Ultimate Custom Night

Ultimate Custom Night

Ocen: 572
The Ultimate Ultimate Custom Night Guide
Autorzy: NickDroid i 2 innych współtwórców
Tips on the animatronics, lore, strategy, and more all on the #1 rated UCN guide!

This guide is currently going through a visual overhaul, so some sections may look inconsistent. But all the info is still the same!
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The Basics
This section will teach you the bare basics.


The Entrances
There are 8 different entrances to the Office.
The Left Door- A
The Front Vent- W
The Right Door- D
The Right Vent- F
The Two Tubes (Or the Duct System)
The Trapdoor

Here is a list of every entrances each character uses:

Left Door: Freddy Fazbear, Nightmare Fredbear, Jack-O-Chica, Ballora and Rockstar Chica.

Front Vent: Mangle, Withered Chica, Springtrap, Ennard, and Molten Freddy.

Right Door: Nightmare Bonnie, Nightmare, Jack-O-Chica, Nightmare Mangle, Circus Baby, Ballora, and Rockstar Chica.

Right Vent: BB, JJ, and (William) Afton.

Duct System: Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant.

Trapdoor: Toy Bonnie, Toy Chica, and Withered Bonnie.

Cameras: Bonnie, Chica, Foxy, Toy Freddy, Marionette, Phantom Mangle, Phantom BB, Funtime Foxy, Trash and the Gang, and Lefty.

Office: Golden Freddy, Phantom Freddy, Nightmare Freddy, Nightmarionne, Nightmare BB, Trash and the Gang, Helpy, Rockstar Freddy, Rockstar Bonnie, Rockstar Foxy, Music Man, and Scrap Baby.

Appears at all: Old Man Consequences, El Chip, Funtime Chica, and Phone Guy.

The Freddy Mask
The Freddy mask is activated by swiping down on the left, reddish arrow. It prevents jumpscares from Toy Bonnie, Toy Chica, Withered Bonnie, and Golden Freddy.

The Cameras
The cameras are activated by swiping down on the right, white arrow. Pictures of all cameras are provived below.


The Right Hall
This is where the plushie-demanding animatronics appear, as well as Ballora and Rockstar Chica.


The Kitchen
This is where the Marionette's Music Box can be found, as well as Chica.


Funtime Cove
This is where Funtime Foxy can be found.


The Prize Corner
This is where the plushies for Nightmare Mangle, Nightmare Bonnie, and Circus Baby can be bought. It also is where the death coin can be bought.
Fazcoins are acquired by blocking an animatronic by shutting it out, or by hovering over a Fazcoin logo found on the cameras.
The Death Coin can disable an animatronic it is used on. The animatronics susceptible to the Death Coin are Bonnie, Foxy, Lefty, Toy Freddy, Funtime Foxy, Marionette, and Rockstar Bonnie.


The Computer Room
This is where Toy Freddy can be found playing Five Nights With Mr. Hugs.


Pirate's Cove
This is where Bonnie and Foxy hang out.


Supplies Closet
This is where Lefty appears.


Left Hall
This is where Freddy Fazbear, Rockstar Chica, Ballora, and Jack-O-Chica appear.

The Vents

There are 5 vent Crawlers: Mangle, Withered Chica, Sprintrap, Ennard (who only breifly appears on the cameras), and Molten Freddy.
Vent Snares can be used on Withered Chica and Mangle. Think of them like doors that only work on those two characters.

The Ducts

The Duct Dwelers are: Happy Frog (The Green !), Mr. Hippo (The Purple !), Pigpatch (The Red !), Nedd Bear (The Brown !), and Orville Elephant (The Orange !)

The Heater can be used to push the Mediocre Melodies back, except for Happy Frog, who is immune to it.

The Audio Lure can be used to, well lure them!
The "Open Duct" button will cause whatever duct you push the button on to open.

The Time
1am- 0:45
2am- 1:30
3am: 2:15
4am: 3:00
5am: 3:45
6am: 4:30

The Hotkeys

These are pretty self explaniatory...

Utilities
These are the things that will assist you in the Night. Only 1 can be activated at a time.

1- Power Generator: Contrary to the name, the power generator does NOT generate power, it only slows down power drainage. Activating it will cause your noise meter to raise a little bit.

2- Silent Ventilation: This will cause you to get hotter slower. Activating it will cause more power to drain.

3- Heater: This heats up the room quickly. Activating it wiill cause power to drain a little quicker and your noise meter to rise.

4- Power AC: Think of this like a reverse heater. It cools down the room quickly. Similar to the heater, activating it wiill cause power to drain a little quicker and your noise meter to rise.

5- Global Music Box (GMB): This will calm down certain animatronics. Activating causes power to drain quicker.

6- All Off: Turns everything off.

Other Features
The Fan: Turn it off with the "space" button. It will drain power and raise the noise meter, but also cool you down. You can have it on with another utiltiy.

Ventilation- This will need to be reset about every 30 seconds. Otherwise your screen will black out. (Note: Even if the screen is blacked out you still can click the "Reset Ventilation" button)
Ventilation will need to be reset more often if your office reaches 100+ degrees.

And that's basically all you need to know. Now, on to the characters!
Freddy Fazbear

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

AI
The higher Freddy's AI is, the quicker he moves.



Jumpscare
Bonnie

Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.

AI
The higher Bonnie's AI is, the longer he scrambles the cameras.



Jumpscare
Chica

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.

AI
The higher Chica's A.I. is, the less tolerant she gets of music.



Jumpscare:
Foxy

Foxy: He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you.

A.I.
The higher Foxy's A.I. is, the faster he will exit Pirate's Cove.

Tips:

Always check the figurine on your desk. If it is Foxy, check Pirate's Cove.
Foxy has 4 stages:


Stage 1: Nothing to worry about.


Stage 2: You need to regularly check on him now.


Stage 3: Foxy is getting ready to attack. Check on him every 5-10 seconds.


Stage 4: It's basically Game Over at this point. Check him every 3-5 seconds.


If you see this then Foxy has left Pirate's Cove.


Foxy will begin to put parts in your office. Once they are all in there, it's Game Over. There is nothing you can do to prevent this.

Jumpscare:
Toy Freddy

Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself.

A.I.
The higher Toy Freddy's A.I. is, the more frequently Mr. Hugs will switch cameras.

Tips:
Mr. Hugs tends to move about every hour
After you find Mr. Hugs and shut the door, I recommend switching cams on Five Nights With Mr. Hugs.
Mr. Hugs will never go to the same door twice in a row.

Mr. Hugs at the Front Door:

Mr. Hugs at the Left Door:

Mr. Hugs at the Right Door:


Toy Freddy has the chance to NEVER jumpscare you.

Jumpscare:
Toy Bonnie, Toy Chica, and Withered Bonnie

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.


Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.


Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.

A.I.
The higher Toy Bonnie, Toy Chica, and Withered Bonnie's A.I.s are, the more frequently they appear.

Tips:

Toy Bonnie always appears on the right.

Toy Chica always appears on the left.

Withered Bonnie always appears in the middle.
When the lights start flickering, that means you need to put on the Freddy Mask.
Before putting on the mask, quickly glance left and right to see if it is Toy Bonnie, Toy Chica, or Withered Bonnie.
Remember to always stare at the animatronics affected by the Freddy Mask when you have it on.

Jumpscares:




Mangle, Withered Chica, Springtrap, Ennard, Molten Freddy (The Vent Crawlers)

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.


Withered Chica: Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.


Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.


Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.


Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.

AI
The higher the Vent Crawler's AIs are, the quicker they move.
The higher Mangle's AI is, the quicker she jumpscares you when he makes it to the office.
The higher Withered Chica's AI is, the quicker she gets unstuck.



Jumpscares








BB & JJ

BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.


JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.

AI
The higher BB & JJ's AIs are, the more frequently they appear.

Marionette/Puppet

The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and it will jumpscare you.

AI
The higher the Marionette's AI is, the faster the Music Box winds down.



Jumpscare
(Withered) Golden Freddy

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!

AI
The higher Golden Freddy's AI is, the more frequently he appears.



Jumpscare

Phantom Mangle & Phantom BB (Distractions on the Cameras)

Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left on screen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.


Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily.


Phantom Mangle and BB on the CAMs

A.I.
The higher Phantom Mangle and Phantom BB's A.I.s are, the more frequently they appear.

Tips:
Switching systems (ducts and vents) will get rid of Phantom Mangle and Phantom BB
Phantom Mangle usally will not disappear when you switch cameras.

Jumpscare:


Phantom Freddy, Nightmare Freddy, and Nightmare BB (Flashlight Animatronics)

Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.


Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.


Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.

A.I.
The higher Phantom Freddy's A.I. is, the quicker he materializes in the office.
The higher Nightmare Freddy's A.I. is, the quicker his Freddles appear.
The higher Nightmare BB's A.I. is, the more likely he needs to be flashed.

Tips:
Whenever you put your camera down, always flash Phantom Freddy and Nightmare Freddy.

Always check on Nightmare BB before flipping up the monitor.
Remember: BB can disable your flashlight, so keep an eye on him.

Jumpscares:





Nightmare Bonnie, Nightmare Mangle, and Circus Baby (The Salesman Trio)

Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.

A.I.
Depending on the A.I, the plushies will vary in price.
1-9 10 Faz-Coins
10-15 15 Faz-Coins
20 20 Faz-Coins

Tips: 
Remember to check the Right Hall before buying a plush.
Rockstar Foxy can give you 10 Faz-Coins, which can help you get a plushie.
Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.

A.I.
Depending on the A.I, the plushies will vary in price.
1-9 10 Faz-Coins
10-15 15 Faz-Coins
20 20 Faz-Coins

Tips:
Remember to check the Right Hall before buying a plush.
Rockstar Foxy can give you 10 Faz-Coins, which can help you get a plushie.

Nightmare Bonnie in the Right Hall.

Nightmare Mangle in the Right Hall.

Circus Baby in the Right Hall.
If you are on CAM 2 when one of them appears, and don't leave the CAM until they are gone, they will NEVER kill you.

Jumpscares:




Nightmare Fredbear & Nightmare

Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!

A.I.
The higher Nightmare Fredbear and Nightmare's A.I.s are, the more frequently they appear.

Tips:
Nightmare's laugh sounds different than Nightmare Fredbear's, so if you are unsure who is laughing, listen for the sound of their laugh.
Depending on who's laughing, you'll hear them through your left or right ear. Use this to your advantage.

Remember you can see Nightmare and Nightmare Fredbear's eyes when they are at the door.
Nightmare and Nightmare Fredbear will not attack you unless you flip the monitor up. Use this to your advantage.

Jumpscares:


Jack-O-Chica

Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. She will slowly materialize at both doors. If too much time passes while she is fully materialized, she'll jumpscare you. Shut both doors to make her disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats. If the office if over 100 degree then closing the doors will have no effect.

A.I.
The higher Jack-O-Chica’s A.I. is, the quicker she materializes.

Tips:
When your temperature hits 100 degrees, turn the fan or AC on so doors can still effect Jack-O-Chica.
Unlike most door characters, Jack-O-Chica will not make a thud to indicate her disappearance.

Check on Jack-O-Chica when the temperature gets too high.

Jumpscare:

Nightmarionne

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!

AI
The higher Nightmarionne’s AI is, the more likely he will appear and the quicker he will materialize.



Jumpscare
Old Man Consequences, El Chip, and Phone Guy

Old Man Consequences: Use the C button when his minigame appears, otherwise he will lock your monitor for a short time.


El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!


Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.

A.I.
The higher Old Man Consequences, El Chip, and Phone Guy's A.I.s are, the more frequently they appear.

Tips:

You can press the C button even when the fish isn't on the +, so feel free to spam the C button.
It is recommended to click the "Skip" button rather than press ENTER, as it is on the opposite side of the keyboard.

You have about 3 seconds to mute the call.
Phone Guy's calls last depending on what random call was chosen, but they have a chance to cut off early.
All of Phone Guy's calls are from FNaF 1, 2, and 3.

OMC Minigame:


Ads:

"Let's Dance!"

"Let's Play!"

"Let's Eat!"

Mute Button:
Ballora

Ballora: She will approach from either the left or right hall, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.

A.I.
The higher Ballora's A.I. is, the more frequently she appears.

Tips:

Ballora will cause static on all the cameras even before her music starts. Use this to prepare for her appearance.
Shut the door immediatly when you hear her music.

Jumpscare:
Funtime Foxy

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.

A.I.
Changing Funtime Foxy's A.I. determines the hours you'll need to watch him. Lower levels increase likeliness of large hour gaps, while higher levels decrease that chance.

Tips:

Checking what time showtime is should be one of your top priorities.
Get on Funtime Cove 5 seconds before showtime so you don’t miss it!

If showtime is at 6 AM, you are not in the clear and have to watch showtime at 6 AM.
If showtime is 7 AM or higher, you're in the clear and Funtime Foxy is no longer a threat for the rest of the night.

Jumpscare:
Trash and the Gang (Minus Pan Stan and Mr. Hugs) and Funtime Chica

Trash and the Gang: #1 Crate and Bucket Bob will ocassionaly get in your face and cause a bass boost. Mr. Can-do will appear on CAMs, blocking your view of them.

Funtime Chica: She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party.

A.I.
The higher Trash and the Gang’s A.I. are, the more frequently #1 Crate, Mr. Can-do, and Bucket Bob appear.
The higher Funtime Chica’s A.I. is, the more frequently she appear.

Tips:

#1 Crate will appear before they bass boost you.

Get Mr. Can-do off the CAM by flipping the monitor down and up again.

Putting Visual Effects off will cause Funtime Chica to be easier to deal with, as her camera flashes won't make you loopy.

Jumpscares:










Helpy

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!

A.I.
The higher Helpy's A.I. is, the more frequently he spawns.

Tips:

Remember to always check if Helpy is in your office when you flip the monitor down.

Jumpscare:


Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, Orville Elephant (The Duct Dwellers)

Happy Frog: She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.


Mr. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.


Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.


Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.


Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.

A.I.
The higher the Mediocre Meloides's A.I.s are, the faster they move.

Tips:

This is the recommended spot to put the audio lure. This makes it so the only member of the Mediocre Melodies that can easily get you is Orville, who can simply be pushed back with the heater.

Jumpscares:









Rockstar Freddy

Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.

A.I.
The higher Rockstar Freddy's A.I. is, the more frequently he demands Faz-Coins.

Tips:

Everytime you use the heater on him, it'll take him slightly longer the next time you use it.
Rockstar Freddy only activates when you flip up the monitor. Use this to your advantage.

Jumpscare:
Rockstar Bonnie

Rockstar Bonnie: He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare.

A.I.
The higher Rockstar Bonnie’s A.I. is, the quicker you need to find his guitar.

Tips:
Rockstar Bonnie’s guitar appears in 4 location:

The Left Hall

Funtime Cove

The Right Hall

The Computer Room

The cameras will flicker when Rockstar Bonnie appears in your office.
Rockstar Bonnie only appears when you flip up your monitor, so use this to your advantage.

Jumpscare:
Rockstar Chica

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.

A.I.
The higher Rockstar Chica's A.I. is, the more frequently she will appear, and the less time you will have to move the Wet Floor Sign.

Tips:

Rockstar Chica will always appear on the opposite side of the wet floor sign's location. For example, if the sign is on the left, she'll always appear on the right. Moving the Wet Floor Sign to the opposite doorway after scaring Rockstar Chica is a recommended strategy.

Jumpscare:
Rockstar Foxy

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter by 1%, restoring the temperature to a cool 60°, soundproofing your office for five seconds, or giving you 10 Faz-Coins. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.

A.I.
The higher Rockstar Foxy's A.I. is, the more likely he will be in a bad mood, and the less often his parrot will spawn.

Tips:

It's recommended to only use Rockstar Foxy if it isn't too risky, like if it's early in the night or you might die if you don't.

+1% Power: Recommended if your power is 20% or lower, or you don't need any of the other options. Otherwise it isn't very useful.
60°: Recommended if you've been at 120 degrees for 10 seconds or more and have Jack-O-Chica and/or Lefty activated.
Soundproof: Recommended if Music Man or Lefty is getting too angry.
+10 Faz-Coins: Recommended if you have the Plushie Demanding Animatronics on, Rockstar Freddy, or if you want a Death Coin.
Rockstar Foxy will stay in your office until you choose a task, so you can use him whenever you feel like it.

Jumpscare:
Music Man

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.

A.I.
The higher Music Man’s A.I. is, the more sensitive he is to noise.

Tips:
Music Man has an invisible meter. (Which we'll call the "Music Man Meter" for simplicity) The Music Man Meter increases depending on the level of noise being made. If the Noise Meter is filled up a bunch and blinking, that means the Music Man Meter is increasing rapidly. Decreasing the noise meter will decrease the Music Man Meter. Once the Music Man Meter is full, Music Man will jumpscare you. Certain sounds that don't trigger the noise meter to be raised (like Helpy's Air Horn) will still anger Music Man and fill up his Music Man Meter.

Jumpscare:
Scrap Baby

Scrap Baby: Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.

A.I.
Changing Scrap Baby's A.I. determines her likeliness of appearance and attempted attack. Lower levels mean her chances of appearing in your office and activating are much lower, while higher levels set those chances much higher.

Tips:

Always check if Scrap Baby is ready to attack before flipping up the monitor.
Helpy can be difficult to see if Scrap Baby is on, as she is right in front of him. If you move to the left you can see him.

Jumpscare:
William Afton (Scraptrap)

William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.

A.I.
The higher Afton’s A.I. is, the more likely he will attack, and the less time you will have to block him

Tips:
William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.

A.I.
The higher Afton’s A.I. is, the more likely he will attack, and the less time you will have to block him

Tips:

Not only will Scraptrap make a ruckus in the vents, he also will darken the screen. In fact, the screen will darken even before he makes noise, so use this to your advantage.

Jumpscare:
Lefty (LEFTE)

Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained).

A.I.
The higher Lefty’s A.I. is, the more sensitive he is to heat and noise.

Tips:
Lefty has 5 stages.

Stage 1: Nothing to worry about.

Stage 2: Nothing to worry about.

Stage 3: Lower either your heat or noise. Only use the GMB if you can afford it.

Stage 4: Use the GMB now.

Stage 5: You are basically screwed at this point. Turn your fan on and put the GMB on and hope Lefty spares you.

Jumpscare:
Dee Dee (DD) and XOR (Grayscale Dee Dee, Shadow Dee, etc.)


Dee Dee: She appears at random and can add a new animatronic to your game. The animatronic added will not be announced, so you will have to quickly look at your cameras and other systems to find out who it was! Dee Dee also has the potential to add one of six characters not listed on the character select screen.

Tips:
The quickest way to check who Dee Dee possibly spawned is by checking the ducts, vents, Computer Room, Funtime Cove, and Pirate Cove.
It's better to let the animatronic Dee Dee spawns come to you, rather than waste too much time searching for it.

XOR: She will appear at random and add all of her secret animatronics to your game. The order they are added will not be announced, so you will have to quickly look to see which one was added. Her appearance is guaranteed if you are playing 50/20 mode.

Tips:

Pray to Pan Stan, because you're screwed.
Activating DD Repel on 50/20 has no effect. XOR will appear no matter what.


RXQ/RWQFSFASXC (Shadow Bonnie)

RXQ aka Shadow Bonnie: He will cause your office to become pitch black for about ten seconds. There is no way to avoid him.

Tips:

Shadow Bonnie can block out Springtrap's face in the vents, so always shut the front vent when flipping the monitor up while Shadow Bonnie is active.
Plushtrap

Plushtrap: He will appear on a specific screen and sit in his chair. If you don't scare him out of his chair fast enough, he will jumpscare you. To scare him out of his chair, watch Funtime Cove until he disappears (In about 3-5 seconds).

Tips:

It’s recommended to quickly check Funtime Cove if Dee Dee spawns someone in, because you want to get rid of Plushtrap as soon as possible.

Jumpscare:
Nightmare Chica

Nightmare Chica: Nightmare Chica will attempt to devour you. When Dee Dee summons her, you'll see her jaws start to close on you. Turn on the A/C quickly to fend her off. Once her jaws close on you completely, she'll jumpscare you.

Tips:

Get rid of Nightmare Chica as soon as possible, otherwise she may jumpscare you if you're preoccupied.

Jumpscare:
Bonnet

Bonnet: Bonnet will streak through your room at random after you close your monitor. Click on her nose before she leaves the screen.

Tips:

Nightmarrione can cause a problem when trying to deactivate Bonnet. Be careful.

Jumpscare:
Minireenas (2)

Minireenas: These Minireenas will appear at random and block your view in the office. They will eventually disappear.

Tips:

Minireenas can block your view of animatronics like Nightmarrione and Bonnet. Be extra careful.
Lolbit

Lolbit: Lolbit will appear, block the center of the screen, and fill up half of your audio meter. Type L-O-L to deactivate Lolbit.

Tips:

Lolbit will block the CAMs and Office, so get rid of him quickly. She also can get Music Man and Lefty angry.
Bears Attack 1


Congratulations, you're doing your first challenge! While at first glance, this challenge might look hard due to there being quite a few animatronics, it really isn't!

TOOLS
  • Due to the simplicity of all the Bears Attack challenges, you can largely get away with only using the Power Generator and keeping the Fan off.
  • When the temperature gets close to 120 degrees, turn the Fan back on or simply use the Power A/C
CAMERAS
  • Keep the camera on CAM 3 to prevent Lefty from being able to attack you.
  • For the Duct System, Nedd Bear usually goes for the right duct. Keep the right duct closed, and place the audio lure here.
  • Put the Freddy Mask on for a brief moment after getting off the cameras to prevent Golden Freddy from potentially jumpscaring you.
ANIMATRONICS
  • Always close the left door when flipping up the cameras to ensure you keep Freddy at bay.
    • You can either close the Front Vent right after you hear Molten Freddy laugh, or wait to close it alongside the left door when flipping up the cameras
    • Make sure you deal with Phantom Freddy if doing it this way, as letting him jumpscare you will lead to Molten Freddy getting in if he is waiting at the vent.
  • Don't be afraid to use the heater to deal with Rockstar Freddy when necessary, as doing so will also help deal with Nedd Bear.

Congratulations, you just beat your first challenge! But don't celebrate just yet, there's still 15 more to go.
Bears Attack 2


Bears Attack 2 sees the previous bears with increased difficulty, along with two newcomers; Toy Freddy and Nightmare Freddy. Both will require a little attention towards the start of the night, but afterwards will practically be hibernating.

TOOLS
  • See Bears Attack 1
CAMERAS
  • See Bears Attack 1
  • Go to CAM 10 and shut out Mr. Hugs.
  • Begin cycling through the cameras at the start of the night searching for Faz-Coins until you acquire ten. Afterwards, buy the Death Coin and use it on Toy Freddy.
    • Be extra mindful of Nightmare Fredbear and Nightmare, shutting the doors when you hear them laugh.
    • Flicker the flashlight occasionally to deal with Nightmare Freddy's Freddles. If it sounds like the Freddles aren't disappearing, briefly return to the office and flash them before returning to coing hunting.
    • Remember to return to CAM 3 after using the Death Coin on Toy Freddy
ANIMATRONICS
  • See Bears Attack 1
  • Nightmare Freddy adds little threat due to being dealt with the same way as Phantom Freddy.
Phew, you got it? Great job, sport! But now, ya gotta face the final ambush from the bears...
Bears Attack 3


Welcome to Bears Attack 3, the last of the Bear Challenges! This one is pretty much the exact same as the last one, except now everyone is faster!

  • See Bears Attack 2

While simple, the Bears Attack challenges do a decent job at teaching the player on how to deal with threats from almost every system in UCN, making them a great introduction. Be sure to retain what you have learned.
Pay Attention 1

Welcome to Pay Attention 1, the easiest challenge in the game!

TOOLS
  • Turn off the fan and switch between the Power Generator and Global Music Box about every ten seconds. (Immediately switch off of the Power Generator if Music Man begins clapping his cymbals.)
  • When the temperature gets close to 120 degrees, turn the Fan back on or simply use the Power A/C
CAMERAS
  • Begin cycling through the cameras at the start of the night searching for Faz-Coins until you acquire ten. Afterwards, buy the Death Coin and use it on Funtime Foxy.
    • Make note of Funtime Foxy's first showtime and how much the Music Box is wound while doing so. Depending on your speed, you may have to keep them at bay before using the Death Coin or activating the GMB.
ANIMATRONICS
  • Always check Nightmare BB when returning to the office.
  • Be extra mindful of Phone Guy as his phone calls will upset Music Man, one of the few real threats of the night.
  • Keep a finger hovering over the "F" key at all times until Afton shows up, since he's the only threat that needs the use of doors this night.

Now, time to pay EVEN MORE attention!
Pay Attention 2

Welcome to Pay Attention 2! This one is basically the same as the first one, just everyone is more difficult.

  • See Pay Attention 1
  • Due to Helpy and the Balloon Childrens' increased AI levels, we can do an easier form of Faz-Coin farming. Simply flip the monitor up and down repeatedly, opening and closing the right vent each time you do so and dealing with Helpy and Nightmare BB in-between each flip.

    Congratulations on being able to pay attention! Now onto the Ladies Nights...
Ladies Night 1


Welcome to the Ladies Nights!!!

These are probably some of the easiest challenges, but if you're still having trouble, here's some help!

TOOLS
  • Chica can be completely mitigated as long as you have the Global Music Box playing every 15 seconds.
    • This means having it activated every 15 seconds, not for 15 seconds.
  • Use the Power A/C or Fan whenever the office is close to 100 degrees.
    • If it ever exceeds 100 degrees, briefly shut the left and right doors to ensure you are safe from Jack-O-Chica.
  • Otherwise, use the Power Generator to conserve power.
CAMERAS
  • Place the audio lure here and put the vent snare on the left.
  • Go to CAM 2 to prevent Circus Baby and Rockstar Chica from attacking you.
ANIMATRONICS
  • Always close the front vent when flipping up the monitor to prevent Mangle and Withered Chica from entering your office.
  • Always check on Scrap Baby when returning to the office.

See? Easy!
Ladies Night 2


Because Nightmare Mangle is stalled the same way as Circus Baby, this night is identical aside from the slightly increased AI levels.

  • See Ladies Night 1

Good luck, and get ready for the last Lady Night!
Ladies Night 3

Welcome to Ladies Night 3! The last of the Ladies Nights. In this one, everyone is faster and a new character is added: Funtime Foxy.
  • See Ladies Night 1
  • Begin cycling through the cameras at the start of the night searching for Faz-Coins until you acquire ten. Afterwards, buy the Death Coin and use it on Funtime Foxy.
    • Remember to return to CAM 02 after using the Death Coin on Funtime Foxy
    • Note that Circus Baby or Nightmare Mangle have a chance to show up at 1 AM and will jumpscare you if not being stalled after twenty seconds. Funtime Foxy can also have a 1 AM showtime, so they must be Death Coin'd quickly.
Congrats on beating the Ladies Nights! Now onto some less friendly looking animatronics
Creepy Crawlies 1

Welcome to Creepy Crawlies 1! This challenge is recommended for those who want to familairize themselves with the Vent Crawlers and Duct Dwellers.

  • Turn the fan off and the Power Generator on immediately.
  • Remember to turn the Power Generator off when you hear cymbols.
  • Place the audio lure here.
  • Place the vent snare on the left. You can always move it later, but this is the best place to put it first.
  • Quickly get 10 Fazcoins (I recommmend using the "3 Coins" powerup) and buy the Death Coin. Use it on the Marionette.
  • Always shut the front vent when you are about to flip up the monitor.
  • Check on the Vent Crawleres and Duct Dwellers everytime you reset the ventialtion.

Great job! But they only get creepier from here...
Creepy Crawlies 2

Welcome to Creepy Crawlies 2! It's the same as Creepy Crawlies 1, but everyone is faster. Also another animatronic is here: Afton.

  • Same strategy as last time, but with a few more tips.
  • Be ready in case Afton attacks
  • If you didn't use the heater for Creepy Crawlies 1, you're going to have to for this one.

Now onto some even sPoOkIeR aniamatronics...
Nightmares Attack

Welcome to Nightmares Attack! This one is pretty easy. Only can 4 animatronics can easily kill you.

  • Turn the Power Generator on and the Fan off immediately. Only turn off the Power Generator when Music Man starts making noise. When you hit 90 degrees turn the fan back on until you hit 60 degrees.
  • Get 10 Fazcoins ASAP so you use the Death Coin on Lefty.
  • After using the Death Coin on Lefty, only stay on CAM 2.

Now onto a much easier challenge...
Springtrapped

Welcome to Springtrapped! The challenge that literally only has 2 (possibly 3) Springlock suits.

  • Turn the Power Generator on and the Fan off immediately.
  • Always shut the right vent when using the monitor. Leave it shut until you flip the monitor down.
  • Get 10 Fazcoins ASAP to Death Coin Lefty
  • Keep your mouse in the top right or bottom left corner to evade Nightmarrione.

Congratulations on not getting Springlocked! Now time to meet some Old Friends...


Old Friends


Welcome to Old Friends, what many consider to be one of the hardest UCN challenges, and while at first it can be pretty hard, it can become one of the easiest if you get the strategy down.

  • Immediately turn on the Power Generator.
  • Turn on the Global Music Box about every ten seconds for ten seconds to deal with Marionette.
  • Close the left door before opening your monitor to deal with Freddy, just like the original strategy for 4/20 mode.
  • Keep the camera on Toy Freddy, and only switch to Foxy when the Foxy figure is on the desk.
  • Check the vent system about every 15 seconds to make sure Mangle doesn't get in.
  • Turn the fan off to save power.
  • It's pretty easy to harvest FazCoins in this challenge thanks to Balloon Boy. Check the right hall about every 30 seconds for Circus Baby.

Have fun, and good luck!
Chaos 1


Hello, and welcome to one of your last challenges! You are now in the final three chaotic messes. Thankfully, the first chaos really isn't too bad.

  • Turn the Power Generator on IMMEDIATELY.
  • Keep the Right Duct closed and put the audio lure here.
  • Keep the camera on Toy Freddy the whole night.
  • Keep the fan on so you don't have to deal with Jack-O-Chica.
  • Turn on the Global Music Box about every 15 seconds for ten seconds to deal with Marionette.
  • Try paying off Rockstar Freddy as much as possible.

Have fun!
Chaos 2

Welcome to Chaos 2! This challenge may look scary, but isn't too bad.

  • Turn the Power Generator on and the Fan off immediately. Turn off the Power Generator when Music Man gets angry.
  • Switch the Wet Floor Sign to the right side.
  • Put the audio lure by the left path.
  • Get 10 Fazcoins ASAP to use the Death Coin on Marionette.
  • After using the Death Coin, stay on CAM 2 the whole night.
  • Shut the left door and front vent anytime you are flipping the monitor up. You can open them once you get on the CAMs.

Great Job! Now on to REAL chaos...
Chaos 3

Welcome to Chaos 3! One of the most (if not) diffcult challenges. Putting on all Power Ups helps. This is gonna require a lot of luck, so good luck!

  • Turn the Power Generator on and the Fan off immediately. When Music Man gets angry, turn the Power Generator off and the GMB on.
  • Switch the Wet Floor Sign to the right side.
  • Always keep your mouse in the bottom left or top right corner. Use Enter to get rid of El Chip Ads.
  • Put the audio lure here and the vent snare on the left. You can always move the snare later.
  • Get 10 Fazcoins so you can use the Death Coin on Foxy.
  • Stay on CAM 2 after using the Death Coin. Only leave it until after Nightmare Bonnie leaves.

Wow! If you've been going in order, you've beaten all the challenges! Congrats~
Offices
So you want those cool looking offices? Of course you do! Here's how you get them...

UCN Office


Points Required: 0

Helpy and Freddles Location:


SL Office


Points Required: 2000

Reccomended Roster:


Strategy: Put on Dee Dee Repellent, then literally AFK it. You don't even have to reset the ventilation...

Helpy and Freddles Location:


FNaF 3 Office

Points Required: 5000

Reccomended Roster:


Strategy:
  • Use Dee Dee Repellent.
  • Turn Fan off and Power Generator on immeditaly.
  • Go to CAM 2. Never switch CAMs.
  • Flash Phantom Freddy occasionly.
  • Put on the Freddy Mask whenever you hear a Toy Animatronic.
  • Whenever you go to reset the ventilation, always shut the left door and middle vent. Open them when you put the monitor up.
  • Repeat the 4th, 5th, and 6th steps until you win.

Helpy and Freddles Location:


FNaF 4 Office


Points Required: 8000

Reccommended Roster:


Strategy:
  • Use Dee Dee Repellent.
  • Turn Fan off and Power Generator on immeditaly.
  • Never let the office get above 90 degrees, always turn the Fan on before then.
  • Go to Ducts and put the audio lure in the usual spot.
  • Go to CAM 2. Never switch CAMs.
  • Always put on the Freddy Mask when lowering the monitor
  • Flash Phantom Freddy occasionly.
  • Put on the Freddy Mask whenever you hear a Toy Animatronic.
  • Whenever you go to reset the ventilation, always shut the left door, middle vent, and right vent. Open them when you put the monitor up.
  • Repeat steps 6-9 you win.

Helpy and Freddles Location:


Congrats! You've unlocked all the offices!
Trophies
Secrets and Easter Eggs
FNaF World Characters

Tangle


Bouncepot


White Rabbit

These characters can appear randomly when flipping down your monitor. They will stay on your office until you flip the monitor up again.

Old Man Consequences's Minigame
To get this minigame, you must set OMC on 1 and catch a fish.

You then can walk to OMC, who will talk to you.


You then can also wade in the lake by walking towards it while spamming "A" and "D". Doing so long enough will crash your game.

This minigame is very similar to an ending in FNaF World. What's fascinating is completing this minigame will actually unlock the ending in FNaF World.


That gives this line a lot more meaning, ey?

Fredbear Jumpscare
Similar to the OMC Minigame, to get this you must set Golden Freddy to 1.
After starting the game, get 10 Fazcoins by searching the CAMs, then buy the Death Coin.

Doing this will spawn Fredbear/Golden Freddy's hat on your desk.

Keep flipping the monitor up and down until Golden Freddy spawns. Then use the Death Coin.

Doing this will grant you a Fredbear jumpscare.

The One You Shouldn't Have Killed (THOYSHK)

THOYSHK is a character that can appear on the Game Over Screen, the front vent, and when flipping down the monitor (No way I'm getting a screenshot of that last one).



They are also mentioned in a couple voice lines:
Początkowo opublikowane przez Mangle:
He’s here and always watching, the one you shouldn’t have killed.
Początkowo opublikowane przez Withered Chica:
I have seen him, the one you shouldn’t have killed.
Początkowo opublikowane przez Nightmare Freddy:
I am remade, but not by you. By the one you should not have killed.
Początkowo opublikowane przez Jack-O-Chica:
Greetings from the fire and from the one you should not have killed.

There are also other voice lines that have whispering during them. These are presumed to be TOYSHK manuplating them somehow.
Początkowo opublikowane przez Happy Frog:
We’ve only just begun. I’ll never let you leave, I’ll never let you rest.
Początkowo opublikowane przez Nedd Bear:
This is how it feels, and you get to experience it over, and over, and over again, forever. I will never let you leave.
Początkowo opublikowane przez Orville Elephant:
He tried to release you, he tried to release us. But I’m not gonna let that happen. I will hold you here, I will keep you here, no matter how many times they burn us.

If you've found any other Easter Eggs or Secrets, feel free to share them in the comments.
Special Thanks
Thanks to:
Glaiceraircraft, lkenos, JMaster, Jentrap, Onemario1234, and The Earthdragonninja for providing some of the screenshots.

Onemario1234 for helping me figure out what adjusting some of the A.I. of certain animatronics does.

The True Old Sport for helping create most of the strategies in the challenges section.

Thanks to my editors: ₣Ù𝕞ᎯŃ𝕔ℌ𝕖Ꮤℤ, The True Old Sport, and Spark.

Plushie Salesman: Knϕx

And....
Scott Cawthon for creating this game!
Cutscenes
Change Log
This will include any changes that are made to the guide.

7/13/2018, 11:58 PM, EST [NickDroid]
BB's Icon was removed oddly... It's in now.

7/14/2018, 12:02 AM, EST [NickDroid]
"Plushie Demanding" is now the "Salesman Trio" (Thanks to Knϕx)

7/13/2018, 10:30 PM, PST [Onemario]
Added Knϕx to the Special Thanks.

7/15/2018, 6:26 PM, EST [NickDroid]
Fixed a couple grammatical errors.

7/19/2018, 10:46 PM, EST [NickDroid]
Added how to wade in the lake, as someone was asking about that and I wanted to clear confusion for future visitors as well.

7/20/2018, 10:22 PM, EST [NickDroid]
Major Update #1: Every character (minus a select few) has a "Jumpscare" section now. You should be able to guess what's in it.

7/21/2018 9:36 AM, EST [NickDroid]
Added Marionette’s jumpscare.

7/29/2018 6:50 PM, EST [NickDroid]
I accidentally called Pigpatch Porkpatch in the Basics section. It is fixed now.

8/20/2018 4:56 PM, EST [NickDroid]
Fixed a typo in the Nightmares Attack section.

10/5/2018 11:01 PM, EST [NickDroid]
Major Update #2: Funtime Chica has (I think) all of her poses. XOR got a new picture. Strategies to unlock the offices has been added, along with other information related to them. Placeholders for upcoming sections have been added as well.

11/23/2018 8:52 PM, EST [NickDroid]
Got rid of vent snare for Chaos 2. Not sure why it was there to begin with honestly...

1/31/2019 3:26 PM - 3:49 PM, PST [Onemario]
Updated Jack-O-Chica's article to be more accurate, as Scott's description before the game released, the description we used, was not entirely accurate.
Updated Phone Guy's tips to be more accurate, and added a new tip, acting as more of a fun fact.
Updated Rockstar Chica's tips to be more accurate.
Fixed a typo in Rockstar Foxy's hints.
Updated Scrap Baby's "A.I." info to be more accurate to what we've noticed during testing.
Added a new tip for XOR.

2/3/2019 12:08 PM, PST [Onemario]
Updated the A.I. info for Funtime Foxy and Scrap Baby.

2/3/2019 12:11 PM, PST [Onemario]
Added a new tip for Funtime Foxy.

2/6/2019 8:42 PM, PST [Onemario]
Adjusted one of Ballora's tips to be more accurate and helpful.

2/8/2019 9:18 PM, PST [Onemario]
Again, Scott's info of Rockstar Foxy's behavior was not entirely accurate to the final game, so that was modified to be more accurate, mentioning the 10 Faz-Coins. The A.I. section was reworded as well. In Rockstar Foxy's tips, renamed "Fazcoins" to "Faz-Coins". Replaced "60 degrees" in both mention sections with "60°" instead.

2/8/2019 11:29 PM - 11:32 PM, PST [Onemario]
In the Salesman Trio info, changed all instances of "Fazcoins" to "Faz-Coins."
Removed the link to Nightmare's and Nightmare Fredbear's laughs, as the link referenced Nightmare's laugh being lower pitched, which was not true, as the link led to a fanmade video. Nightmare's laugh is, in fact, not lower pitched than Nightmare Fredbear's.

2/14/2020 9:44 PM, EST [NickDroid]
Updated the basic guide information section to acknowledge that this is the #1 rated UCN guide!!! Thank you so much for all your support! Additional wording of some section was also altered. A revamp of the guide and a potential completion(?) is being considered.

8/16/2022 3:49 PM, PST [Onemario]
Miss me?
Thanks to a fellow member in the Ultra Custom Night Discord server, we've finally determined what the difficulty levels for Funtime Foxy and Scrap Baby actually do, so those have been updated.

2/27/2023 1:44 AM, PST [Onemario]
Modified the changelog to include the names of the editors who made the changes, and condensed a few smaller changes in small timespans into a single area of the changelog.

8/30/2023 1:44 AM, EST [NickDroid]
After over 3 and half years of deeply considering a potential completion, I have outlined what I plan to do on my Twitter: https://twitter.com/NickDaDroid/status/1697069341974663340
As stated there, I'm not sure when I will get around to actually doing it, but sometime before the end of the year feels pretty obtainable.

1/14/2025 12:18 AM, EST [NickDroid]
the funny bear franchise has begun consuming my brain once again. Bears Attack 1 through Ladies Night 3 have been updated to have more modern and simplified strategies. Challenge strategies have been reformatted to have multiple section in an attempt to make them easier to understand.

Sometime in-between now and my previous entry I also added "Mr. Hugs Says:" sections to some of the more advanced animatronics, with more being planned. My plan is to remove the "Tips" sections altogether and replace them with this, however I will be keeping the jumpscares despite previously saying I wouldn't. The guide also got a new thumbnail and some animatronics have new portraits.
Komentarzy: 227
yooples54 1 stycznia o 14:26 
this guide is really well constructed and nice to look at, but i gotta be honest, its missing quite a few things. Not anything huge from what i read, really, just smaller details or misleading info. For example, Toy Freddy is very quick to change, especially with higher AI. Saying Mr.hugs moves every hour is...a wild understatement.

One thing I think you could add, though it is a big ask, is adding the numbers for the AI. The summary of what the AI does is really good, but I think it would be good to show some exact calculations and statistics.

None of this was meant in a negative way, and i'm extremely impressed with this guide. The things i'm suggesting are only really useful for 40-50/20 players.

Great guide overall, and I love the sense of humour sprinkled in!
SoupMan 21 sierpnia 2024 o 17:45 
Bro really spent all that time typing A guide for every single thing in UCN just for us steam users. What A legend.
kamie 123 8 lipca 2024 o 6:09 
Is there cut scenes and trophie section done already and I have some kind of error or it's planned for future. The guide is awesome btw. It helped me a lot.
ash 30 maja 2024 o 22:50 
why no explain how to get rid of helpy?
PotatoLord76 6 maja 2024 o 1:13 
Thanks a lot! This guide was really helpful, even took the time to read the entire thing
Qwergin 19 listopada 2023 o 11:59 
For bears attack 2 and 3, I used the death coin on toy freddy instead of lefty. Just keep the heat and noise low. I used it on toy freddy because I wouldn't have to switch from cameras, I could just stay on cam 1 (and check vents and ducts if I wanted to)
Tabu 14 sierpnia 2023 o 20:48 
The only things I really knew was that golden freddy made William his own version of hell and when you use the death coin on him he turns into fredbear to remind him of his past or something like that.
doctor sex 2 sierpnia 2023 o 6:19 
@NickDroid oic
NickDroid  [autor] 1 sierpnia 2023 o 19:53 
@Gurraj of 1987
you are correct that it is probably better to death coin toy freddy (cam stalling wasn't super common knowledge when this guide was first written) but funtime foxy actually CAN kill you if their showtime is at 6am

video proof:
https://www.youtube.com/watch?v=OMPBzIVJuKg&ab_channel=Tru3P1ay3r
Charliejake4 31 lipca 2023 o 17:33 
be quit gurraj do you even know how long it must have took to make this