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If none of those are available to you, trying coming back later. As far as I know, Toy/Chain dungeons will never require abilities you don't have yet.
-Ether added to your weapons will eventually 'Crystalize' monsters in a block of pink crystal.
-Fire will cause the mob to burn and can spread (including to you.)
-Poison will slowly kill you until you drink an antidote, it also can leave puddles on the floor.
Ether is probably the weakest ability because certain bossess are immune to it, and others can take 5+ hits before it freezes them.
Fire is the best because you can just roll around it put it out, most mobs are not immune, and you only have to deal one hit in order to start damaging the creature. Fire is also used in a lot of world-triggers, so putting it on your sword/toys will allow you to activate switches much faster.
This seems to be a recurring challenge with the game. I've had multiple playthroughs where the final colored-orb fails to spawn, or 3 of the 4 stones are available but I can never get the fourth.
This is more of an exploit, but you can repeatedly farm the beach for crates to bring to the lighthouse. Just repeatedly walk in and out of the lighthouse until a box appears out front, then bring it in and repeat. All of the stones can be found in this way (but none of the orbs.)