Krai Mira: Extended Cut

Krai Mira: Extended Cut

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Walk Through - Krai Mira
By TankerTemplar
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Act 1 Intro
Walk Through - Act 1 - Intro
Intro quest line of Krai Mira

*Notes* best set up is a melee fighter type. Heart of the dog, Dodge, Boar, Spiked, Sneak.
8 Str, 7 Health, 7 Agility start, end with 15 str, 17 health, 15 agility 277 hp lv 19. Armor is based on your health, so to wear the best Health 14. Strength isn't just for melee, to use the best gun in the game the Rpm-64, you need Str 12. But as melee fighter to use the best weapon in the game Masatoshi Katana u need Agi 13.

*Note*- Drugs are your friend in this game. No other game have i used potions or scrolls or drugs. Unless it was for healing, but this game the AP gain for +cockaroach, or AP and Damage gain of the dog biscuits. My guy was high at the start of every battle. As a melee fighter it is a must! You nearly double your ap, making your guy the most deadly crack head ever and you can move a good distance to boot!


1st Quest- Check Traps ( Explore the area)

Follow the shore line find the trap and gear up. Keeps searching find Army dudes chit chat with Maldor (red beret).

Run back to Kifa, the dude with boat.


Quest- Use the raft to reach Quiet Bay
*Sail to village with Kifa

Talk to Alma at docks, she gives quest to grab some Homies and go to fort.



Quest- The chief appointed me to go to Forstadt for reinforcements.
  • Pick up 3 guys at the village. (Kifa, Cieron, Horse Power)

  • make way to Fort

  • Leave village



Fight through Black Estuary shoreline area,
  • Kill badies

  • try out different weapons, gear up

  • leave area

  • Arrive at salt mine.


Quest- Solve the issue with Knur's gang.

Dude with mine cart (Racoon) says you need to clear the way if you want a ride to fort.
  • Talk to gang leader hes by the tracks

  • Dig in trash by cart nets you 98 nuts. It takes 100 nuts, so your out 2 nuts if you go the peaceful route.

  • Kill or payoff gang leader.

    '' Note- Do not wander around, you will make the gang mad and then you will have to fight them. Either way quest complete. ''

    'Quest- The road to fort is free!
    • Talk to mine cart driver dude (Racoon)

    • leave area.

      Arrive at fort, chit chat some. Go through gate, head to fort HQ to the left, through fence.

      Quest- Talk to Forstadts Commandant.
      • Talkie talk with commandant Brakus.

      • Get quest to go back to Quite Bay village.

      • Exit map run to village


      Quest - Explore Quite Bay
      • Get to village find it totally gone.
      • Talk to doggie get Rudi as a follower!
      • Leave map head back to fort.




      Quest - Talk to Forstadts Commandant 2

      Arrive at fort talkie talk with Commandant Brakus. bla bla bla two weeks.
      You should be lv 3 and on the way to lv 4.
      Now intro is over, the game begins.

      ::Tip:: - On your health bar area in the far right side of it, is a back pack, on my screen i never noticed it. You can click that to get to your inventory and play this whole game with just your mouse.
Act 2 - Know your enemies
ACT 2
2 choices, guard the wagon train or work with the douche who runs the bar. Cant help you if you picked the later.

::Pro tip:: Each map has a hidden stash, early in the game this will help build up your nut$

Eventually you will end up in Scraper Town, this is where you find Fes one of your side kicks. He is next to the wagon cart/ trader in front of the big metal dome. Also talk to the leader here to find out about a lost friend of his. Go from roulette wheel in metal dome, exit right, go past guard and he is standing right there.


Update: Did the Ambrodi quest line, you will skip the oasis quest and head to FO camp - donkey supply run, Ultimately a faster way to get to jail. Funny thing is when all said and done Fes is alive, but you cant get him as a companion.
Quest- Gather information
For this quest either and or protect caravans as a guard or talk to Ambrodi who runs the Bunker. I honestly never talked to Ambrodi so i don't know what he does, i knew from around town i didn't like him, so i just grinned like 5-8 caravans and picked up Fes at Scraper Town. talking to Fes i think completes this quest.
Quest - Talk to Fes
Talk to Fes in Scraper Town.

When you talk to Fes he eludes to the fact that you should get some help if your going to take Oasis. I searched high and low, didn't find a 3rd companion, so Fes, my dog Rudi and I, after grinding a few more Caravan guard quests and gearing up, moved in to take Oasis.

::Pro Tip:: If you cant use something and its just taking up space sell it for what ever you can get. For every 1k an item you sell OR buy you gain one happy point for that town. Eventually you will find something else, Know your build your going for, study the weapons and armor section so you know what you want and build your guy towards. My 3rd build is going to be a melee puncher with spiked armor.
Quest- Seize Oasis, find hidden trapdoor to the basement
I recommend early to get as much stealth special ability as you can before turning in the Oasis quest!!!

These guys are going to be tough, boss hits hard and has 110 hp he has 2-3 guards too with 60 hp each so be prepared with plenty of healing and best gear you can buy. You will pick up at least one to two lvs here and turning in quest.

Above ground are about 7 guys patrolling around with a good rifle kill the outer guard to the left then sneak around to the back two buildings, take the stairs up from on top of the building start sniping guys and moving, use the pipes to cross over to the next building to continue your rain of pain, till there all dead. There is one big guy here with a club who hits hard take him out before he gets to the stairs. There will be one guard left in the bottom right corner, you can pick him off later.

Now Fes and Rudi might not enter the battle for some reason, i didn't need them. but you will need to run around the map till you gather them all up. move then wait, move then wait, they will come running. Hind sight you might want to move slowly up the stairs til your whole part is with you, before getting spotted and the party starts rockin.


Now enter basement. In the building with the pipe running across it pictured left, under the tarp roof is a hatch in the floor gear cursor icon will appear, go in. The area looks big, it looks deceiving the rails here narrow your choices to fight and your companions ability to fight. So if your in front move past them so your squad mates can get in on the action.

You will have to fight 2-3 guards about 60 hp and a big mutant boss 110 hp. Hope you didnt use up all your health packs getting here.

Once the boss is dealt with head around to the door on the lower lv you will find Perlik. He will state to the fact that Ambrodie enslaved him to keep the place running and he would like to go home to Scraper town. I personally think returning him to scraper town is what gives the engineer achievment. because once you turn in the quest at oasis you auto move to the front lines. Also it gives happy points if you do.

**note** its been said on the message boards that you should not bring up the fact Ambrodi is looking for him line. if you do you will not get Engineer achievement.


Now that Hatchet clan has been eliminated head out to Scraper Town. Talk to the head honcho here pictured left, you should get xp and happy points if i remember right.

Sell Sell sell then head to Fort,
Quest - Talk to Forstadts Commandant
Go talk to Brakus he will tell you great job and hes sending you on an important mission. No fighting it, screen cuts away and now you are at the forward outpost.
Quest - Talk to Maldor
Talk to the guard with the red beret. Yup same guy from your village. Hes going to give you a convoy mission, so go store your civi's and friends in the barracks (it does it auto-magically). Screen cuts away.
Quest - Take convoy to the destination
You have No gear no weapon and 5-6 Donkeys. You have to guide them through the canyon to a bridge then all hell breaks loose. bios con dios amigo.
Quest - In Taurs Captivity

Find the chieftain (Ghar). head up the path hes out front of his tent with his wife. Every one else is hostile to you, but wont attack you.
Quest - Talk to Agvar













  • Tell Agvar to take you to the wise man, chief said so. (Agvar is by the fire where you started.)

  • Wiseman gives you his vision quest,

  • Now go back to chief, don't forget to talk to Agvar so he follows you, you will need him.
Quest - Talk to Ghar
  • Tell Ghar the wisemans vision. He will ask for proof,
  • Agvar is your proof.
  • Head back to wiseman

    Now you are officially off the menu, for now.
Quest - Only you, yourself can learn the truth & the truth will set you free
So long story short pick the argumentative option after first conversation.
Quest - Get back when you wandered enough
Ok so there is an entrance to a cave just behind Tuun Khaur, enter cave


Take the right most path, this is a stealth mission so go slow, watch the bears wait untill there looking away and move. If you picked the stealth perk this part is easy. Click and hold to keep walking without stopping. Make sure the pointer is in the lighted area around your guy. There should be another bear to the left past first giant rock. Once you are past him stay right up cave to the blue mushroom patch and pick some shrooms. Then stealth back to cave entrance.





Give the mushrooms to the wiseman and he will make you some trippy hippie tea, prepare for a long walkabout. Once you finish tripping balls on your bad trip, you now arrive back where this all begain at the FO camp. Don't bother grabbing the gear in the lockers. Your about to loose it. As soon as you talk to a guard you are now in prison branded a traitor.

*''Note** i never tryed to just grab the gear from the lockers (and NO its not your gear) and then leaving the map. Not sure if you can postpone the inevitable by escaping. because they don't auto talk to you... so in theory you might be able to leave. not sure.'' I tryed it there is no escape. `
Quest - Find entrance to lab
First check out the prison barracks. Talk with the guys near the bears, just some flavor to the story.

Then head back to where you started and continue through the metal arches there. Then go up and over the building using the metal stair case. You will see a small group of prisoners, one likes you, the rest don't. The one guy is from your village, and gives you the low down.














Stealth mission, hope you maxed out your stealth ability, your going to need it. See the tall crates pictured bottom left. Get behind those when the cart goes by, walk to it then hide behind it, let the cart go by first or that guard on the other side of the big crates will Agro. Now just walk slowly in time with the cart, keeping the cart between you and the guard on the right. Best results is over head shot, and click to move, click just behind the front of cart and keep doing that. You walk faster than the cart so if you hold click to move, you might pop out the front just enough to alert the guard.

**note** My guy was over lv 10 when i did Plan B.

Plan B: Didn't put any thing in stealth? Don't get stealth? Ya me either first time, so here's plan B. Try bolting for the tower right out the gate. When you are along side the tower the guard in front will move to spot you. Both guards will move to you, when they are blocked. Move to back right corner wait for them to head to the right side of tower. Your probably close to dead. Then when one of them get close move left across the back of the tower towards mine shaft. When they're on the side of the tower. That's Q to make a break for it, just run as fast as you can into the mine shaft/ lab and your home free. The furthest one will take shots at you but the distance is to great and hell miss a lot. They don't follow you inside. You will be close to dead but still alive. There is a crate just inside with a health pack.

*note* I guess i should mention if you successfully stealth this part, plus lab, you get an achievement. Even if you kill the 2 scientist w/ Maldor.

Update: I did this mission again at lv 4, no stealth perk. Just doing the steps i set out above and the whole lab, not one problem. At lv 4 plan B doesn't work, i tried. I didn't even make it to the tower, just not enough health.
Quest - Find Hexogen
1ST Floor
Should be a chest right in front of you, grab the health pack. There is a guard in this first room. When he faces the wall on the left sneak slowly around right. Keep your cursor in the light area around your guy and click or hold click to walk continues. Go out to hallway and go left, stopping at door way.









There's another roaming guard here, spot him then wait till he goes behind the wall, then grab the chest then back to hallway. When he moves again go to the wall area right hand side of room, there's another chest here grab it. Now wait for him to head a little south to the hallway you just left, or if he faces the west wall. then head north there are 2 exits here go down the left most door way down the stairs, there is a room to your left with lockers and crates full of gear. Time to gear up. One crate has RPM-46 best gun in the game but you need a 13 str to use so grab it anyways its worth 8000 nuts. You should walk away with weapons, ammo, med kits, Ghost helmet 1800 nutz ac12, Forteren body armor ac 30.

Now back to hallway go out the door way you just came in watch for guard. This time go through the right doorway option. Go down hall way to new room, in the right side of the room is a lab with a guy laying on the table with two scientist hovering over him. Kill the two scientist and talk to the guy. Then go in the door way to the right and down the stairs. (you can sneak past the scientist but the game wont let you exit to next level with out talking to the guy on the table.)




2nd Floor
New room theres one roaming guard, time it right you can get past him, if your feeling lucky grab the 2 chest here. The doorway is in the NE side, you end up in another lab.

New lab room next to the reactor is a few chest you can grab and no guards. Pic right shows a T intersection if you go up the hall to the red room is where you will find the Hexogen and more gear. There's a guard at teh end of the hall, hes stationary. The Hexogen is in the sacks on the floor. If you go straight across is a lab with 5 scientist.

Now sneak back out the way you came in.

1st floor part 2.
At the stairs in the lab where you killed the 2 scientist are now two guards. Go slow you can sneak past them. but go through the doorway just to your left and then follow that to a hallway. This hallway takes you right back to the entrance of lv 1 where you started. Watch for the guard at exit and Exit.



Quest - Talk to Kamdyba
Find the prisoners with the plan, near mine by stairs. There all dead but your old homie is not dead yet. He has some last words for you to go place the bomb by the bear gate.
Quest - Go to prison barracks
So from your dead homie, go up and across warehouse stair case and out the gate to the prison barracks map.
Quest - Find soft spot in the wall to place in the explosives.
See big boom pic right. Thats where you DROP the explosives, ( when i say drop i mean go into your invetory and drop them) then hide, let the bears kill off the guards. then move to south kill last guard on map with bears. OHYA and stay far away from the bears, you have to lead them by being the bait.
Take them to the mine area you just left. 2 bears will help you and the prisoners kill the guards. Then kill the bears. i only had 2 prisoners left, i saved?!? lol.

Dont forget to check those green crates on the ground near the fence on top of the ruble pictured left. They have every thing your missing and then some. So gear up cowboy, `we got some good old cowboy justice to deliver.
YEEEE HAAAAAWWWWWW!!!!!!!!!!!!!!!!!!
Quest - Find Mite
So just as you leave the prison you talk to a guy names San, he tells you that his sister is missing.

Talk to green haired girl in the slums of fort by traders. Pictured left. She will tell you about Mite and where the kidnapper went. Hes out side the gate.













So head back to your buggy, just as you pass the trader (on your left) outside the gate to you right is some houses, and 3 guys are there slumming it around a camp fire, one of those guys is Mite, Tina's kidnapper. Talk to him and pick up next quest.







PS - Sans not at salt mine so he's no help on next part. Hes probably out banging some lot lizard somewhere. While you do all the heavy lifting. but i don't know where the prison is, maybe he's there still. Once you find Tina and the quest is complete he will show up at the salt mine.
Quest - Talk to Ambrodis wife

So go to Bunker in Fort, the lady behind the bar is Ambrodi's old lady (Greita - shes the bartender). First thing she is going to ask is, if you're that wanted man, say NO!!!!!!!!!!!!!! Then tell her what Ambrodi has locked up in his basement. She'll call you a liar, but wants to get down there to investigate.

Follow her to the basement, first thing you find is a crying Tina, Sans sister. Now Ambrodi's wife is mad, just keep following her, she kills the guard at the door and storms into Ambrodi's perverted sex dungeon.

Now she looses it catching him in the act and kills EVERY ONE (there are like 3 sex slaves down their who help you fight him, if they get near her their next, she doesn't care). Except you, you get to live. So in all there are 2 guards and Ambrodi that you fight. Pick up some sweet swag in all the stashes. Like the horses head + 50% accuracy ac 1.







Then go down the hall, find Brakus is in the room at the end. Brakus is mad that you helped kill Ambrodi (karma). Kill him, pick up some more gear. (Brakus 182 hp). Grab the documents out of dresser in middle of picture, then exit up the stairs.

Head to bar and talk to Greita and give her the documents.

This part is optional:
Now clear Ambrodi's office of 1 guy (Greita and bouncer will help), then exit and clear out loyal troops. Some guarding Brakus office (the people will help) and one outside gate, the other guard helps kills the loyalist.


End of Act 2

If you go to Salt mines now San will be there waiting, tell him his sisters free of Ambrodi perverted sex dungeon in the nicest way possible. If you picked the harsh version your going to fight. Are you hopping he joins you? I was too, but no luck for me.
**note** Don't talk to him a second time, when he says he wants to be left alone he meant it. If you push him you will have to fight him.
Act 3
Probably the most asked about quest on the message boards wheres my dog? Well you have to figure that your gears gone because the Emperors men took your gear and your friends, its the only thing that makes sense. So NO you're not getting him back any time soon, you're now the lone wanderer desperado vigilante of the wastelands, and war, war never changes.

Number two most asked about question on the message boards is: Am i going to get my gear back? - NO. BUT you should be geared up good, if you searched the lab and corpses you made at the prison and Ambrodi's. oh-ya!! and at the prison final fight area, there's 4 crates full of gear.

So back to doing more convoys to make them Nutz and grind a lv or two. Buy a sweet ride if you haven't done so already. Ask around about poor Rudi, No one ever asks about Fes.... so sad, so very, very sad.

Last but not least every one asks about sub-quest, there not listed. Just like Perliks return to Scraper town is a sub-quest but there are no journal entry's. You just have to make mental notes of what people are telling you. So one reoccurring sub quest is finding the stash. If the working girls at the Bunker like you, they will tell you about hidden stashes.

Another sub quest is clear Oasis- again. This time you wont have to clear out the basement at least, BUT the guards are tough. At least 3 120 hp heavy armor one with a flamer that will kick your arse, a few 90s hp guards and a Big bad mutant boss. So lv up and bring plenty of healing.

There are 2 bosses i've run across too, one is named Rodik 128 hp who drops a axe Named Susan and a red giant mutant i ran from because i was half dead, no health packs and chicken fried from radiation. Hope i find him again.
Quest - Explor the Island. Ask people about your lost dog
*talk to people at Fort
*talk to people at Scraper town
*talk to people in Kafa (Sorky leader of Kafa)

Nope that's it, no dog, some scientist got him, probably feeding him to some giant mutated beast. Your just going to have to keep doing the main quest line, is he dead? is he alive? How come no one cares about Fes?
Quest - Reach Acid swamps, Find the katan Masatoshi. (Sorky)
Beat up a bunch of zombies get to house and go down to next lv.


*note* You should see a path around it to the right, follow that to a big fat green bloated corpse, search him for the mask and achievement. The helm is called Deadhead : AC- 5, Rad- -30%, Wgt- 1. Special: reduces attackers perception. If you cant find it check out Callika's DeadHead Guide.


From the basement entrance go right, then pass first right and take 2nd right.
To the left is a group of 5-6 zombies in a large room you will have to fight to get to 2nd right.
Now head through the hallway with the crossbeam, There should be a lit room with tile floors at the end, with a zombie in it, kill him. The sword is in that room, in a long crate, in the middle of the floor. Now high tail it back to Snorky in Kafa.

Quest - Talk to Ars

To find Ars leader of the Desert Wolves, just head up the stairs to the top of the tank, pictured left, hes under the tarp.
He will parrot what Snorky said. Now put on your PI cap Sherlock the game is afoot, let the investigation begin into who blew up the tanker of fuel? Was it really Kafa traders, but why?
Quest - Ask people about burnt tanker

So as you leave from talking to Ars head north from the stairs to the docks you will see a burnt down tanker. At the dock is a dude who really loved that ship, because hes crying over it. so sad... so very.... very....sad.

He will tell you about a wreak and some graves for the low low price on 1000 nuts he will take you there. pay up and off you go.






Once you get there talk to him again, and he will tell you about his theory's, and it will trigger next quest. head back to town.
Quest - Ask people in Kafa about missing trader's

Head to Kafa to continue your investigation, and talk to this guy pictured left. He will tell you about Maverick, and that you should go talk to him. He does a lot of ship repair.
Quest - Talk to Maverick (Maganom)




Talk to Maverick he's in front of his house on the beach. If you ran into him before he'll talk philosophy with ya.
He'll tell you about about the ships and that you need to rent a ship from Kafa.






So now head back to Kafa and Talk to Araksi on the docks there.
Quest - Bring fuel to Araksi



Now that your in Kafa talk to the traders, to find a ride, psst... answer is Araksi shes the one pictured right. She will tell you she needs fuel to get you there. Off to Dead city you go. hope you stocked up on rad meds and med packs because this place is going to test you.




**Note**
30 med packs is a good place to be and 10-13 rad away.
So you may need to do a few more Caravan runs,
to build up supply's. I was able to do this with 20/7
but it was tricky and i skipped a lot. Last but not
least, you might want to calculate how much those meds
weight, because you are going to need 20 lbs of space
to pick up the fuel you need in this quest.



Dead City - The mecha of radiation glow and mutation. Hope you brought a gas mask with you to slow the rads.










Okey from the entrance of Dead city you want to go to the very top left corner to the exit there,(bottom left exit goes to another area not sure if there is any thing in the top right).
Now there are to many people to fight on this map, but if you are lucky like i was, you can get the two groups to fight. or like on my first run, one of the big mutants walked into the gangs and just started pounding them, while i was scouting around and this attracted the zombies and left me only 3 zombies on the far left.

Once you kill off who ever is in your way and skirt around left, don't follow the first arrow there in the bottom left corner. No fuel there. Go North from there to the top left corner arrow to reach the Gas station zone. Now on this map i had to fight every thing BUT if you leave a few zombies at the top area, you can agro them into the guys guarding the gas station. What ever you do, do not go past the fence line, or they will turn on you and now you have two groups to battle!
Once those guys are dead, just past the fence on the ground is some gas tanks lying on the ground. Now i hope you have room they weigh around 20 lbs. So dump what ever isn't essential and i hope you have been paying attention to my tips or your going to either make many runs or your going to drops something valuable to make room. You need to pick up all 4 gas cans to move on.
Once you have all the fuel, exit the zone, you will magically arrive at your buggy. Head on back to Kafa and deliver the fuel to Araksi.


Sorky will insist on coming along and be dropped off at the Desert wolves lair to plead for mercy. He and them have a heart to heart and you all agree to see what's at north shore before any decision are made.








You land at North shore to find 2 guys in khaki's and a Kafa trader boat they murdered to get. They hug it out, justice is served next quest trigger.
Quest - Infiltrate into the Otrog under ground laboratory

For the love of god be ready for this one as a sniper this was tough had to go full samurai on these dudes to get past them. Used up all my health packs up too. My first run was cake walk but he was a big boy swinging 25-35 dmg 2x rnd melee wreaking machine. but bullets bounce off them like super man underwear. So the 3 outside guards have 170 hp and heavy armor, and a big gun.




1st zone clear what ever spots you. Inside guards have 60 or 90 hps, way easier to deal with. The inside i was able to do with like 3 med packs left and what ever i found along the way. Get to the lift, its the green glowing room in pic.








2nd zone as you exit the lift is..... drum roll please........ are you drumming? I don't hear drumming........... ITS YOUR DOG!!.....RUDI!!!!!! ...the. .. robodog?!?......... HELL YA!!!!!!!!!! You and him wreak the rest of the dudes in your way. 4- Scientists 27 hp, Guards 6 - 90 hp. Then you run into a scientist (Grigoriy) who isn't hostile to you. He tells you about Rudi and some plot stuff. Then you escape though the door. Exit is top of pic with Grigoriy standing there.
Quest - Bring the SDD-314 to Sorky

This quest bleeds over from last one. Next area there's a cable car. You are about to get away when guards show up to cut the line, but the good old doctor gives you the secret info and goes has a chat with the guards. While he distracts them *snickers* you escape.
You arrive at the map with the cable line you may have found exploring the areas. Except now there are guards, but you lucked out so are Kafa freedom fighters. Kafa rebels, Rudi and you makes swiss cheese out of them. Head to Kafa and give Snorky the 411 and case.
Quest - Try to get to Region's Inner city
So Sorky needs you to spy on Region's inner city and get there forces the security lay out for an all out assault.

** Note** On the message boards they say to NOT leave your dune buggy at Regions
as it may disappear. So you might want to drop it off at the monastery near by
and walk over.
Not true: its right were you used it last.

Once you arrive at the entrance to Region city, just to your left are some traders talk to them. They will tell you about a sewer pipe and some concrete steel reinforced outer shell. Take that info back to Sorky.

Sorky will tell you to find one of his guys training at Scraper town.


Head to Scrapper Town and talk to the dude (Fletch) there. He is just north of the Head guy near the solar melter machine. He ask for a lot of money. 3000 nutz. If you have high int you can probably get that down. but my guys are door knobs so 3k it is.




Head back to Region automagicaly remember to drop your car off somewhere else. Then walk to Region. Fletch blows a hole and then leaves you to do the heavy lifting. You run into Ugh a leader of the sewer mutants and they want meat, promise them meat and that you will be right back. Go down the hall till you spot a guard, There will be a message stating so. Then head back tell them about the meat. Ugh and his crew charge in. Don't linger the guards are tough sobs. (5 Guards 195 hp) Help Ugh's men kill all the guards in that area. Once you do that there should be 1 more around the corner, that you and Rudi should be able to take. Then find the sewer pipe to the Farm.

**Note* Do not talk to the mutants again, or you wont be able to get back in the room to search the bodies. The mutants will start over and go to that room, but with no enemies, the mutants just block the doorway.










Now you are standing by some out houses. From there walk diagonally left to a house with a fat guy and dead pigs hanging. Talk to the butcher(Magog), you talk about his bro (Kombar) in Kafa, and his plans to skirt the system and get inside the inner ring.
Quest - Find a man who could provide a cover
So some people get stuck here, i know i did. but perseverance and a killing spree got me through. So here is the less messy option.


By the main court yard near the lift go right to a guy wearing a helmet but no uniform, ask him about the helmet. He wont say till you get him some booze.










Head back to start by the Outhouses. look right there's an old guy standing there, if you talked to him before he mumbles jiberish. That is your guy, hes got the sweet nectar of the gods. Pick his pocket, if you have a high agility it should be a cake walk 1st try, but just in case SAVE the game. If not and you have to kill him no one cares.

Take the booze to helmet head- he tells you about a bald guard missing a helmet hes just to your left.


Talk to the guard- ask him about gambling he will say no. but gives in. Now the hard part. You have to beat him 2 times in a row at dice. Just keep trying one day it will happen. think it took 8-10 try's my first play but my game crashed and i didn't save. It must have been 30 - 50 try's the second time. So if you beat him SAVE THE GAME!!!






**note** - Doing a ton of games will give you the achievement for gambling.

Now he owes you one, talk to the butcher again, then the screen cuts away.










Old dude in robe spouts a bunch of propaganda like all politicians do, when he gets to the calling names, make a break for the butchers place. Now get in your brand spanking new bacon suit. Who needs power armor? pish posh. OH-ya! Did i forget to mention you loose all your gear and Rudi again? My bad.


Now you are inside the inner ring warehouse, follow the butcher then something bad happens and he has to go. now its all up to you to be the super spy i know you are. SAVE the game. There are 3-4 guards in the room. Remember when i told you max out you stealth. Well you have no gear and these guards 190 hp max armor and big guns. So ya stealth is the way to go. Your not going to be able to stealth the whole thing you just need enough to sneak past the roaming guy to get into the storage room. grab some gear. Sorry no armor, so no point fighting these guys. Go to the dark exit in the storage room and just run for the door where the meat grinder is. Get in that door and follow the walk way there and you will exit the room. They don't follow you to the next area.

Now you are in a new area there are two guards talking on the other side of the truck, you are at the back end and a bunch of crates on the ground, gear up. Make sure to check the bottom crates. Now you should have armor, weapons, and meds. You are ready to rock and roll. No point in stealth now, kill the two guards, exit to garden area

Garden Area Fountain - You will see a large fountain area and one lone guard. He is a boss you have to kill him, to get his security credentials. This boss had a crazy amount of health and armor. It took me forever to kill him but do able.

Now you could sneak past the last two guards in the forest garden area. Go across the bridge to the locked door, use the thumb from the guard and presto you are in.

Go up the stairs from the emperors oval office. Save game. Exit out the door at the top of the stairs. Walk around the platform to a red glowing lift and enter it, now you are surrounded by bad guys and you are given a choice become emperor or die.

This is as far as i got so far, so till next time same bat time same bat station.
Act 4
So last season on dudeman, we discovered we were screwed...... again. This is some game of thrones level stuff. Rudis gone again......NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! Take my house, take my truck, take my wife but leave me my DOG! This is turning into a country song.

Wheres my car...... it's right where you left it: Scraper town remember?



Ok so you have a freaky dream sequence and awaken in a lab. With Alma your old chief from quite bay!?! but she cant be seen with you, so has to go. Alma tells you to get to the metro at the end of this floor, don't get spotted and to stay out of towns. I must have past the exit 100 times, if i walked like one step over i would have left the stupid level. So my pain is not your pain, here it is.







Sneak past guard in the bottom tank room, careful he can come into the lab you woke up in.
Then go down the hallway in this picture that will take you to a room with a guard facing away from you who's stationary, and another hall and a lunchroom. There some lockers here you can clear out, but best item is an RPM-64 in the lockers in front of that stationary guard , if you time the 2 roving guard patrols you can get in there and out. but its super hard. If not go through the lunch room, and the next room has the entrance to the metro, you should be able to see the cylinder shape, with a red room on the opposite side. The door isn't in the red room. If you look halfway up from the cylindrical tube you will see some arch's so head left to the arch's in the tube. POOF OUT!.

SO now your in a new area surrounded by sewer mutants, and they don't like you...meat.
The room you're in is full of gear argon armor and panzer helm. You will find more along the way so lock and load. Now go across the sewage river, my notes say fight 4 guards and a boss but not sure. So 1-128 hp, 3-80 hp, 1 boss 273 hp. Now from the right side of the room go north fight some more mutants, then into the next fight some more. Mutants gray 120 hp, reds 149 hp there's about 9. Go up the stairs to freedom.

Exit out at Desert Tower- your not supposed to go to towns, because every one wants you dead and your enemy number one. but some how your to gather info. So lets site down and have a think, if i was a priestly dude in robes, looking at this map. Where would i be..... hmmmmm.......
Wheres Alma? Monastery and get Alma as your new companion

So now you cleared that up, you need to visit some wise dudes. So head to Maverick in Magnonom, the place on the beach near Kafa. He says a lot of riddley Yoda stuff.

Now find Tuur the wiseman from the Taur's. So lets play detective.
Where did you see him last? answer Taurs camp head there.
Now whats that in his spot? answer a roman pillar
So where on the map has that? answer Khersones Head there and gain wisdom.









Now you have to listen to the stones....... so head to stone valley.


Hmmm.... need to move it head to North shore and find the explosives located here.


While up at North shore head to the Airbase. At the Airbase i found off the mutant boss there the Cereon Armor ac 57 weight 7.5, cant remember where i found Talltech helmet.... might be inside the next dungeon.

So head back to the entrance at stone valley and blow it open (by clicking on the explosive charge, setting the timer, then it will drop), and then RUN!!!!!!!!!!!!!!. Next fight the guys inside -The End.

Unanswered questions:

Wheres my dog? Rudi is dead, he went boom with Region city
Wheres my stuff? Gone with the wind and the looters of Region city
Wheres my car? scraper town out front.
What did ever happen to Fes? He was sent to region city when you were sent to prison. His hat ends up with Magog, then to his brother if Kafa. You could have bought for 3000 nuts. Fes is no where to be found in region, so even if he was still alive and hat less he went boom with region city with Rudi. so sad, so very, very sad.
Whats your fastest time? A little over 15 hrs.

Q/A - Can i drop stuff any where and pick it up later? - Yes, just never ever, ever leave that map if you want it back. I tested this its gone at each location tested.


How many companions are there?
Kifa, Cieron, Horse Power - help intro only
Fes
Rudi
Alma
That's all i found. Out of all of them only Alma lives for sure.







Cheats-

1- ::Pro tip:: Find a radiation spot (take off anti radiation head ware) and bathe in the warm radioactive glow. Hit the ' i ' key to bring up inventory and watch your RAD meter fill up quickly to 100, save game then reload game to mutate. Keep doing the reload till you get a Positive result +1 health or +1 Strength. free! Do this 3 times get the achievement.

2- **Pro Tip** When checking the vendors for gear and supply's and you don't find what you need. Leave the map/area (you could just go into the bunker or out the front gate) and come back to the vendor. The vendors inventory will refresh. If its the one out side the gate you can randomly get the wandering trader too.
If you play your cards right and barter well with what you found just walking to Brakus the first time. You can be lv 3 in a full suit of armor by using this trick. I just made a lv 4 full Tyron armor AC 40 chest, ac 6 shoulders and moto helm ac 7 for 49 ac @ lv3 plus Hydro fist. (I was only missing one shoulder picked it up lv4) Sold every thing even ammo, except health packs but my guys a heavy front line brawler wrecking machine.

3- If you had a bad run, loose a guy or the drops sucked hard, hit esc and then reload the battle. Just dont go crazy, no need to beat a dead horse.
2 Comments
DJ Raptor Jan 9, 2019 @ 3:34pm 
Great guide, but dog is actually alive and you can find him in Maganon :microraptor:
Criminal Chris Sep 2, 2018 @ 2:47pm 
"My guy was high at the start of every battle." - Classic 10/10 would read again. :adrenalboost: