Surviving Mars

Surviving Mars

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Rocket Stock
   
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17/ago./2018 às 16:23
12/set./2021 às 13:10
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Rocket Stock

Em 1 coleção de SkiRich
SkiRich's Mods
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Descrição
Rocket Stock
v3.7.3 Sept 12th, 2021

Picard Patch Compatible
Some functionality duplicated by Surviving Mars in Gagarin patch.
I am honored that some of my ideas have made it into the main game.
This mod is fully compatible with the changes in Gagrin and offers more information to what is available in game.

Features
  • At a glance it shows you how many resources, drones, rovers and prefabs you have in stock while you are resupplying your colony.
  • Shows Daily Resources Consumed by the colony to help you decide what to ship.
  • Works with rockets and space elevator.
  • Allows you to add/subtract quantity multiples of each resource
  • Adds one click load resource options in the resupply screen
  • New RC Safari added to inventory list

Inspiration
Inspiration for this mod came from Waywockets mod with his permission:
Show Resources on Resupply Screen

Rocket Stock is built from the ground up with all new code and Davinci patch in mind and is new and save game safe.
The mod can be enabled or disabled or removed at any time.

Translations
Polish, Spanish, French, German, Bulgarian, Russian

Acknowledgements
Thank you Choggi for the lesson in XDialogs and table manipulation.
Thank you Jean for the French Translations.

Report bugs in the bug report discussion
Feature requests in the feature requests discussion.

Nexus Version - Rocket Stock[www.nexusmods.com]

Please check out some of my other work:
SkiRich's Mod Collection
Discussões populares Ver todos (1)
0
13/fev./2019 às 19:19
AFIXADO: Bug Reports
SkiRich
50 comentário(s)
Carnal 18/mai./2023 às 13:30 
Hey great mod as the devs only added the visible on-planet stock for materials and rovers but not the prefab buildings for some reason. For the space race special buildings it doesn't show the correct number, however, e.g. for IMM the advanced stirling generator shows 0 on planet always even when I have >0
SkiRich  [autor(a)] 18/jan./2022 às 13:27 
@kingsly
I cant seem to replicate that error. What bothers me is that error in your log is spawning from MouseEvent. Thats a weird reason.
Post your entire log someplace and put a link in a new thread in the bug report forum just above these comments and I'll take a peek.
kingslycamben 18/jan./2022 às 13:14 
Just got htis error, couldn't get out of the order rocket menu and the money was -4t
https://pastebin.com/bJvqWbUT
SkiRich  [autor(a)] 1/jan./2022 às 13:38 
@Not, yes the latest B&Bv2 patch hosed the keybindings for rapid tick. I have to look into that.
SlydeRule 1/jan./2022 às 9:30 
This is a MUST-HAVE add-on! I love it. It saves SO much time ordering the max # of resources.
NotThatHarkness 11/out./2021 às 16:24 
Found another bug. On the resupply screen to select prefabs, Ctrl/Alt/Shift+click doesn't increment by the numbers at the bottom (2/5/10). Instead those keys+click increment the prefab amount by 10/25/(probably)50 just like they do for resources on the first resupply screen.
SkiRich  [autor(a)] 10/out./2021 às 20:19 
I can fix that, its just cosmetic. Thanks.
NotThatHarkness 10/out./2021 às 19:37 
Very minor bug: in the resupply screen when playing as Europe the RC Seeker is listed as RC Sensor. Without the mod enabled it shows up correctly as RC Seeker.
SkiRich  [autor(a)] 27/set./2021 às 3:07 
Probably another mod is conflicting. What does your log file say? Put it on a file share and I'll take a peek.
Bolle 27/set./2021 às 0:07 
Idk why but this mod breaks my Resupply UI when I click to buy an Asteroid Lander.
I cannot revert to colony (neither by ESC nor by clicking Close), I cannot launch a Supply Pod nor a Rocket. (I also cannot rename them because they dont have a name anymore) Fundings are only reloaded when I enter another screen, like loading a Rocket.
I need to Alt F4 the game in order to leave it.