Garry's Mod

Garry's Mod

Not enough ratings
The Complete Guide To SW rp.
By Trim SD
This should be a good overview of what all is nessasary to play SW rp as sereously as possible as well as a few helpful tips and tricks for the game mode.
   
Award
Favorite
Favorited
Unfavorite
Intro.
For those wondering what makes me qualified to make this here:

I have spent 3 years in this game, adding up to over 3300 hours if you cut out the Darkrp. All that time spent mostly as a commander or staff member on several servers. So if ya wanna discredit what I say and say "My server aint like that" guess what, most are.

With that here is a general overview of how SWrp works in this game.

Pre Joining Procedure.
Lets get started with the basics. When joining a CW or IMP rp (Cuz lets be honest no one joins 1st Order rp) it is best to look up their content pack BEFORE you join their server. It may be benificial in the long run because you will not run into problems like this:

These Missing Textures can be a pain even as early as the training portion. It also helps to go through old files and find where you need to delete old content or refresh old content. For example you may not be able to load into a map but if you delete it in your files and redownload it you can then connect.
Training.
In this game mode you will no doubt be asked to memorize some seemingly random bull sh*t that doesn't even come up half the time. So here is a rundown.

First of all the way you bind keys is by going into console (Typically f10 if I am not mistaken) and type:

bind (key) (Command)

For example:

bind x "say /me Salutes."

Otherwise you can change your name or job by simply typing /name (What you want your name to be) or /job (What you want your job to be) However some servers may restrict it.

For example:

/name CT PVT 3251 Teddy
/job Empirial Remenant

Otherwise you have faces, which is simply turning 90 degrees for the left and right (in the apropriate direction) and 180 over right for about. Then front just turn right until you face the front.

As for formations there is just a bit of strangeness to that one. Some people will say different things and try to say they are right.

Here are the basics:

Single Column: Line up where they tell you to line up whether it's in front or behind them. Otherwise it may be to the side depending on the trainer.

Double Column: Make two lines with enough space for someone to walk between them, if they say center face face the center and as they walk past salute. Depending on the server you may have to salute more than once depending on how many times they go through. This also breaks the rule for the front face over right in some cases where they will just say turn back in the fastest way possible.

Loose Wedge: this is where you pretend to be a goose basically, make sure like before they can walk between you and that there is room for someone between you and the person in front of you.

Tight Wedge: Similar, however you want to be much more on their *ss. For example if someone were to try to back up, they should not be able to do so. At all.

Fireing Line: This is a simple one, they will typically say what shoulder you should be on and from there you can move into possision and have your gun ready.

Advanced Fireing Line: This is where things get annoyingly different across the board. When the leader says to do this on him it can mean he is in front, back, left, right, and pretty much anywhere else really. It all depends on whether he specifies. Otherwise it is the same as a firing line but you have people crouching in front like the days of the revolutionary war. Where this gets tricky however is when you are told to do an about face. This almost never happens in combat but they want you to know it. Some serves want you to basically trade roles so if you were standing you are now crouching and facing the other way. Some want you to break apart and reform with you in the same place you were but turned around, some want you to jump over people to do this. You get the point. It's rediculous.

Box/Diamond Formations: This is probably the most consistant. The Diamond formation is typically used by security details like Shock, Nova, 5th fleet, and CG to detain enemies to be stripped of weapons and comms and arrested. A VIP Diamond however gives them more space, has a hostile and non hostile stance, and is typically a deffensive stance. This typically transforms into a Box where it is basically an escourt from one area to another.


Moving on to Defcons: Defcons are the alertness status of the ship/base you are in. Typically the condision goes from 1 to 6 going up in severity, In real life this is backwards but whatever. Level one is typically just casual buisness, down time as it were, level two is where there may be a threat in the future so get ready, three is usually a ship sweep to ensure it is secure, four is battle stations, five is when hell breaks loose and it's damage control at the bridge and engine room, and at level six everyone abandons ship.

And the rest is up to the server, cuz the only other thing half the time is the binds I have covered in another section as well as the basic rules of don't shoot anyone or be a Minge. (Minge:Synonim For C*nt. Someone who joins an rp server with the intention of annoying the hell out of people for the sake of a giggle or maybe some views on youtube)
Essential Binds.
There are some binds you may be asked to have in SW rp. Amung them are the following:

/me Salutes. (Sometimes Optional Due To The Salute Swep)



/me Strips Weapons And Comms.

/y Yes, Sir! (Optional)

/y No, Sir! (Optional)

/me Shows ID: (Insert Format Here) (Usually Optional +Clone Cards)

/me Bows. (Almost Only Jedi And Imperial Rp)
Basic Rp Rules.
As seen in the prior section there is saluting as well as a sereous enough ranking system to say "Yes Sir" regularly. The Levels go as follows:


T-0 Non Combatant Unit. (A Recruit Or Non Enlisted Unit/Person)



T-1 Enlisted Trooper. (A Trooper Who Has Been Trained And Is Considered Enlisted)



T-2 Non Commissioned Officer. (A Trooper Who Has Reached The Rank Of SGT)



T-3 Low Officer. (A Trooper Who Has Reached The Rank Of 2LT)



T-4 High Officer. (A Trooper Who Has Reached The Rank Of CPT)



T-5 Executive Officer. (A Trooper Who Is Second In Command Of A Regiment)



T-6 Commander. (A Trooper In Command Of A Regiment)



T-7 Marshal Commander. (A Trooper In Command Of Several Regiments)



To go with these ranks many servers ask that you salute 2LT and above, however there will be some that ask you to salute SGT and above. It depends on the server.

Otherwise some would say that you would address anyone above CPL as "Sir" (These servers usually have the latter salute rule)

Aside from saluting it may also be a case of being split into squads. That is easilly explained by a Mission lead.
Ranks and Promos.
The idea behind ranking systems is to show progression from your start to finish. This means that when you start with nothing it means that much more when you earn a high rank *Cough Cough* PEOPLE WHO BUY YODA! *Cough*

Anyway here is a basic rundown of how ranks work in this game:






As you can see it is a fairly strait forward system. Bottom to top, then on to officer and so on. However some servers like to make things complicated. They add in things like Pilot ranks, or completely different sets of naval ranks. At one point I even saw that a medical regiment had custom ranks.

Another weird thing some servers do is they like to mix different styles of model/phases of trooper. Sometimes both. This makes no sense in lore but I'm sure this will prove my point:







Basically there are three kinds of main models out there:

CGI, BF2, and Classic. The differences are major when put side by side but lets just say that some people like to mix them WAY too much.

Oh and there is also this:

Different Kinds Of Regiments To Join.
The way I see it there are only 6 different kinds of Regiments you can join. Some servers try to over expand but that kinda defeats the purpose.

The different kinds of regiments go as follows.

Alpha Regiments:



These Regiments focus on heavy fire and assault based tactics, the idea behind them is to be heavies typically and are usually given a rocket launcher or some form of explosive. They are typically seen as the: 501st, 42nd, Doom, and occasionally 104th.

Bravo Regiments:



These Regiments focus on being the support troopers, typically seen with flame troopers or heavy gunners, although not tanky they are good to have when mowing down groups of enemies. They are typically seen as the 212th, 187th, 327th, or occasionally 21st.

Charlie Regiments:



These Regiments focus on recon and sniping. Typically they have sniper rifles but sometimes they just have binoculars and can ride speeders. They are usually seen as the 41st, Scout Troopers, 91st, and occasionally the ARC.

Delta Regiments:



These Regiments tend to be elite troopers, sometimes seen as the best on the server however that tends to vary from server to server. They are usually trying to be jacks of all trades and can be seen in ARC, RC, Imperial Guard, and some other small groups.

Echo Regiments:



These Regiments are usually utility personel. For example they may be seen building cover or defusing bombs, basically anything that can't really fit into the other generalizations. They are often seen as Pilots, Engineers, EOD, even Shock and Fleet if you want to paint a broader brush.

Foxtrot Regiments:



These Regiments are a bit more rare, they tend to be Medical regiments actually. Some server would just rather have them intigrated into the fold however the same can be said for Snipers, Heavies, and Pilots. Usually however they have their own regiment and they tend to specialize in their work using Bacta Grenades and Injectors WAY more than their guns. For this reason they tend to be unpopular amung new players.

Other:



Aside from those there may be one or two other kinds of troop regiments, for example the 104th is often seen as a "Search And Rescue" regiment, however this often tends to be completely pointless in most servers. There are also some Jet Pack Regiments but they are usually just the 212th's 2nd Airbborn or the 104th if they went on a different road. Same with regiments dedicated to vehicle operation.
Useful Utility Items.
This is where some fun in game elements may come into play. See the following sections to see what I mean.
Hacking and Defusing.
Sometimes you may be asked to hack or defuse something. Typically enemy intel or ya know, a bomb.

For this there are 4 basic levels of difficulty as far as the /roll feature goes:

T1: 50 (Very Easy)
T2: 100 (Easy)
T3: 1000 (Normal)
T4: 10000 (Very Hard) *This May Take A Majority Of A Mission To Complete.

The way you hack is simple. You /roll and add up your total after every roll.

For Example: on a T2 you could roll a 100 and be done on the first roll, but if you were doing a T3 you would have to do that ten times. Meaning that a /roll that made 1 in T3 would be equivalent to .1. Otherwise the T4 is where it would take a /roll of 1 and make it worth .01.

With that this can be used to do pretty much anything in this game. If you really wanted to you could Rp lock pick or add on skill based on your tier in a regiment or something. It is really up to those who run the server though.
Visor Zoom, Custom Crosshair, and Low Light Mode.
These are three of what I consider the most useful in game things you can get that nearly every server has.

-----------------------------------------------------------------------------------------------------------------------------------

Visor Zoom:

This is really easy to set up. Just find a key on your keyboard that you don't use, and bind it to this:

toggle_zoom

This is the command to enable "Suit Zoom" from Half Life 2 and is a base part of Gmod. It zooms in and even gives you a general idea of where you are aiming. However if you are like me and like macro's:

toggle_zoom;/me Toggles Visor Zoom.

-----------------------------------------------------------------------------------------------------------------------------------
Custom Crosshair:

This one is a bit more tricky, to use this you need the Simple Third Person mod, pretty much every server has it in some way shape or form, and you follow the steps:

Step 1: Open Your C Menu (You May Need To Switch To Keys)
Step 2: Open The Simple 3p Menu.
Step 3: Press The Arrow In The Pop Up To The Far Right Until It Says Crosshair.
Step 4: Set The Following. ->

“Enable Custom Crosshair” (Yes)
“Hide Default Crosshair” (Up To You)
Colors:
R: 155
G: 155
B: 0
A: 155

Step 5: If Necessary Tweek Until Right.

Of course you do not need to set THOSE colors, it is completely up to you how you want to do it.

-----------------------------------------------------------------------------------------------------------------------------------

Low Light Mode:

Back to the base game however this one has a catch. Not all servers have this enabled however it is a base game feature.

To enable this follow the steps:

Step 1: Go to your Q Menu.
Step 2: Select Post Processes.
Step 3: Go To Shaders.
Step 4: Click On The Box (But Not The Check Box) Of Color Modification.
Step 5: Set The Following Values ->

(Standard)

0,4,0
1,1,1
6,6,6

Or

(Color Popper)

0,1.77,2.5
2,2,2
0,0,0

Anything else is a modification.

Step 6: Use The Check Box As A Toggle While Using Any Item/Weapon Using The Q Or C Menus.

As you can see it is a fairly simple to set up and use feature, however problems arise when an area is too bright or has a fog over it. This is designed to make it easier to see in a dark place by making colors stand out from eachother.



As for whether or not it works, yes. It does work. In fact you may use the flash light less after using this trick.
1 Comments
RoseyLemonz Feb 17, 2022 @ 9:46am 
But my server ain't like that