Surviving Mars

Surviving Mars

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Life Insurance
   
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1 Thg05, 2018 @ 2:00am
7 Thg08, 2018 @ 5:01pm
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Life Insurance

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Game rule. You must pay $10M for each colonist that dies a non-natural death.

20% difficulty modifier.
8 bình luận
aloisgault 12 Thg08, 2018 @ 12:21pm 
Masochistic.....
MissedFrizzle  [tác giả] 4 Thg05, 2018 @ 5:56am 
if you lose a colonist and you don't have any money, your funds go negative. There's no funding game over condition IIRC, so you'll just need to pay back the money before you can build any surplus.

Regarding configuration, modconfig isn't impossible for gamerules by any means but there's a few issues to integration. I would probably want a way to access modconfig via the main menu and to lock configuration changes during the game.
jztemple 3 Thg05, 2018 @ 10:03pm 
What happens if you lose a colonist and don't have the 10 million? Game over?

Also, 10M seems like it might be high. Perhaps you could use the "Mod Config" mod to allow the fine to be adjustable? Or because it is a game rule it can't be adjusted once the game starts?

I do like the concept of this <3
Shades 2 Thg05, 2018 @ 8:31am 
Hmmm.... I think it should be also that you get paid like, 1-2 million for each that does not die unnaturally. Insurance is business, afterall...
ErynnSilver 2 Thg05, 2018 @ 7:17am 
oooh this is clever
runHarder 2 Thg05, 2018 @ 5:20am 
Shana, they bought their tickets. They knew what they were getting into. I say, let 'um crash.
MissedFrizzle  [tác giả] 1 Thg05, 2018 @ 10:54pm 
You are very welcome.

I had originally planned to do payout tiers based on traits and specializations (celebs/geniuses should be very expensive to lose, for instance). The basic code for it is easy, but I want to make sure I add in some alerts/UI feedback letting the player know how much money is being lost when I make the formula more complex.

So, it's something planned soonish. =)
xires012 1 Thg05, 2018 @ 10:07pm 
I'm enjoying this mod. Thank you for making it. If I may make a suggestion; can you do a different amount for specialists?
For example: $10M for each non-specialist colonist and $25M for each specialist.