Phantom Doctrine

Phantom Doctrine

182 ratings
Body Engineering
By Yograin
Syndicate Engineering - How to get your Agents to shoot twice and move four times. (2 FP + 4 AP)
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1. Compound Summary
Name
Circulatory
Sensory
Respiratory
Motoric
Total
AMPEA
14
7
15
8
44
BMA
9
15
10
16
50
DXAMPEA
8
7
11
11
37
TST
7
13
15
9
44
THG
17
17
14
8
56
EPO
13
0
0
-2
11
ARGOXY
10
-1
0
0
9
Bolasterone
-1
11
0
-1
9
Bolandiol
-2
8
1
-3
4
Danazol
-2
0
15
2
15
Formebolone
-1
2
10
3
14
Gonadorelin
2
1
-4
16
15
FGF
-5
1
3
8
7
Raloxifene
0
19
-15
-10
-6
Cyclofenil
18
-19
29
20
48
AMPK
22
0
-10
32
44
Calusterone
0
10
0
-2
8
DHEA
13
12
9
19
53
Albumin
-10
24
30
6
50
XENOXY
17
0
0
-4
13
Stanozolol
0
0
9
5
14
Anadrol
17
14
11
14
56
Formoterol
2
0
2
14
18
Mannitol
38
24
0
-10
52
IGF-1
-10
19
28
31
68

Compounds with x are those I know exist but did not get them as of yet.
2. How to get 2 FP and 4x4 AP
I'm sure it is random what compounds you get when but I think there are some basic rules for the game to follow where to give what. So by the end of Chapter 5 you should have the following or close.

For 2 FP you will need 150 Circulatory. The same formula works for 4x4 AP:

Basically you need to add as many Circulatory compounds as possible without locking yourself from other compounds.

Please note compound A may prohibit compound B but it might be perfectly fine to use B and then A and get both benefits!

Bolasterone -> Bolandiol -> Cyclofenil = +15
DXAMPEA + AMPEA + BMA + THG + EPO = +61 (please note you have to use THG before EPO)
Gonadorelin + TST = +9 (If you have Anadrol go Anadrol + TST = +24 but blocks Gonadorelin)

85 Total Circulatory so you need agents with 65 base which should be your main agent andquite a few others you might have at the time.

Shortly after I did all this experimenting I have also received Anadrol with +22 and I also decided not to use AMPK with its +22 as it prohibits BMA and few other drugs. Surely you can get 2 FPs withthese as well.

For the 4 AP it is very useful to have the "sprinter" Perk which then adds 4x1 move so you should end up with FP 2 and 4x5 AP agents which is very powerful compared to the 1+2x7 you might have been using without drug abuse.
3. 3FP 4AP Compound Combos
By Fupp: - 4 AP, 3 FP. +149 Circulatory, +130 Respiratory, +109 Sensory, +91 Motoric. Order:

THG -> AMPEA -> EPO -> DXAMPEA -> Danazol -> Mannitol -> TST -> Anadrol -> BMA -> DHEA -> Bolasterone -> Bolandiol -> Cyclofenil.

Skip Mannitol if not unlocked for 4 AP, 2 FP.

By JamzD_P:
What @Fupp came up with indeed seems to be the most sure way of gaining an agent with 3 FPs. However, if your agent has starting Circulatory of 61 or higher, you could try a different combination, which gives more points overall - 498 vs Fupp's 479. It still boosts you to 200 Circulatory, which is needed for 3 FPs.

Bonuses: C+139, R+130, S+126, M+103, which means 5 HP less, but better Max Awareness, Range of Overwatch and Sight, Awareness regen and lower Dodge cost.

Order:
ampea -> epo -> argoxy -> tst -> xenoxy -> raloxifene -> ampk -> albumin -> igf-1 -> dxampea -> danazol -> mannitol -> anadrol -> bolasterone -> bolandiol -> cyclofenil.
4. Achievements
There are two Achievements connected to Body Engineering

1. Scientist - Apply 50 Chemical Compounds

Easily done if you just apply the 10 Compounds you need to reach 150 Circulatory to your top 6 Agents

2. Syndicate Engineering - Engineer an agent with all stats at 140 or above.

This actually popped for me while having 3 stats above 140 and one at 123 but the 123 stat went from above 140 by applying Cyclofenil (-19 Sensory) so the game remembers previous values and once you get 140 it counts for later. (or its a bug)
59 Comments
Eric Peng Jul 17, 2023 @ 11:14am 
If you have an agent with circulatory 50, even Fupp's formula can't give you 4AP 3FP as that formula can only prompt circulatory to 199.
Sheriff Oct 5, 2021 @ 1:16pm 
I'm getting 3AP 1 FP with the order suggested for 4x4AP 2FP. Thankfully I have DHEA, which is not blocked by any of other drugs, so I get 4AP 2FP with it on all agents.
(chapter 5)
Dreamknife May 16, 2020 @ 12:29pm 
I've checked several of the entries, and I'm certain that you've mixed up the Respiratory and Sensory columns in your table. Sorry that this is coming so late -- only just started playing the game.
Gestafalus Jan 6, 2020 @ 7:23am 
I tried this on my main but only bad thing was low movement goes from 8 to 5 in the end.
Other than that I am happy with dodge cost and the other stats , This character had very high circulatory stat maybe I will try that other combination later.
Nox Oculis Oct 23, 2019 @ 5:21am 
Thanks for guide !
see also :
https://phantom-doctrine.fandom.com/wiki/Body_Engineering

It will be necessary to make tests, which will be different for each agent, the bases of statisques are not the same ones
you can reset everything
Do not wait to get all the components! for a best combo :p
As I think some agents must have an amplitude
on their main role after chapter 4
I kill all, I reflected after
or I am totally discreet
your choice.
some components are more advantageous on the movements, others on the damage, or on the dodge
play your adventure !
Lord Scrote Oct 13, 2019 @ 9:21am 
is this still up to date? bout to start pumping my agents full of crap and i dont wanna mess it up
ADVENT Avenger Feb 20, 2019 @ 12:15am 
With the new moding tools its going to be easy to fix what i consider a glaring error of not making Compound A->B and B->A incompatible instead of making it one way sometimes.
Brigand231 Nov 14, 2018 @ 6:52am 
Yes, Fuzzy486, very much so. If you look at the descriptions of the compounds, you'll see that some prevent you from taking other compounds after them. If you take those prevented compounds BEFORE the one that prevents them you can still have both.
Fuzzy466 Nov 11, 2018 @ 9:59am 
Does it matter which order these drugs are applied?
FisTan Nov 5, 2018 @ 8:31pm 
Does anyone know where could we see which compounds are active on our agents? I searched everywhere in the game, still no luck