Turnover

Turnover

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Turnover Level Walkthrough
By Phobian
Details the path to get through all the levels in Turnover in case you get stuck!
   
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Introduction
This guide aims to help you chart a path throughout the levels of Turnover.

Before you start the game I HIGHLY recommend that you play the Tutorial from the main menu as it introduces the controls and the stealth mechanics that the game will just not explain and throw you into the first level.

Broadly though -
- WASD to move
- Hold shift to sprint - be warned this makes more noise.
- Hold right click and drag to aim, left click to throw. The longer you hold the more accurate you are.
- Pick up something with e. This eradicates whatever you were holding, so be warned.
- Despite this being a stealthy game, some enemies you have to alert or fight. I'll try and flag those as we go through.
- Noise aggro on guards is pretty forgiving, at least on Normal. Staying perfectly still is necessary when you are in range however, and that range is increased if you walk over noise-making tiles (rubbish, glass debris, pools of liquid etc)
Starting Area
This section is really just to get you used to the noise and vision mechanics in the game. Avoid getting noticed by the guards and reach the exit (marked in green).


You start right near a guard. We need him to finish up at this end of the room and come back to the corridor for us to continue, so wait it out here. Be warned he flashes his vision across this area before he leaves so stay on this side of the divider.


Follow the guard at a reasonable distance, avoiding the noisy debris on the floor, and duck into the toilets here. Wait for the guard you just followed to patrol back the other way.


Once he's left leave the toilets and wait for the other guard to be looking away from you, then make your way along the bottom and round to the left side of the room. From here you just need to time walking to the exit when they're not looking at it!
Bartleby HQ, 15th Floor
Follow the guard who patrols past the starting lift and around to the bottom, waiting for the other guard to walk past.


There's a handy water bottle here you can grab. This gives you an emergency distraction if you need it.


Wait until the guard isn't watching, then walk into the next section and hide in this corner. Watch out for the security camera panning back and forth to the north.


Wait until the security camera pans across and make your way to the other corner, then wait for the camera to pan back and the guard that walks the perimeter of the next area to pass by through the water puddle. Then follow him around quietly towards the exit.


Wait until the stationary guard isn't looking, then move to the pillar. Once he's not looking at the exit, make your way up and around the stairwell.
Bartleby HQ, 14th Floor
This floor is just about timing again, so relatively straightforward.


The stationary guard on the right doesn't see to the end of the horizontal wall, so when he's looking away from your starting area slip up to that and follow the other guard to the end of the cubicle. Be careful the stationary guard doesn't spot you as you wait for the patrolling guard to start his loop again and the stationary guard to look away to continue.


This next room introduces a new enemy, the dog. It has a yellow vision cone but sees/hears in all directions for a smaller distance when the vision cone is up. If you're in cover but in that radius the dog will growl and won't transition to the inactive state.
When the dog aggros it'll run to you and immobilise you. You can kill the dog by hammering the e key but this often alerts a guard along with it and you'll get shot anyway (definitely the case here as they're right next to each other).

Move into the room but not all the way up to the pillar and wait for the dog to go inactive and the guard to be looking the other way to transition to the top of the room.


Now you're out of the dog's vision cone it should be easier to hop from cover to cover and get across to the right side of the room.


There is a guard patrolling the final area so be aware of that before you actually leave the area. Simply follow that guard at a distance.



Hide down here and wait for that guard to patrol back the other way. You're now clear to reach the exit.
Bartleby HQ, 13th Floor

We start this level next to a toolbox with an infinite supply of wrenches. Feel free to pick one up as an emergency tool, but you don't actually need one to complete the level. We're going to follow this cubicle area around clockwise, dodging the one patrolling guard and the guards searching cubicles.
Wait until the guard patrols past here, then go up. You can do this in small hops by getting behind walls that block the patrolling guard's line of sight if you're not feeling confident.


If you are feeling confident you can get here in one patrol loop. You'll need to be careful of the guard on the left and wait until he looks away before getting behind this vending machine. Once the loop guard patrols past get into the central cubicle area and go down to the hackable computer.


This is what you're turning off with that computer. Using it will alert the patrolling guard, so wait until he walks around to the top left corner past the two cubicle guards before pressing the final hacking key, then sprint off to the right and then walk down into the corridor with the now switched off machines.


There are two dogs, a patrolling guard and a security camera panning back and forth over the final approach to the exit. It's possible to avoid all of this, but honestly I rarely manage it. If you do aggro a dog kill it and hide elsewhere - killing this dog when the guard is elsewhere on the patrol route makes it a lot easier.


Hiding in this spot where the guard doesn't see you is an IT tech who wants to get back to his desk in that central cubicle area we were in before - if you do you unlock a really good perk that lets you run for longer and recover stamina faster. Perks don't exist on hard so I assume this guy either isn't here or does something else there. You pretty much need to kill that first dog to get him back there. Once that's done and the guard patrols away, lead your new friend back around.


Once back here you just need to avoid our old friend giant patrol loop guard. Go up through that central cubicle.


Now backtrack to where you found this guy and you just need to dodge through cover, avoid the camera and get to the exit.
Bartleby HQ, 12th Floor

Wait for the guard to leave your starting area, then head off to the left and into the water area.


Grab a water bottle and wait for the patrol loop guard to loop past you. Once the guard below isn't looking, get behind the pillar.


Now safe here, aim your bottle at the turret and wait. When the patrol loop guard is coming back along the corridor, throw the water at the turret and duck behind the pillar as it goes haywire and shoots both guards (and everything else in the vicinity)
Go get another water bottle and proceed back past the starting area.


Watch out for the guard in this bathroom, a security camera and the guard offscreen. Once here, wait until the camera pans away and hug the north wall to stand under the camera. From here we're going to throw water at the other turret.


Don't stand actually under the camera when you throw it or you end up with this puddle.


Go around the camera when it's panned to the right to get here and inch past the turret vision cone to the left.


When you hack this it alerts all guards in this top section, hence our little murder spree up to this point. Run off to the left and down so the guard from the bathroom doesn't shoot you after you hack this.


When the guard at the table isn't watching you can transition to this secluded area. There's even a refreshing drinks machine if you want to restock.


It's a little nerve-wracking but you can just stroll into the next corridor here.


The last area has a dog, a guard and a camera. Wait until the dog goes quiet in the bottom left, then sprint over to the right. If you go fast enough the dog won't hear you when he starts paying attention again.


The guard doesn't turn around unless the dog or camera alert him, so hug the wall under the camera and then to the exit when the camera isn't looking.
Bartleby HQ, 11th Floor

We first need to go get an IT helpdesk worker and bring them back to unlock the computer down from this starting location. After the guard here patrols north, run along the bottom of the area and then above the block between the two sections, into the north of the next section where we'll find that worker.




If you get here fast enough you can grab the worker and both walk around the patrol area clockwise to avoid the guard - here I've been slow so need to wait it out and follow the guard. Be aware that the guard turns around to see the entrance to the worker's zone.


Once you get your worker close enough to the computer they'll hack it and become a helpless worker again. Proceed back around to the path you've just unlocked directly south of the area you got the worker from.


Turrets block line of sight, so hide behind this one and wait for the patrol to come up here and leave before you enter the next section.


Watch out for this guard turning around.


Get over here (watch out for the floor debris), wait for the patrol to head back and get to the vent when the camera isn't watching. If you want the achievement for getting spotted by a camera and then never again in the level, this one is pretty much ideal.

Vent covers make noise when they are knocked down. Knocked down vent covers do not alarm guards - I guess they lump it in with the rest of the mess in the building.
Bartleby HQ, 10th Floor

This level has us using the ducts to get around.


Once the vertically patrolling guard has gone, transition up to the wall of the corridor (the horizontally patrolling guard will be coming so take care) Wait until the horizontal patrol guard walks back and get into the vent here.


This takes us to the other end of the vertical patrol route and a dog. Stay at the far end of the last bit of duct to avoid leaving the dog in growling state and wait for the guard to be gone and dog to be quiet to sprint out and into the corridor opposite.


Depending on camera position go straight to the wrench box and vent or hug the north wall and get under the camera to wait for the camera to be in a better position.


This gets us into this position. Luckily this dog is the hardest napper of all time and you can sprint right past him when he's inactive into the vents on the right. If things go wrong and you have to kill the dog, be aware that the guard on the other side of the vents will come to see if the camera spots the dead dog.


Get level with the computer and run across when the dog is inactive and the guard is looking away. This computer doesn't alarm the guards when hacked. Reverse the process to get back into the vents.


Run back into this vent when the dog in the first corridor is inactive or dead and make your way back here. When the guard moves away, hide behind the boxes and wait for the guard to patrol back. You then have a clear run to the exit.
Bartleby HQ, 9th Floor

We start this level with a stationary guard and a camera. Walk down, hugging the walls, and under the camera.


Transition to the corridor and continue along it (there's a camera looking down the one to the south). The stationary guard occasionally glances to see some of the area between camera and corridor.


There's one guard on a large patrol here. Avoid him and any noise-causing objects, skirt around the camera and make your way to the computer on the right side of the room.


You're safe in the computer nook from the camera and guard. Starting hacking and wait until the guard is on the far side of the room before finishing it, then run behind the pillar the computer is inside.


The guard will come over to investigate. There's a wrench available on the far side but it's not really necessary. Once the guard starts walking back to continue his patrol, walk along the top of the room and back into the corridor. You can now go south here.


This guard finds the wall fascinating - don't step on the water or run though.


Aha, a friend! Security guards have a smaller vision cone than guards, so in a head-on collision the guard will always shoot the guard and you'll lose. So, you need to ambush them.


The first one is easy.


As is the long patrol guard.


You need to sneak under the camera to get this shot off. Remember to get your guard back out of camera sight to avoid tipping off the last guard.


Get onto the other side of the pillar as shown when camera and guard are not looking. Then transition to the top wall and move along it to ambush the last guard.


This unlocks the Dulled Enemy Senses perk if you're on Normal/Easy, giving you more leeway before a guard or camera fully spots you. Bring the guard into the exit duct to get another achievement.
Bartleby HQ, 8th Floor


This level is going to make us work to get to the security guard and clear it out. Let's get to it - wait for the guard to be on the left side of this area and break through the vent and to the south of the crates. Move over to the left side as the guard walks to the right side, and through the vents. You can grab a fire extinguisher here, which makes cover to confuse guards and/or turrets but you don't need it.


When the guard patrolling this next section of corridor is away move into this next set of vents. If you broke the fire extinguisher be careful moving off the glass doesn't alert the guard.


You'll come to a vent intersection - watch out as guards can see into vents even with the covers up. Wait for the pictured guard to patrol up the corridor to the south, then follow him down here when he leaves. There's no cover between the two so timing is your only recourse.


Team up with the security guard and ambush the patrolling guard here (stationary or coming from the right). Head to your right to dispose of some more guards.


Move up to this pillar when the camera and patrolling guard are out of the way to take out the stationary guard, then turn around to ambush the patrolling guard. You can ambush the patrolling guard instead but the camera will alert the other one when it sees the body and potentially get you killed, so I prefer doing it this way.


Enter the vent where the stationary guard was and set up to ambush the next guard.


Wait until he's looking at the IT prisoner to move in for this ambush.


This is unnecessary but leaving one guard alive felt wrong. Once you're done with the security guard hold Q to dismiss him, then get recruit the IT.


With everyone on the level dead, taking the IT to the computer should be no hassle at all. You now have a clear run to the exit.
Bartleby HQ, 7th floor

Starting here we need to break the vent and sneak past the dog when it's inactive. The guard patrol has some pretty sweeping vision sweeps so be careful.


If you do this when the patrol is headed down then the guard on the left here will be walking towards you. Hide here and wait for the dog to become inactive again. If the guard isn't coming, dart around the boxes instead.


Go to the left corner of the section Clea is in here - the guard on the right won't see you due to the boxes. Once the guard on the left leaves, duck into the next section.


Avoid the glass getting here. Note there's a guard looking at the exit up here - he doesn't turn around. Once the guard on the left patrols back to the right, go into the next area and immediately head down and then left.



This computer turns off a turret in the next section, but it will alarm 2 guards when you do it. Wait until the guard in this area is up in the top right to finish hacking, then run down and immediately right, watching out for the other guard coming from that direction. You should be able to avoid both guards and head back where you came from. If you're having trouble with that, there's a hidey-hole down from the computer to duck into and wait it out.



After heading back around you need to follow the guard near the dog back around here and hide behind the four desks here, then leave at the bottom when the dog is inactive.



The next area has three overlapping guards. Wait for the nearest guard to start walking down, then head over to the left once the guard on that side looks away and immediately head down the central area, then left. Make sure to grab a water bottle on your way.


This leads you to a vent - as you can see there's a fire at the far end. Throw water at it twice to clear a path into the room - there are two more water bottles there you can get rid of most of the rest with.


Grab the security guard and murder your way all the way back through the level - screenshots below for ambushes.








(That last one just for fun)
Bartleby HQ, 6th Floor

This level is mostly about stealthing around to an IT worker and bringing them back around the way you came. Follow this guard around to the far side of this room.


Hide from the camera and guard here. When the guard leaves, run around the vision cone of the camera to pass under the camera.


Wait for the camera to swing back around and continue. There's a wrench here if you want to grab it.


Almost there! Cross to the bottom exit of this next area when the guard's not around.


Hooray! Now do all of that in reverse, bringing this guy along with us to the computer you passed in the first room.


With the turret switched off you can get out of this vent directly below the starting location, left and below the computer. Walk to the vent on the far left.


Cross to the other vent and move past the window when the guard in the room you just crossed isn't looking. The other guard periodically stares into the vent so be on guard.


From here head around the top of the room, then down to the vent.
Bartleby HQ, 5th Floor

The first room we come across is a large corridor with a guard patrolling it, snipers looking in the windows and a dog at the far end. (Don't stand here, I'm doing it for the screenshot)


Make your way across the room, running through the sniper vision cones to avoid being shot. If a sniper shoots at you twice they will also throw a grenade. Do your last run as the guard is at the far end so that you can kill the dog, then get into the next area quickly.


We've got two guards and two dogs. Stealth your way across the top of the room, moving when dogs and cameras will not see you.



Here we find the computer we need to hack and a security guard. Take the guard and kill off the enemies on the level.







Finally take the IT back to the computer, then come down here (below the 2 dogs room) to reach the exit.
Bartleby HQ, 4th Floor

Exit the starting area PICKING UP THE WATER BOTTLE IN IT and go up, evading this guard.


Hide in the next room over and let the guard patrol back.


Once the guard has passed, get up to the edge of the dog's vision cone and wait for it to go inactive. As you cross, you may see a guard coming the other way - duck behind the box as he only momentarily looks in this direction, then quickly get onto the other side of it before the dog wakes up.


That gets you into the room that's on fire. Remember that water bottle? Put out the front of the fire and walk quickly through into the vent.




There's a fire extinguisher past the vent and the disabled water machine - go grab it and put out the fire, then go back to the lower corridor.


This corridor is full of snipers. Try and cross on the far side from the snipers as they don't lead their shots. Grab the grenade and talk to the security guard.


There is a perk for this level on killing one of the snipers with the grenade. The one to the right of the security guard room is easiest.


Wait until they look far enough to the right that you can step into the window area without getting shot, aim and throw. Then run back left.

Hope this is what happened or you have to kill yourself and restart the level to get the perk.


Take your security guard to the right, being careful of the vision of the guard at the corner, then sneak up to him when he looks the other way.


Take your guard up here, then release him. Go back and get the IT guy and bring him here to hack the computer, then buddy up with the security guard again. Ambush the guard that patrols along here. Take out the dog with the guard.


Once this guard gets into the room up ahead, set up an ambush against the wall directly in front of you.



Around the corner is a dog-guard pair in a room. Stealth past them or alert the dog and get them to run into your guard - don't try to move the guard to ambush the dog or the enemy guard will kill your guard.


Final guard - ambush him once his back is turned and you're there.


Bartleby HQ, 3rd Floor

This is a relatively short level, with some movement finesse. These two central guards are going to need to be eliminated. Start by going to the left.


You just need to walk up here in the holes in the cameras overlap periods. Go in over the top and out underneath - this computer doesn't alert the guards.


Follow our friend from earlier down to an IT worker below his rest stop.


You need to escort the worker counter clockwise when the guard patrols clockwise. You have enough time to get back to the starting alcove if you leave just after the guard leaves his rest stop.


Wait for the patrol to pass and go to the right.


The camera in here is off due to our Mission Impossible impression earlier so we just need to sneak below the pillar.


The computer is just right of here.


Go back to where you found the IT worker once you've had him hack the computer, and through the vent down to here. What was the turret guarding?


GRENADES!


Ambush both of these guys with grenades. Once the fire dies down, exit the level
Bartleby HQ, 2nd Floor
The game completely switches gear here into a boss fight. There's no getting around this one - your task is to hit the Sergeant with a wrench, run up to him and press E to steal a grenade and get flung bodily backwards a good distance (try not be lined up with a claymore or fire)

Then you can throw that grenade at the Sergeant and kill him.

The Sergeant has a cycle of attacks that goes Flamethrower - Claymores - pause - Grenade - pause. You want to be attacking in one of those pauses.


Start by running into the wrench room here and grab a wrench.


Next run into the cover here.


From that cover run into the next room on the left.


Jump out in a pause, throw the wrench, grab the grenade, instantly throw it, run for cover. If this fails or you missed with the wrench there's a room with a toolbox in it on the right.


Level complete
Bartleby Lobby

Exit the vent and stand under the camera. Wait until it starts tracking right and walk down as it becomes clear. (This should avoid the flamethrower guy)


Pick up an orange... thing from the ground (flare? cone? brick of C4? Who knows. Let's go with cone) and toss it at the guard in the way, then run into a walk as you approach the corner. Get out of his line of sight but beware the camera in the next section.


Once the camera clears the section move down behind this pillar and then to the top of the next corridor once the camera moves back.


There's a guard patrolling here and a sniper to the north. Wait for the guard to leave, grab the fire extinguisher from the wall and use it to distract the sniper and give you cover to cross the field of fire.


You can now move cover-to-cover whenever the guard isn't around.


This will eventually take you down to a building - hurry inside it and carefully make your way through it whenever something isn't observing the next bit you're crossing.


As you can see, plenty of guards like to congregate here.


Make your way around the shrubbery slowly, dodging the camera. The patrol will stop for long periods but will maintain the same direction. On the right side of the shrubbery go north to find the exit.
Bartleby Parking Lot

We come out into the parking lot where there are guards all over the place. Luckily we just need to get over to the top right of the map where a box of grenades can clear a path for us.


Walk along the tops of the trees here, then down avoiding this patrolling guard before heading back up to the trees near some crates.



Be careful not to be shot by this sniper. Wait for a patrol to come up to the grenades, then transition to the crates when the sniper leaves you space to do so.


From here wait for the patrol to leave, then dodge around the crate when the sniper is looking away to get to the grenade supply. The supply has exactly 5 grenades so we need to make them count.


Kill the sniper with a grenade, reload and wait to ambush the patrol.


You can ambush the patrol here or wait out of vision cone for him to stand around when he sees the sniper's body.


Next take out this guard. He may spot the body of the patrol and come to investigate, which makes him even easier to kill.


Move down and find this sniper. Run back off to reload so the flamethrower doesn't toast you afterwards.


Finally kill the flamethrower by the exit with the last grenade. He drops a grenade when he dies, so if you mess up and can run fast enough past the sniper you might be able to recover a miss.
Bartleby Concourse

This is basically just the intro to a cutscene - run to the right getting shot at by rockets and hide in here, then go around to talk to Victoria when the coast is clear.
Bartleby Automation, Building Side

This level starts you off with Victoria - you'll need to escort her through the whole mission. I'll note when to keep her with you or stash her somewhere. As you can see in this starting section there's a patrolling guard, a camera and two stationary guards. We need to sneak around them. After the patrol passes, run up to the stepped walls and walk along them, calling Victoria once you're inside the corridor so she can get to you before the camera swings around.


There are two random patches of noise-making tiles as traps in the middle. Get Victoria vertically aligned between them, go straight through them and call her to avoid making noise and alerting the patrol that you're following around.


Then keep going hugging the wall right out of the area, walking the whole time. The guard should not notice (he does glance in that direction before setting off on patrol but 99% of the time it doesn't hit the wall and you can skate by) If you get delayed the camera may swing around to you - if so duck behind the tree once the patrol has left.


Welcome to missile hell. We need to make three transitions through the turret sight lines to get to the next section. When running through them the key thing is stay a good distance away from walls that missiles will hit when they miss you to avoid dying to the radius of the explosion.
Start by running to the very dark brown box below the upper box of missile-proof potted plants, leaving Victoria behind.


Be careful not to overrun the box here - the turret momentarily has sight beyond the end of it when firing in that direction. Let it cool off before moving over to the left box and making a run for the pillar to the far left, still leaving Victoria where she is for now.


After waiting out the fires caused by your run to the left, run back this way and into the upper box. Then call Victoria to the middle or left of this area - she'll outrun the missiles.


Proceed up with Victoria, where there are two guards walking back and forth between looking down the horizontal corridors. Wait until the coast is clear to get to the middle section.


The desks don't block line of sight here. Get into the gap to the top section and when it is clear run up to hack the computer with Victoria.


Now that you've hacked the computer, do the same moves in reverse to get back to the upper box above the missile turrets - Victoria will have temporarily left your control so reclaim her and move her down with you.


Go back to the left pillar you rested at on the way in, calling Victoria once the fires have died down.


There is a flamethrower guard that patrols this section, hide behind these crates if he's approaching. Once he leaves head down and right behind a pillar and a security camera that we hacked off at the computer, bringing Victoria with you and leaving her there for now.


Leave Victoria at the lower end of this edge of the wall here and she'll be safe from patrol vision.


Wait for the flamethrower guard to leave, then walk as far from the dog as you can into the next section where a guard is patrolling. Follow him around to the other side of the room.


Here's a grenade dispensary - grab a grenade from it and toss it at the guard patrolling this section (he's probably in his stationary period which will make it easier)


Get another grenade and go lie in wait to kill the flamethrower.


He won't see you here and you can throw long enough to kill him when stationary.


Finally, get one more grenade and come down below where you left Victoria. Kill this guard with a grenade toss, staying well out of vision range so you don't get shot. Proceed to the exit, bringing Victoria with you.
Automation Compound: Administrative

Victoria offers to teach you how to sneak if you can make it through the level undetected - this is the last perk. You get it if no guard, camera or turret ever saw you or Victoria when you reach the exit of the level.


In this first area there's a guard diagonally patrolling the middle area and a shock trooper patrolling the outside area. Shock troopers can't kill you but will dash into you, stunning you for a time and running off to alert a guard to come shoot you. They also die if you toss water on them as their gear electrocutes them. Wait until this one passes and head down into the cubicles to grab the water bottle.


Hide here once you have the water bottle. Once the shock trooper goes past, edge past the end of the guard's vision cone and go left to ambush the shock trooper.


The shock trooper rests here for a few seconds, so you have time to aim properly. Once he's dead, call Victoria over here.


Head down and left to the next section, bringing Victoria all the time from here to the end of the level.


There's a shock trooper patrolling anticlockwise around this central cross. At no point can he see into the recesses of the cross.


Hop clockwise one step around the cross pillar every time the patrol passes by; then jump to the computer so Victoria can hack it.


This takes down a turret in the top right of the map. Follow the shock trooper around the pillar to exit this room, then go all the way right.


Head down this corridor. A guard is patrolling and occasionally looks down this corridor so be careful and stick to the bottom edge of the corridor.


This guard needs to be evaded. Luckily he walks around a pillar for no reason, giving a window to get past him.


Once he starts walking around the pillar, follow him around and then head down.


This next area has two cameras and a flamethrower. Wait for a gap in the camera to head to the right and get under the camera.


Once the flamethrower leaves and the camera turns back, leave into the computer area beneath this section.


Hack the computer and get Victoria again. You now need to head back out of this area.


Once you've got a gap head up, wait somewhere shielded from the left camera and wait for the right camera to clear the exit.


Wait for the patrol to go left around the pillar and go straight through the passage while he's gone, heading out of the corridor and then left and down the central corridor.


You need Victoria to reach the exit with you. From here she splits off from you.
Automation Compound: 1st Floor

This level is a lot easier than it may appear, due to a grenade not being very obvious (and knowing who to use it on) Once the guard on the right has turned to look away from your area, head right and then up. There's a wrench if you want it.


Wait here for the camera to pan back, then go stand under the camera.


Next transition to the entrance to the next area between camera sweeps


As the camera to the left sweeps back, head down before the right camera can cover the area.


That sneaky grenade is hiding the right here. Pick it up now or after the guards calm down later. Start hacking the computer.


Wait until the guard on the right is heading down to finish hacking, then run up and right to wait out the guard alert.


Once the guard calm down get the grenade if you didn't already do so and head up into the next section, avoiding the shock trooper patrol and heading left.


There's a flamethrower patrol heading up and down this corridor. Follow them up the corridor and throw the grenade at them from far away.


Go recruit the IT to the left and grab the grenade that the flamethrower dropped, then head back down into the previous section with the IT in tow.


This cubbyhole hides you from both patrols. Once neither are looking at the path to the computer area, head up there and get the IT to hack the computer.


The computer turns off this turret pointing down the dead flamethrower's corner. Follow the shock trooper around to get back to that section and head through it.


This leads to this break area. Recruit the IT, then head right with your grenade to kill the guard in the next entrance.


Wait for the camera to the right to look away , pop out and murder the guard. Then head back to the water machine to get a bottle.


There's a shock trooper patrol that comes up here. Kill him with the water bottle, then take your IT into the area to turn off the cameras. If the camera alerts then a guard will come up here.


You can wait out the guard here, if you weren't fast enough.


Head right and down to find this security guard and fire extinguisher. Take both with you.


Wait for the last guard to patrol down, then set up this ambush.


Head down and use the fire extinguisher to clear the exit.
Automation Compound, 2nd Floor

Wait for the flamethrower to head to the top left of this area and go hack the computer, then head up out of the room.


Head down this corridor and wait here next to the 'rtl' of the sign on the wall. There is a flamethrower patrol that will walk towards you and then turn, missing you. Immediately run right, staying on the top wall. You should outrun the approaching vision cone of the guard approaching from below - from there head behind the pillar for cover.


A camera, that flamethrower and guard all can't see you here. First we need to turn off the camera - wait until the guard and flamethrower leave, then run to the left and then walk down.


Hide behind this pillar with the camera and wait for the guard to patrol back up before continuing down.


Stop here and wait for the Shock Trooper to leave, then follow them around to the left.


Slip under this vision cone and go hack the computer, then follow the Shock Trooper as he patrols back the way you just came from.


Hide out here. This is where the exit is, but we need to turn off those turrets first. When the shock trooper patrols back, move on to the pillar.


Wait here until the patrol leaves and then head back to the camera hiding spot. From there wait until the patrol comes back and go up then right to leave the area.


This corridor contains two guards that never look away from the walls unless alerted by something.


A shock trooper patrols this section, with a guard patrolling an area with the computer to the south.


Optionally go south and grab a grenade to use on this guard. You can also just sneak past with the IT.


The IT worker is in the north of this section. Avoid the two enemies and escort them to the computer, then grab a grenade and leave back the way you came.


Stealth back down the corridor like you did before to this corridor with the now switched off turrets and the exit.
Automation Compound, 3rd Floor

This mission involves getting to a security guard and using him to clear the level. Start by going to the right and up under the camera.


Continue going up. Note the camera doesn't go all the way to the wall. Grab a wrench.


When the camera is pointing away, stun the guard with the wrench and run past them into cover.


You can wait it out here or up in the corner of the nearby doorway.


Once the way is clear of angered guard and the shock trooper that patrols here, advance from this corner to the left.


Grab the wrench that's in this area and use it to stun this guard, running back him and then down the wall on the left hand side (under the camera as with the right side).


From here turn right and go down.


Pass to the corner pillar when the dog is inactive, then wait a cycle to move to the security guard on the left.


Grab the security guard and get ready to ambush this guard-dog combo.


Set up the security guard as close to the wall as possible. Inch out until you aggro the dog and immediately run back, which should get the dog shot in the vision cone of the guard. The enemy guard will come to investigate and get shot. Leave this area and head back around to the left camera with the guard in tow.


Wait for the camera to turn, then pass under it bringing the guard.


Shoot the stationary guard, then run around the corner to the boxes to hide.


Once the two guards alerted by the camera seeing the dead stationary guard come over, cover their way back with your guard and wait for them to die. Then set up to ambush the shock trooper.


After this ambush let the guard go and head down to the IT worker.


With all the guards dealt with it's an easy matter to escort this guy back to the computer, then head back up and rejoin your guard.




Take out these last three guards one at a time and head to the exit.
Automation Compound, 4th Floor

First sneak up to here. When the patrol leaves, go up to the camera in the north when there's a gap.


Get up and under the camera. Get to the next clear section when a gap opens up.


Wait here until there's a gap, then head down and right.


There are wrenches around here. They are a trap, hitting that guard and trying to hack is almost certainly not going to work. Instead avoid the shock trooper patrol and proceed right.


This guard patrols around here, wait here and follow him around.


His stationary period is here, so wait here when he does.


Grab the fire extinguisher and put out this fire, then run across the sniper vision. Do the same for the next sniper-fire combo.


Put out this fire as well and come around the corner.


Run across the turret's line of sight - if you time this right it should kill the guard in the upper section out of sight of the camera, as shown.


Head up into the next section, ducking under the camera and then to the left when clear.


Go get the security guard and the fire extinguisher and bring them back around the camera, then take out the guard in the bottom corner.


Bring the guard with you as you run past turrets and snipers on the way back. Wait here to ambush the guard patrol, and move out to him when he stops at this corner.


Go back to the computer area and ambush first the shock trooper, then the guard.


Hack the computer then head up and right.


Ambush the guard here, then head up.


Use your fire extinguisher to clear a path to the exit.
Automation Compound, 5th Floor

Wait for the guard to be on the left side and the flamethrower to be elsewhere, then get across to the right side of the pillar.


Wait until the guard passes the corner below this pillar and follow him down.


This leads to this rotating series of cameras. Wait for the guard to leave, then use a gap to run up to the column with all the cameras. Edge down and left, then use a gap to get into a corridor.


Wait until clear if you need to take over rather than outrun the vision cones, then head over and get an IT worker. Take them around to left entrance to the cameras.


From here wait until the camera rotate all the way clockwise, then move out to the edge of the stationary vision cone.


When the cameras start moving again, get into the computer room.


This turns off the cameras. Go get the other IT worker and get into the bottom left of the camera room.


From here wait until the guard is up from you, then bring the IT worker up and right to go hide in that corridor.


Wait for the patrol to pass as shown, then head up to the pillar that you hid behind previously. Wait for the flamethrower to leave the area to the right, then for the horizontal patrol guard to leave for the left. Go up the stairs and into the area to the right and all the way to the bottom right, getting the IT worker to hack the computer.


Wait here for the flamethrower to patrol back - you don't have time to get in and leave in one cycle. Follow them back out, pausing at the final corner for the horizontal patrol to leave.


Head back along the top to the starting point, then down and left using this pillar as cover. When clear go into the stairs at the bottom and left, then all the way up to yet another IT worker.


Grab this worker and head back down and left.


A shock trooper and camera cover this next area. Wait for the shock trooper to pass and follow, evading the camera.


Head down this corridor and hack the computer to shut down the turret guarding the grenades.


Head up and left to this corridor. Come inside and help yourself to a grenade. There's a sniper, guard and shock trooper that are potential issues - try using grenades. If you can alert them with one grenade and hit them with another before they move from that position it makes things easier.


If you can kill the guard you don't have to kill the sniper.


But what fun would that be?
Executive Offices, 7th Floor

The game screws with you on your first attempt at the level having the guard walking all over the place near the elevator. Wait it out and don't move. When the guard ends up over here, set off and to the right. On later attempts the guard will start the level walking to this position.


A shock trooper patrols this room and two smoking guards protect the terminal controlling all four turrets between you and the exit. Wait for the patrol to pass and cross to the other side of the room, either going north or south to get around the stationary guards.


On the right side before we enter turret city there's an IT worker in an alcove. Recruit them and get them to the north side of the pillar seen here once the patrol passes.


Leave the worker and go left and south to this corridor. Go down it.


Wait for the guard to look away, then go across and get a wrench. Leave back the way you came.


After the patrol passes, get into this position with the worker. Throw the wrench at the worker, run up to the central area, WALK to the computer and order your worker there. Then leave quickly to hide behind a pillar somewhere.


This is a good one to get behind. Once things calm down head back to where you recruited the worker and head down that corridor.


With all the turrets off, it's a straight walk to the exit.
Executive Offices, 8th Floor

Go down the vent you start in. This guard looks into each window in turn, so follow just behind him and on into the rest of the vent.

Go down and right to reach the vent on the bottom wall. You may alert either the guard or camera - just keep running and the guard will lose you eventually. The guard will enter the duct so go around a corner.


From here, head right and down through the vents. There are a flamethrower and guard in the next room.


The computer is directly up from here and has a squeaky chair in front of it. There's no good way to hack it, so try and do it when both enemies are in the top part of the area and then sprint back here to escape.


Use the vent entrance you came in by to get into the section with the guard looking into vents when the coast is clear.


Sneak past that guard and into the next room now that the cameras are off.


Wait until the dogs are inactive to across over to the toolbox and get a wrench.


Take aim at a guard and wait until the dogs go inactive. Throw the wrench and run down to the exit.
Executive Offices, 8th Floor Rendezvous


Victoria is dead, having gotten shot getting here! You now have a choice - go and get the C4 from the toilets or abandon the plan to save the new Interns. Go up to get the bomb, or right to leave it
Intern Offices
This mission consists of 3 intern-fetch runs that can be completed in any order. If you chose the other option, skip to the next mission.

1) Head down from the elevators.

Move to the left to the camera when the right camera leaves the central area, and then move down once the camera allows.


A shock trooper patrols the lower part of this area - he's easy to avoid if you keep an eye on him. Head into this middle section.


Hide in one of these corners. The guard in the middle will patrol past and head back up. Go get the intern and bring them back here. Then get back into the left corridor (careful of the camera), and do the camera dodging in reverse.


Bring them back to the elevator here to free up your follower slot for the next intern.

2) Go up and right.

Wait for the guard to patrol left and head right, heading up at the end of the corridor.


There's a guard patrolling the next corridor. Wait for them to walk to stare at the right hand wall, then go down the corridor and get behind the box. Once the camera and flamethrower are out of the way, head down the corridor above you.


This leads you to the next intern. Wait for the flamethrower to pass, then follow him up and left. As he continues walking the block, run down to the pillar to hide from the camera.


When vision cones allow transfer to below the pillar slightly below and to the right of this one.


Follow the guard patrol to the right down the corridor and get down into the next corridor before he turns around again.


From here head back to the elevators once the patrol has left.


2/3 of the way there!

3) Go up and left.

Wait for the dog to inactive and the guard not to be here to run up and immediately right.


On the next dog inactivity cycle move into the sweet spot in the next picture that the dog, guard and camera cannot see.


From here wait until the coast is clear to head up and to the intern.


Do the same steps in reverse to get back out of the section, then head from here to the elevator once the patrol has left.
Executive Offices, 9th Floor
If you went to the Intern Offices then you'll skip this level. Your objective is to plant three bombs and escape in the emergency elevator.

Apologies for the lack of many screenshots for this run - these are from my first play through of the game and I hadn't made up my mind to do a walkthrough yet, so I'll do a bit more description than usual here.

From the start of the level, immediately run out to the right. Ahead of you are two guard walking away from you in the distance. Keep going right past the up-down corridor and duck in to the entrance to the small area with a guard in it - you should be able to slip in front of the vision cone of shock trooper as he turns around. The guard above you will immediately turn away to look left if you've got the timing right, so just keep going up and into the vent.


This should put you here (minus the alerted guard). Follow the vent around by stop just short of the cover.


A guard will turn around and look into the vent. Once he turns around again, open the vent and cross the room into the vent in the north wall, following it up and left.


This opens out into a room with a computer in it - hack it and move on to the vent in the left wall, following it around. Wait for the guard in the room below to be facing right, and move down and left to a vent near your starting area. Go to the room in the vent and press e to place your first bomb, then backtrack to the vent. The next time the guard turns around, get to the fire extinguisher on the wall.
Quicky take the fire extinguisher and WITHOUT MOVING fire it at the guard in this room, then quickly run into the vents. Follow the vent system all the way back around, waiting for guard rotations as necessary.
YOU NEED THE REST OF THE EXTINGUISHER LATER. Don't use it despite how useful it is.


Once you are back here (the guard in this section may have been alerted by the extinguisher), wait until the two patrols are leaving or have left the corridor below, then cross behind the guard when he's looking left and head to the right.


This takes you to a sniper corridor. Run through them as usual. This takes you to a vertical corridor with a camera switched off from your hack at the far end. Enter the vent to your right. When the guard in the next area goes past exit the vent and follow him around, hiding behind boxes in the bottom right to avoid the flamethrower patrolling that area.


(The aforementioned boxes are off the top right of this shot) This area has dog cages along the bottom. When the flamethrower patrols to the left, follow him and get behind this wall. Stay still until he patrols back to the right, then go left and hack the computer in the next area.


This is where the extinguisher is important. For whatever reason covering this guy in foam causes him to explode, but you need to do this from a distance or he'll spin around and kill you as he gets covered. You must also do this when he's patrolling, not standing still. I fired from just above the corridor to the computer to kill him here, then ran back to avoid the guard killing me.

Once the guard has calmed down, retrieve the grenade that the flamethrower just dropped and kill him with it. Remember the dogs still need to be avoided. Past that guard is the second bomb location and a toolbox if you feel like stunning the guard in the top section to get back into the vent, or you can just sneak around.


Head back across the sniper corridor. This is a good area to hide in so the patrols don't see you.
Follow the patrols back into the main area, and hide in your starting area. Wait for both patrols to head back right, then head down into the corridor the smoking guard comes from. At the end of the corridor you should find a box of grenades and the last bomb location.

Go grenade happy and clear a path to the elevator out of here (it's in the middle of all those vents in the first section) - strictly speaking you only need to get the guard opposite the computer room and maybe the shock trooper to be safe.
Private Executive Entrance

No matter what you picked, you get put into this last mission as a boss fight between two Sergeants. You remember these guys from the 2nd floor of the main offices - wrench, grab grenade, kill with grenade. The toolbox is over on the far right side.


Once both are dead, head down and hack the computer to turn off the turret in the top passage, then go down that passage to trigger the end game video, which is noticeably different between the two options.
2 Comments
Phobian  [author] Apr 26, 2020 @ 4:35am 
No problem, glad it was of use
go vegan Apr 25, 2020 @ 8:32pm 
Great guide, thanks a lot!