FATE: Undiscovered Realms

FATE: Undiscovered Realms

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A Guide of Fate Facts
By SoundsInsane
Facts about Skills, Weapons, Spells, About Hardcore difficulty, and Enchantments. and more and Even More FATE
   
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Introduction and Achievement statement
i am whipping up a guide because i used to play FATE when i was a kid, and used to play Traitor's Soul too, and now im still playing it on steam (i wonder how that happened.) just a basic outline to help you on your way much more of a reference than everything. so i will get started

Achievements: 10
-The Wrecker (self explantiory, just clear the dungeon spotless)
-Witchcraft Master (100 casting times, easy any spell will do)
-Light Speed Killer (5 kills in 15seconds) any monster that is low level, or a shrine quest will get this quickly
-Dream Pet (difficult, annoying without a checklist)
-Sky is the Limit (annoying little treasure hunt down in the depths of a Monster infested dungeon) they appear to be scroll objects on the ground, can be found in chests, and Normal monster drops.
-Prince of Thieves (kinda reminds me of taking the heroic gear after you already completed the statue, bah)
-Reckless Fate (Completing Hardcore Difficulty.......fun, but extremely hard if you dont know what you need to be doing) we will come back to this one soon...
-Good Boy! (just reach floor 40th in any dungeon, give your pet 1 item and send it up, each floor takes 10seconds so 400seconds) a annoying achievement for eating time.
-Smasher (just add a few points into critical Strike and it will be good and progress through the game)
-Lance awful a lot (alot of questions dealt-eth alot with dis one. Skill level ranges from 50-80, im guessing its just from putting skills in not modfied magical effect skills) if your a spear user like me, should be not a hard thing.
Hardcore Difficulty Survival
Since we got the achievements out of the way
On to Hardcore Difficulty Understanding
One of the most harsh things in the game, which makes me wanna not fish for hours but its mandatory to survive
Enemys start at Lv 17-22 right off the 1st floor and will deal 50+ dmg if your not in tip top shape.
aint like Legend Difficulty from Fate 1

Little List of Stuff to ensure your survival
-Fishing for Shiny Artifacts (ranges from 150-250k of GP) believe me your going to need it.
-Fame UP! not a whole lot but enough skill to keep ya in a fight (minimum of 4-6 Renown levels should do the trick)
-Spectral Armor spell +Haste spell.
-AND a Whole lot of Healing Charms (100HP heals) +Super Healing charms (500 HP heals)
-Socketed Armor (my Favorite is Attack Speed and Healing per hit) can range on how you want to go about this, but Socketed Armor is in your best interested.
-Shrine Quests that are corrupted (Why???) well since your character cant keep up with the Enemy level quite yet, for them being level 20+ the character will need to Powerlevel itself much much faster than average, and the only way is to have constant supply of Monsters to kill.... *side note*: Monsters are Equal to your level.


If you begin to have trouble in the 1st dungeon you can always jump over and next floor of the other dungeon if it makes ya feel much safer.

Believe me you will struggle to survive...

And having your Favorite Scopinline Pet Friend with ya at all times does Help, giving it 3 socketed Rings with 2 or 3 Superior Jades (is much helpful) since it has slow attack speed. and if ya want to to not flee can give it a Amethyst, (+10HP recovered) basically a Heal over time, will remove fleeing every 5seconds. but with the stats i dont think it needs it, since it will do 100+ dmg to a Foe and nearly kill it.

"Learning to Refresh your Dungeon" Trick, something that i learned to keep your Exp, and drops rolling. how to inflict the trick.... simple requires a towns portal.
-Step one: Pick a Floor (this floor i recommend to be cleared first) perferably level 3+
-Step two: Put 2 Portals in Typhoon dungeon and Drurantia dungeon
-Step three: Start from the the beginning and clear your way down to your portal, than leave out your portal to town, than run to the next Dungeon, (kinda like a metaphorical Figure eight)

Example: i go to typhoon, clear all the way down to level 5 and Put a portal on Level 5, leave to town. Leave to Temple of Fate, head to Druantia head to floor level 5. Put a portal on level 5. than leave town again. than run back to typhoon's dungeon and Floors Level 1-4 will be refreshed with the "SAME" Map, But New Loot, Monsters, Shrines, Anvils, etc. can get visually glitchy recommended saving and exiting after refreshing.
Mini Fishing guide...
Fishing Guide: (not really much to fish about)
what you can catch
-Catch Nothing (regardless if it has a "!" can still catch nothing)
-Catch a Fish (various tiers of fish, but on hardcore, lunkers and Flawless)
-Catch Rings, amulets
-Catch Stony Jewels (hey look i caught a rock!?)
-Catch Artifacts (Rare treasure !)

Fishing Records Per Rounds: (Round is when inventory is Full)
Caught nothing when " ! " is present: 6-8 times
Fish: 26
Rings/amulets: 3
Gems: 1
Artifacts: 1-3 (GP range 10k-250k)

Each Round is quite different, ive gotten better Drops every once in a while when "Saving and Exiting" to refresh the loot cycle

There are about 28 Fishes, and common rings and amulets some may be enchanted, and some rocks...i caught sunstones the most lol
and my Favorite are Artifacts i would love to use but cant lol... because there out of my stat range.

But hey Fishing is where the GP is at just have a little faith and have lady luck on your side.

Enchanting are we?
Enchanting

Enchantment investments hurt the GP bank if i ever did say so... i dont know how much GP i plunged into enchantments.
Well the Enchanter is like the magical Anvil with a price. and level slightly effect the chance rates %....

So your magical Enchantment Odds are thus
For Regular or Purple Coated Equipment
-20% chance of adding sockets
-40% chance of adding enchantments
-10% chance of adding unique powers
-1.8% chance of removing all enchantments
-28.5% of doing nothing

For Teal/Green Coated Equipment
-20% chance of adding sockets
-40% chance of adding enchantments
-3.6% chance of removing all enchantments
-36.4% of doing nothing

For Artifacts Gold Coated Equipments (VARY RISKY)
-20% chance of adding sockets
-4.8% chance of removing all enchantments
-75.2% of doing nothing

Some Interesting Facts to least know.
-Rings and Amulets hardly get cursed (dont know but it just is)
-Sockets will never be removed (because its not a Enchamentment Lol)
-Theory: when sockets are installed, the % for Adding enchantments and Removing, and doing nothing goes up
-i think its like 1% increase or decrease for certain Effect per character level (like less % for Doing nothing and more Enchantments)

if you find a Amulet or Ring you like that has useful stuff to your character, you can always try to get it socketed and or enchanted up

Magic Anvils are Free but i dont trust them for some odd Reason. lol
Knowing your Weapons.
Understanding some Weaponry:
Weapons Range in Attack Speed. Ya Got Slowest - Slow - Normal - Fast - Fastest

Slowest weapons tend to take 2seconds or more for a straight attack
Fastest Weapons barely take .5second with alot of Attack Speed Gems on you will be Swinging like mad man, (Dual Wield Helps too)

Weapons like
"Two-handed" are much slower, but Deal alot more dmg, my favorite when i started was the Poleaxe, but always took so long to attack.
"One handed" weapons are much faster depending on the weapon of your chosing
"Ranged Weapons" are unique there more for Hit-Run tactic, if you can Deal with Monsters straight up like kiting (basically running and dealing dmg at the same time till the monster falls over.) with Haste spell shouldnt be a problem or Dervish (if ya need the shooting speed)

For weapon infomation
Slowest weapons are the big Bulky weapons
slow weapons are the Two handed weapons like range weapons and large weapons like the poleaxe, staffs, and bows/Crossbows
Normal weapons like the spear, sword, club, axes, deal great damage towards enemies
Fast Weapons can be swords, clubs, axes

Each weapon has a Special Type of Dmg. piercing, Slashing or Crushing dmg.
Each effect the monster differently, if the monster has no resistance or weakness than its normal dmg.

Socketing Elemental Damage Also may improve your Damage with your Weapon.. since its not skill effected but Enemies do have Elemental Resistances

My Spear i once had +26 dmg to undead and +47 to Electrical and Fire damage. and it was a customary enchanted Spear too (which i invested alot of money into)
but the fact was it was Fast ! and my Siphon about +26HP per hit at 80% Attack speed. i miss that spear.. (because i retired the character)
Skill Mini Guide Understanding.
Skill Tips:
Dual Wielding -> having 2 weapons increase Attack Speed and Dmg of Weapons (Helps with Fast Weapons)
Weapon Class Skill -> Increases 1 point of Attack & 1minimum and maximum Dmg (attack is like your accuracy)
Shield Battle Skill -> increases Block Chance which is Like Dodge, and prevents Traps.. Magical Item effects give "improved Chance of Blocking" which adds to the %
Fast Casting Skill -> Helps Improve Casting Time, to being much quicker (feels like a waste to me) but i can see it useful if your only using magic.
Attack-Defense-Charm Magic Skill -> increases the Strength of your spells, the spells tell ya the level up bonuses.
Critical Strike Skill -> Increases the Chance to do a Critcal HIT ! which does Double Damage.

Advice with Skill picking, its really up to you on how you go about your skill-age, i picked Spear - Criticals - Shield Battle -Defense Magic... Mainly to Keep Dmg to a Minimum, where id only get hit for 20dmg or less. and i can hit fast using Dervish spell.
Spells
Spells:
Spells are fun when ya, some Spells override each other some stack if done properly

Example: Haste First, than Dervish 2nd ...what happens?? well you get the 33% Movement speed and the 80% Attack speed with a hidden timer of the Haste timer. it may not show it but its there. if ya did the Dervish, than haste than you just get haste lol but with the Dervish Spell effect still remaining.

Spectral Armor is one of the Best and most cheapest Defensive spells you can ever use. 25% Damage reduction, with +20 Armor Bonus per Defense Spell Skill (which is why you want to use this in Hardcore difficulty)
Extra Armor dont hurt

Spells in General

Attack Spells skills increase the dmg and the range of the spell
Defensive spells increase the defensive as well as the Duration
Charm Spells skills increase the limitation of level, Duration of its use.

Depending on how you go about it its all up to you.
Wrap Up.
Thank you for Reading the Guide :) i wanted to share what i have experienced and accumulated information i Read over time. and making it one big Guide.


Now Go Forth and Triumph and Bring more Knowledge to the table. and Get that Book of Fate back !
5 Comments
Zbiten Jul 7, 2022 @ 8:16am 
haste/dervish/armor affect on yr pet too.
Vagrant326 Aug 3, 2019 @ 12:37am 
Unfortunately, it doesn't. It raise stats only for caster (player or enemy).
OculaLord Aug 2, 2019 @ 4:43pm 
does anyone know if haste/dervish affect summons?
Vagrant326 Aug 2, 2019 @ 3:18am 
Actually, I've got Lance An Awful Lot when my raw Spear skill (without bonuses) passed through 50
ineedfjsobad Jul 21, 2019 @ 12:42am 
Thank you for this i've been having a difficult time