Dead by Daylight

Dead by Daylight

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New Chapter - Urban Legends
By Xee_Zomboy
My Idea for a new chapter, hope you enjoy!
   
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Introduction
Actual Name - Martin Hull

Gender - Male

Appearance - Tall Figure w/ Orange-ish brown, bloodstained trench coat. Wide Brimmed dress hat pulled low over the face, which is not visible. Wields a large hook attached to a chain.

Bio
- Most delinquents are born to families of lower status. Martin Hull is no exception, born to a local butcher and housewife, he was subjected to the lowest dregs of society from day one. But where most would seek to climb out of that deep, dark place. Hull found a strange comfort in his position. Through-out his younger days he'd work up the reputation of being a notorious delinquent, shoplifting and beating the occasional drifter into a comatose state. His parents tried all they could but eventually came to the conclusion that the rest of society had, Martin was just a bad egg. On his 17th birthday he arrived home to find that his parents had abandoned him, taking nothing but what they could carry. Completely alone for the first time in his life, Martin did what any rational nuisance would, he joined the mob. It was at this time he discovered his true calling in life, torture. Martin had a specific preference for sliding hooks into his prey and hanging them up to stretch and bleed. Maybe it was the horrific sight of seeing the glee he took in his work, or the fact that after a while he stopped caring for getting information from his victims, but eventually Martin's boss looked at him less as an employee and more of a liability. On an oddly warm, rainy night, Martin was taken to the side of the road to be executed, slowly. The next morning a local man on his way to work found 5 dead mobsters on the side of a road, one missing his coat and hat, the others missing various body parts. Martin's boss was found dead later that day, hung by several hooks on the ceiling of his office. Over the years stories of hitchhikers and young couples disappearing left the local townspeople in fear of traversing the roads at night. Lest the sightings of a tall figure wielding a hook and chain be proven true. Then one day, the sightings stopped... Perhaps Martin finally met a victim that would prove to be his undoing, or maybe he just found someone else that shared in his passion.
Abilities and Stats
Ability - Come to Me
The Hook will begin to swing his weapon over his head to build up speed, full speed being achieved at 2 seconds, once released The Hook will lob his weapon and if it connects with a survivor they will be hooked. The Hooks speed will increase by 30 percent over the course of 6 seconds (5 percent every second). While hooked a survivor cannot vault over obstacles, and throwing down a pallet while exhaust them for 10 seconds. The survivor will get a considerably difficult skill check after 3 seconds, succeeding the skill check will unhook the survivor, failing the skill check will hurt the survivor. If The Hook reaches the hooked survivor he will dislodge his weapon within striking distance.

Speed - 115% - bonus Speed of 5% every Blood Rage permenantly stacking up to a maximum of 20%

Vaulting and Pallet Breaking - Normal Killer speed increased by 5% every Blood Rage permenantly stacking up to a maximum of 20%

New Killer Buff - Blood Rage
Blood Rage acts in the same way as Bloodlust but it's effects are permenant. Blood Rage only activates at Bloodlust 2 and 3
Perks and Add-ons
Perks

Shared Passion - The sacrificial hooks have been worked on by The Hook himself, they now take 5/15/30 percent longer to save someone from a hook than normal, and the Killer will now be alerted immediately when a survivor is being rescued rather than being told after they are rescued.
"It's so nice to be appreciated" - Martin Hull

Twitchy - The Killer's wind up time is decreased by 20/35/50 percent and they make no noise when activated.
"It knows we are here" - Benedict

Hex : Local Terror - Hook rescue attempts now have great-only skill checks, failing them will result in the survivor unhooking to be injured. 5/3/1 skill check warning and width. This perk cannot put survivors into the dying state.
"Sip from their dread and become a legend" - Martin Hull

Add-ons

Light Grease - Natural Grease - Heavy Duty Grease
Wind Up Time reduced slightly/moderatly/considerably
Hook throw accuracy reduced slightly/slightly/moderatly

Drugged Hook - Serrated Hook - Poisoned Hook
Come to Me now causes survivors to suffer Exhaustion - Hemorrhage - Mangled for 60 seconds

Extra Chain - Specialized Chain
Slightly/Moderatly increases Hook Reach

Arm Guard - Heavy Padding
Moderatly/Considerably reduces missed hook throw time penalty

Picture of the Folks - The Bosses Hit Piece
Moderatly/Considerably increases Wind up movement speed
Slightly reduces hook reach

Father's Hook
Come to Me decreases survivor movement speed by 50 percent
Moderatly reduces hook accuracy
Killer Behaviors
General Animations

Walking
The Hook slumps forward holding the hilt of his hook in one hand and the chain wrapped around his other. His 'hook hand' lays at his side, ready for lunging, while his chain hand he holds close to his chest, trying in vain to quiet the chains rustling. He makes large, monstrous steps that have purpose with very little sway.
Idle
When Idle, The Hook will appear impatient. Looking around slowly scanning the fog for victims. Occasionally he will re-adjust the chains wrapped around his left hand or get bored and start swinging his hook around a little to keep himself entertained.
Hitting and Missing his Main Attacks
If he hits a main attack he will swing the hook around to admire the bloody sheen it gives off. If he misses his grip will tighten to signal his annoyance.
Landing his Ability
If The Hook lands his Come to Me ability, he will become excited, grabbing the chains with both hands and pulling himself closer and closer. When a survivor free's themselves from The Hooks ability he will let out a frustrated grunt as he eyes the free'd hook in his hand. If The Hook manages to catch a hooked survivor he will yank his weapon out of their shoulder and bear down on them.
Destroying and Picking Up
The Hook won't step on pallets, instead he will raised both fists and come down on them with his entire upper body, this animation takes the same amount of time as others. When picking up survivors The Hook will grab them by the neck and hoist them over his shoulder.

Sounds

Breathing
His breathing is horse and tense, occasionally he will clear his throat.
Excited
When using his ability or carrying a survivor The Hook will softly chuckle to himself.
Angry
When destroying a pallet or missing an attack The Hook will angrily grunt.
New Survivor
New Survivor - Grace Meral
Gender - Female
Role - Tracker

Bio - Grace is what you call a 'loner'. She doesn't enjoy parties or get-togethers, and she can't stand relationships. So when she took to bounty hunting no one was really surprised. She became the literally interpretation of a Party Stopper early in her life. Tracking down petty theives and drug dealers during the night, and avoiding all human contact during the day. At 25 she became bored with her routine lifestyle of 'weak' criminals, so she upped her game and began tracking down serious criminals, serial killers and the like would quickly learn to steer clear of her territory out of fear of being found out. All except for one, a local legend that stalked young couples who would be foolish enough to stop on the side of the road for a little action. Grace took the job of tracking him down with such excitement. Little did she know what she was getting herself into. After months of staking out hot spots and putting herself in the younger ones positions she had little success. Until one night, she spotted a tall figure weaving through the trees and decided to pursue. Grace was never seen again, but after the sightings of a tall figure slashing his way through the towns peoples children vanished, she was considered a hero to them for stopping the maniac let loose on their quiet town. But what would she consider worse, being the local eye-catch, or the lie that anyone could take down such a demon.

Perks

Got em in My Sights
As long as The Killer is in your sights they are marked for other survivors. The mark will remain for 2/5/8 seconds after sight is lost.
"I'll teach you how to find them" - Grace Meral

You're Going Down
All Killer stuns are increased by 5/10/15 percent at the cost of lowered vaulting speeds 5/10/15 percent.
"Yah like that?" - Grace Meral

Personal Space
As long as any other survivor is 50 meters away from you all Objective based skill checks are 50 percent slower.
"You do your job, I'll do mine" - Grace Meral
Mori and Map
Mori - Calling Card
The Hook will pin the survivor to the ground by placing his foot on their chest, he will then begin to swing his weapon for a few seconds, then slit the survivors throat with the blade while it is still spinning. Finally, he will stab a smaller hook into their dead body as a calling card.

Map - Lover's Lane
And eerily quiet wooded area built on a large hill/cliff. There are many cars and trees that act as walls since there are very few buildings. This map is built around hiding instead of running, with large bushes and low light levels due to the trees cutting it off. The middle of the map is a decently large opening from the trees, a road extends down the hill towards a blocked off highway. At the top of the hill there is a large drop off that serves as the maps northern boundary. Due to this maps’ unusual shape your gameplay will have to change to accommodate the up climb.
Outro
Thanks for reading, if you have any suggestions I'd love to hear them. Hope you enjoyed!

Credits
Guide Logo made by - DraegusFalls on Deviantart
Thanks to - The King - on Youtube for the inspiration
5 Comments
Senator Sep 25, 2018 @ 9:28pm 
Thank you Kanye, very cool!
мађар Aug 25, 2018 @ 7:31am 
i luv it
ItsYolomelon Aug 21, 2018 @ 12:41pm 
I like the ideas of the skill checks on hooking survivors but i think that can cause trolling and just making it ridiculous to unhook. Imagine being in the basement and getting pulled off the guy misses the skill check and you get left on the ground for a second hook or final hook. Seems like a addidental feeding perk. Maybe the person unhooking takes a "hit" for the survivor missing th eskill check?
Xee_Zomboy  [author] Aug 19, 2018 @ 8:07am 
Who's Pudge?
forestre Aug 19, 2018 @ 6:57am 
Don't try to hide that from us. Just tell that you're adding Pudge)