Caves of Qud

Caves of Qud

77 hodnocení
Fluffy Tail
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Značky: mutations
Velikost souboru
Přidáno
Aktualizováno
246.973 KB
18. čvc. 2018 v 16.24
3. úno. 2023 v 11.12
Poznámky ke změnám (11) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Fluffy Tail

Popis
An additional mutation which adds a new tail option. The tail is fluffy.

This is a 3 point mutation with ten levels, adding a small amount of cold and heat resist per level. It also adds an additional er... "arm" slot.
Počet komentářů: 55
Loafy 20. srp. 2024 v 17.29 
well, atleast my horrifying abominaition have something nice ti hug, tho
GWCU | tactical dog nuke | ΘΔ 12. čvc. 2024 v 8.01 
yippee!
MShadowy  [autor] 12. čvc. 2024 v 7.59 
let me check the code; I may need to push an update
GWCU | tactical dog nuke | ΘΔ 10. čvc. 2024 v 20.32 
I'm not sure it's working properly as of the most recent update. Can't equip anything onto it :/
Bleeding Eyes Mcgee 21. kvě. 2024 v 11.15 
Currently doesn't seem to be worth the mutation points, aside from roleplaying. The ego bonus should scale at the same rate as other attribute mutations, spending an entire mutation point for a tiny +2 heat/cold res is just silly.
Mid Favila 18. čvn. 2023 v 19.14 
Same as below, lost a character before realising what happened. Would very much like to continue using Fluffy Tail, especially with Anthropomorphism.
Kid 3. úno. 2023 v 8.05 
thank you in advance! it was the kind of bug to corrupt the player character, and i would really miss the tail if i unsubscribed
MShadowy  [autor] 1. úno. 2023 v 9.20 
Righto, thanks for the heads up; I'll give it a look real quick and should have it fixed fairly quickly.
Kid 1. úno. 2023 v 3.05 
Looks like this stopped working somewhere around the end of last month! I don't know about modding but it seems to be related to how body parts work since that update. From what I saw on other mutation mod pages it was a pretty easy fix luckily
CoiledLamb 22. pro. 2022 v 4.32 
yayyyy!!! can't wait to use this next run :resmile::Emil::resmile: