke it out. Depending on how many Pig houses/Bunnymen hutches you have and how many Spider dens and their tiers one side may have an advantage. The better side to have the advantage is the Pigs/Bunnymen because they won't attack you when the Spiders are dead, unless your Webber of course then you want the Spiders to win. The only problem is that the monster meat and normal meat will be eaten before you can collect it. Unless you stand in the middle of the battle, hoping your side wins, and hold down on the space bar to collect anything that drops. See Pig Farms, Bunnymen Farms, andSpider Farms for stats on these creatures.





*A spider and Pig farm. Motice the walls that keep the spiders flowing towards the Pigs.






*A spider and guardian Pig farm. The guardian Pigs are immediately hostile to anything that comes within a certain area. It is much more efficient than using normal Pigs, but also more dangerous.






*A spider and Bunnyman farm. Works the same as a Pig farm, but it can be more efficient because the Bunnymen emerge in afternoon and retreat at night. Therefore they can stop the spiders during the time when they're most active.
Tentacle Farms
If you find the reed set piece or a large amount of tentacles than you can use this to your advantage and make a tentacle farm. To do this you can: find a rundown house nearby and see if the merms will attack the tentacles, place some Pig houses near the tentacles, befriend some rock lobsters to kill the tentacles, or kill them yourself (though I don't suggest this). And once you clear out the tentacles you will have abundant reeds.



*Rock lobsters attacking tentacles in the reed set piece.








Tentacle Stats:

*HP: 500
*ATK: 34
*ATK Range: 4
*INSanity Aura: -40/min
*Cannot move.
*Drops tentacle spikes.
*Can be summoned with Wickerbottom's self-published book, On Tentacles.
Koalefant Farms
Koalefants are very useful creatures. They not only can be a good source of manure, but can also be "soflty eviscerated" for eight meat and a Koalefant trunk (a Winter Koalefant trunk if it was spawned in Winter).



Koalefant Stats:

*HP: 1000
*ATK: 50
*Walking Speed: 1.5
*Running/Chasing Speed: 7
*Periodically drops manure.
*Can be killed for a Winter Koalefant Trunk or a Koalefant Trunk.
*Will run from the player, but not other mobs.




Koalefants can be found by examining suspicious dirt piles.




Once you examine the dirt pile a track will appear. This track will point a certain direction. If you follow that direction you will find another track. Until your character says something about the Koalefant being near. Example: "The track is fresh, the beast must be nearby." -Wilson.





If you find the Koalefant it will run away from you if you get to close. If you chase it in a certain direction it won't change directions unless it is faced with a wall or edge, you change direction, or another player comes in from a different direction. This way you can easily chase it near your base and/or into a pen. Then you can: save it for Winter when you need meat, use it for manure if there are no Beefalo nearby, or both.









There are two kinds of Koalefants. The Winter and normal Koalefants. Winter Koalefants will only spawn if you first find them anytime in Winter. If you find them two days after it will be a normal Koalefant. Winter Koalefants will take on a blue shade for their fur, but you can still see bits of pink on them. Normal Koalefants will only spawn when it is not Winter. So let's say you started tracking a Koalefant on the night of day 20 (the night beofre Winter in the morning) and you are about to examine the last track when it turns morning. It is now Winter, therefore the Koalefant will now be a Winter Koalefant when you find it. There is not much difference between the tow subspecies except for their color and when they spawn. Except when you kill a normal Koalefant it will drop a Koalefant trunk, if you kill a Winter Koalefant it will drop a Winter Koalefant trunk. Both can be used to craft different items. The normal Koalefant trunk can be crafted into a breezy vest which lasts fifteen days, has a +2/min sanity buff, and has 20% resistance to rain. The puffy vest on the other hand is made with the Winter Koalefant trunk and gives +2/min on sanity, insulates 240 (which is one of the highest scores in the game), and does NOT protect from rain. The dapper vest is roughly the same as the breezy vest, but instead it has a durability of ten days and gives +3.3/min sanity buff.

*A breeze, puffy, and dapper vest.









*A Winter Koalefant.









*A drawing of Wilson examining an examined track.
Hound Farms
Hound farms can be useful, but I personally think Spider farms are better, but then you won't get Hound fangs. Hounds are annoying creatures that not only attack you every 3-13 days (starting on day 8 or 9), but also spawn from Hound mounds. At least 2 hounds will participate in the attack.








Hound Stats:
*HP: 150
*ATK: 20
*ATK Range: 3
*Running/Chasing Speed: 10
*INSanity Aura: -40/min
*Spawns in Hound attacks AND from Hound Mounds which are most commonly found in a desert biome.
*Can drop a Hound's tooth.

There are two other kinds of Hounds. Both are more dangerous than the normal Hound.








Red Hound Stats:
*HP: 100
*ATK: 30
*ATK Range: 3
*Running/Chasing Speed: 10
*INSanity Aura: -40/min
*Is also known as the Fire Hound, Flame Hound, or Hell Hound.
*Has a chance to drop a red gem.
*Spawns in the Fire Staff Trap set piece.
*When killed they explode into three flames these flames can spread to nearby flammable objects, burning your base down.








Blue Hound Stats:
*HP: 100
*ATK: 30
*ATK Range: 3
*Running/Chasing Speed: 10
*INSanity Aura: -40/min
*Is also known as the Ice Hound.
*Can NOT be frozen with the ice staff.
*Has a chance to drop a blue gem.
*Two Blue Hounds travel with the MacTusk N' Son hunting party. Wee MacTusk controls them.
*Spawns in the ice staff set piece.

To make a Hound farm do the same thing as a Pig/Bunnymen and Spider Farm, but you will have to make it around the Hound Mound because you can't collect these and relocate them. See Pig/Bunnymen and Spider Farm.




*During a Hound attack you can lead the Hounds into Beefalo and if one of the Beefalo are hit by a Hound ALL of the Beefalo in the herd will attack all of the Hounds.







*Hounds will relentlessly chase the player during an attack until A) the attack ends or B) they die.








*The Hound Fort set piece. Inside the "Fort" there are dozens of rocks, which could be very useful... if you can get past the wall of Hound Mounds.







*Three Hound Mounds in-game.
Tallbird Farms
Tallbird farms can be pretty useful because they not only provide you with Tallbird eggs, but also monster meat. Tallbirds are not a common monster. They can even seem impossible to find, but look for them in the rock biomes with the gray ground and all kinds of rocks scattered across the biome. If you do not find a solitary Tallbird nest then this section will not be of much use to you, but if you do find a Tallbird you should read this section so that you can make the nest and its occupant useful! It is possible to find a Tall fort. The Tall fort is much like a Hound fort, but it has Tallbird nests instead of Hound mounds circling a ton of rocks that form a design in the middle.

!BE VERY CAREFUL WHEN DEALING WITH FIRE NEAR TALLBIRDS! THE NEST DOES !NOT! RESPAWN EVER!!








Tallbird Stats:

*HP: 800
*ATK: 50
*ATK Range: 3
*Walking Speed: 7
*Running/Chasing Speed: 7
*Spawns originally as a Smallbird from a Tallbird egg.
*Periodically lays a Tallbird egg. (See Crock Pot Ingredient Values for how much "egg" the Tallbird egg counts as).

Smallish Tallbird Stats:

*HP: 600
*ATK: 37.5
*ATK Range: 3
*Walking Speed: 6
*Running/Chasing Speed: 6
*Is the second form of the Tallbird just before it matures.
Conclusion/Other Guides
Other guides I have include:

DST Guides:

*Gettin' Glommer: A guide on how to find Glommer https://steamcommunity.com/sharedfiles/filedetails/?id=1492697454
*A Guide To The Gentleman Scientist: A guide on Wilson
https://steamcommunity.com/sharedfiles/filedetails/?id=1493048859
*A Guide On Fighting Treeguards
https://steamcommunity.com/sharedfiles/filedetails/?id=1516675830

Escapists 2 Guides:

*Guide To Escaping Center Perks 2.0: It's all in the name
https://steamcommunity.com/sharedfiles/filedetails/?id=1500208063

Thank you for reading my favorite guide that I've made! I've put a lot of work into it and I hope it helps you in some or any way! And remember, if you liked the guide give it a thumbs up!

12 Comments
S0l1tud3  [author] Jul 7, 2021 @ 6:40am 
Thanks, sadly it's now partially out of date since they reworked farm plots to act more like the ones in the Gorge event.
a pp l Jul 7, 2021 @ 6:13am 
sick guide
✿ PoutyBun @DatBun2 May 12, 2020 @ 4:16am 
4: Can be mass-recruited with the one-man band in a pinch if you need to do some mass tree chopping. Somewhat inefficient compared to leading Bearger around, but its still a viable method.
Also doubles as fodder to lead into huge battles with (Beequeen, Spiderqueens, etc)
✿ PoutyBun @DatBun2 May 12, 2020 @ 4:16am 
Correctly utilizing pig farms probably makes them the most versatile 'farm' in the game.

1: Feed four monster meats to a pig = Gauranted two meats and one pig skin. Turns into a main source of food/jerky and armor/umbrellas with the pig skins.

2: You can mass convert extra filler-foods into manure extremely quickly if you turn pigs into werepigs beforehand, as they'll continuously eat whatever's on the ground without cooldown. Makes Beefalo nearly redundant with this method, can mass produce farms + buckets of poop + fire kindle this way.

3: If you create a walled up pig lure in the form of rot that's walled up so pigs can eat it, you can keep pigs out of their houses at all hours of the night. Very good base defense against intruders. Might want to carry an ice staff to put out fires if they kill firehounds.
Wendezzz Apr 23, 2020 @ 5:01pm 
I AM USEING IT EVRY DAY
S0l1tud3  [author] Nov 7, 2019 @ 11:55am 
Thanks
Ricky'Rooster'Thunderpants Nov 3, 2019 @ 8:44pm 
Insane guide! Really well done!
S0l1tud3  [author] Apr 5, 2019 @ 12:08pm 
ty i appreciate it :steamhappy::DSTsmallbird:
Mittens Apr 4, 2019 @ 9:27am 
crockpot section done right :steamhappy:
Mittens Apr 4, 2019 @ 9:26am 
great guide i love it