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Flurry, Tentacle Slap, Flurry, Grab, Rinse and Repeat.
You did mention dodging and timing his attacks, but fairly vague. "Kite-locking" it is a reliable way to fight it. It keeps you safe while you have aggro and saves stamina, and it stays in one spot while your allies deal with it. Walk forward to trigger its unblockable fist pound then dodge backwards as the animation starts. Repeat 2-3 times, where it'll either change patterns or change aggro. Remember that while you need to backpedal at times, do not fully corner yourself. And if somebody has it kite-locked, save your stuns. You'll knock it loose and mess up what they're doing.
Gutter Runner: Don't stack up when they're near. The pounce knocks nearby players away, possibly off a ledge. Even if not, it staggers you and gives the runner extra hits before you can free your ally.
BlightStormers: They tend to teleport if they take non-fatal damage, while keeping the storm going. If you have a player specced into killing specials in one shot, let them do it even if you have to wait a second. Tag them and give up the circle chase. It'd be better than letting it get behind a wall where no one can kill it.
Stormfiend: It also has a dash move it can sometimes do.
Mauler: The head is armored while its chest is not. Aim for his 6-pack.
But aren't Chaos Warriors classed as Super Armor? I don't think PvArmored works against them.
And what (subjective) pompousness by a (subjectively) sophmoric person who would throw around anti-intellectual about this kind of stuff.
Have you figured out subjective and objective yet? ;)
Let's see. Describe the attacks. Check. Discuss how to free from chaos spawn? Check. When to push vs kill the assassin? Check. How to force a drop on the Leech faster with ranged than melee? Check. Avoiding patrols? Check. Gasrat's two globes then lurk behavior and suicide run behavior outlined? Check. Warpfire thrower's flamethrower weakpoint? Seems you are objectively wrong in your "just Dodge it, 4 head" comment? Check.