Dead by Daylight

Dead by Daylight

165 ratings
Disable FPS Lock & activate TRUE Fullscreen (refresh rate)
By Raven†
In this guide, I'll show you how to turn off the FPS lock and enable true fullscreen.
   
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0. Info
First of all, I would like to say that my English is not perfect and that this is my first guide I've ever created.

THIS ISN'T BANNABLE!


WARNING: Watch out for your gpu temperature (more fps = more gpu load)

Dead by Daylight doesn't really support more than 70fps.
Your game will just have an higher timescale which means physics or for example 360's might become weird)

Take a look at skyrim's physics for example you can't run more than 60hz because they will go crazy: https://www.youtube.com/watch?v=9oVmaP51No4


Video belongs to Javiolini. Not mine.
1. Get started
Make sure Dead by Daylight isn't running.

:)
2. Disable FPS Lock
Press Windows Key + R to get this window:









go to:
AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor

and open up GameUserSettings.ini











now you need to find bUseVSync. Just press Ctrl + F and type in bUseVSync and rename it to bUseVSync=False

save your file.

and don't forget to make it read-only!

Congrats, you have sucessfully disabled V-Sync. :)
3. Disable FPS Lock Part 2
EDIT: This might doesn't work for 60hz monitors



Now open up Engine.ini











and add this following text below:

[/script/engine.engine]
MinSmoothedFrameRate=5
MaxSmoothedFrameRate= [your maximum display refresh rate]
bUseVSync=false










save your file.

Congratz, your Dbd is now running without an FPS Lock.

4. Activate TRUE Fullscreen
Now you just need to activate true Fullscreen make sure your dbd is running at 1080p.

open up your Steam Libary

right click on Dead by Daylight > Properties

go to launch options and type in:

-FULLSCREEN










press ok

Thats it! You successfully disabled your FPS Lock and activated TRUE Fullscreen.
5. Play!
Enjoy your gameplay! ^^
64 Comments
FRIMI Nov 16, 2019 @ 12:38pm 
Do you have to set those docs when you change them to read- only?
Chispon Jun 19, 2018 @ 11:51pm 
A shorter path is to search for %localappdata%
Scopez Jun 18, 2018 @ 6:05pm 
@deadmoose_inc. If you have a 144hz monitor you will understand it.
excuses Jun 18, 2018 @ 3:49pm 
@deadmoose_inc
It matters because of how the games use frames and how your monitor displays them. If you have 200 frames, and you monitor shows 100 frames per second, you're twice as likely as having the most up to date frame in correlation with what's actually happening in the game.

Google a video about it.
Maeve Jun 18, 2018 @ 8:53am 
@Deadmoose_inc.
you have a valid point.
badguy.inc Jun 18, 2018 @ 8:25am 
If we can only process 100fps,then why do cs go pro players so desperately want over 200fps sacrificing graphics in the process?
badguy.inc Jun 18, 2018 @ 8:03am 
"the minds ability to process info caps at roughly 100 FPS" you under estimate us by a long shot,above that,life is measured in time not frames.There is a clear difference between 60fps and 144fps (or more for that matter) and there's no way for you to deny that.
badguy.inc Jun 18, 2018 @ 7:58am 
I smell bullshit.
Veroxid Jun 17, 2018 @ 3:41pm 
3.)
Sorry, I completely forgot to mention the tick-rate of a game. Modern games have a tick-rate; in other words, how many calculations it does per second. The average (included Unreal's -- DbD's engines) is, you guessed it, 60 ticks per second. This means that even if the graphics card renders at 120 FPS, only about half of those would actually have a change in what's actually seen. I say average because there is a small latency between the CPU and GPU (unless you have a very low end computer that uses the CPU to render graphics).

So yes, the recommended FPS of a game should be the average between a game's tick-rate (usually 60 TPS) and your monitor (between 24 Hz and 144 Hz -- but a majority being 60 Hz), meaning that the recommended FPS of any game should be about 60 FPS.

Now maybe in the future this would change to be higher, I don't know. But right now, 60 FPS is all you actually need. No need to make a huge deal about making it higher.
Veroxid Jun 17, 2018 @ 3:22pm 
(cont.)

While yes, sometimes you'll have images on the screen render twice due to the frame latency; worst case scenerio, it would cut the FPS you percieve in half. Again, that's worst case scenerio. So yes, you will be fine allowing your graphics card to render more than what your monitor's refresh rate allows, and in a way, I recommend it if you want to max out the efficiency of your monitor; however, the higher you get, the more likely you are wasting frames because you'll still eventually get to a point where your graphics card will be rendering frames that your monitor wouldn't actually put out. In the end, once you pass your monitor's refresh rate, you'll be trading your graphics card's efficiency with your monitor's efficiency; your monitor's refresh rate is the average "middle ground" which is why I only referenced it in my original post.

(end of post