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Here's the process I followed to change the values for the custom races:
1. Download the mod from the Steam workshop, it will appear in \steamapps\workshop\content\233860 and the folder will be named whatever the ID for the mod is.
2. Copy the folder and paste it in \steamapps\common\Kenshi\mods and rename the folder to whatever the .mod filename is. For the Skeleton ILA-M race mod you will see two mod files:
_Skeleton ILA-M MKI.mod
Skeleton ILA-M MKI.mod
You must rename the folder to "Skeleton ILA-M MKI".
3. Now you should be able to see the mod when you open the Kenshi modding tool.
4. You can now open the mod in the modding tool and find your modded races under the "Races" tab. Here you can modify "no hats", "no shirts", "no shoes" to False, then save your mod.
Now when you play as that race in Kenshi you should be able to equip hats, shirts and shoes. I hope this helped.
It seems like that one of my mods added 3 new Skeletons without showing them and i accidently decided to play one of them.
I searched for the name of my skeleton and found out it was a "Skeleton ILA-M MKII", then i found the right mod in the workshop, downloaded it and set "no shoes/hat/shirt" to false for these 3 skeleton races.
And voila it works.
If you encounter same issues. Make a new game, do exactly the same character you played before and look on the name of the race/model. That is how I found out.
I really thought that skeleton was a standard skeleton xDDDD
Nevermind manlings, stay strong!
This is not working for me :/
I set for every skeleton "no shoes/hat/shirt" to false, but nothing happens in game :/
i put the mod folder of the extra skeletons into the main mod folder of the game and renamed it proper.
Can anyone help me here?
Here is the instructions. You dont have you upload anything, just load proper dependencies and modify the values. Save it, and enable it in mod manager after main races mod.
https://drive.google.com/file/d/1x_47NqL6El_tEmxG5qe9ttPhVAfCR84w/view