Changed
611 vurderinger
In-Depth Guide (Includes all Endings and Transformations) - Original Changed
Av T Wolfy
This in-depth walkthrough will show you how to get ALL 5 of the endings as well as EVERY single transformation scene.

Disclaimer: This guide is for the "Original" version of the game. There's currently a beta called "Changed-Special" that will eventually become an upgraded version of the original. This guide does not feature any Changed-Special content, but I do also have an In-Depth guide that version you can check out.

Currently in the process of overhauling the guide. Want to incorporate pictures, like I did with my Special guide. Stay tuned.
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Introduction
Welcome to my in-depth guide of Changed. So you’ve decided to brave the horrors of the latex furry infested laboratory? I’ll guide you through all the dangerous corridors and obstacles. This guide will also show you how to get all 5 of the endings as well as every single transformation scene.

***This guide is for the English release of the game.***

I've also got an In-depth guide for Changed-Special now, feel free to check that one out.

Controls

The entire game is played using your keyboard. Your mouse is not used at all. (Also, having a pen and paper is handy for solving the cryptic password puzzles in some areas).

Arrow Keys: Movement / menu navigation
Shift: Hold to run
Z / Enter: Interact
Space: Interact, also used in quick-time events
X / Esc: Exit selection
F12: Return to main menu (useful for skipping transformation scenes)

F1: Game properties menu
F6: Toggle between 3 windowed-mode sizes
Alt+Enter: Toggle between Windowed and Full Screen mode

Starting a New Game

On the title screen you'll have several options.
New Life will start a new game.
Old Memories will bring you to the 99 save slots.
Give Up will exit and close the game.
(Language): Language selector
Changed-Special will close game and launch Changed-Special, if you have it downloaded.
Operation Guide will bring up an illustration of the controls.

Upon starting a new game, you will be asked to choose a difficulty between Easy and Normal. This choice will affect the endings you’ll receive. There are 5 endings total. ***Choosing Easy will only allow you access to the "First Bad Ending” that will occur in PART 8 of this guide! Pick normal difficulty if you want access to the entire game and all its endings.***

Don't worry, there are cues in this guide for the various ending conditions whenever they do pop up.

This guide is for normal mode. You can still follow along on Easy, but there are less obstacles and enemies. This is a somewhat difficult game, so you will have to rely on your own skills and reflexes to overcome some of the obstacles. Some measure of trial and error is to be expected.

I will also be listing all the possible transformations you can get after each section, so feel free to read ahead if you want. I’ll only be listing transformations that you haven’t encountered before, as many deaths are just duplicates of one's you've already seen. I'll be listing them in order of occurrence. Most of the enemy names are plucked straight from the credits gallery while other more specific transformations are simply my own description of what you turn into. "TF" is shorthand for transformation.
PART 1: Hibernation Cabins Zone
The Plot

A terrible apocalyptic virus has ravaged the world and forced the last remaining humans into underground shelters. Through out the pandemic, scientists rushed to find a cure. After much research, scientists found that non-human animals were unaffected by this plague and began to test with DNA splicing in hopes of finding a cure.

As a result of their research, they ended up creating symbiotic gooey versions of animals that latch onto and convert humans into humanoid versions of themselves. But the project was a failure. While the newly transformed people were immune to the virus, they lost their human intelligence and reverted to a feral state.

The researchers continued to work, but disaster struck! A large mob of survivors, desperate for a cure, broke into the laboratory complex and began to riot. In the chaos, many of the failed symbiotic latex creature experiments were released and began to convert everyone. Soon the entire building fell silent as it changed into a hive for the latex monsters.

After an unspecified amount of time later, a lone human test subject inside a hibernation capsule wakes from their slumber. Trapped deep inside the latex creature nest, they must find a way to escape the building and keep their humanity intact. This unnamed human is you...

First Room

You’ll wake up from a hibernation capsule and will have to find a way out of the room. There’s only 1 door, but it’s locked. You can trigger the first possible transformation in game by interacting with the white goop on the back wall a few times. Familiarize yourself with controls and move up to the top left side of the room to a vent and interact with it 2 times. Immediately run out and position yourself on the other side of the drain in the middle of the room. A glob of white latex will pop out and try to chase you, but if you are behind the drain it will fall in and go away. Head back up to the open vent and you’ll find a switch inside that opens the door for you.

Unique TFs:
1. Gooey Human?: Interact with the light latex on the back wall BEFORE triggering the vent latex. (The only “non-furry” TF in the game)
2. Light Latex (White Wolf): Let the glob from the vent touch you

Hibernation Cabin Sector

You’ll find yourself in a long wide corridor with doors to the right, left, and all along the top. Go to the right for your first save point (reddish looking computer box on the wall). There’s also a panel that you’ll have to enter a password in to advance. The door to the far right is the one you want to open, and the other doors don’t really lead to anywhere other than some deaths and story stuff (unique TF's listed below). The password hint can be found on a note right of the save point. To get the password you’ll have to look very carefully at the floor tiles in the main room. You should see the bigger tiles form large numbers that stretch across the whole entire room. Type in the password 71421 and get ready for your first chase.

Tip: For MOST of the password puzzles in the game, you are able to enter the passcode and proceed into the next area if you already know them. You dont have to go to certain places to trigger the game to let you advance as far as I know. The noteable expection being the Door in the MOON room in part 4 of this guide (even then you might be able to get in that room before reaching "Tail Chase Part 2").

Upon inputting the passcode, the locked door at the top will open and a light latex monster will hop out and give chase. Use shift run to get to the eastern door to escape from him into the next room. While running, beware of a white latex glob that will jump out of the big yellow box and try to catch you as well.

(Fun Tip: I recommend reading all the notes, pictures, and signs. Sometimes you'll get to see pictures of previous latex creature experiments as well as subtle warnings of surpise TF's coming up. The story plays out like a mystery, and the notes will help hint at what happened to the laboratory and outside world while you were hibernating. Although some of the notes can extremely difficult or downright impossible to get to due to pursuing enemies, so dont fret if you miss a few. The story isnt that deep and all the photos will be available in the credits gallery at the end.)

Unique TFs:
1. Civet: Stand on the outdoor balcony in the west room for too long to get a transformation scene. (Note: Seems to run on a 30 second timer)
2. White Wolf: Enter and exit the fourth door (from the left) at the top of the hallway 3 times to trigger a transformation scene.
3. White Knight: Get caught by the monster who comes out after you’ve entered the passcode.

Cat Room

Save your game using the save point at top (get in the habit of doing this often, as dying will send you back to the title screen and force you to continue from your save slots.) In this room, there’s a sleeping cat on pillow and boxes all over the place. The yellow boxes are moveable simply walk into them while hitting Z. Move some boxes around and once you are in the same area as the cat, it will awake and start to chase you. Try to avoid it while making your way to the upper right, moving some boxes here and there to advance.

Tip: The cat will chase you in short bursts of speed then tire out and ignore you for a few seconds. Keep him behind the barriers and only move when he’s ignoring you. If you can trap him behind a box, your life will be much easier.

Unique TFs:
1. Ming Cat: Get caught by the cat.

Hallways
Save your game (as always) and proceed to the right. Passing the vent will trigger your first quick time event. Mash the Space Bar on your keyboard or you will eventually be transformed into a white latex wolf. Continue to the right through another long hallway and the title card of the game will pop up. From here on out things will get more difficult.

Unique TFs:
1. White Latex Wolf: Fail the quicktime event.
PART 2: Black Latex Zone
First Room

In this first room, not much to do other than save your game. You’ll notice that the lights are flickering off and on. This will play a big role during the rest of this zone. Continue to the next area or search the boxes at the bottom for a werewolf TF scene.

Unique TFs:
1. Werewolf Injection- Search the box in the room

Flickering Office Area 1

In the next room, it is very important that you don’t run (DON’T PRESS THE SHIFT KEY). The enemies in this room are attracted by both sound and movement. In this room there will be 2 stationary black latex wolves. You’ll have to sneak by them. Remember, they can only see movement when the lights are on. If the lights flicker on, you’ll be safe if you stand still, even if you’re right in front of them. So, only move when the lights are off (you are safe to move if you are a behind an object or a table while the lights are on). Also avoid stepping in the black latex puddles on the ground, they will make noise and cause the enemies to attack. Get past the first 2 enemies and enter the next room.

Unique TFs:
1. Black Latex (M)- Get caught by the black latex wolf. Getting caught in this first room you encounter them will give you an aftermath scene.

Flickering Office Area 2

In this room the same tactics apply. This time you’ll have several stationary monsters as well as ones that are walking around in circles. Carefully make your way up to the save point. Time the patrolling one’s pattern with the with the lights and go to the save point and save. From the save point head eastward along the top of the tables. You’ll encounter 2 wolves patrolling. I find the best way around them is to walk and stop in the middle of each one’s circular patrol route. Once you get past them, proceed to the next room and save. Then you can either continue or come back and interact with the mask on the table for another TF scene.

Unique TFs:
1. Black Latex (F)- Get caught by the female version of the black latex wolf. (Shoulders are less broad and arms down by the side compared to the male enemy).
2. Skull Mask- Interact with the mask on the table. Recommend saving in the next room first before attempting this.

Flickering Office Area 3

In this next room, your first obstacle are 2 patrolling wolves. Get past them then wait at the bottom and get ready for a chase. After passing a certain point you’ll attract the attention of a black latex puppy and it will come right at you. Don’t worry, it won’t TF you, but it will cause you to slow down if it hits you. At this point forget about stealth and shift run to the right avoiding the puppies and larger creatures till you reach the next room.
PART 3: Crystal Nest Area
Room 1

Save the game and head over to the door on the right. Before you get there, a quicktime event will occur. Mash that Space Bar to get out of it. Then enter the next room from the bottom square of the doorway.

Unique TFs:
1. Yu Feng Cub Attack- Fail the quicktime event at the beginning of this section. The result will turn you into a Yu Feng (Adult)

Crystal Nest Room 1

In this area, you encounter enemies that only move when you do. Running will cause them to catch you faster and holding the down the arrow key to walk will also cause you trouble. In this area, tapping the arrow keys to move 1 space at a time is the best way to move about. You move one space, they will also move one space (always towards you I might add). You will also encounter ice that you can slide across and small bumps that will cause you to jump over. Treat this next area like a giant board game. Sliding on the ice for several spaces of distance or hoping over a bump 2 squares still only counts as 1 space of movement to the enemies. The enemies can also be trapped behind obstacles, but keep in mind they will still move in a path that will eventually reach you.

In the first crystal room, you’ll have to a take a careful path. Here’s a route that should always work. You should’ve entered from the bottom square in the previous room. From the starting point, take 1 step right to slide across the ice. Next take 1 step down to hop across the block. Next, walk down 3 steps to slide down across the bottom ice floor. Then simply walk directly left into the next room.

u]Unique TFs[/u]:
1. Yu Feng (cub)- Get caught by one. Getting caught in the first room you encounter will give you an extra after shot of the scene. The result of this TF is actually the adult Yu Feng.

Crystal Nest Room 2

This next room will be a bit harder. There are more enemies to contend with, but the mechanics are still the same. Can’t really recommend a correct path here. The best strategy here, would be to bait all the enemies to congregate in one area and use the jumpers and ice to escape them. The enemies can't pass through each other, so they'll be somewhat jumbled up while trying to get to you. You’re going to generally want to stay in the bottom half of the screen since most of the walls and enemies are in the top half. Reach the end of this room and save your game at the save point, then head into the next room.

Crystal Nest Room 3

In this room you will encounter an adult version of the enemy that will rapidly move 2 squares towards you for each step you take. Luckily there’s only 2 of them in this room, so it should be slightly easier. Take this room 1 step at a time. Be warned, running into the giant green crystals will result in transformation. In here, first head to the left across the first ice field. Then jump south and head left across the next smaller ice field. At this point the first enemy won’t be of any concern to you anymore. But there’s a second enemy in the western half of the room. Try to juke him by utilizing the ice fields and jumpers. There’s a black crystal in the upper left part of the room that will give you a transformation scene if you interact with it. At the final long ice field going left, make sure you enter the ice from the bottom square or you’ll run into TF crystals at the end. Save your game and get ready for a boss fight!

Note: Standing next to the large green cystals and pressing the interact button seems to also trigger their TF. This fact also seems to hold true with other sprites that transform you by walking into them.

Unique TFs:
1. Yu Feng (adult)- Get caught by one. This will turn you into a 2 headed version of it.
2. Bei Feng- Walk or slide into one of the large green crystals.
3. Black Dragon- Interact with the different looking small black crystal in the top left of the room.

“The Elder One” Boss Fight Section

Upon entering the room, crystals will pop up behind you and block the exit. You will then have to make your way up to the top of the room. Throughout the fight, crystals will pop up from the ground. First there will be an indicator of where they will emerge then they will pop up after you take one step. In addition to that, several other latex dragons will be present to ruin your day. As always avoid the large green crystals.

Just take it one step at a time. Traverse towards the top. I find taking a snake-like direction towards the top works best. Start by going left then up. Then go right and up. This will take time. And a bit of RNG is involved. So, don’t give up and you’ll eventually make it. Once you get to the top of room, the large crystal dragon will halt all attacks and allow you to proceed. You can talk to him for story or just continue onward to the final room of the Black Latex Zones.

Unique TFs:
1. Bei Feng (boss version w/ aftermath scene): Getting hit by the bursting boss crystals on the floor will turn you into a Bei Feng just like the previous large green crystals, but you’ll get an aftermath scene of you sitting in the boss’s lap.

Crystal Field

In this final room you'll have to traverse a large field of crystals. There’s no real true danger here. Just avoid walking into the green crystals and you’ll be fine. There’s also a strange black crystal somewhere in the room that you can interact with to get another draconic TF, if you want to fight the boss again that is. Just walk right, eventually you’ll start to slow down and your character will collapse and end up in the next part of the game.

Unique TFs:
1. Black Goo Dragon: Interact with the small black crystal in the room after the boss fight. Be warned there's no save point here, so you'll have to fight the boss all over again.
PART 4: Library Zone
Tree Room

You’ll wake up in a bright room with a tree (take note of the tree, you’ll have to use it to hide later). Looks like someone carried you there and left some fruit for you. Don’t worry, it’s completely safe to eat. Save your game! Since this is the first save point after the previous boss fight. There aren’t any ways to die in this room, but you are blocked by a password puzzle.

Password

The answer isn’t in this room. Head south through the door and you’ll be on a balcony full of moveable boxes. Push the boxes and maneuver yourself to the right side of the room. Watch out for a crow that will generally meander towards you at all times. One tip would be to try and bait the crow to flying outside of the box maze before going through the tight narrow corridors. Once you get through, head up into the next room.

(Fun Tip: There’s also a secret death in this area. Move a box so that it’s to the far left side of the screen then exit up top and try to reenter. Go through the dialogue and attempt to pass through and you’ll get assimilated by an overly friendly snow leopard. NOTE: May take a few tries to trigger.)

In this next room (that we'll call the MOON room, because of the picture on the wall), there will be a locked door to the east. Don’t worry about that room right now, you’ll be back here later. Search around the room and you’ll find a hint to the password in the first room. “Turn the MOON 90 degrees” is the hint you’re looking for. May seem cryptic, but the solution is rather simple. Write the word “MOON” in all caps on a piece of paper then rotate all the letters 90 degrees to reveal the passcode of 3002. Leave the room and go back through the box maze to the first room and input the code.

Unique TFs:
1. Crow: Get caught by the crow
2. Snow Leopard: In the southern balcony room, move a box to the far left then exit and reenter. May take several attempts. Definitely one of the more "suggestive" TF's

Library Hallway

In this next room, you’ll want to make your way north. Watch out for the puddles of white goop and the circular shadows moving about. Run into these and you’ll be transformed. The path is pretty simple. Head to the far right then up. Push the box out of the way then head down the middle section until you can get to the left side then head up. There’s a save point you can use. Then head up into the next room and be ready for a chase.

Unique TFs:
1. Circle (White Fox with Red Markings): Stand/Walk under a shadow.
2. Light Latex (F): Walk into a white latex puddle. Some of the puddles will give you the male transformation that you've seen already. There is definite "female" in the same room that Puro is after the Tail Chase. See Redbro's comment below for more locations.

Library Tail Chase

Upon entering, a large white latex tail will notice you and begin to chase you. Immediately run out of the room and get back to the tree in the first room. You’ll have to run back through the same path you took to get here. Avoid the shadows and latex puddles till you get back to the first tree room. Run behind the tree and wait there until the creature goes away. Save and make your way back up to the northern room where the tail first chased you.

Unique TFs:
1. Kade: Get caught by the large tail monster.

Meeting Puro

Here, you will encounter Puro! Feel free and chat with him for a bit. But ultimately, you’re going to want to ask about building information and the code (11100033) to the locked door back in the MOON room. Not much more you can do here for now. The doors to the left and right are locked for now. Make your way back to the MOON room, saving along the way. Enter the passcode and enter the room to the right.

Tip: There is a white puddle in this room that will trigger the "Light Latex Female" transformation. Doing it in this room will give you a funny reaction from Puro.

Tail Chase Number 2

Don’t walk too far to the right. First head up and save your game, then attempt to go right. You’ll see that the way ahead is blocked off by latex and is one big dead end. Unfortunately, the tail from earlier will enter the room and start to chase you. Run to the right and try to find an opening between the middle obstacles to get to the southern part of the room. You will essentially make a giant U-turn to get back into the MOON room. While running around the room, avoid the puddles and those shadows that like to move at the most inconvenient of times.

Tip: You can sort of trap the tail on the top side of the screen by standing south of the obstacles in the middle. When running there are 2 spots where the shadows will suddenly move in front of your path.

Tip 2: It is possible to cheese this entire encounter by triggering the scene than running immediately left into the door. Here's some footage of that: https://www.youtube.com/watch?v=6RBwJaZMuUo (Thanks to Sylveon for the vid)

Enter the MOON room and you’ll be safe from the giant tail monster for good. Head down towards the south door of the MOON room and get ready to mash that space bar for a quicktime event. Once you’ve dispatched the troublesome snow leopard suit, backtrack all the way to Puro.

Unique TFs:
1. Snow Leopard Suiting- Fail the quicktime event in the MOON room.
PART 5: Maintenance Tunnels
Puro, Again

IMPORTANT! From here on out, you’re going to want to pay close attention to your interactions with Puro, as it will affect the ending you receive. In the end, you must fulfill 4 conditions with Puro or you will receive Bad Ending 1 after you get to the Generator Room (PART 8) later on. I’ll mark important spots with a ***(Bolded Text)*** whenever they come up. (Don't worry about any of this if you are playing Easy mode.)

CONDITION 1: ***Talk to Puro and choose the third option to Thank him.***
Pro Tip: Even if you’re trying to go for the Bad Ending still fulfill the first 3 conditions so you can still get the other endings without having to backtrack too much. You can chat with Puro some more, but now more paths are open to you, specifically the doors to the left and right of Puro’s Library room.

West Library Room

The door to the west leads to a dead end but if you want to enter... There is a sleeping white fox in the room. He’ll wake if you walk over the small white latex puddles. Move some boxes in the left side and enter the large vent. You’ll find yourself in a long narrow horizontal shaft. Head right and you’ll see a large vent on top as well as another small doorway opening from south. But a large puddle of latex blocks your way. You’ll have to head back to Puro's area and find another way in.

Unique TFs:
1: Shizi, the Lazy Fox- Get caught by the sleeping fox. Trivia fact: This is also the character of the game’s BGM composer, Shizi.

East Library Room

The room you really want to enter is the eastern room to the right side of Puro’s Library room. In this room, you’ll find your first fake save point. DON’T walk towards it unless you want a transformation. You’ll see a drawing of Puro in the upper right. There is door behind it but first you’ll have to trigger the fox hiding behind it to bust through that painting. To do this; step over the white latex puddle 2 (or 3) times and immediately run out of the room when the fox jumps out to chase you. Reenter, and the fox will be asleep. Sneak past him to enter the maintenance tunnel you saw earlier from the western room. Head up into the north vent.

Unique TFs:
1: Yuin (Purple-Haired Goat)- Get caught by goo from a fake save point.

Lighted Maintenance Tunnels

Crossroad

The first room is a crossroad. North path is blocked by a box and small gap blocks the east route. For now, head west.

Western Maintenance Tunnel Area

Here, you'll encounter Puro again. Go through some dialogue with him and he’ll eventually ask you to sit with him. This is CONDITION 2! ***Go to the pillow in Puro’s room and sit on it for a heartwarming scene with him.*** Afterwords, you can chat with him for a bit or move on to the box moving puzzle in this room.

The puzzle starts in bottom left side of the screen. Push a box north to the top wall then push it right until it falls into a gap. Next you have to make your way south by pushing boxes out of your way. Be careful with how you push them or you’ll block yourself out.

Crossroad Again

Enter the south door and you’ll find yourself at the North path of the crossroad room. Push the box south 2 steps; then push up 1 step; then push it right until it falls into the gap. Enter the eastern door now.

Eastern Maintenance Tunnel Area

The narrow corridors are pretty much a mirrored version of the one’s around Puro’s living quarters. Once you get to the top side don’t go past Puro’s drawing or the fake save point will pop out and catch you. Here you will find a picture from Puro depicting a secret room to the east of Puro’s home. Start to backtrack to the crossroad room; once you are near the exit of this room you’ll get attacked by a snow leopard quicktime event. Mash that space bar and head back into the crossroad room. Head north from here. You could also head west and save your game back in Puro’s room before hand.

Unique TFs:
1. Leopard’s Kiss: Fail the quicktime event.

Western Maintenance Tunnel Area Again

You’ll be back in Puro’s area, head 1 space north of the first row of grey boxes and inspect the wall to the east. You’ll find a secret door after some dialogue and enter the room.

Hidden Maintenance Room

Don’t use the save point in this next room, it’s another fake. Instead, continue south into a long hallway that gradually gets darker. Don’t linger for too long or you’ll get transformed. Continue until you reach the next section.

Unique TFs:
1. Khaki Cat: Stay too long in the darkening hallway at the end. (Note: This TF is on a 30 second timer.)
PART 6: Dark Maintenance Tunnels
Dark Maze Part 1

In this next section, the whole area is dark and visibility is limited to just a few squares of space. To top it all off, the whole area is one big maze.

For the first part of the maze, the path is fairly straight forward. Head south from where you entered until you reach a moveable box. Push that box right into the next room, but DON’t push it all the way to wall. Leave 1 space to right then push it left and up to the starting point of the room. From there push it right until it falls into the gap.

Dark Maze Part 2

Head right over the box into the next junction. There will be a suspicious looking save point here. Don’t worry, this is one is actually real. From this spot you’ll have to go a certain way to reach the exit. Walking into a dead end will result in a white latex snake assimilating you.

From the Save point junction head south to the next junction.
Head West 4 junctions until you reach a grated area. Along the way, make sure you read the note on the wall for a password clue that you’ll need later.
From there head south 2 more junctions then go left to the next one.
Take the South path here then go East.

Unique TFs:
1. Snake: Walk into then attempt to leave a dead end of the dark maze.

Snow Leopard Chase

Your character will trip and fall. After some dialogue, get ready for a chase scene. A snow leopard will begin to chase you. Run East to get to the door on the South side of the maze. Along the way you’ll have to push 3 boxes total to successfully escape. Once out of the maze, head east into the next room.

Unique TFs:
1. Snow Leopard: Get caught by the pursuing snow leopard. Trivia: This could be the same leopard that tried to suit you up back in the MOON room awhile back.

Maintenance Corridor and Supply Room

You should be in a small room with 2 doorways to the west. Puro will have a few words to say with you then you’ll have to input a passcode to unlock the bottom door. The passcode can be found by following the instructions on the note you found earlier in the maze. On the Keypad, follow the directions with your arrow keys. Right Right Up Up Left Left Down Down, should give you a code of 8020. When done head through the newly unlocked bottom door. There is also a secret TF in the room you can trigger by moving some boxes and interacting with the open looking box. You’ll turn into a Sergal.

Once you leave the room, our friendly snow leopard will pop out from the dark maze and try to get you. He’ll be on the other side of the big gap but don’t think you’re safe here. Run south and up around the hook into the next room or he’ll eventually jump over and get you. Don’t bother with the south door of the room, it leads to nowhere. You’ll then be in a hallway, walk left to the save point. Before you get there, you’ll be challenged by another quicktime event. This time they switch it up on you. You’ll have to mash the left and right keys to get out of this one. After that, save your game and continue.

Unique TFs:
1. Sergal: In the small maintenance room after the dark maze, move 2 boxes and interact with the open-looking box next to the table. Fun Trivia Fact: Sergals are a science fiction extraterrestrial race that resembles a combination of a wolf mixed with a shark. Often referred to as “Cheese Heads” for their wedged shaped head.
2. White Tiger: Fail the quicktime event in the last hallway.

Ventilation Shaft

Ventilation Shaft Room 1

In this area you’ll have to contend with a new danger. Stand around too long and the gas will transform you into a werewolf. Luckily there a bunch of air conditioning units that you can stand in front of. These will serve as mini safe zones from the toxic transforming gas. Speed is key! You’ll have to run quickly to each A/C unit.

In the first room, run south and left to the next A/C. Then run south and right into the A/C unit in the little alcove. From there run south and left to the next one. Next run left all the way to the west wall. After that hop up and left through the next few units, and head into the next room.

Unique TFs:
1. Werewolf Gas: Be outside of a safe zone for too long.

Ventilation Shaft Room 2

In the second room, there’s a save point under the first A/C. Use it then run South till you’re in front of the lone A/C unit in the middle of the small donut shaped corridor. The next part is kind of tricky. There’s a black latex wolf pup on the left side that will chase you and try to slow you down. Head left and try to bait him. Once he’s chasing you. Run back and around the donut until he’s behind you. Then Run through the rest of the linear pathway into the next room. Don’t let him touch you or you are sure to be gassed.

Final Area of Ventilation Shaft

In here, the pup will follow you in. Don’t worry, Puro will come in and send him away. After some dialogue make sure you talk to him again for CONDITION 3! ***Talk to Puro again and choose the third option to THANK him.*** Afterwards head up and save your game. You can inspect the vent in the top right for a scene with Puro or ignore it for a somewhat secret TF scene. (To get the TF scene you’ll have to go into the next room to get Puro to leave this room). The next room is just a simple hallway that will lead to the next area.

Unique TFs:
1. White Cat: Inspect the vent top right of the last room without Puro present. You’ll have to move into the room after to get Puro to leave. Inspecting the vent while Puro is present will make this TF unobtainable until the end credits.
PART 7: Water Zone
First Room

Welcome to the water zone. For those playing on easy or going for the First Bad Ending, consider this zone the final stretch of the game. In this first room, you’ll see a large door at the top. It’s welded shut and unusable. (Fun fact: that door leads to that first hallway after the cat room in Part 1.) So you’ll want to head south. As move down, Puro will exchange a few words with you. Go through the dialogue and get into the next room.

Central Shark Room

In this room you’ll encounter your first new enemy. The shark! Anytime time you’re in the water, the shark will move quickly towards you. When you’re on land, the shark will simply swim slowly around in a random fashion. The general strategy for each room in this zone will be to bait the shark into moving towards a corner of the room by walking in and out of the water. Once the shark, is near the corner on your side of the shore, run quickly straight to the other side of the pool. You will have to rely on the random nature of the shark to slowly meander into the right position. So just be patient.

Anyways, bait the shark and make your straight down the middle. Don’t walk into the darker patches of water or you’ll fall in and trigger a TF scene. Once you reach land you are greeted by 3 doors, one to the West, South, and East. The South and East door are locked, so your only option is to head into the west room.

Unique TFs:
1. Shark: Get caught by a moving shark fin.
2. Deepwater Shark TF: Fall into a darker patch of water.

Western Shark Room

In the west room, you’ll find the power is out and lighting is dim. There’s a save point up top but, unfortunately, you can’t use it until you get the power back on. Use the same bait tactic to get the shark out of the way and move directly west until you get on land. Interact with the generator topside to turn the power on. Once you do another shark will pop up in the water. The tactic is still the same, get to the eastern shore and save your game, then head back into the previous room.
Puro will be there wringing out his tail. Feel free to chat with him then head into the newly unlocked South door. East door is still locked for now.

Southern Shark Room

You’ll be in a room with a large pool. There’s 2 sharks to deal with. Try to bait them till they are in a corner, then rush directly down the long pool to get to the south shore. Head to the eastern generator and flip the power back on. Make sure you save your game at the save point here and get ready for a boss fight!

Tiger Shark Boss Fight

Once you move up into the pool, sharks will block your exit and a big shark boy will pop out near the top. This time the other sharks won’t actively chase you, so think of them as moving obstacles. The boss fight is straight forward. First, he’ll go under water and his fin will chase you around. Walk around near the edge of the pool and avoid him. Eventually he’ll disappear under the water completely. He’ll pop out near the top and roar. After the roar, 2 columns of shark fins will move horizontally across the screen. Dodge them by standing in the gaps between the fins. Then the boss will go back to chasing you again and repeat the cycle.

After the 3rd roar, the shark fin blocking the top exit will leave it’s post and move around. Use this opportunity to get to shore. Get to the door immediately and exit. If you linger too long, you’ll get a TF scene of a shark jumping out of the water at you.

Unique TFs:
1. Tiger Shark: Get caught by the boss. You’ll also get an aftermath scene of you relaxing with the boss.
2. Shark Out of Water: Stay too long in the boss room after you get to the northern shore.

Sleeping Puro

THIS NEXT PART IS IMPORTANT! This is the spot that will determine whether you get the first bad ending or not.

Back in the central shark room you’ll see Puro sleeping. Before you go over to him head into the western shark room and save your game. If you’re purposely going for the first bad ending, I highly recommend saving 2 game slots from this save point. If you want to get the remaining endings you’ll come back to one of these save slots after you get the Bad Ending.

After you saved, go back to the room with Puro.

If you’re going for the First Bad Ending, ignore Puro and move on to the East door.
If you don’t want the first bad ending, then this is CONDITION 4! ***Talk to him and choose to wake him up. After some dialogue, choose to rest with him and you’ll get another charming scene with him.*** From this point on, you’ve secured access to the later stages of the game.

Eastern Shark Room

Make sure to save your game again and head into the East door from Puro.
In here, you’ll have to contend with 4 sharks. It’ll take some time but try to bait all four of them to a corner close to your side of the shore then run to the east shore of the room. Avoid the lighter patch of water in the middle of the room. Go here and you’ll get transformed into an Orca. Save your game and prepare for yet another boss fight in the next room.

Unique TFs:
1. Orca: Fall into the lighter patch of water in the room east of Puro.

Big Squid Dog Boss Fight

In the boss room, there’s a donut shaped square of shallow water with a door to the east. Attempt to head over there and you’ll trigger the boss fight. Smaller squid dogs will block of all the exits and the boss will pop up in the middle of the room along with 4 tentacles. The tentacles will generally move slowly towards you. Every so often they will stop for split second then rapidly swipe towards you in a straight line.

To beat the boss, you’ll have to get the tentacles to swipe into the boss 4 times. Try to get the tentacles to the opposite side of the room from yourself; try to make sure the boss is between you and tentacles. Don’t worry, the fight will gradually get easier; after each tentacle swipes the boss it will go away thus reducing the number tentacles you have to deal with. NOTE: Sometimes the tentacles will get stuck right next to the boss and fail to swip into it. You may have to walk over to it and bait it out of it's stuck position.

After the boss hits itself 4 times, it will go away along with all the squid dogs blocking the exits. I recommend heading west back into the previous room to save. Through the east door, you’ll be in squid dog territory.

Unique TFs:
1. Deep Water Tentacles: Fall into darker deep patches of water.
2. Squid Dog: Touch a squid dog.
3. Squid Dog (boss version): Get caught by one of the boss’s tentacles, identical to the regular squid dog TF, except you also get an aftermath picture.

Squid Dog Room

In this room, you’ll encounter squid dogs. They have the exact same mechanics as the sharks you’ve already encountered (except slightly faster). So the same tactics will apply to them as well. This large room features two pools, each with 4 squid dogs in them. Just like the sharks, bait the dogs to a corner then run across the first pool to the middle strip of dry land. Make sure you use the save point here. Repeat the same tactic for the next four in the eastern pool and head to the right into the generator room.
PART 8: Generator Room (Bad Ending 1)
Generator Room

You’ll be in a darkened room with a locked door to the right and a big old generator in the middle. You’ll need to turn it on by entering a 4-digit passcode. The passcode is in this room. Just search the right side of the generator to find a note. You’ll find the passcode is 1234. Save your game and interact with the screen for some story dialogue. When you’re done here, proceed into the next area…

NOTE: If you played on easy or didn’t fulfill the 4 conditions with Puro, your game will end here! The endings are largely the same with some minor differences between the Easy and Normal version. If you played Easy, you’ll have to restart a brand new game on normal to continue. If you played normal, you can still get the other endings and continue further by going back to the save point before the 4th condition and fulfilling it (if you’ve been following this guide, you should have a duplicate save point from before. You will have to fight the Squid Dog boss again, but it beats starting from scratch.)

Bad Ending 1 Spoilers: Often dubbed the “Betrayal Ending.” In both versions, Puro will have a chat with you and decide that it’s best for him to transfur you. He will apologize and approach you. The protagonist will try to escape, but the door behind him is locked shut. Once Puro gets super close, you’ll hear the TF noise and get an image of Puro oozing over the human. Puro will then monologue about the assimilation. After that, you’ll get an aftermath picture of the transformation.

In Easy mode, A blue-eyed Puro will be inspecting his new body while explaining that the human is inside of him.

In the Normal mode version (my personal favorite), Puro will assimilate you into a slightly smaller blue-eyed version of himself; then he’ll hold hands with your transformed self in a comforting fashion and imply that you still have your memories of him.

Eitherway, the game will end and you’ll be in the credits gallery. At the bottom of the gallery, you’ll be able to talk to the developer who will explain that you reached a Bad Ending.


If you have fulfilled the 4 conditions with Puro, he will share some dialogue and ask to join you as your traveling companion. After some talking, head down the left side. Puro will head down the right side and eventually move a box for you. Follow him outside into the next part of the game.
PART 9: Light Latex Territory
Eastern Outdoor Balcony

This first room is a nice green balcony. Puro will exchange some words with you and you’ll have to figure out where to go next. Save first. To left, there’s an open locker cabinet. Just take note of it, because you will need it for later. There are 2 secret doors, on each side of the balcony. The western one is locked now. So, you’ll need to head into the eastern one. The doors blend into the wall, but you can tell they are there because there is a small weather strip underneath it hidden behind some blades of grass. Enter the east room and prepare yourself for one of the harder rooms of the game. I know it gave me the most trouble of any of the rooms.

East Light Latex Nest: White Forest

You’ll enter a blank white room, Puro will enter and exchange some words with you. In this room, you won’t be able to run due to the white latex slowing you down. When you’re ready to brave the dangers, walk up a few steps. At this point a wall will come up behind you, blocking your exit. 2 Enemies will pop up and walk towards you. To avoid them, walk back to the first wall and they will eventually deform into piles of goop (don’t walk into those piles, or they’ll get you). Consider that wave 1 of the enemies, there’s a total of 4 waves you’ll have to deal with. Note: Each wave is triggered when you reach a certain point.

Wave 2: I recommend hugging the west wall and heading up. Eventually 2 more enemies will pop up and give chase. Pillars will also pop up from the ground. Don’t run into them or it’s instant transfuring. Once these guys pop up, walk back down to where Puro is, and head east once you get to the white wall. The enemies should give up once you get the east side.

Wave 3: Hug the east wall while heading up, don’t go too far. Before you get too far up, head a little towards the center of the room then north to trigger the next wave. Once the wave is triggered, you’ll have 6 more enemies to outwalk. 4 will pop up from the north, while 2 will pop up from the south behind you. Bait them, by heading back down the middle, towards Puro, then go to the southwest corner of the room. All the moving enemies should be dispersed by then and it will be safe to advance.

Wave 4: In this wave you’ll have to head straight into the next room at the very top of this room. Walk up the east side for a bit. There will be a door on the west wall, but it’s welded shut so don’t worry about it (That door would've led back into the generator room from before). Before you trigger the next wave, I recommend heading a little east to the middle of the room. Once in the middle, walk directly north and the final wave of enemies will be triggered. In this wave you’ll have to head north to the door, since another white latex wall will pop up behind you. 4 enemies and more columns will pop up as well. Just head north up the middle; right before you hit the column at the top head west and hook up into the door to the next room.

Unique TFs:
1. White: Get caught by the pursuing enemies in the light latex nest.
2. Bound Column: Walk into the large white pillars in the light latex nest.

Security Room

In this room, you’ll find a save point and some computer screens. Interact with the blue screened computer to unlock the western door back on the balcony. After that’s done head out of the room for the next part.

Traveling with Puro:

IMPORTANT! There’s still another bad ending that you can receive before the game ends. To get access to the 3 True Endings and the final area of the game, you’ll have to fulfill 3 conditions with Puro. Even if you are purposefully trying to trigger this Bad Ending, I still recommend fulfilling the first 2 conditions to reduce the amount of backtracking you’ll have to do should you want the last 3 endings.

Once you walk out of the computer room back into the nest. Puro will be there. Here’s CONDITION 1: ***Talk to him and let him follow you out of the nest. DON’T leave the room until he thanks you for waiting for him at the south end of the room.*** Luckily, there aren’t any moving enemies so just guide Puro to the exit and avoid the stationary white columns. Be careful here, you can't walk through Puro's sprite and he will softlock you if you walk into the recess where the wielded shut door stands or any other area the blocks you into a corner.

https://steamuserimages-a.akamaihd.net/ugc/961983472188711447/8691AB11BE94BD32B5DDB758FC88175FD0CF1ABA/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false (Credit to Red Bro)

Eastern Outdoor Balcony Again

You should be back on the balcony once again. Feel free to save and head into the newly unlocked west secret door next to the locker. There’s also a secret TF you can get by going back into the eastern white latex room. To get this transformation, you’ll have to get Puro to leave the balcony area by heading into the next room on the west side.

Unique TFs:
1. Bound Column TF scene- Reenter the first white latex nest room on the east side after you get Puro to leave the balcony. Simply walk into the west door on the balcony section get Puro to leave and come back out. If Puro is present on the balcony, he'll tell you that it's not safe if you try to go back into the eastern room.

West Light Latex Next: Hallway

This next room is another white latex nest. Luckily Puro will be with you this time. After some dialogue, Puro will go on ahead and bait all the moving enemies for you. Once he lets you know that it is safe, walk over to the west side of the room while avoiding the white latex columns. DON’T leave yet, fulfill CONDITION 2 by ***Talking to Puro.*** After you’ve spoken with him, head outside to another balcony area.

Lion Chase

On the balcony, make sure you save your game. You can talk to Puro or advance to the left side of the screen. Get ready for a chase! A lion will pop out a door and Puro will try to stop him. The lion will then push Puro to the side and chase you.

For this chase, you’ll have to get back to that open locker on the first balcony. Run back into the light latex hallway. The lion will follow you in; in addition, 4 light latex beasts will also pop up from the ground to chase you. In this room, head directly to the north wall. Wait for the lion to almost reach you then hook around the harmless light latex tree trunk obstacle and hug the west wall down to the doorway. At this point, the 4 light latex beast will drop down into puddles and leave you alone. Simply walk all the way right to get to the first balcony section.

Once outside, quickly run into the locker and close the locker door. The lion will pop out and begin searching for you. When he opens the locker door on left side, hit the Z key to slam your door on top of him.

After the lion is dispatched, head back through the western door. You’ll get another heartwarming scene with Puro. Then head back to the west balcony area where the lion first chased you. Hold off on talking to Puro for a second when you get there.

Unique TFs:
1. Feng Yu (Lion): Get caught by the pursuing feline.

Puro’s Confidence

IMPORTANT! If you’ve been following the guide, this is the spot that will determine whether or not you get the Second Bad Ending. So pay close attention.

First, save your game. If you are going for this Bad Ending, then I highly recommend making 2 save slots so you have a duplicate to go back to after the Bad Ending.

To get the Bad Ending, completely ignore Puro (don’t talk to him at all) and move into the next area. If you don’t want the bad ending then fulfill CONDITION 3 by ***talking to Puro and Thanking him*** (Im not sure about the other options, but I did choose the first option and still got the True Endings.) After you’ve talked to him, save your game and go through the secret door on the far left of the balcony into the next zone.
PART 10: Dr. K's Laboratory (Bad Ending 2)
Meeting Dr. K

In this room, you’ll meet a lab coat wearing canine in a gasmask called “Dr. K.” He’ll exchange some dialogue with you and knock you out. You’ll eventually come to your senses and wake up imprisoned in a specimen viewing area. He’ll dump a load of lore on you then you’ll be able to move around again.

Specimen Holding Area

These next few rooms are a big puzzle. In each room there are two floor panels that will have to be pressed simultaneously to unlock each door. To do this you’ll have to guide a cleaning robot at the bottom of the room into standing on a button at the same time you are on the other button. The cleaning robot will always follow your movements, so you’ll have to get the robot stuck behind obstacles to properly position yourselves. Something to note: The robot only moves when you do, so if you shift key run you’ll have moved more spaces than the robot. This can be handy if you need to nudge the robot along.

In the first room walk south and you’ll see a cleaning robot on the other side of the window. Stand one space south of your button and interact with the robot. From this space, walk all the way to the far-right wall. The robot should be stuck to the left of the office chair. Walk up one space and the robot will be on the caution strips. Walk into the right wall until the robot hits the right wall as well. Once the robot is at the wall, walk down one space and it’ll be on its button. From there, walk left until you’re one space under your button. The robot should be trapped to the right of the camera tripod, still on its button. Walk directly north 2 spaces so that you’re one space above your button. The robot should be one space above its button as well. Walk down onto the button and the door to the next room will open.

While doing this, make sure you avoid the shadows and light latex puddles on the ground. Die in here and you’ll have to go through Dr. K’s long-winded dialogue again.

Unique TFs:
1. Developer (white fuzzy dragon): Stand under the moving shadows in the specimen holding area. Fun Trivia Fact: This is also the character of the games developer, SnowDragon.

Specimen Holding Area 2

In the next room there will be a save point. Use it then continue with the next puzzle. In this room there will be a new enemy, the Headless Knight. It will stay dormant where it stands. But if you walk into it or one space below it, he’ll attack you. Can’t really give you a set of directions to go here. Try to get the robot to the bottom of the second table. Then lead it up the gap between the second and third tables and have it skirt along the top section with caution lines all the way to the right. Use the camera tripod near the end to help you properly position the robot so that you hit the buttons at the same time. This room can be fairly frustrating, so persevere and get through it. After that enter the next room.

Unique TFs:
1. Headless Knight: Stand one space in front of the topless taur in the second room of the specimen area.

Specimen Holding Area 3

Onto the last robot puzzle room. There’s no enemies here, but there are canisters of gas that will transform you if you don’t stand in front of the air conditioner units. Guide the robot so that it’s positioned at the top on the caution lines. Once it’s there, run over to the next A/C unit. Use the nudge trick to get the robot close to you. (Shift run left a few spaces then walk right, and the robot will be nudged further along). Get the robot around the canister blocking it and send it back up to the caution lines. Run to the next air unit. Try to get the robot to down the gap at the last table position him in front of the table. After that, move right to the end of the room and maneuver it around to hit the button. Head into the next room after this.

Unique TFs:
1. White Tiger Gas: Stand out from the A/C units too long in the section with the gas canisters.

Puro to the Rescue

Finally, you’ll be out of the specimen holding area. Head through the south door and you’ll be on the balcony again. You’ll hear a thump noise once you get out. Head back over to Dr. K’s room on the far west side.

Whether or not you fulfilled the 3 conditions will determine whether you get the Second Bad Ending or the ability to continue to the True End of the game. If you got the bad ending, then your game will end here and you’ll have to go to your duplicate save point from before and fulfill the third condition.

Bad Ending 2 Spoilers: Unofficially dubbed the "Wrath of Dr. K" ending. Upon entering Dr. K’s room, you’ll find that Puro is dead. His broken mask will be laying on top of a pile of black goo, and the human will walk over to grieve. After a moment he’ll get up and try to punch the doctor. The good doctor will then have a few words with you about making sacrifices and “doing the right thing.” As he steps forward to “deal with you,” the human will grab the hedge trimmers on the table and try to defend himself. Dr. K. will then gloat and rush forward and knock you out. After several moments of darkness, you’ll wake up and find yourself transformed into a hypnotized drooling white wolf with an IV stuck in your arm. Dr. K will monologue about your transformation, mentioning that he’s injected drugs into you that will make you obey him. You’ll now have to enjoy your new life as the doctor’s good obedient pet. Lastly, he’ll mention that Puro’s broken mask grew into crystal, thus completing the life cycle of the sentient black latex monster you once knew. You’ll end up in the credits gallery where you can walk around and see all the TF’s you’ve encountered and talk to the developer.

If you have fulfilled the 3 conditions with Puro, you’ll have secured your way to all 3 True Endings.

In Dr. K’s room, you’ll find both Puro and Dr. K knocked out on the floor. You’ll immediately walk over to Puro’s body, and after a fake out scene and some dialogue head west into the next room.

Dr. K's Quarters

After some more chatting with Puro, head up into the north door and interact with a computer on the right side to unlock a door ahead. Feel free to explore around if you want to, there’s nothing than can kill you in this area. Check out Dr. K's mancave for fun, otherwise, head back to Puro and go west. In this next hallway you’ll get attacked by another quicktime event. You can either mash the space bar or do nothing and let Puro take care of it for you. Save your game at the save point and continue. Head down a few ladders outside the building and you’ll be in the final area of the game!
PART 11: Ground Floor Laboratory
Laboratory Passcode Puzzle

Welcome to the final stretch of the game! In this first room you’ll be greeted by a door to the east and south. For the eastern door, you’ll need a 4-digit code to unlock it. For now, search this room and the 2 southern rooms for hints. Interact with anything and everything, there’s no surprise deaths in this first area.

To get the password, you’ll find a hidden note in the southeast room (the one with the sinks) that numbers off the order of the rooms and gives you coordinates to the floor tiles with the numbers on them. There’s one digit to the passcode hidden in each room. The Upper Left room (room with Puro) has a 1. Bottom Left room has an 8. Bottom Right (sink room) has 0. The Upper Right room is the room behind the locked door, so you’ll have to guess until you get it right. But, through a method of trial and error, you’ll find that the number for that room is 5. The code is 0815.

Head through and Puro will have a confession to make to you. Read through the dialog then head into the next room.

Ground Floor Light Latex Nest

Use the save point up top, and head into the next room.

Puro will follow close behind you. When you reach the middle of the room, a group of white latex beasts will pop up and surround you. Quickly interact with Puro and he’ll toss you over the beasts. Run to the right into the next room.

You’ll have to do the same thing in this next room except you’ll have to time it a little more. Head to the right with Puro. Eventually a line of white latex beast will pop up behind you and follow you right. Another line of beasts have also popped up ahead of you. Wait until those beasts close in then get Puro to toss you over. Run right into the next area.

Unique TFs:
1. Cerberus: Get caught by the light latex beasts.

Ground Floor Black Latex Crystal Nest

Save your game up at the top and proceed to the next room. Make sure you enter from the bottom square of the door.

Ice Room 1

You’ll be greeted by an ice maze puzzle. The whole room is covered in slippery ice, and red crystals. Bump into the red crystals and you’ll be transfurred. There’s only one way to go so read carefully. You should’ve entered from the bottom square of the door.

1. From here, go Right.
2. Up
3. Down
4. Right
5. Up
6. Then go Right, You should be hugging the top wall at this point.
7. From the Northeast corner, go Down
8. Left
9. Down
10. Then Left; you should be hugging the bottom wall.
11. Up
12. Right
13. Down
14. Then Right again, and you’ll be at the end.

Puro will then casually walk across the ice, exchange some words, and follow you into the next room.

Unique TFs:
1. Crystal Wolf (type 1): Walk or slide into the large red crystals.

Ice Room 2

In this next room, you have another ice puzzle but it’s a bit different. Whenever you slide on the red ice, small red crystals will pop up wherever you’ve been. But don’t worry, you’ve got my guide to help you out. Save your game then enter the first ice field from the bottom of the screen.

1. From the bottom left square of the icefield, go Up
2. Right
3. Down
4. Left
5. Up
6. Right
7. Up
8. Left
9. Down
10. Then finally move Right

You’ll now be at the second icefield and there’s only one possible way you can go. Enter the ice at a spot from the 3rd square down from the top wall. You’ll slide right and get stuck. Don’t worry, Puro will come along and carry you over. Once you are done, enter the next room and face the final obstacle in the game.

Bursting Crystal Room

IMPORTANT! In this next room make sure you save your game! This is the final save point in game before the ending. If you want to enjoy all 3 true endings, I’d recommend making 2 save files here, so you don’t accidently overwrite it when you save at the credits. You can only choose 1 out of the 3 endings each time, so to get the other endings you’ll have to come back to this save point after you beat the game.

There’s no ice, but now you must traverse a dangerous crystal field. Whenever you walk over the crystal shards on the ground, a larger crystal will burst up. Stand still and you’ll get transformed. I’d advise against running, it will only make your life harder. You can only enter the crystal field from the top square. The path is linear but there are a lot of zigzag paths you’ll have to walk. Watch out, in a few spots the larger crystals will obscure your view of a smaller crystal that’s in your way. Don’t stop at all just keep walking, and just do it! Once you are out, head into the next room, where Puro will chat with you some more.

Unique TFs:
1. Crystal Wolf (type 2): Get hit by a bursting crystal.
PART 12: Lobby (True Endings)
Head into the lobby and the game is pretty much over. As you and Puro are about to escape, Dr. K will enter the room and try to convince you stay. Turns out he's worried that you may reintroduce the virus to the world again by leaving the building. After a long bit of dialogue, you’ll be presented with 2 choices that will affect the ending. There’s only 2 choices available on the chat box, but there’s another secret ending you get by pressing the “Esc” key on your keyboard. It’s up to you what ending to pick, but all three of these endings are considered True Endings and will grant you full access to the credits gallery. If you are having a hard time picking, I’ll give you a 1-word spoiler for the mood of each ending to help you decide. Full spoilers for the endings can also be found below.

Stay Ending: Bittersweet
Leave Ending: Sad/Open-ended
Secret Ending: Happy

Stay Ending Spoilers: The human will reluctantly agree to stay with Dr. K. Puro will feel betrayed at first but will eventually come around and support your decision. Dr. K will be delighted and happy with your choice. You’ll exchange some last good byes with Puro and go your separate ways. After Puro leaves, Dr. K will offer to put you back in the hibernation cabins until he can figure out if you’re infected with the virus. As you head over to the elevator, Dr. K will remark about finally having some company and offers to cook breakfast for you. It is unknown if you’ll ever see Puro again, as his life will be cut short without a human host.

Leave Ending Spoilers: The human will deny Dr. K’s offer to stay. The dismayed Doctor will exchange a few remarks about failing the world and leave the lobby. Puro will be happy with your decision and the both of you walk out the laboratory together into the brave new world.

You’ll walk far away from the lab through the ruined city. Eventually, the human will feel sick from the walking and collapse. Puro will tell you to save your energy and sit on a rock with you. As you watch the sunrise with him, Puro will thank you and exchange feelings of happiness with you. Puro will then ask the human if they are happy too. But the human is unresponsive and silent to Puro’s question. The ending is somewhat open-ended, but it is heavily implied that the human was infected with the virus all along and finally succumbed to it on the rock with Puro. Also, since Puro didn’t get a human host, it's also implied that he’ll have a short life that he’ll have to spend all alone.


Secret Ending Spoilers: After pressing the “Esc” key, the human won’t respond to the question. Dr. K will remark that it’s a difficult choice, but he’ll offer you another option; Transformation. Dr K has perfected the transformation process, and will be able to transfur you with your mind intact. Distrusting of the doctor, Puro will object to the idea. But the human will step forward and agree to Dr. K’s plan. The doctor will be delighted and offer to start the treatment right away. Puro will agree as well and follow behind you and the doctor.

Once in the operating room, Puro will stay at your side while Dr. K pokes you with a needle. You’ll fall asleep and have a dream of Puro pulling your pants off. You’ll wake up a few days later and see Puro on top of you. To your surprise, you’ll feel that you now have a tail (and no pants). Puro will tell you to get up and check out your new body. You’ll see that you are now a fluffy white wolf with blue eyes. Puro will think your cute, and the good doctor will call it a success. Puro’s human host problem is also solved. Dr. K had Puro absorb a biomechanical-robot that’s nearly identical to a human. So now Puro will live a long happy life and the threat of the apocalyptic virus is gone with your transformation. K will send you two off with blessings and the fluffy duo will walk off into the sunrise.

The rest of the ending will play out similarly to the Leave Ending. You’ll eventually get tired and sit with Puro on a rock to watch the sunrise. Puro will thank you and remark about having a good companion in you. Puro will ask you if you are happy, and you’ll respond with “yes.” Then the camera will pan into the sky. Personally, I consider this ending to be the True True Ending.


After the ending scene, you’ll be in the credits gallery. Here you can walk around and see all the enemies and photos. Walk into the enemies to experience their transformation again. At the bottom of the screen, you’ll find the developer. He’ll let you know that you got the true ending and thank you playing. You can save your game here and return to the gallery anytime you want.

To experience the other two endings you didn’t get, just go back to the save point in the final bursting crystal room and get to the lobby again.

Congratulations, you have just completed everything this game has to offer.
There isn't much in the way of achievements, you can get all the achievements by starting the game, and getting one for each ending you trigger. For EXTREME challenge, i dare you to play through the whole game without saving.

If you enjoyed this guide, be sure to give it a like. Did I miss something? Feel free to let me know in the comments section.

Special Thanks:

Redbro- Several clarifications that have helped me to polish up my guide.
Allaya- Bringing attention to the "Box Snow Leopard TF" and the tentacle mechanics in the "Big Squid Dog" boss fight section.
Sylveon- Youtube footage of the cheese mechanic to skip Tail Chase #2

Now that you've beaten the game, check out "Changed-Special." I've also got an In-Depth guide for that you can check out.

103 kommentarer
ham sandwich 25. feb. kl. 19.50 
did you mean west? "Wave 4: In this wave you’ll have to head straight into the next room at the very top of this room. Walk up the east side for a bit."
FuntimeFox 21. jan. kl. 4.54 
Can anyone get past the leopard's kiss quick time event?
ucsJAM 29. sep. 2024 kl. 1.25 
Yeah the third true ending is legitimately the best one, not even a question.
EquableClover 13. jan. 2024 kl. 14.50 
For anyone struggling with the squid dog boss I found it much easier if you started the fight from the top side of the room, then immediately ran around the edge to the side you started on (then just kited the tentacles from there!) It'll still take a few tries though, so don't give up!
someone681 30. aug. 2023 kl. 6.21 
i agree with phanta
Phantasmal 11. mai 2023 kl. 12.18 
The third true ending is the best ending, you can't change my mind.
Skoeterboyperez 14. feb. 2023 kl. 20.22 
Crystal Nest Area not woorkin?
Dedelblute3 3. feb. 2023 kl. 5.43 
You can ignore one of the quicktime events by just interacting with the secret wall. You don't actually need to see the hint or go through the quicktime event. (part 5: maintenance tunnels)
squidiskool 1. feb. 2023 kl. 18.50 
I spent like 20 minutes luring the sharks into a corner of the room, what am I doing with my life
CatBeanGod 8. des. 2022 kl. 3.21 
Anyone have a good strat for CNA room 2?