Audiosurf 2

Audiosurf 2

66 vurderinger
Vib-Ribbon
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Tags: mod
Filstørrelse:
Offentliggjort:
Opdateret:
2.500 MB
4. juni 2018 kl. 14:48
24. feb. 2022 kl. 10:28
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Vib-Ribbon

Beskrivelse
4-button gameplay straight out of 1999, featuring the cutest vector-rabbit in video game history.

Does not include all features from the original game, as that would require a massive amount of work, but I think it's good enough.
Populære diskussioner Vis alle (1)
1
7. sep. kl. 10:46
.
ShadawRaven
36 kommentarer
Rufus Lupus 22. nov. 2023 kl. 12:32 
wow someone acually came up with this. kudos to you
Felix the Cat 5. juli 2023 kl. 18:07 
wtf
Saoloto[ラブライバー] 10. apr. 2022 kl. 7:24 
Very awesome.
But the gameplay speed is too fast and my eyes get tired
Sphyrwa 24. feb. 2022 kl. 12:00 
Yeah, this is a lot more comfortable to play now. Now to just get used to the speed. Thanks a lot for the changes! :)
Tumby  [ophavsmand] 24. feb. 2022 kl. 10:34 
I think I updated it with arrow key support. I haven't worked with Audiosurf 2 in almost 4 years, so please let me know if it works or not.
BTW pressing left or right will move vibri along her left and right. It would take a stupid amount of work to get rid of this because this game's coding is abysmal.
In practice this movement doesn't seem to matter much.
Tumby  [ophavsmand] 23. feb. 2022 kl. 8:06 
I will do something tomorrow or so.
Sphyrwa 23. feb. 2022 kl. 5:29 
Any combination would work really, as just keys close by are needed. The PS1 gamepad has the advantage of having a shape that allows for buttons to be far away, while on keyboard the keys should be closer together due to how hands rest on it.
Tumby  [ophavsmand] 23. feb. 2022 kl. 4:21 
Switching left and down so that down is spikes could also work because Vibri literally moves down the spikes. I wish gamemode mods could just have keybind editors.
Tumby  [ophavsmand] 23. feb. 2022 kl. 4:18 
The idea i was going for is that you use a thumb and a finger from each hand, just like in the original game. (I also have to make sure that the keybinds work with different keyboard layouts, which is why there are multiple keys per obstacle.)
I could totally just add more keys, including arrow keys. I just need to know what to map to what.
How about up for walls, right for loops, down for pits, and left for spikes?
Sphyrwa 22. feb. 2022 kl. 22:36 
It's a difficult setup for keyboard though. Would be easier if the keys were in sequence like AS JK or ASDF or WASD or anything thats close by and sequential, rather than laid out around the keyboard.