Audiosurf 2
66 valoraciones
Vib-Ribbon
   
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Etiquetas: mod
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2.500 MB
4 JUN 2018 a las 14:48
24 FEB 2022 a las 10:28
5 notas sobre cambios ( ver )

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Vib-Ribbon

Descripción
4-button gameplay straight out of 1999, featuring the cutest vector-rabbit in video game history.

Does not include all features from the original game, as that would require a massive amount of work, but I think it's good enough.
Discusiones populares Ver todo (1)
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5 OCT 2023 a las 10:54
.
ShadawRaven
36 comentarios
Leise Pfoten 22 NOV 2023 a las 12:32 
wow someone acually came up with this. kudos to you
Dog 5 JUL 2023 a las 18:07 
wtf
Saoloto[ラブライバー] 10 ABR 2022 a las 7:24 
Very awesome.
But the gameplay speed is too fast and my eyes get tired
Sphyrwa 24 FEB 2022 a las 12:00 
Yeah, this is a lot more comfortable to play now. Now to just get used to the speed. Thanks a lot for the changes! :)
Tumby  [autor] 24 FEB 2022 a las 10:34 
I think I updated it with arrow key support. I haven't worked with Audiosurf 2 in almost 4 years, so please let me know if it works or not.
BTW pressing left or right will move vibri along her left and right. It would take a stupid amount of work to get rid of this because this game's coding is abysmal.
In practice this movement doesn't seem to matter much.
Tumby  [autor] 23 FEB 2022 a las 8:06 
I will do something tomorrow or so.
Sphyrwa 23 FEB 2022 a las 5:29 
Any combination would work really, as just keys close by are needed. The PS1 gamepad has the advantage of having a shape that allows for buttons to be far away, while on keyboard the keys should be closer together due to how hands rest on it.
Tumby  [autor] 23 FEB 2022 a las 4:21 
Switching left and down so that down is spikes could also work because Vibri literally moves down the spikes. I wish gamemode mods could just have keybind editors.
Tumby  [autor] 23 FEB 2022 a las 4:18 
The idea i was going for is that you use a thumb and a finger from each hand, just like in the original game. (I also have to make sure that the keybinds work with different keyboard layouts, which is why there are multiple keys per obstacle.)
I could totally just add more keys, including arrow keys. I just need to know what to map to what.
How about up for walls, right for loops, down for pits, and left for spikes?
Sphyrwa 22 FEB 2022 a las 22:36 
It's a difficult setup for keyboard though. Would be easier if the keys were in sequence like AS JK or ASDF or WASD or anything thats close by and sequential, rather than laid out around the keyboard.