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Ein Übersetzungsproblem melden
As this is a guide for those that need guidance, paragraphs are inexplicably written as though you have intimate knowledge of the game. A case in point:
"the armor of CR's reduces the hit pattern of weapons by 1 row, DN's 2 rows, and LV's 3 rows, this makes them much more hardy than their stats suggest and make DN's worth 3.3 CE's (cruiser equivalents) in battle even though they are counted as 3 CE's for the purpose of CP, a similar thing applies to LV's"
Why not just write out what a CR, DN, CP and LV are? Who wants to stop constantly and decrypt shorthand, then re-read to establish meaningful context? Spell it out every time and allow readers to focus on learning the game, and not the idiosyncratic layout of a Wiki site.
devastating when combined with the 8 torps per liir cr.
other than these few points, its definitely a useful guide.
this is made worse because the thinnest armor panels are on the sides, which are hit very often.
drones are great early game, not so much after interceptor missiles with am or reflex wrheads, or pd phasers.
Morrigi DNs have a lot of forward facing firepower, which offsets the late game decline in drone effectiveness.
hivers: extremely slow start means limited chances for expansion before enemies start encroaching on territory.
MD: their high dps makes them really good for ripping ship structure appart.
HEAP: Better dps than AP, especially on the larget mounts.
Projectors and Mass Shotguns: projector spread is not reduced by the fire control or AI sections, while the spread of the massshotguns is reduced.