Cultist Simulator

Cultist Simulator

30 vurderinger
Command Line Codes (Minor Spoilers) Updated WIP 20191217
Av nosbor21
A list of the most common items I spawn, or despawn, in Cultist Simulator. This is by no means meant to be complete, but to make for a nice in game reference.
   
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Introduction
After ascending by the skin of a hirelings teeth as a physician, I felt end game got a little grindy on subsequent play throughs.
I had read about the console, ctrl+~ (it's really the back-tic but the tilde is clearer in typed text), so I dug through the save file to find the things that would be useful. What follows is my list.

With the autocomplete and thumbnails in the console this is rendered pretty much moot, but I'll keep it around anyway as a reference to what I like to manipulate. Another nice new feature is, while the console is open, click on a card, verb, or situation to get its full name. From there you can manipulate the resource as needed.

If you really want to mess around with the game, visit The Frangiclave[www.frangiclave.net] where you can see every item and season in the game. Some I have figured out how to get to work, others not so much.
Money and Misc Codes
All commands are case sensitive and make sure there is no space at the end. If I have a comment it will follow a "--"

funds

Spintria:
compensation -- Iron Spintria
compensationb -- Bronze Spintria
compensationc -- Silver Spintria
compensationd -- Gold Spintria

Strange Streets by Moonlight:
locationstreetsstrange

sicknessprotection -- prevent dying from season of sickness if you have no health left
Stats and Stat Boosting Cards
health
reason
passion

erudition
glimmering
vitality

A lesson learnt:
eruditionplus
glimmeringplus
vitalityplus

Status Effects
notoriety
dread -- this can counter fascination, don't hesitate to spawn one if your fascination gets picked up as you come back from the peacock's door.
restlessness
mystique
fascination
decrepitude -- unless you want to be a beggar??
evidence -- Tentative Evidence

contentment
Lore, Tools, Ingredients, and Influences
Only lore has an entry for a-g, the others skip qualifiers, for example influence f does not exist, but e and g do.

Lore, 'a' is now implied if you leave off the last letter:
fragmentheart{b-g}
fragmentmoth{b-g}
fragmentsecrethistories{b-g}
fragmentlantern{b-g}
fragmentgrail{b-g}
fragmentforge{b-g}
fragmentknock{b-g}
fragmentedge{b-g}
fragmentwinter{b-g}

Example:
fragmentsecrethistories
fragmentwinterg

Tools:
tool{principle}{b-g}
toollanternd -- Wildering Mirror
toollanternf -- Watchman's glass
toolknockf -- Frangiclave (doesn't break on use)

Influences and ingredients follow the same naming convention as tools and lore fragments.

Example:
influencelanterng
ingredientheartf
Rites
With The Dancer DLC, Rites are far more important. You need to bring back your lover to get them to ascend with you. You can't betray them, poison or sacrifice, they have to die of more "natural" causes, like wounds from expeditions.
At any rate, the current (as of 20181107) Rites are listing below, with the names and if they take a corpse.

ritetoolconsumeingredient -- Seas Feasting (takes corpse)
ritefollowerconsumeinfluence -- Sunset Rite
riteinfluenceconsumeingredient -- Seas Marriage (takes corpse)
ritetoolconsumeinfluence -- Maps Edge
ritetoolfollowerconsumelore -- Watchman's Sorrow
ritefollowerconsumeingredient -- Mother's Mercy (takes corpse)
ritefollowerconsumetool -- Rebel Striving
riteinfluenceconsumefollower -- Beasts Division
ritetoolconsumefollower -- Crucible Soul
riteconsumetoolingredientfollowerinfluence -- Intercalate (takes corpse)
Apostle Ascensions
Fuel, or what you get from season of ambition:
apostle{aspect}.pillarfuel -- haper's Guidance, Delightful Blood, or A Dream of a Key where aspect is [forge, grail, lantern]. Delete if unused, this will turn into dread.

The pillar of your mentor's ascension:
apostle{aspect}.pillar[1-5] -- Where aspect is [forge, grail, lantern]. There are dormant and sabotaged varieties, intellisense will show these, but for the purposes of ascension we are really only concerned with the usable versions.

Buffs to the rival long:
long.lesson.connections
long.lesson.might
long.lesson.dreamwork

-- Despawn or not, your choice. By despawning you keep your rival weak, but you will never unmask them or I couldn't figure out how.
Ways
waywood
waywhite
waystag_after --with this you are a know
wayspider
waypeacock
Spirits and Summonables
spirit_forgee_edge -- King Crucible
spirit_graile_edge -- Ezeem
spirit_lanterne_secret -- Teresa
spirit_winterd_edge -- Maid-in-the-Mirror
spirit_forgec_winter -- Caligine
spirit_grailc_moth -- Raw Prophet
Followers
The most useful hirelings:
thugedge -- 5 edge
thuglanternmoth -- 5 lantern 3 moth
thugmoth -- 5 moth
thugknock -- 5 knock
thugforgeedge -- 5 forge 3 edge

generic_p -- prisoner from cupboard "a follower betrayed"
corpse

The named followers go from acquaintance (a) to believer(b) to disciple (c) to exalted (d), you can only have one of each name at a time. If you want the ultimate the cult, spawn all exalted and gift them all level g tools, and they will all have 13 in their respective principles.

renira_{a-d}
saliba_{a-d}

rose_{a-d}
victor_{a-d}
elridge_{a-d}

tristan_{a-d}
valciane_{a-d}
laidlaw_{a-d}

auclair_{a-d}
violet_{a-d}

clovette_{a-d}
leo_{a-d}
dorothy_{a-d}

clifton_{a-d}
slee_{a-d}
cat_{a-d}

enid_{a-d}
neville_{a-d}

sylvia_{a-d}
ysabet_{a-d}
porter_{a-d}

The no-name members. You can have as many of these as you want, but I find they are generally useless. I'm not going to spell them all out, but the name format is:

generic_{a-c}_{principle}

Where principle is knock, grail, edge, etc. The level c moth only lives for 600 seconds, and makes for a fine gift to Poppy.
Vaults
Group by level, a-g. Gamepedia's Cult Sim Vault Page [cultistsimulator.gamepedia.com] will help you with deciding who to send.

vaultcapital[1-5]
vaultcapitaldefault

vaultshires[1-5]
vaultshiresdefault

vaultfloating1
vaultcontinent[1-6]
vaultcontinentdefault

vaultlandbeyondforest[1-5]
vaultlandbeyondforestdefault

vaultrendingmountains[1-4]
vaultrendingmountainsdefault

vaultloneandlevelsands[1-4]
vaultloneandlevelsandsdefault

vaulteveningisles[1-4]
vaulteveningislesdefault
Conclusion
I play with fast forward enabled and pause when I need to do something. But with how much dread/fascination you gain from the spider's door and beyond, and notoriety while exploring I find the game more enjoyable if I can control the pace. There is a bit of anticipation the first couple of times through watching evidence and notoriety decay, after that those timers are just annoying.

This is a game of exploration and experimentation, I hope you enjoy it as much as I do.

There is far more than I've listed here. If you really want the skinny on the game check out lyros frangiclave, search it, this guy seems to have cracked open every file that comes with the game.

And when you're ready for the real thing, look for the internet sacred text archive, there are more fragments there than Weather Factory could even imagine. Just, please, avoid canniblism.

See you in the Mansus!!!
3 kommentarer
Flamefull 2. mai kl. 21.20 
Hey the website frangiclave redirects to a scam site now btw
nosbor21  [skaper] 21. des. 2018 kl. 13.19 
@Simon, you can spawn some of them. I didn't inlcude it here because it is not my work, but whoever runs www.frangiclave.net has everything in game. He has things broken up as they are ingame.
Find what you're looking for under recipes, paste the recipe name in the command line and use "Begin Situation". I know the one for Exotic Cravings (recipe: ambition) works, the others I haven't tried.
Simon 21. des. 2018 kl. 12.39 
are there commands to manually trigger/spawn verbs?