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报告翻译问题
Also, if you're curious, encumbrance is much simpler than it appears. The "Speed Malus" label is there to be suitably confusing. It's better to think of the % as a measure of weight.
Every weapon, mag, etc has a static, universal % weight. Everyone has a hard limit of "95%" but also an individual strength-based encumbrance offset (suspiciously equal to the "melee damage bonus"). Stronger characters can carry more total and can carry more before facing speed penalties. And that's it!
Your encumbrance % = (% of Armor and Stuff you're carrying) - (STR encumbrance offset)
Explaining exactly how *speed* itself works on the other hand... well, that's where we run out of simplicity and the differential equations get involved.
The exact small amount was arbitrarily different based on weapon, although I don't think the differences mean anything. The BK 13 alt-fire, Betty alt-fire, and Sulfatum gave EXP the way I would expect based on what I tested already. Sulfatum gave an EXP range around 200-300, BK sometimes defaulted to a small amount and sometimes didn't. The Betty alt-fire was weird though, sometimes it gave negligible EXP and sometimes it gave 1000. Sometimes it even gave 2000 or even 3000, which would suggest it somehow did up 1500 damage.
I also estimated Kraak armor. 444 killed generic Kraaks in around 5 shots, which puts them at around 1135-1350. GCTG took around 25 shots to kill, which would average 50 damage down from about 208. I didn't count any tests with perfects but still got critical hits, so the value of roughly 150 could be notably higher. I would guess around 170-180, or whatever armor value results in that much damage reduction.
What doesn't help matters is that shooting Kraaks again the alt-fire was weirdly terrible at getting critical hits. It had 0 perfects and few criticals, relative to the normal fire that often got 1 perfect per magazine.