Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you update it again, please note that Nekros and other frame abilities which increase loot do not stack anymore. e.g. Nekros + Hydroid, or Hydroid + Khora, or Nekros + Khora, etc
~ You can get more shadows than the 7 default if the shadows you summon can make their own spawns such as broodmothers and drakkar masters. These shadows WILL count for shield of shadows and has the potential to max out damage reduction for you, making nekros a very viable tank given his self healing abilities and excellent synergy with equilibrium
~ creeping terrify inflicts a cold proc on enemies that works well with healing return and a weapon than can hit many enemies with as few swings as possible, doubled with nekros' passive, and effects from despoil/equilibrium combo, this allows nekros to maintain almost constant healing and add to survivablity
~ terrify with enough power strength and a single corrosive projection in the squad can almost completely strip armor, thereby reducing the need for multiple CP's and allowing for more flexible squad comps
~ shadows can have their health degen reduced or even reversed with enough power duration and rejuvenation aura equipped, allowing you to keep your favorite shadows indefinitely provided you keep them healed from normal damage. Also shadows draw agro, making them useful in any mission type
~ soul punch can 1 shot any enemy in the game that is vulnerable to CC under these conditions: You SP them out of the borders of the map which is easily doable if you position correctly, or you SP them into a crack or crevice of the terrain/map where it blocks them from standing back up. This includes static props in the environment that they can get stuck on
3 Suggested additions:
*[Cats Eye] causes the kavat to receive ALL affinity from those it buffs, in the same way frames would receive 100% of ability kills;
*[Hunter Munitions] won't proc at the same time as a normal Slash proc;
*for non-shotguns the increases from multi-shot show average damage, as the multi-shot on a single bullet is chance based: so +100%-MS is a +100%-DMG, but +120%-MS is +100%-DMG & 20% chance for an additional 100% damage (+200% in total); despite the arsenal shows damage as if 0.2 of an extra bullet would always be fired, which may be misleading.
The 3rd one is my understanding from the wiki page.