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D&D Dead Men Tell No Tales One-Shot
   
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Descripción
After the party’s success in Phandalin it is decided that their fortunes lie in Waterdeep, the largest city in the Sword Coast.
The High Road from Phandalin has been kind to you so far, and there has been no trouble for the party for the four days since you first left Phandalin after a night of revelry and celebration with the townsfolk in the Stonehill Inn.
You have been travelling along the part of the High Road that is locked between the Sword Mountains and the Mere of Dead Men for about six hours, and your legs although not tired are starting to ache slightly. Visibility has noticeably reduced as you have been travelling, to the point where you can only see clearly 100 feet in front you and the once white fog is now a dark grey signalling that nightfall is near.
Artículos (4)
D&D Dead Men Tell No Tales: Myrkul Village
Creada por Wranger
This map is for a one shot in the Mere of Dead Men. It features animated effects and custome models. The entire map uses 3d assets from the vanilla game of the workshop....
D&D Dead Men Tell No Tales: Swamp Ambush
Creada por Wranger
This is a map that I have made for a Mere of Dead Men one shot, however you can use it for whatever campaign, or setting you like. Currently it is set up for my players with their custom models and a Lizardmen ambush for enemies. As you can see from the sc...
D&D Dead Men Tell No Tales: Sister's Lair
Creada por Wranger
This map has been created by me for a one-shot I have made, that is set in the Mere of Dead Men. Lore: The sisters are 2 hags that reside near Mrykul Village, a small, quaint village near the High Road. The party have been told about the sisters and their ...
D&D Dead Men Tell No Tales: The Faceless Ruins
Creada por Wranger
This is a map for the one shot i have made; Dead Men Tell No Tales, set in teh Mere of Dead Men. As you can see from the screenshots, it is a map featuring cambat against a black dragon, which is lore friendly. 3D Assests and custom models from the worksho...