Cities: Skylines

Cities: Skylines

2,013 ratings
Parkify
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.050 MB
May 24, 2018 @ 6:29am
Mar 26, 2023 @ 11:55am
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Parkify

In 1 collection by BloodyPenguin
Penguin's Eye Candy
29 items
Description
Allows to use the whole wealth of your park buildings as Park Life modules



If you want to place your park in campuses, you also need my Campus Parks mod.

In options you can check the option to also convert some of vanilla Unique Buildings into park modules. Please note that the option is disabled by default. That's because they become parks after their conversion and lose the effect of providing additional attractiveness boost. Which is kind of logical since they become just parks now. Here's the list of the unique buildings this mod patches if the option is enabled:

"Official Park",
"Fancy Fountain",
"Traffic Park",
"Central Park",
"Panda Sanctuary",
"Zoo",
"Statue of Industry",
"StatueOfWealth",
"Lazaret Plaza",
"Statue of Shopping",
"Plaza of the Dead",
"Meteorite Park",
"Fountain of LifeDeath",
"Friendly Neighborhood",
"Helicopter Park",
"Lungs of the City",
"Sparkly Unicorn Rainbow Park",
"Central Park"
"Bird and Bee Haven",
"Igloo Hotel",
"Ice_Fishing_Pond",
"Sleigh Ride",
"Sphinx Of Scenarios",
"Disaster Memorial",
"Frozen Fountain"

I will later add a configuration and it will be possible to have more granular control over which buildings to convert and which not.

Please note that shoreline park modules need a road to be placed in advance if placed outside of the park district (as vanilla park modules). Also note that park modules that contain pedestrian paths cannot be snapped to other pedestrian paths because it's possible to place them anywhere, and you just need to connect pedestrian paths to the paths from the asset.

Also, this mod fixes Marina and Fishing Tours assets from After Dark (if installed) by adding missing boats to them.

I will later update this mod by adding configuration so that it will be possible to select which exact buildings should be converted and also will add ability to convert non-parks into parks.

This mod should be compatible with any other mods. Just don't forget to enable it in Content Manager :)

Latest Updates:

UPDATE 1.1.0
Added: placing Pedestrian zone plazas in Parklife parks

UPDATE 1.0.6
Fixed: Migrated from Harmony 1 to Harmony 2 for better compatibility
Fixed: Hopefully no 'No road access' warning should happen on load to parkified assets

UPDATE 1.0.5
Added: Removed concrete and parking lots from Zoo and Panda Sanctuary
Fixed: Appearance of the beach volleyball when placed on grass

UPDATE 1.0.4
Added: (Optionally) removes concrete & parking space from AD beach volley
Fixed: Don't patch procedurally placed buildings (such as sub-buildings)
Fixed: Don't corrupt Cubemap Replacer config. Now uses its own one.


Feel free to comment.

GitHub repository[github.com]

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

Become a patron
[www.patreon.com]
or donate in PayPal (using a card or your paypal balance)
[www.paypal.com]
253 Comments
QueenPixxa Dec 31, 2023 @ 12:23pm 
Or I just ignore Skyve and use Campus Parks too?
QueenPixxa Dec 31, 2023 @ 12:23pm 
My Skyve says that Parkify is fine but Campus Parks is not necessary anymore; has the Campus stuff been already enabled with Parkify?
Dr. Quackers M.D. Aug 2, 2023 @ 3:48pm 
so this needs re optimized noticing huge performance drops after the new updates.
WonderStand Jun 19, 2023 @ 2:59am 
Hi Penguin, are you still around and planning to add Hotels and Retreats' new parks into support? It would be great :)
Cosmic Sea Jun 5, 2023 @ 12:29am 
This game is causing my game to crash after placing any building. Not sure why. I don't see any specific exceptions/stack traces/errors in the log at all, the game just freezes for two seconds after placing any building and then silently crashes to desktop. As soon as I disable only this mod, the issue doesn't occur.
StayHungryStayFoolish Apr 30, 2023 @ 3:28pm 
@Sanny J Believe me: those park assets which does not require road access can be dragged to anywhere after you placed them close to a road.
Sanny J Apr 30, 2023 @ 1:06pm 
@StayHungryStayFoolish i know. i tried again and got the same results. i'm talking Park assets (mostly custom from workshop) that shouldn't require road access, are now requiring road access once parkify is installed. i know i can use move it, was just curious if im the only person experiencing this.
StayHungryStayFoolish Apr 30, 2023 @ 12:29pm 
@Sanny J there are many park asset which does not require road access, you just place it next to a road and use drag it wherever you need it. I also like these kinds of park assets. However, the base game requires other (mostly vanilla) park assets road access or to be inside a park area.

There could be another mod, which is switching off the road access and Parkify just overrides it back to the normal way.
Sanny J Apr 30, 2023 @ 11:54am 
@StayHungryStayFoolish not inside of a park AREA. I realized once I established a park area, trying to place a ploppable park OUTSIDE the park area, it will require road access (even for parks that shouldn't require it) i hope that made sense. removing parkify and trying again, solved the issue.
StayHungryStayFoolish Apr 30, 2023 @ 8:18am 
@Sanny J you might have other issues since I have this mod in the Hubs & Transport compatible modlist and it does not make the requirement of road access inside of a park. Please also check if you have the park area marked: https://skylines.paradoxwikis.com/Park_Areas