PAYDAY 2
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The B. J. Blazkowicz Build
De Bloodline Continuity
Back again to make a second build guide, this time on the infamous Terror Billy of the Wolfenstein universe.
   
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Introduction


It's me again, like a fly you just can't swat. Or, yknow, a half Polish, half American, well-oiled machine of death that can't stay down. This build will focus heavilly on akiimbo weapons, mobility, and not backing out of the fight.

As a quick note, this build assumes that you both own the Ultimate Edition and have the first level of Infamy.
Mastermind Skills


Yeah, Mastermind kind of got left in the dirt with this build. Just picking up Stable Shot here for the stability boost. Nothing else to see.
Enforcer Skills


While not as Enforcer heavy as my last build, this section still contains the meat of the skills for this build. The basic needs for a shotgun build, like Shotgun CQB, OVERKILL, and Close By are picked up here, as well as some armor boosting skills such as Iron Man, Bullseye, and Resillience. Ammo Specialist is also acquired here for a deployable to help you and your team keep on chugging through the Nazi horde.
Technician Skills


Technician is also slightly simplified this time around, with Lock and Load for overall mobility, and Steady Grip for improved capabilties with your firearms.
Ghost Skills


Ghost doesn't have much to see here other than your standard concealment and dodge skills. Sneaky Steam heart censors, Parkour, Duck and Cover, Inner Pockets, you know the deal.
Fugitive Skills


Well, we're certainly a fugitive in the eye of the Reich. Fugitive has a majority of the pistol skills, as well as the ever needed Akiimbo skill for this build.
Primaries
All of the primaries featured in this build will be in the Akiimbo variant, with Pistols, Shotguns, and SMGs all getting representation.



The Akiimbo Goliaths will fit in quite nicely for the Schockhammers. Modded with a Shark Teeth nozzle and the Short Barrel, it'll pack quite a punch in close quarters against those filthy fascist lovers.



Filling in for the role of the Sturmgewers, we have the Akiimbo CR805B's. Modded with the Competitor's Compensator, Accuracy Boost, Auto Fire, and the Speed-Pull Magazines, it'll make a powerful addition to your Nazi-killing arsenal.



Next up, we've got the Akiimbo Compact-5's taking up the job of the Maschinenpistoles. Modded with Competitor's Compansators, Accuracy Boost, Auto Fire, and the Enlighted Foregrips, It provides a lower damage, yet less ammo stingy alternative to the CR805B's.



Finally, the Akiimbo Parabellum Pistols will make up for the Pistoles. Modded with the Reinforced Barrel and an Accuracy boost, these things provide a hefty amount of damage in a slim package. Phil Swift would approve.
Secondary
The secondary slot will have a singular gun this time around.



A Judge Shotgun can easilly blend in as a Kampfpistole. Mod it with HE Rounds and a concealment boost, and you'll be ready to blow any blitzkreig to pieces.
Other Equipment

We're heading in using the Lightweight Ballistic Vest, as it provides excellent mobility while still providing more protection than that of the Two Piece Suit.





The Survival Tomahawk will be our melee choice this time around, as it is used all throughout The New Colossus. Alternatively, a knife of some fashion can be used if you prefer a more New Order style of playing.


Throwing Axes will be our throwables. While not being Throwing Hatchets, these will work closely enough, as they still provide a large sum of damage for throwable standards.
Perk Decks
We've got 3 options for perk decks with this build, all with varying levels of success.


I generally prefer to use crook with this build, as it emphasizes using your mobility to dodge enemy fire like that of the Wolfenstein games, but also works well with the lightweight ballistic vest to provide extra armor and armor recovery.


Grinder is certainly a viable alternative, though. It encourages players not to back out of a fight with regeneative health, much like the feature in the newer Wolfenstein games.


Yes. I mentioned this garbage heap. Biker is TECHNICALLY the most accurate perk deck for this build, as it provides both regenerative armor (like the upgraded Ram Shackles from New Colossus) and regenerative health at the same time. That being said, it doesn't help that this perkdeck is just overall terrible to use. Spec for Biker at your own risk.
Closer
Well I've got everything set up, now what?

Get to nazi-killing, will ya? You're a waste of oxygen any other way. This build works well up to Mayhem, but starts to see some diminishing results on Death Wish and Death Sentence. Obviously stay away from One Down, as you've got none of the Revenant skill tree to make things easier for you.

Feel free to check out my other build based on the hellish Doom Slayer!

https://steamcommunity.com/sharedfiles/filedetails/?id=1361381905
7 commentaires
NOT penis man gaming 24 mai 2024 à 1h57 
years old but sneaky bastard is a really poor point spend, especially aced. 12 points for 10% dodge, just to get rid of said dodge with LTV (Suit is +5, LTV is -5, so 10% less) isn't good.
RITUツ 16 nov. 2021 à 7h24 
.
Artsam 13 nov. 2021 à 13h19 
12321:steamsalty:
Princo 6 nov. 2021 à 1h56 
m320 kampfpistole?
Lunasa 3 nov. 2021 à 17h39 
why ace sneaky bastard instead of low blow? crit chance is a lot more useful than 10% dodge
Bloodline Continuity  [créateur] 19 aout 2020 à 11h36 
@mr bruh I guess I just ended up going with the MP5's since they're actually german firearms, but from a visual standpoint I suppose you're right.
mr bruh 19 aout 2020 à 10h44 
If I could make a note , the swedish K submachine gun fits the mashinepistoles perfectly , down to the folding stock and hole-y barrel .