Dead In Vinland

Dead In Vinland

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Guide to Dead In Vinland
Por Kittyp y 1 colaboradores
Not all who wander are lost
This is a general guide to most events in Dead In Vinland. While trying to finish the game I got quite frustrated with the lack of guides for the game. So since after finishing the game I wanted to play it some more, explore the things I didn't the first several times, I decided to write a guide to help all those travelers stuck in Vinland, confused and looking for just a little bit of help on how to survive. I've done my best to collect as much information possible, but I don't have everything because even the chance of an event appearing on any given map is random.
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Basics
Randomness and chance
Remember: Everything is random! Sure sometimes it will feel like all the buildings that you have the least resources to fix seem to decay faster than the ones you have plenty of resources for. Sure it seems like the gods against you when a 60% chance to succeed roll fails 4 times in a row. But remember, there was also that one time when a 30% chance succeeded twice in a row. It's all a chance! Even on the map, there are only a couple of things which have set locations, the rest, including the list of events that will appear, are randomized.

General tips
  • dry Raw Fish, cook Raw Meat
  • red numbers next to actions mean that it'll deplete the event
  • a number after an action (like x1) means that you can only try the action that many times
  • when choosing a character for action, remember to look at the second number, not just the skill number
  • remember to check each character's activity after every half day
  • don't do hunting or fishing events unless you can cook or dry the meat soon
  • adapt to your needs

Björn's Tribute
These are the tributes as much as I've seen them.

Fresh produce tributes have some sort of an extra way so don't stress about those too much. "Fetch more" with +fatigue for fruit, "Eat mud" with +sickness for meat.

Day
Tribute to pay
Notes
7
10 Wood
14
8 Potable water
You can trick Elof by giving him non-potable water (Charisma)
21
30 Wood
28
40 Fresh fruit
Elof raises the tribute when he arrives from 30 Fresh fruit to 40 pieces.
35
40 Wood
42
20 Raw meat
You can lower an amount of meat to 15/10/5/0 but Kari most probably gets Mud Eater trait (7d)
49
30 Rope
56
20 Raw fish
Moira can trick Elof by skillchecks so you con't have to pay tribute
63
20 Stone
70
40 Rope
77
20 Iron
84
30 Dried meal
91
30 Beers
98
60 wood
105
30 stone
112
60 Fresh fruit
119
40 raw meat
126
50 Rope
133
80 Wood
140
40 Stone
150
70 Rope
160
100 Wood
170
60 Stones
180
70 Rope
190
100 Wood
200
60 Stone

Giving the exact number doesn't change the threat level. Giving more decreases threat and giving less increases threat. If your threat reaches a new notch, Björn's people will pay a visit to you and you'll get bullied.
  1. Get beat up
  2. A tough battle
  3. Resources stolen
  4. Get beat up + resources demanded to mitigate some damage
  5. A tough battle
  6. ?

Skills
Working at almost every station can give you a point or two in either innate or acquired skills, or sometimes even both at the same time. This can be useful if you are looking to develop a character's specific skill. For that I've made a handy little table, based on my findings and the station's location:

Stations
Innate skills
Acquired skills
Shipwreck
+Constitution, +Courage
+Scavenging
Healing Tent
+Courage
Rest Area
Workshop
+Strength
+Crafting
Tavern
+Charisma
Forge
+Strength
+Crafting
Water Supplies
+Strength
+Scavenging
Cooking Pot
+Cooking
Shelter
Harvesting Camp
+Constitution
+Harvesting
Herbalist
+Agility
+Harvesting
Pens
+Constitution
+Beast handling
Garden
+Constitution
+Gardening
Fishing Camp
+Wisdom
+Fishing
Hunting Camp
+Stealth
+Hunting
Lumber Camp
+Strength, +Constitution
+Forestry
Mining Camp
+Strength, +Constitution
+Mining
Expedition Camp
+Agility
+Exploration
Map events A-G
Abandoned Bags
  • Check the small bag {Intelligence}
    • Search the bag
      +depression, +sickness, +Rotten food
    • Smell the bag first
      +Intelligence, option to leave it
  • Check the big bag {Intelligence, Crafting}
    • Search the bag
      +Leather bottle, +Dried meal, -depression
    • Smell the bag first
      +Intelligence, +Leather bottle, +Dried meal, -depression
      • Take the bag's raw materials (Crafting)
        Success: +Rope, +Fabric
  • Cut some wood {Forestry}
    +Forestry, +Wood, +fatigue
    • Stop
    • Cut a little more (Forestry)
      Success: +Wood, +fatigue

Abandoned Camp
  • Check the bags {Courage, Crafting}
    • Search the filth (Courage +30)
      Success: +Foul smelling potion, +Worms Poultice, +Harvesting item
    • Take the empty bags (Crafting +40)
      Success: +Fabric
  • Check the fire pit {Wisdom, Courage, Strength}
    • Inspect the necklace (Wisdom +25)
      Success: -depression, +Scavenging item
      Failure: option to leave it
    • Take it
      • It's a curse (Strength +20)
        Success: -depression

Abandoned Cart
  • Take the wood {Scavenging, Stealth}
    +Wood
    • Take more (Stealth)
      Success: +Scavenging, +Wood
      Failure: battle
      • Fight {battle}
      • Flee {exit?}
    • That's enough {exit}
  • Search around {Scavenging, Hunting}
    • Keep searching for loot
      +Harvesting item, +Cooking item, +Stone, yarrow ointment, sage ointment
    • Follow the blood trail (Hunting)
      Success: +Bones, +Pelts, +fatigue, +depression

Abandoned Cauldron
  • Eat some
    -hunger
    • Ignore the voices...
      +Unselfish, +Cooked Meat
    • Listen to the voices and eat
      Nausea, +sickness
  • Check the surroundings {Intelligence, Hunting, Wisdom}
    • No way (Intelligence)
      Success: Strong will (-fatigue, -depression 3d), +Wisdom
    • Listen to the voices (Hunting)
      Success: Dizzy (5d), +Ancient Knowledge, +Foul Smelling Potion, +Worms Poultice

Ash Heap
  1. Check the ashes {Wisdom, Scavenging}
    • Inspect the ground (Wisdom)
      Success: opens "Light the fire
    • Search the ashes (Scavenging)
      Success: +Stone
  2. Light the fire
  3. Perform the ritual {Cooking}
    1. Throw a stone (1 Stone)
    2. Throw some salt (1 Salt)
      +Ancient knowledge

Beast Skin
  1. Follow the ash {Strength, Crafting}
    +depression, +Arrows, +Rope
    • Open it
      • Force it open (Strength)
        Success: +Cure potion, +Fabric, +Hunting item
      • Pick the lock (Crafting)
        Success: +Cure potion, +Fabric, +Hunting item
        Failure: back a step
    • Leave it
      Respectful (+Wisdom)
  2. Take the skins {Crafting, Agility}
    • Undo the installation (Crafting)
      Success: Pelts
      • Leave {exit}
      • Take a little more (Agility)

Bickering Seagulls
  • Distract them {Courage, Agility, Scavenging} 58 49 50
    • Throw them fruit (1 Fresh fruit)
      +Scavenging, +Dried meal
    • Throw them fish (1 Raw fish)
    • Charge the seagulls (Courage +30)
      Success: +Dried meal, +injury, Head Injury (-Intelligence, -xp, +injury)
  • Attack them
    • Throw pebbles (Strength +10)
      Success: -depression, +Hunting, +Scavenging, +Raw meat
    • Use your bow (Hunting +30, 1 Arrow)
      Success: +Hunting, -depression, +Raw meat
      Failure: +depression
      A successful attempt ends the whole event

Creepy Bones Pile
  • Check around
    Opens "destroy the pile"
  • Place a bone {1 Bones}
    Bones blessing (-hunger 5d)
  • Take a bone {Courage, Constitution}
    +Bones
    • Put it back and leave
      -Bones, +hunger
    • Take another one
      ?
  • Destroy the pile
      Bones curse (+hunger)

Dark Cave
  • Enter {Courage, Stealth, Constitution}
    • Make a torch (1 wood, 1 fabric, 5 fire)
      • Go right
        +Scavenging, +Crap Meal, +Foul Smelling Potion, +Beer, +Worms Poultice
      • Go left
        • Turn around
          -Courage
        • Keep going (Courage)
          Success: +raw meat, +pelts, Nausea (nasty stuff for 3d), Cave Explorer (+Exploration)
    • Move forward in darkness (Courage)
    • I won't go without a torch {exit}
  • Check the surroundings {Hunting, Crafting}
    • Examine the traces (Hunting -10)
      • Make a Trap (Crafting)
        Sucess: Raw Meat
      Failure: nothing

Dark Hole
  • Check the hole {Hunting}
    • Kill them (Hunting)
      Success: Heartless, +Raw meat, +depression
    • Leave them
      ?
  • Check the surroundings {Scavenging}
    • Look for Mushrooms (Scavenging +10)
      Success: Strange mushrooms

Dirty Clothes
  1. Search for the owner {Stealth}
    • Search the dam (Stealth)
      Success: +Wood, +fatigue
    • Search the corpse
      +sickness, +Agility item, +Kola nuts
  2. Take the clothes {Scavengning}
    • Take the clean ones only
      +Fabric, +Stealth item
    • Take everything
      +Fabric, +sickness, +depression, Stinky (-Charisma 2d)

Fishing Spot
  • Go fishing {Fishing, 1 Fish bait}
    • Reel in
      +Raw fish?
    • Aim for a bigger target (Fishing)
      Success: -depression, +Raw fish, +Wisdom item
      Failure: +depression
  • Handcatch some fish {Stealth}
    % +Stealth, +Raw fish, -depression?
  • Dive {Intellligence}
    • Search the waterbed
      +Scavenging item or +Ancient knowledge or +Fire crystal
    • Relax
      -fatigue

Floating Chest
  • Examine closely
    opens "Bury somewhere"
  • Bring back to camp {Strength}
    +Strength item, +Cooking item, +Cheese, +Mead
  • Open it {Strength}
    +Strength item, ?, +fatigue, +Mead
  • Bury somewhere {Strength}
    +fatigue

Forgotten Barrel
  • Search around {Strength, Constitution, Scavenging}
    • Roll it (Strength +30)
      Success: +fatigue, +Wood, +Ointment
    • Carry it (Strength)
      Success: +Wood, +Ointment, +Fatigue
      Failure:
      • Ask for help
        ?
      • Try harder
        +injury, +depression
  • Take the wood {Intelligence}
    -sickness, -hunger, +depression

Forgotten Purse
  • Open {Intelligence +30}
    +Cheese, +Dried fruit, +Dried meal, -hunger, +Harvesting item
  • Look for owner
    +Fabric, +depression

Fruit And Leaves
  • Take the fruit {Constitution, Courage, Agility}
    +Constitution, +injury, Broken ribs (-Constitution, +injury 4d), +depression
    • Clib the wall (Agility)
      Success: +fatigue, +Agility
  • Check the leaves {Intelligence}
    +Intelligence
    1. Use the trap
      • Wait silently (Stealth +10)
        Success: +Raw meat, +Pelts, +Kola nuts, -depression
        Failure: nothing
    2. Disarm the trap {Intelligence, Courage, Agility}
      • Take the leaves and the fruit (Agility)
        Success: +Scavenging, +Healing plants, +Fresh fruit, +Kola nuts
      • Stay above
        +Healing plants, +Fresh fruit, +Kola nuts, Wise (+Wisdom)
      • Rappel down
        +Bones, +Raw meat, +Pelts

Fruit Grove
  • Gather fruit {Stealth, Harvesting}
    +Harvesting, +Fresh fruit
    • Put your hand further in the bush (Stealth)
      Failure: +injury, +sickness, +Kola nuts, Poisoned I (-Constitution, +sickness, gets worse 4d)
    • Stop there {exit}
  • Lie in wait {Hunting}
    • Hunt for birds (Hunting +35)
      Success: +Raw meat, +Fresh fruits
    • Hunt for small game (Hunting +20)
      Success: +Raw meat, +Pelts

Gigantic Seashell
  • Scartch the pearl {Strength}
    Success: +Healing item, +Seaweed, +fatigue
  • Get into the shell {Intelligence}
    Success: -fatigue, +Kola potion
  • Search the shell {Intelligence}
    Success: +Raw fish, +Rotten food
    Failure: +sickness, +Rotten food
Map events H-S
Hanged Man
  • Untie the body {Strength, Hunting, Agility}
    • Shoot at the rope (Hunting)
      Success: -1 Arrow, +Dried meal, +Rope, +Ointment
      • Take his clothes
        +Fabric
      • Leave him here {exit}
    • Climb the tree (Agility)
      Success: +Dried meal, +Rope, +Ointment
      • Take his clothes
        +Fabric
      • Leave him here {exit}
    • Pull the rope (Strength)
      Success: +injury, +Dried meal, +Rope, +Ointment
      • Take his clothes
        +Fabric
      • Leave him here {exit}
  • Check the boots
    • Touch it with a stick first
      +Kola nuts
    • Search inside
      +Injury, +Sickness, +1 Raw meat, +Kola nuts

Hemp Patch
  • Harvest {Crafting, Harvesting, Healing}
    • Gather healing material (Healing +30)
      Success: +fatigue, +Healing plants, +Healing item
    • Gather craft material (Crafting +30)
      Success: % +Constitution, +Harvesting, +fatigue, +Hemp
      Failure: Allergies (+fatigue, +depression 3d), +Hemp
  • Examine the soil {Gardening}
    • Dig (Gardening)
      Success: +Gardening item, +Scavenging item, +Harvesting, +Seeds

Iron Vein
  • Dig in {Strength, Mining, Constitution} 83 65 69
    1. Dig (Mining)
      Success: +Iron, +fatigue
    2. Dig again (Mining)
      Success: +Iron, +fatigue
      Failure: +fatigue, try again
    3. Dig again (Mining)
      Success: +injury, Superficial burn (+injury 5d)

Lake monster
  1. Craft an harpoon (1 Wood, 1 Iron, 1 Rope)
  2. Hunt the beast {Hunting, Strength, Constitution}

Little Animals
  • Steal their food
    Before hunting: +injury
    After hunting: Scavenging, +Arrows, +depression
  • Hunt some {Hunting, 1 Arrow}
    1. Shoot (Hunting +35)
    2. Skin the animal (Hunting ?)
      +Pelts, +Bones, +Raw meat, +fatigue
  • Trap some {Hunting?, 1 Trap}
    ?

Lost Shipment
  • Take the wood {Scavenging}
    +Scavenging, +Wood
    • That's enough {exit}
    • Take more
      +injury, +depression, -Wood
  • Search for loot {Scavenging, Exploration, Strength}
    • Search the sandbank (Exploration +20)
      Success: -depression, +Fire Crystal, +Foul smelling potion
    • Dig under the barrel (Scavenging +30)
      Success: +fatigue, -depression, +Fire Crystal, +Foul smelling potion

Medicinal herbs
  • Take the leaves {Scavenging, Harvesting}
    % +Harvesting, +Healing plants
    • Stop
    • Take some more (Harvesting)
      Success: +Healing plants
      Failure: +injury
  • Check the bush
    -Wood, -Rope, +Raw meat

Mushrooms
  1. Pick up {Wisdom, Harvesting}
    • Listen to the voices (Wisdom +20)
      Success: -sickness, +Wisdom, +Ancient knowledge
    • Ignore the voices (Wisdom)
      Success: +Harvesting, +Strange mushrooms
  2. Lie in wait {Hunting}
    +Raw meat

Mysterious Grave
  • Take the bones
    +bones, Grave digger (+Scavenging)
  • Look for clues {Wisdom}
    • Examine the runes (Wisdom)
      Success: -fatigue, +Charisma, +depression, +Fire crystal
      Failure: +depression
  • Open the grave {Agility, Crafting}
    +depression
    • Close the tomb (Crafting)
      Success: +depression, +injury
    • Take the tablets (Agility)
      Success: +fatigue?, +Ancient knowledge, Cursed (-xp)

Ornate Coffer
  • Open carefully {Agility -10}
    Success: +Courage item, +Celandine ointment, +Angelica ointment
  • Open by force {Strength -10}
    Success: +fatigue, +Courage item
  • Check surroundings {Exploration +20}
    Success: +Mead, +Pelts, +Stone whetstone, +Forestry item, +depression

Ravaged Camp
  1. Search for survivors {Scavenging, Courage}
    • Search the body (Scavenging +35)
      Success: +Water, +Dried fruit, +Hunting item
      Failure: +Arrows, +Pelts
    • Keep tracking
      • Not your problem {exit?}
      • Try to help (Courage +20)
        Success: battle
        Failure: +depression, +fatigue
  2. Rummage through the camp {Scavenging}
    • Dismantle the camp (Scavenging +20)
      Success: +fatigue, +Fabric, +Wood, +Rope
    • Search the tent (Scavenging +30)
      Success: +Milk, +Verbena ointment, +Bandage, +Beast handling item

Rotten Bull Head
  • Examine the head
    • Lift the head {Courage}
      • Search the filth
        Success: +Exploration item
    • Poke the head
      +Healing plants
  • Collect worms {Courage, Scavenging}
    • Steel yourself (Courage)
      Success: +Worms Poultice, +sickness
      Failure: +sickness, +depression
  • Search the bags {Scavenging, Courage}
    • Put your hands in the bags (Courage)
      Success: +Exploration item, +depression, Stinky (-charisma 4d)
    • Take the bags
      +Gardening item, ?, +Rotten food

Salt Marsh
  • Examine the green shimmers {Constitution}
    • Relax in the water (Constitution)
      Success: +Constitution, ?, -depression
    • Drink the water
      +hunger, -sickness
  • Examine the blue shimmers {Intelligence}
    • Try to reach the bottom (Intelligence +?)
      Success: +Seaweed, Smooth skin (+charisma), -depression
    • Drink the water
      +hunger, -fatigue
  • Examine the red shimmers {Courage}
    • Get into the water (Courage)
      Success: -depression, +fatigue
    • Drink the water
      +hunger
  • Check for salt {Harvesting}
    • Collect Salt (Harvesting)
      Success: +Fatigue, ++Salt
      Failure: ++Fatigue, +Salt

Scratched Rocks
  • Dig the stone {Mining, Strength}
    • Dig (Mining)
      Success: +fatigue, +Mining, +Stone
      • Stop {exit}
      • Dig (Mining)
        Success: +fatigue, +Stone
        • Stop {exit}
        • Dig (Mining)
          Success: +Stone, +Fire crystal, +Mining item, +fatigue
          Failure: redo

Sea Serpent Bones
  • Take some bones {Scavenging, Constitution}
    +bones, +seaweed, +Constitution, +sickness, +Poisoned I (+sickness, gets worse 3d)
  • Take the hammer {Strength}
    • Pull with all your strength (Strength)
      Success; +Elven hammer, +fatigue

Seaweed
  1. Gather {Harvesting}
    • Gather a bunch (Harvesting +25)
      Success: % +Harvesting, +Seaweed, +Salt or +Fish bait
      Failure: % +Harvesting, +Seaweed, +depression
  2. Wait for low tide {Exploration, Scavenging, Wisdom}
    • Explore far from the shore (Exploration +10)
      Success: % +Exploration, +Raw fish, +Kola potion, +Mead
    • Search along the shore
      +Raw fish
      • Get out (Wisdom)
        Failure: ++depression, ++fatigue

Several Scrolls
  1. Check the scrolls {Wisdom, Intelligence}
  2. Study the texts (Wisdom)
    +hunger
  3. Perform the ritual {Strength, Wisdom}
    Choose a skill you want to develop, you only get one:
    • Strength
      +Strength
    • Wisdom
      +Wisdom
    • Health
      -depression, -injury, -sickness, -hunger, -fatigue

Skull tree
  1. Take some skulls {Agility +20}
    Success: +Bones, +Rope
  2. Search the tree {Courage, Agility, Harvesting}
    • Climb (Agility +20)
      Success: % +Harvesting, -hunger, +Fresh fruit
    • Get inside (Courage +20)
      Success: +depression, +fatigue
  3. Dig (this is unlocked by burying the chest in "Floating Chest" event)
    Constitution+1, Ancient Knowledge+1, Fire Crystal+1, each of 5 ointment+1, stat item+1, combat item+1, mead+ {This needs to be confirmed}

Sleeping Snake
  • Kill the snake {Constitution, Hunting, Courage}
    • Shoot it (Hunting)
      Success: +Raw meat, +Courage
      Failure: +sickness, +injury, +Poisoned 1 (+sickness, gets worse)
  • Take the bottles {Stealth}
    Success: (3x?) + Verbena Potion/Wormwood Potion/Yarrow Potion/Celandine Potion
    Failure: +sickness, +injury
Map events S-W
Strange lights
  • Dive deep {Intelligence, Scavenging}
    • Admire the ladu (Intelligence)
      Success: -depression, +Blessed, +Scavenging, +Cooking item?
      Failure?: +depression, Cursed (-xp), +seaweed
  • Drink water
    -fatigue, +sickness, % Chronic disease (+sickness)
  • Relax
    +sickness, -depression

Sunken Longship
  1. Shoot the bird {Hunting}
    • Frighten it
      +injury?
    • Kill it (Hunting +10, 1 Arrow)
      Success: +Raw meat
      Failure: +depression, +sickness
  2. Search the wreckage {Scavenging}
    +Rope, +Bones, +Fabric, +Beast handling item, +Stealth item
  3. Scavenge the wood {Scavenging, Constitution}
    +fatigue, +Scavenging, +Wood

Tied Corpse
  • Shoot the rope {Hunting}
    • Shoot (Hunting)
      Failure: -1 Arrows
  • Check the surroundings {Intelligence}
    • Examine (Intelligence)
      Success:
      • Take the arrows
      • Examine the arrows (Intelligence)
        Success: Observant (+Scavenging, +Exploration), opens "Shoot the apple"
  • Shoot the apple{Hunting}

Tinder Tree
  • Check fungus {Harvesting}
    • Burn it all
      +Roasted meat, --depression, Pyromaniac (-Forestry, -Harvesting), end
    • Harvest Tinder {Harvesting +35}
      Success: +Tinder
  • Gather wood {Forestry, Constitution}
    +Wood, +fatigue
    • Stop here {exit}
    • Gather more (Forestry -?)38
      Success: +Forestry, +Wood, +fatigue
  • Check the sap {Harvesting}
    -hunger, depression
    • Gather some (Harvesting +35)
      Success: +Mead
      Failure: +depression
    • Drink more
      -fatigue, +Vomiting 2d

Venomous Snake
  • Kill it {Stealth, Hunting}
    • Use a stick
      Success: Sage potion+, Raw meet+
    • Use the bow {1 Arrows}
      • Shoot (Hunting)
        Success: +Raw meat, +Kola potion, +Angelica potion
  • Make a diversion {Beast handling}

Webbed Bodies
  • Search the small one {Agility, Intelligence}
    • Burn it (Intelligence +10, 1 Wood, 1 Fabric, fire)
      Success: +Roasted meat, +Bones, +Pelts
    • Open it (Agility +10)
      Success: +depression, +Bones, +Pelts
  • Search the big one {Courage, Crafting}
    • Retrieve the silk (Crafting +10)
      Sucess: +fatigue, +fabric, +rope
      Failure: +injury, +depression, Arachnophobia (-Courage)
    • Open it (Courage +10)
      Success: +Rotten food

Webbed Dark Hole
  • Search the hole {Courage, Hunting}
    • Probe with a stick (Hunting +10)
      Success: +Raw meat
    • Put your hand in (Courage +10)
      Success: +injury, +Exploration item
      Failure: +depression, Arachnophobia (-Courage)
  • Burn the webs (1 Fabric, 1 Wood, fire)
    Pyromaniac (-Forestry, -Harvesting), +Exploration item, +Hunting item

Wheat Patch
  • Harvest {Constitution, Harvesting}
    +fatigue, +Wheat, +Seeds
  • Hunt here {Hunting, Stealth}
    • Lie in wait (Stealth +30)
      Success: -fatigue, +Raw meat
    • Track animals (Hunting +30)
      Success: +Raw meat
      Failure: +injured, Poisoned 1 (-Constitution, +sickness, gets worse)

Wild Sheep
  • Catch it {Constitution-10, Beast handling +10}
    Success: +Sheep
    Failure: +fatigue
  • Pet it
    -depression
Map events - Runes A-H
These are map events that have a runic symbol on the map and the event itself is revolved around the meaning of it. Not all runes will appear on a single map.

All runes start pretty much the same way, with slight variations:
  1. Examine the runestone {Wisdom}
  2. Try to remember (Wisdom -40 to +10)
  3. Try to remember (Wisdom -10)
Failure at either of these checks will increase depression and you'll have to start over. But success can sometimes mean +Wisdom.


Abandoned Boat

Rune: EHWAS - travel.
  • Check inside the boat {Intelligence, Strength, Wisdom}
    • Loot the package
      ++depression, open "approach the corpse", lose "assess the package"
    • Assess the package (Intelligence -10)
    • Finish the funeral
      • Throw the dead in the water
        +fatigue, -depression, +sickness, Orichalcum bead, Sage powder
      • Burn the dead
    • Approach the corpse
      • Honor the dead
        +depression, +Wisdom, +Healing plants
      • Loot the corpse
        +Arrows, +Charisma item, -depression
  • Steak twigs {Scavenging}
    +Wood, +fatigue

Alchemical Apparatus

Rune: ? - ?.
  1. Use a fire crystal
  2. Drink {Courage, Constitution, Wisdom}
    • Drink some black liquid
      • Try to focus (Courage -10)
        Success: ?
    • Step back {exit}
  3. Drink {Courage, Constitution, Wisdom}
    • Drink some white liquid
      • Try to focus (Constitution -10)
        Success: -sickness
    • Step back {exit}
  4. Drink {Courage, Constitution, Wisdom}
    • Drink some golden liquid
      • Try to focus (Wisdom -10)
        Success: nothing
        Failure: +sickness
    • Step back {exit}
  5. Breathe the red fumes {Intelligence}
    • Try to focus (Intelligence -10)
      Success: -injury, Awakened mind (+xp), -depression, Orichalcum bead, Sage powder

Ball Of Blue Fire

Rune: KAUNAN - disease and the fire that will purify it, the flames of hope or a fatal wound.
  • Try to get near
    +injury
  • Cook some meat (1 Raw meat)
    +Rotten food
  1. Examine the candles {Constitution}
    • Blow on the candles
      +fatigue
    • Remove the candles (Constitution -?)
      Success: opens next step
  2. Get near {Constitution, Courage, Wisdom}
    • Throw something in the fire
      • Reconsider {exit}
      • Throw a healing herb (5 Healing plants)
        nothing
      • Throw one of each healing powder (1 Yarrow powder, 1 Wormwood powder, 1 Angelica powder, 1 Verbena powder, 1 Celandine powder)
        +Orichalcum bead, +Sage powder, +Healing item
      • Feed the fire with wood (5 wood)
        Torturer (-Charisma, -depression, 8d)
    • Grab the girl's arm (Constitution -10)
      Success: +injury, Superficial burn (-Charisma, +injury, 6d)
      Failure: +injury, Thick burn (--Charisma, ++injury, 8d)

Bleak canopy bed

Rune: ÕTHALAN - spiritual heirloom, sacred enclosure, and heartland. (+Wisdom)
  • Tear the matress open {Courage}
    +depression, +bones
    • Stay calm (Courage 85%)
      Success: ?
      Failure: +injury, afraid (-courage 4d), nightmares (-courage, +fatigue 4d)
  • Lie on the bed {Strength, Wisdom, Charisma}
    +sickness
    1. Close your eyes
      +fatigue
    2. Don't resist
    3. Listen to them (Wisdom 100%)
    4. Let them judge you (Charisma 80%)
      -depression, Ancestor's blessing (12d), Orichalcum bead, Sage powder

Colossal Ox

Rune: FEHU - property, wealth, power, abundance.
  • Check the carving {Courage, Wisdom, Intelligence}
    • Finish him off softly beforehand (Intelligence)
      Success: Orichalcum bead, Sage powder
      • Butcher the beast
        +Hunting, +Raw meat
    • Open the belly right away (Courage)
      ?
  • Approach the ox {Strength}
    • Leave it alone {exit
    • Open its mouth
      ++depression, +Fire Crystal
    • Lift the animal (Strength)
      Success: +Strength (+5), +fatigue
      Failure: +fatigue

Desolate Clearing

Rune: INGWAZ - male fertility, seed and self-sacrifice
  1. Search the dead trees {Agility}
    • Look up
      ?
    • Jump aside (Agility +10)
      Success: +Wood, +Seeds
  2. Dig {Strength}
    +fatigue
    • Keep digging
      • Keep digging (Strength -10)
        Success: +fatigue, opens next step
        Failure: +fatigue, +depression
    • Give up {exit}
  3. Examine the tiny hole {Wisdom}
    • Look closer (Wisdom +10)
      Success: opens next step
      Failure: Annoyed (7d)
  4. Plat a seed {1 Seeds, Gardening}
    • Think (Gardening -10)
      Failure: +depression
      Success:
      • Slit both your wrists open
        ++injury, Bleeding (+injury 7d), --depression, Bones blessing (-hunger 8d), Orichalcum bead, Sage powder

Disgusting Cooking Pot

Rune: GEBO - generosity, sharing and gifts.
  1. Light the fire {Courage, 1 Tinder}
    +Coughing
    • Deal with it (Courage -10)
  2. Add some raw ingredient (1 Raw meat)
    -1 Raw meat, +hunger
  3. Eat from the pot {Courage, constitution}
    1. Try it (Courage +10)
    2. Swallow (Constitution -10)
      Orichalcum bead, Sage powder

Gambling Table

Rune: PERTHO - luck, fate and destiny.
  1. Take the die {Wisdom, Agility, Charisma}
    • Roll the die
      • Embrace your fate (Wisdom +10?)
  2. Take the die {Wisdom, Agility, Charisma}
    • Roll the die
      • Embrace your fate (Agility -10)
  3. Take the die {Wisdom, Agility, Charisma}
    • Roll the die
      • Embrace your fate (Charisma -10)
  4. Take the die {Courage, Constitution, Wisdom}
    • Roll the die
      • Embrace your fate (Constitution -10)
  5. Take the die {Courage, Constitution, Wisdom}
    • Roll the die
      • Embrace your fate (Courage -30)
  6. Open the box {Strength}
    • Open the lid
      Orichalcum bead, Sage powder, +Wood

Horn Trapped In Ice

Rune: - .
  1. Touch the ice {Constitution, Strength}
    • Remove your hand {exit}
    • Get your feet out
      Scared (-Courage 2d)
    • Wait and assess the situation
      +sickness
      1. Stay still (Constitution)
        Success: Sneezing (-Hunting, -Stealth, +sickness, 2d)
      2. Extract the horn (Strength)
        Success: +sickness, +fatigue, Orichalcum bead, Sage powder, Cold (+sickness, 5d), +Courage item
Map events - Runes J-R
Jailed Beggar Skeleton

Rune: NAUDIZ - need, constraint, sacrifice and misery.
  • Examine the coffer {Strength, Agility, Scavenging}
  • Give something {Courage, Intelligence}
    • Nah, it's silly {exit}
    • Mercy (1 Iron)
      Afraid (-Courage 5d)
      • Turn back (Courage -10?)
        Success: +depression
        • Retrieve the dagger (Intelligence ?)
        • Open the coffer
          Orichalcum bead, Sage powder
    • Water (1 Leather bottle)
    • Food (1 Crap meal)

Long Dead Warrior

Rune: ALGIZ - protection and higher self.
  • Take the pendant {Courage, Strength, Constitution}
    • Pull the pendant (Courage)
      Failure: +depression, Nightmares (-Courage, +depression, +fatigue 4d)
      Success:
      • Pull harder (Strength +10)
        Success: +fatigue, new "remove the helmet"
      • Kick the corpse
        +injury
        • Try to break free
          +injury
          • Wait
            +hunger
            • Keep waiting (Constitution)
              Success: nothing
              Failure: +hunger
          • Release the pendant {exit}
        • Wait
          +hunger
          • Keep waiting (Constitution)
            Success: nothing
            Failure: +hunger
        • Release the pendant {exit}
      • Release the pendant {exit}
  • Remove the helmet (first time) {Agility -10}
    Success: -depression
    Failure: +injury
  • Remove the helmet (second time) {Courage, Strength}
    1. User your muscles (Strength -10)
    2. Reflect on the futility of life (Courage -10)
      Success: Courageous I (+Courage), +Forestry item, Orichalcum bead, Sage powder

Monstrous Chained Wolf

Rune: TÎWAZ - justice, rationality and self-sacrifice for the greater good of society.
  1. Attack the beast {Courage, Constitution}
    1. Charge (Courage +10)
    2. Try to resist (Constitution)
      Healthy (-sickness)
  2. Free the beast {Agility, Strength}
    1. Graf and recoil (Agility)
    2. Use your muscles (Strength +?)
      +fatigue, next step
  3. Put a hand in its mouth {Courage, Agility, Strength}
    1. Wait (Courage +10)
    2. Try to reach it (Agility -10)
    3. Keep pulling (Strength +?)
      Crap meal, +Charisma item, Orichalcum bead, Sage powder

Obstructed Horn

Rune: URUZ - sudden strength, prowess, wildness and creativity.
  1. Blow the horn {Constitution, Wisdom}
    • Blow (Constitution)
      • It's no use, give up {exit}
      • Check the skull
        • Back out {exit}
        • Blow again (Wisdom)
          +injury
          • Stop it {exit}
          • Ignore the pain, keep blowing (Constitution -25)
            -depression, Orichalcum bead, Sage powder
  2. Empty the horn {Scavenging}
    ?

Old Man Of The Lake

Rune: LAGUZ - water, great unifier of life and portal to the collective unconsicious.
  • Talk to the head {Agility, Constitution, Wisdom}
    • Introduce yourself
      • Try to dodge (Agility -10)
        Success: +Wood
        Failure: ?
    • Ask who he is
      • Try to resist (Constitution -10)
        Success: nothing
        Failure: +sickness, Vomiting (1d)
    • Search the beard {Strength}
      • Try to break free (Strength -10)
        Success: nothing
        Failure: ?
  1. Ask about the future
    1. Try to focus (Wisdom -10)
    2. Try to focus (Intelligence -10?)
      next step
  2. Climb down the beard {Agility, Wisdom}
    1. Grab the beard (Agility -10)
      +fatigue
    2. Jump down (Wisdom -30)
      Success: Mimir's blessing (+xp), +Wisdom item, Orichalcum bead, Sage powder
      Failure: ++fatigue, exit

Ominous Gate

Rune: EIHWAZ - yew, omen of death and rebirth.
  • Approach the gate {Courage}
    • check the chains (Courage)
      Success: +depression, opens "cross the gate"
  • Check the rune {Wisdom} (86 = 61%)
    Success: +1 Wisdom
    Failure: +deppresion?
  • Check the stone {Wisdom}
    +injury
  • Cross the gate {Courage}
    • Give up for now {exit}
    • Cross from backside (Courage -25)
      Success: -depression, +injury, Orichalcum bead, Sage powder, %Nightmares (-Courage, +depression, +fatigue 3d)
      Failure: +depression
    • Cross from frontside (Courage -25)
      Success: +depression, Blinded (-Exploration, -Scavenging 2d), Nightmares (-Courage, +depression, +fatigue 4d)
      Failure: +depression, Paranoia (-Intelligence, +Stealth, +depression)

Peculiar Weighting Apparatus

Rune: DAGAZ - dawn, spiritual awakening and higher consciousness.
  1. Put a sphere in a scale
    • One of the night scales
      • The first night scale
      • The second night scale
    • The middle scale
    • One of the day scales
      • The first day scale
      • The second day scale
  2. Touch an empty scale {Constitution, Wisdom}
    1. Touch the day scale
      +fatigue
      • Try to focus (Constitution -10)
    2. Touch the night scale
      +fatigue
      • Try to focus (Constitution -10)
        +depression
    3. Touch the central scale
      • Try to focus (Wisdom -30)
        Success: Dawn's blessing (20d), Orichalcum bead, Sage powder
        Failure: +hunger

Reflections In The Water

Rune: SÕWILÕ - the Sun, guidance, success, honor, and fire.
  • Throw a stone {Agility +10}
    Success: +depression
  • Enter the water {Courage, Constitution, Agility}
    • Swim (Constitution +10)
      Success: +fatigue
      • Try to catch it (Agility +20)
        Failure: +fatigue, reset
        Success:
        • Hold it (Courage +20)
          Success: +injury
          • Hold it (Courage +10)
            Failure: +injury, reset
            Success: +injury
          • Hold it (Courage)
            Success: +injury, --fatigue, Sowilo's Blessing (-injury, -fatigue, +sickness 10d), Orichalcum bead, Sage powder
            Failure: +injury, reset
          • Let it go
        • Let it go
    • Keep swimming
      Raw fish+ {needs to be clarified}
    • Turn back {exit?}

Ruined Windmill

Rune: JERA - good years of harvest and thriving crops.
  1. Manipulate the skeleton {Strength}
    • Poke the skeleton
      +depression
    • Remove the skeleton
      • Use your muscles (Strength)
        Success: nothing
  2. Probe the windmill {Agility, Crafting}
    1. Unblock the sails (Agility -10)
    2. Repair the sails (Crafting)
      Builder (+Crafting)
  3. Mimick the skeleton's pose {Strength}
    • (Strength -10)
      +bones, --depression, Orichalcum bead, Sage powder
Map events - Runes S-W
Strange Device

Rune: RAIDO - movement, journey.
  • Examine the mechanism {Intelligence}
    • Check the markings (Intelligence +10)
      Success: figure out the solution
  • Turn the wheel {Strength, Agility}
    1. Think about the rune
    2. Push clockwise (Strength +10)
      +fatigue
    3. Push anticlockwise (Strength +10)
      +fatigue
    4. Push clockwise (Strength -10)
      +fatigue
    5. Push down
      +Mead, Riddle solver (+Wisdom, +Intelligence, -depression 3d), Orichalcum bead, Sage powder, +Rope, +Wood, -depression

Trapped Shield

Rune: THURISAZ - like Thor, use both brain and muscles to overcome any hardship.
Use one Wisdom solution and one "muscles" solution on the traps or else the last step fails.
  1. Check the outer circle traps {Wisdom, Strength, Agility}
    • Walk between traps (Agility -30)
    • Throw something on the traps (Strength -10)
    • Try to understand the traps (Wisdom +10)
      • Throw something on the traps (Strength +10)
        next step
      • Deactivate the traps (Intelligence +10)
        next step?
      • Walk between traps (Agility -10)
        next step?
  2. Check inner circle traps {Constitution, Wisdom, Agility}
    • Break the traps (Constitution -10)
      +injury, Stoneskin (+Constitution), next step
    • Try to understand the traps (Wisdom +10)
      • Break the traps (Constitution +10)
        +injury, Stoneskin (+Constitution), next step
      • Deactivate the weighted mechanism (Intelligence +10)
        next step?
      • Dodge the traps (Agility -20)
        next step?
    • Dodge the traps (Agility -30)
  3. Get the shield {Constitution}
    • Cut the ropes and retrieve the shield
      Orichalcum bead, Sage powder

Twisted Birch Tree

Rune: BERKANAN - fertility, union and growth.
  • Climb the tree {Agility, Strength}
    +fatigue
    • Carry on (Agility +10)
      Success: +sickness
      • Carry on (Strength -10)
        Success: Explorer, +injury
      • Climb down {exit}
        +fatigue
    • Climb down {exit}
      +fatigue
  • Hug the tree {Constitution}
    Success: +injury
    • Stay (Constitution +10)
      Success: +injury
      Failure: ++injury, restart
      • Stay (Constitution -10)
        Success: +injury, ?, ?, ?, Orichalcum bead, Sage powder
        Failure: ++injury, restart
      • Leave {exit}
        +injury
    • Leave {exit}
      +injury

Voluptuous Naked Woman

Rune: WUNJO - joy, success, bliss, comfort, glory, luck, pleasure.
  • Smile at her {Charisma}
    • Keep smiling (Charisma -10)
      Success: -depression
  • Lie down {Wisdom, Agility, Constitution}
    1. Lie down beside her
    2. Don't move (Wisdom -10)
    3. Take her hand (Agility -10)
      +injury
    4. Don't move (Constitution -10)
      Wunjo blessing (-depression), Orichalcum bead, Sage powder

Wall Remains

Rune: HAGALAZ - hail, the natural force that destroys everything, but also makes way for a new beginning.
  • Climb the wall {Constitution, Agility}
  • Destroy the wall {Constitution, Strength}
    • Abandon work {exit}
    • Strip the wall of its stones (Constitution +10)
      +fatigue
      • Strip the wall of its stones (Constitution +10)
        +fatigue, +depression
        • Fight your rage (Wisdom -30)
          Failure: +depression {back 1 step}
        • Abandon work {exit}
        • Channel your rage on the wall (Strength -10)
      • Abandon work {exit}
      • Let your anger out (Strength +?)
    • Break the wall (Strength +?)
      Success: -depression, +fatigue
      • Abandon work {exit}
      • Let your anger out (Strength +?)
        +fatigue
        • Channel your rage on the wall (Strength -10)
          Success: +injury, +Stone, Orichalcum bead, Sage powder
        • Abandon work {exit}

Wolf Sculpture

Rune: ANSUZ - poetry.
  • Examine the ravens {Constitution, Charisma}
    • Feed the ravens (1 Fresh fruit)
    • Frighten the birds
      • Throw pebbles
        +depression, Smelly (-Charisma 2d)
      • Leave the birds alone
    • Attack the birds
  • Examine the pendants {Wisdom}
    -fatigue
  • Examine the wolf {Wisdom, Charisma, Courage}
    -depression
    • Part from the statue
      +depression
    • Put your hand in the maw
      +depression, +sickness
      • Leave the meat
        +hunger
      • Keep the meat
        +Scavenging, +Raw meat, +injury, +Deaf (-Stealth, -Hunting 8d)
    • Wonder about its purpose (Wisdom +20)
      • the first 3
        +depression
      • The god of poetry
        • Offer poetry
          • Think of it more => restart
          • Try an eddic poem (Charisma -10)
            • Success: ++depression, Orichalcum bead, Sage powder, Odin's raven
            • Failure: +depression
          • Try a skaldic poem (Charisma -30)
            Success: +depression, Poet (+Wisdom, +Charisma), Orichalcum bead, Sage powder, Odin's raven
            Failure: +depression
        • Offer mead (1 Mead)
          • Bragi's Blessing (8d)
            Go to => "Offer poetry options"
Blue people
The island is also inhabited by a few very interesting blue people.

Blue Woman Freyja
She makes armor to solve the second problem. With each piece she makes, the price gets more expensive. Also she offers some background story on what's going on. To get the beads you must complete all rune events on the map.
  1. 1 raw milk
  2. 3 orichalcum beads
  3. 4 orichalcum beads
  4. 5 orichalcum beads
  5. 8 orichalcum beads

Blue Man Loki
You can trade him for some items you might need during your survival, the number of trades seems unlimited. The full list of items offered and their prices:

Type
Choose one to get
Choose one to pay
Basic resources
10 Wheat
20 Wool
30 Hemp
50 Rotten food
20 Wood
20 Salt
Special items
1 Ancient Knowledge
1 Fire Crystal
1 Tinder
20 Pelt
20 Iron
50 Cheese
Other stuff
5 random Powders
20 Seeds
3 Mead
10 Beer
20 Milk
10 Potable Water

He offers to halve the prices if you'll deliver a package to Muscular Blue (accept this after you've done his trials), which also gives the giver -Intelligence and -Wisdom. Afterwards you can return to Blue Man and get the trait Avenger (+Courage, -depression, battle stats).

Muscular Blue Thor
He gives you a series of challenges, each of them at -50 of your skill (minimum 5%) and penalizing failure, but he won't roll over to the next task unless you either win or tell him NEVER. And the win bonuses are pretty nice, especially for your fighters. SO WIN!

Challenge
XP gains
Skills
States
Battle
1. Strength
+Forestry, +Mining
-fatigue
Max dmg +1
2. Constitution
+Constitution
-sickness
Effects res +20%
3. Agility
+Agility
Initiative +3
4. Courage
+Courage
Effects res +20%
5. Crafting
+Crafting
-fatigue
6. Cooking
+Healing, +Gardening
-hunger
7. Fishing
+Concentration
-depression
8. Hunting
+Endurance
-injury
Accuracy +5%

a Stairway to Hel
This area is best to travel only after you have all four pieces of the orichalcum armor set. Once at the bottom, failure resets the whole scene.
  1. Enter {Strength, Agility}
    Continue
  2. Take a step (Strength -10)
  3. Be strong (Courage)
  4. Hang in there (Strength -10)
    • Dodge (Agility -20)
    • Endure (Constitution -?)
    Volcano killer (+Courage)
Minions
Before you attack Björn you'll want to convince his best warriors to help you. Most of them will require a battle at some point so make sure you have a pretty strong trio before you step up. The warriors are:
  • Giant sword wielding woman aka Gwendolen
  • Silent hunter aka Grim
  • Small angry dude aka Egill
  • Scrawny smug warrior aka Njäll
And then there's Elof, but his cooperation is optional.

Burnt Wild Humanoïd
Needed for one of Gwendolen's tasks.
  1. Talk
  2. Challenge him {Constitution} (1 beer)
    • Nevermind
    • Here (1 beer)
      1. Resist! (Constitution -0) +injury
      2. Resist! (Constitution -20) +injury
      3. Resist! (Constitution -40) +injury, Dizzy (8d), Megingjord

Wild Dark Horse
Needed for one of Gwendolen's tasks.
  1. Throw food
    • Throw meat (1 Raw meat)
  2. Try to tame it {Agility, Stealth, Courage}
    • Approach from the front (Courage +20)
      1. Jump on it (Agility +10)
      2. Resist (Agilty)
      3. Resist (Agilty -10)
        +fatigue, Svadilfari's Hair, -depression, Agility Master (+Agility)
    • Sneak from the back (Stealth +20)
      ?

Ominous Writings
Needed for convincing Egill.
  • Take the book {Courage, Wisdom, Agility}
    • Leave
      Afraid (-Courage 3d)
    • Get closer (Courage -2)
      Success:
      • Escape
        +depression
        1. Remember the ritual (Wisdom +10)
        2. Steal the book (Agility +10?)
        3. Hide (Stealth +20)
        4. Read it now (Courage +10?)
          Ominous book, Book curse (+injury +depression 9d), +Courage
      • Help her
        Savior (+Courage, +Charisma), +hunger, Cannibal curse (+hunger 6d)

Horse Head
Needed for convincing Egill.
  • Touch the head {Courage, Strength, Agility}

Well Guarded Cave
Has a part of Grim's quest.
  1. Distract the guards {Strength, Intelligence, Stealth, Agility}
    1. Devise a plan (Intelligence)
    2. Place the traps (3 traps)
    3. Lure a guard (Stealth)
    4. Kick him out (Agility)
    5. Hide (Stealth)
    6. Fight (Strength)
      Tactical fighter (?)
  2. Attack the guards {battle}
  3. Enter the cave {Courage, Scavenging}
    • Search the room (Scavenging)
      Success: +Angelica ointment, ?, +Dried meal, +Rope, +Wood, +Fabric
    • Inspect the collection (Courage, Grim's story)
      Determined (8d), +depression

Weird Device
Needed for convincing Njäll.
  1. Check the device {Scavenging, Intelligence}
    1. Check the heads
      • Search (Scavenging)
        Failure: exit
    2. Check the box
      • Put dirt in it
    3. Check the lever
      • Pull the lever
    4. I think I get it... (Intelligence)
      Success: opens "Use the device"
  2. Use the device {3 Stone, 4 Fresh fruit, 2 Wood}
    • Stone, Stone, Fruit
    • Fruit, Fruit, Wood
    • Wood, Fruit, Stone
  3. Use the device
    +Stone, +Wood, +Rope

Insult duel with Njäll
You'll get 3 from the Weird Device event, 1 from approaching Björn and then the last one from a night scene.
  1. You look like a dog... => The only way...
  2. May your ears turn... => I'll use small words...
  3. Does your ass ever... => Lick my...
  4. I don't argue with... => I swear, talking...
  5. Piss of and eat my... => Shut yer...

Elof
Once you find him, he promises to help you if you recruit the other 4 minions. Once you've recruited the other 4, wait 1 night scene and then approach him. There are a couple of ways this could turn out depending on your choices:
  1. Bring him 20 Wood, 20 Stone, 20 Rope
    • Murder Elof and then attack Björn
    • Spare Elof and find another way
      1. Enter the Mysterious Cave and go to Björn
      2. Confront Elof
        • Murder Elof and attack Björn
        • Spare Elof, bring him 1 Tasty Cooked Meal and attack a weakened Björn
  2. Attack Björn

Mysterious Cave
This is part of the alternative path to Björn, if Elof's deal doesn't suit you. There are skill checks, but failure only means damage, you still get to move.
    Enter {Constitution, Agility, Wisdom} (But there are more checks)
    1. Right (Agilty)
    2. Right (Strength)
    3. Right
      Blue key
    4. Back
    5. Back
    6. Left (Constitution)
    7. Left (Agility)
    8. Right
      Red key
    9. Back
    10. Forward (Intelligence)
    11. Right
      Green key
    12. Back
    13. Right
    14. Forward
      Insert the keys
    15. Right
    16. Right
      Turn the stake
29 comentarios
mylunkwill 17 MAY 2023 a las 3:34 a. m. 
more tributes
Day 160 - 100 Wood
Day 170 - 60 Stones
Day 180 - 70 Ropes
Day 190 - 100 Wood
Day 200 - 60 Stones
Eve 28 NOV 2021 a las 1:43 p. m. 
Creepy Bones Pile > Take a Bone will continue prompting you to either take more bones or put them all back. At the end you'll make a Courage check and upon passing, you get a Fire Crystal (possibly other rewards) and Strange Mushrooms, as well as Bones Curse (+25% hunger increases)
Eve 26 NOV 2021 a las 11:18 a. m. 
For Beast Skin, if you leave the box you gain the Respectful trait, which gives Wisdom +5 and increases to depression -10%
TrueAlcove 4 NOV 2021 a las 12:44 a. m. 
Skull tree -> Dig (according to Arhimann's guide, this is unlocked by burying the chest in "Floating Chest" event): Constitution+1, Ancient Knowledge+1, Fire Crystal+1, each of 5 ointment+1, stat item+1, combat item+1, mead+
TrueAlcove 3 NOV 2021 a las 11:28 p. m. 
Forgotten Barrel -> Carry it -> Success: +wood, +ointment, +fatigue

Venomous Snake -> Use a stick -> Success: sage potion+, raw meet+

Reflection in the water -> Keep swimming -> Keep swimming = raw fish+ (does not end event, only once?)

p.s. Probably have quite a bit else to contribute: would the guide master be interested in sharing a google doc or so for the community (or selected volunteers) to edit it?
愛してる 17 FEB 2021 a las 3:27 p. m. 
Thank you so much! :steamhappy:
Wenju 27 MAY 2020 a las 1:45 p. m. 
Amazing Guide, thanks a lot.
trying to help here.
on the "Abandoned Boat" Rune event, there's a
Examine the Embroidery option (hidden condition, dont know what was the condition though)
There's a Wisdom check
Failure + depression
Success another check if fail get "upset" -10% concentration xp
Another success... ?? (got nothing)

Also

Burning the dead, option to finish the funeral, you get the bead and Intelligence item!!
[HK] Yinzai 2 FEB 2020 a las 7:49 a. m. 
Colossal Ox
After the skill check, don't kill it, leave the ox
then the second hidden option showed
Inforiel 14 ENE 2020 a las 4:08 a. m. 
Sneaking onto the horse causes the same chain of events except you roll against Stealth first:

Sneak from the back (Stealth +20)
?
Jouki in Rage  [autor] 12 ENE 2020 a las 4:11 a. m. 
Colossal Ox
Lift the animal (70 Strength = 70%)
Success: +Strength (+5), +fatigue (+9)
Failure: +fatigue (+9)