RollingBall

RollingBall

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Achievements Guide / Level 1
By Bobogoobo
This is a guide to level 1, which can be used to gain all achievements.
   
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Controls
The controls are not explained in the game, but they're straightforward. Move your mouse to move the ball left and right. Click the left mouse button to jump.

One of the levels has the path flip onto the ceiling - I haven't figured out yet if there's a button to flip or not.
Achievements
This game has 150 identical achievements. You gain one achievement for every 10 consecutive seconds that you are alive in a level. I used level 1 for this guide because it's the one that loads when you click New Game, so I spent the most time on it. I haven't gotten to ten seconds in the other levels yet.

Sometimes the unlocks can be buggy and you won't have 100% after you stop getting popups. If this happens, uninstall the game and delete the folder C:\Users\<username>\AppData\Local\RollingBall. Then reinstall and resume grinding time. The achievement will come sometime, depending on which one got skipped. You could get really unlucky and have to do this whole process again.

It took me about an hour and a quarter to get the achievements, starting from scratch with no guide. The game is all about practice and finding a good path through the level.
Level 1 Guide
Please see the video at the bottom of this section for my playthrough of this level. If you prefer a text explanation, read on.

I will divide this level into four sections. To stay alive, you can't touch any blocks, walls, or the sides of the room, or fall into any pits. This may not be the entire level - I was never able to get over the low wall at the end of this guide. I don't know if it's extremely precise or actually impassable. Unfortunately, dying there ends just shy of 30 seconds, so you only get two achievements per run. One will pop just before the last low wall in the second section, and the second right before the end of the staircase.

The first section consists of blocks on the ground, walls with small passable sections in them, and one moving wall. This part is just about finding a path that works for you through the blocks. It's easiest to pass the moving wall on the right. Then you have to look out for the strips on the ground and time your jumps to avoid them while preparing for the next section. If you're just starting, it may take 15-30 minutes or more to get past this section.

I'm not sure if it's just me or it's coded into the game, but my ball constantly pulled to the right starting after the second non-moving wall in the first section. You have to account for this and not hit the wall or blocks while moving.

The second section consists of low walls along the ground. You have to figure out the timing to get over the first one right after jumping over the ground strips. Then it's a matter of internalizing the distance you have to jump from to clear this type of wall. Note that some of them have blocks behind them, so not every path will work. The distance between walls also increases slightly, so don't jump immediately for the last wall.

After the last low wall, you'll go through a hole and fall for a little bit - good time to stretch your wrist. The next section is just a big stairway. Jump a little distance before the end of the floor to get on the first one. Jump near the end of each stair for about three-quarters of the stairs (it doesn't have to be precise). Then start jumping a little earlier, because you need to land on the floor above in time to jump over a pit of spikes.

After a brief stroll, the last section starts with several walls close together. As I practiced, I realized you have more wiggle room here than it seems, so you don't have to have split-second reflexes. The first wall is centered in the path - go to the right. Then quickly move all the way left without hitting the white wall. Next move into the center of the path - it's not a large movement. After a very brief moment you then have to jump over another low wall. Last is a few blocks you can easily jump over and then the wall that I haven't been able to pass.

4 Comments
Jossy Sep 3, 2020 @ 3:22pm 
it seems to be the resolution and fullscreen or windowed have an effect also...
Bobogoobo  [author] Sep 3, 2020 @ 2:48pm 
I'm pretty sure I used all default settings (Epic). For me there doesn't seem to be any difference on lower settings, but that's a good point that if your computer is lagging things might work differently.
Jossy Sep 3, 2020 @ 2:35pm 
which settings do you use? you can get achievements earlier depending on the speed but it affects your jump ability too
Pu C Feb 20, 2019 @ 7:08pm 
Great :good: