Through the Ages

Through the Ages

29 ratings
TTA strategy game and some basic knowledge By Blue, Translated by Veliq
By Veliq and 1 collaborators
This is a guide for new players who want to quickly understand Through The Ages (TTA) strategies. It comprises the author's ideas and those found though various online media. More strategies can be found on boardgame geeks (BGG), Baidu Post Bar and other online strategies and reviews of this tabletop game.




**This is a work-in-progress editing of a direct Google translation of the guide by Blue, posted here on this site. I claim no ownership and merely wished to help spread the wisdom they have already shared in this same forum.**
   
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About the Basic Tactics and Strategies
You have many choices as to what route you take to win. The Wonders and Leaders offered should be evaluated to help you choose which one you wish to take.

1) The Military Option:

Ideal Leaders: 1) Khan 2) Napoleon

This should be the most common, A era can choose to take Caesar (1 Str & 1 MAct in order to raid your enemies) or Alexander (+1 Str/soldier) makes a good backup, but is less desired. The Pyramids are a good choice for a Wonder in an ideal game.

The Heavy Cavalry formation (3 horses) can arrive at the very beginning, giving Khan a great boost to his military. Gengis Khan's 3 Culture rewards you for builing up and army, which is your goal. If no good formation can be found, you can choose to change Joan of Arc (Happiness from Wonders & Temples +Str along with knowing the future) an combine it with St. Petersburg Basilica. When Joan meets her untimely end, be prepare to buttress your forces, as the drop in strength is notable. Frederick Barbarossa may also be chosen, (+MAct=cheaper forces for a forced recruitment concept). If you pick up the Vast or Inhabited Colonies you can take Columbus to occupy it in the political stage, providing you with adittional benefits for cheaper labor forces. A bonus since you'll be spending population on foreign as well as domestic desires.

The Second Age has you looking for Napoleon (that +2Str counts for your first unit as well), Any of the Wonders are good, with the Intercontinental Railroads having pritority. If you choose to bypass the Wonders all together, or the cards fall in that way, put your forces to action by plundering your opponents and picking up those helpful yellow infrastructure building cards.

The Wonders of the Third Age are all for extra points. You're choices will be based on which you get the most points out of, and can afford to erect. Usually the military path will benefit from Space Flight (1pt per tech level) and Fast Food Chains (points for each working population). If you are ahead in culture, you can choose Ghandi (giving you the best chance to keep your lead). If your Science level is high enough, choose Bill Gates. Minerals are always in demand in the Third Age.

2) Technology route:

Ideal Leaders A) Aristotle 1) Da Vinci 2) Newton 3) Sid Meier

This victory path is the second most seen. The main premise is to amass a large amount of science to research and develop advanced technologies. Picking up the blue technologies will help your defenses while upgrading your infrastructure.

The Ancient Age can have you choosing Aristotle (+1 Science for taking tech cards) and the Pyramid or the Library of Alexandria. If you miss the Pyramids, an investment into the Code of Laws is a priority.

In the First Age it goes without saying that Da Vinci is your first choice. Not only does the value of science rise, but there is still an Iron Mine to Research & Develop; the extra resources quickly upgrades all buildings and soldiers. If you don't get Da Vinci in the first half of the Age, take Columbus (with pop colonies) or Joan of Arc. Alchemy & Printing Press are the obvious choices for techs. If you can, pick up St. Peter's Basilica to supplement Happiness or build the Great Wall to bolster your military power. If you don't get either of those, you can choose to grab the University of Carolina for additional Science.

Here, too, choices for the Second Age are key..

The success or failure of a technological victory depends on what happens in this Age.

If you think that a peaceful game will ensue, then you can prepare to take the theater and library. If you are afraid that an enemy is building up too much of a military can choose to take Napoleon, preventing others from getting him, and those not afraid are free to choose the strongest technology leader - Newton (R & D returns a civil point.)

note!: Newton can be used to go through a military revolution and still leave yourself with one civil action due to his power.

Keep focusing on Science and Technologies, or maximize your Culture score with Shakespeare.
Usually there will be military competition so Shakespeare has to be really sure that he can avoid conflict otherwise you should choose other leaders.

Following the 3 Age, the end of the technological route mainly depends on the different ending times of the 2 eras.

If you've been forced into a military path, you can go back to the military section above.
If you have stayed on course, you can use Sid Meier to start benefitting from labs. The Wonder of choice is usually Space Flight or the Internet.

3) Cultural route:

The third route to victory is through Culture. (Recommended for the four-player game to choose the best route and the three-person game to assess the situation)

Can be tried by skilled gamers, but is more difficult as you will often be a target.

Ideal Leaders: 1) Shakespeare 2) Gandhi 3) Michelangelo 4) Chaplin

In the opera with a smile, scores often lead the 50 ridiculed genre

Of course, when going for Culture, production resources and military force must be a first priority. A conservative lead of only 50 points will allow you a buffer zone when the Wars begin. You don't usually consume precious resources to occupy the colonies, as all of your efforts usually end up bolstering only two facets of society. Culture, and Military.

In the Ancient era, you can choose to start with a science and technology route. If you have the resources, you can use the garden to prepare for a jump in points. After entering the 1st era, look for Michelangelo. His ability that each temple, theater, and Wonder smile give a point each round, along with the ability to build Wonders can result in even more benefits. Combine with St Peter's Basilica for an even larger boost. Take the opportunity to enter the second age and choose Shakespeare to cover the library technologies to continue rising in score! Scoring 15-25 points per round is normal. As for the 3rd age, Gandhi is your safest bet. The overall concept is to earn 100 points more than your opponents. This way you can lose some to War and still come out on top.
About Science and Technology Cards
The content is only for personal evaluation
Does not represent recognized, absolute ideas
Most ideas are for 2 to 3 player games

The rating is 1-5 stars and the hollow is 0.5.

Irrigation ★★★★☆
Selective breeding ★★★
Mechanized Agriculture ★

Irrigation is a key technology in TTA. Most of them need to be grabbed.
So important, most players only need one of the agricultural cards
Standing with 2 or 3 workers is enough to last the whole game

Breeding is also okay, but most players only need to produce 4 food per round which will work for a long time.
And this can be done by irrigation.

Mechanized agriculture is a technology that is almost completely scarcely seen by people.
In fact, it's really hard to use

Iron ore ★★★★
Coal Mine ★★☆
Oil Mine ☆

I found that the new version of TTA Minerals did not need to be preemptively obtained.
It is always the technology that the newcomer is overly overestimated or nervous. It is always your turn to take it.
It is not uncommon for many states that use 3 to 4 copper mines to reach the end of Phase I and II.
5 point technology plus 3 mine upgrade is actually not much cheaper
The early invasion is almost very difficult to succeed (not easily robbed) plus the reinforcement of the yellow card
Compared to other technologies, mine cards are no longer a deadly injury that cannot be lost.
The oil mine is the technology I believe is the worst CP in the game.
Not recommended

Alchemy ★★★★
Scientific Theory ★★★
Computer ★★★
Countries without science and technology are very deadly.
When you are short of brain, you must be determined to grab a brain-producing technology.
The problem of the old version of the early invasion of the demolition of the house so that players do not dare to go too fast on gold or science theory
The new version has been greatly resolved
Plus scientific leaders are mostly good choices
Make this series of buildings a good choice
Printing ★★☆
Journalism ★★☆
Multimedia ★★
It looks like these buildings are very nice, like a mini lab series building
And bring help to victory - scores
And the problem with this series is how early you pull people on printing.
In most cases, upgrading is an option better than pulling a person directly onto a building
Printing will slow down the speed of your second philosophy department building
It would be a good start if there were two libraries that started early.
(Need yellow card help)

Take a series of cards from the library until it is played and everyone will have a transition period
If you have a way to allow you to go through this transitional period, you are advised to take the library route
(Like event cards or colonies)

Bread and Circus ★★☆
Group Sports ★★★
Sports Competition ★
Compared to religious architecture
Two workers standing early on the religious follow station with two workers on the arena
It is often religion where the majority of people are banned (most players attack or take the lead for the leader)
However, if there are other ways to maintain a smile (miracle, leader, theater building)
You can skip this series of buildings

Theology ★★☆
Religious Organization ★★★☆

Consuming technology to become cheaper is a great way to fill a smiley face, and it also brings bonus points
In the A and I periods, one would often add or subtract one person to the religion for the sake of happiness.
It is also good to fill up the smile option

Drama ★☆
Opera ★★★★
Movie ★★★☆
Re-emphasize the new TTA with reduced aggressiveness
The means to score is really important

Although the drama is very cheap, I still don’t use it very often.
Feeling just the opposite of theology, but the early scores are really not the focus
If Shakespeare is the goal, the opening is better with typography

The opera is not the same
Regardless of whether or not it matches Bach, it is a building with high productivity.
The movie is also very good, but the sooner the better, so the most recommended opera


Swordsman ★★★★☆
Musketeer ★★☆
Modern infantry ★☆

Knight ★★★★☆
Modern Cavalry ★★☆
Tank ★☆
Cannon ★★★
Rocket Launcher ★☆

Fighter ★★★★

There is not much change in the army card compared to the old version (some costs increase or decrease)
The strongest army card is still the swordsman and knight of the I period. It is used to take on the stage II formation and increase the strength of the army.
And which one is the best of these two, if you want to compare them?
The two bureaus have better swordsmen
More than three players get better

Artillery series (especially canons) are mostly needed when you need them
(hand/field)

The formation of stage III is mostly not as good as stage II
Unless you have no other options,
If you don't have the luck of the formation card
(How can I not smoke or I can't use the bird's array?)
My embarrassment is to follow the opponent’s army type as much as possible.
In the new version of the formation can be copied, this action will make most opponents dare not easily play the formation
To achieve the effect of containment
The fighter's power should not be explained

Original Source:
Empty farm: board game trip record [akong740429.blogspot.tw]
Further Technology Cards
Monarchy ★★★☆
Divine Right ★★

Constitutional Monarchy ★★★★☆
Republican ★★★

Fundamentalism ★★☆
Democracy ★★★☆
Communist ★ ★

The constitutional monarchy is still the best form of government in this version.
However, if the monarchy is at a good time, it is also a good alternative.

Theocracy will only be considered when it comes to 4 people (4 people's deck changes very fast)
With Jeanne can do a mini combo
(just as Joan of Arc is also the leader who will be selected by the four-person board)
Republic can still be paired with Robles to become another small combo

Democracy is excellent but expensive, and it cannot be a major means of running

The fundamentalism is suitable for players of the military route as the last polity of the later period.
The players who take the science and technology route are not suitable for using their own toes.
(Almost equal to one less science and technology building)

I have not been able to manipulate the communism, and I rarely see people fight.
But the overall is the best 7 white 5 red is very attractive
In fact, the side effects of smiling faces are not problems
The normal conversion of the government to 19 brains is super expensive
Although the revolution is the cheapest phase 5 brain
However, in the third-phase conversion of government, it is difficult to grasp the point in time of the revolution.

The third period is the period for determining the outcome of the victory
To marvel at spectacle, to run points, to build cities, to build strong cards, to keep up with big forces
It's hard to be assured that sacrificing a round
Therefore, individuals still suggest that it is best to use the monarchy or the constitutional monarchy as the goal.
If you want to change the government, it is best to change the phase I
(Don't change II, II, and III. Even if you have Roberts, it's still a bad choice to change the regime)
If you want to use the revolution to change the regime, it is best to be in phase II.
(I, III are very busy and it is best not to revolutionize)



War institutions ★★★☆
Strategy ★★★★
Military Theory ★★★

This series does not seem to be as strong as the old version, but it is still a very good building
The main reason is that learning the rules of the game led the players not to keep madly drawing cards to dig the cards to find formations.
The third red dot does not seem to be so difficult to obtain
(However, the importance of the third red dot is still much greater than the fifth white dot)

The number of red dots also determines your "defense" (not attack!)
No matter if you don’t take military force
Can protect your civilization to make opponents more hesitant to invade you/war

Code ★★★★☆
Judicial system ★★
Administrative Service ★★
The code is still a hot spot. The other two extra effects are less important
And it's too late
Instead of playing judicial or administrative services, I prefer to fight high-level special technologies in the military system.

Cartography ★★☆
Navigation ★★☆
Satellite ★★☆

I personally don’t like the building of the colonial system.
But in some cases these buildings are what you should fight and they will help you
More people can fight
There are multiple colonies in the hand (at least 2 or more) and there is no reason not to fight.
This series of building technology points are not very high
The new colonial route is not very strong and difficult to walk
But there are opportunities to earn more money from the colonial countries

(Editor's Note: I'm most fond of robbing colonies. Others can't grab a colony and they're happy with Ahahahaha. So I'll take colonial technology! It's cool to take cards that don't come out.
(However, it is recommended to use force. After all, colonization must be complemented by soldiers. It is normal for them to suffer from lack of minerals and food shortages. It is also necessary to pay attention to the consumption of red and white points for colonial recruitment. This is a matter of opinion. Consider.)

Here's what the Colonial Xiaobian thinks from strong to weak: Population> Military Land> Mines> Smiley (Smilingly, it's recommended to grab two smiling faces, but it's not so bad to let the smile come in the past)

Masonry Building ★★
Architecture ★★
Engineering ★★☆
It's really hard to catch the time for them to spend their brains and the technology points are really tight
If you have this spare capacity, then these buildings are actually good
(edited by:
In fact, Xiao Bian himself will play architecture, in order to build a miracle, save the white point, and allow the city to build a theater or a three-age building, so that he can save a little mine (because I myself stopped mines in one or two times). Therefore, it is advisable to use a building technology to save your mine for other uses. )

Original Source:
Empty Farm Board Game Trip History
[akong740429.blogspot.tw]
Ancient Age Leaders
Hammurabi:
The opponent’s early military force oppressed and was weak; If the situation on the court can take Caesar Alexander Colossus's words (this kind of early military force will suddenly burst), it is recommended to wait and see first, do not take it first. When the military pressure is too heavy at the beginning, Hammurabi will not work. On the contrary, if the opponent first took Aristotle, it is relatively safe to take Hammurabi. Hammurabi personally feels that a big advantage is the revolution. If the first phase of the government (especially the monarchy) comes early enough, the revolution can be assured.

Aristotle:
In general, there is no big deal. Simple to use, according to the normal play, do not need to deliberately multi-card, the change will change. 2~5 brains are probably reasonable values.

Moses:
general. More manpower is better to have a place to work, not to idle too many people. For example, printing press and drama (these two are very cheap, and you don't have to be scared to populate them for a long time. They are usually better than Gaigu), military power, the fourth mine, and the third field. Moses and Barbarossa didn't seem to be effective, but I do not know why they can be used together in practice. There is no need to reject it. Moses hasn't finished yet. He can pick Baba's ability to pull people to build an army.

Alexander the Great:
There is no particular preference for himself, but he does not like the leader of his opponent. In my personal experience, taking an opponent from Alexander usually does not immediately kill him. Instead, he will use it to elevate the previous force, which will lead to the development of a comparative card in advance. This application is considered to be a flexible leader. Whether it is necessary to make a little early death or make a late death, it is a reasonable use. If the opponent determines that Caesar+Colossus is available, Alexander can be used as an early defensive purpose, and Alexander has been used for defense in 2 whites. On the other hand, the opponent did not take the fast-track military route. To take Alexander, it was possible to make a few meters of early death. He would not like to use Alexander to beat anyone, and the red dot would not be good. The disadvantage of Alexander is that there is no way to trigger the exchange of leaders and white spots, no way to trigger the Taj Mahal ability (personal favorite powers).

Homer:
A smiling face is the main advantage. The military and the provincial or provincial mines often do not save a lot. Three times should be considered very good, and zero replacement can also occur. The advantage of Homer is that it does not need to be played immediately. The timing is more flexible. Sometimes R2~R4 just have more cards that you want to take. You don't need to spend 1ca to play Homer. This needs to be as early as possible with Hammurabi, Moses, and Caesar. The leader is the opposite. The disadvantage of Homer is that it must be a leader of the times, and it is usually not too late. There must be time for leisure. Even if the possible phase is not the best, waiting too long can easily lead to trouble. For example, Da Vinci might not have been printed or alchemist, and he had no colonies on his hands but took Columbus. Conversely, when the opponent takes Homer, you can pay a little attention to the position of the leader of the 1st era, so that opponents do not get too good.

Julius Caesar:
When I first started working with the new version, I felt that I was in a small position. I loved Hammurabi better than Caesar, but the more I played, the more useful the leader. 3 red points is very defensive. Taking Caesar half is the same as declaring to an opponent that it is useless to use force in the early stage. This is usually easier for me to play. In addition, I feel that pumping military cards is an important source of information (especially for understanding events and the number of defense cards) during the 1st age. Keeping military cards in hand can help to make the game flexible (events and formations left in the age). A second political action is also very flexible, events + events, aggression + aggression, aggression + events, contract + aggression, have a good time to use. In addition, Caesar and Colossus are a very good match, in the early stage can give opponents no small military pressure (early 3 force is not small), even if no aggression, in event control or colonial bidding can also get an advantage. To pay a little attention, Caesar may not be able to calm down the military-related incidents, or pay attention to the development of both sides, and often at the time of those events, Caesar has already been replaced.

Leaders in the A period were all available soldiers. As a matter of fact, the gap between strengths and weaknesses was small, and the level of general use was not wide. Therefore, the first round of the second round, a slight attention to the flow of changes in the brand, there is a suitable leader in any position can be picked up, do not put too much to the opponent's combination of skills like. However, we must pay attention to the situation where there is a slight phase-to-phase relationship. Therefore, if the early players are afraid that the choice of the lower hand will give pressure to oppression, the first round can also take the yellow card first, and then wait and see the opponent’s choice before responding.
Ancient Age Wonders
Pyramid:
Yes, but I don’t think I’ve been superpowered at the moment. I’m less depressing than in the past. The fifth white can be a little better in the second or second period, but the fifth white has other sources, such as the code and the monarchy. Of course, the pyramid is usually a bit better (opportunity, cost) than the code. If the republic or constitution of the two phases of government were replaced, the pyramid’s impact would be small, and the marginal benefit would be more significant. If there is a pyramid, then the early theocracy is very suitable, you can revolution right before the completion of the pyramid, only to spend 1 brain early enough to complete the white 3 red 1 smile face be all-embracing situation. You can use 3 periods to consider the regime of 1 period of 3 years, or you can use some of the 2 or 3 periods of blue cards to fill in the red points.

Library of Alexandria:
The same three-phase completion, personally feel that the pyramid is not lost, the black card is a very practical ability. For the spectacle to be completed as soon as possible, with the large library, it is conceivable that the second philosophy is not covered first. The saved manpower can make meters, do not cover philosophy and change typography, fill the military gap, or rely on events to cover philosophy. The 1st yellow card comes to cover philosophy and so on.

Colossus Rhode Island Statue:
The emphasis is on 2 force. The 2 force that does not need to stand is very powerful in the early days, and almost all military forces in the 1st phase can be reassured because the spectacle will continue to exist, unlike Caesar, which will disappear. As long as the completion of the two stages is also very convenient, it will not be stuck in the early important actions. If the card drawing is successful, it can also continue to harass the opponent, so Caesar is better and the aggression does not necessarily have to be successful. It will be successful only if there is a defensive card/slow down the opponent's infrastructure speed. The more people there are, the greater the pressure on the local forces (fear of being attacked by consecutive attacks), so the more people in Colossus, the stronger the situation. Colonial 1 bonus usually does not play a large role, and often still does not reach enough defense cards. It is the wonder of the A period that is least afraid of the Ravage of Time, and it is safe to plug this incident.

Hanging Garden:
The individual is currently most disliked by the A-era spectacle, and prefers to build more megaliths. It is useless to complete the empty flowers too early. Compared to other 3 A-age wonders, completing them early enough can bring benefits. Empty flowers usually arrive late, often resulting in a missed period of curiosity. The effect of empty flowers is obviously not as good as that of the cathedral. Empty flowers can be kept for a long time, but it is not quite suitable for the engineering genius of the 1st era (compared to the other 3 wonders, there are 3 stones needed for one of them). The flowers must be strong and they must match the timing of immigration and rebellion. However, this cannot be expected. If there are two incidents, I think it is strong enough. There is also Michelangelo but Michelangelo. Kiro doesn't need to be tough. He thinks that the action can be loaded and taken again. Empty flowers are also most afraid of Ravage of Time's A-period spectacle. They also need to prepare for smiles.

The intensity of the spectacle in period A is not bad, but it is not impossible. For example, the big picture has less brain than the university, and the empty flowers are less than the face given by the cathedral. Therefore, it is not necessary to have one at a time. If the spectacle is relatively backward, one can observe the 1st time card that was opened for the first time. Is there any spectacle more worthwhile? In the early stages of the game, you still have to take a spectacle (A or 1) because the early brains are not enough. Sometimes the incident will produce too many resources and there must be places to consume these resources.
source:
The pig's life log: The new history wheel leader Wonders - A period [hcy1.blogspot.tw]
1st Age Leaders
Da Vinci:
Very generic. If you do early alchemy or printing, it is very suitable to get Da Vinci early. You then can postpone the industrial construction to a considerable extent if desired. Even without alchemy or printing, if you have enough science, it is actually suitable for Da Vinci. You can wait until the second period to develop Scientific Method or Journalism. He is a stable leader with a good and bad degree of failure. Sometimes the extra resources will inevitably lead to corruption, thus weakening their capabilities.

Columbus:
The simplest to use. Any colony in the hand (a smile may be slightly worse) can consider taking Columbus, if you get the colony out quickly. In terms of value, the 3 yellow are usually the most valuable, but it depends on your own needs at the time. There are 3 first-age colonies (including three yellow) in the deck. As a result, Columbus chose to play 3 blue & 6 mines, because they felt that these six stones were most needed for their own development at that time. The infrastructure can be quickly put in place. After entering the 2 period, the 2 colonies of the Armed Forces 3 Black Card are very good. No matter if Columbus made it out to see if it was possible to find the direction of the formation as early as possible, or if Columbus grabbed this with a bid, to see if he could The second-stage colony was touched, and the second-stage colonies that Columbus had touched were all very strong (so that the colonies of the early Cypriot Armies 2 should be cautiously considered).

Michelangelo:
Personally think that the biggest advantage of Mi Kai is that the wonders of the provincial movement, the score is treated as running by the way, natural gain is better not to force, of course, there is a good point to score running. If you choose the sky garden at first, it is worth considering taking meters. As the strength lies in building wonders, it is best to upgrade iron ore as soon as possible, and then try to cover a few of the curiosity of Phase 1 and Phase 2 as much as possible. It is more ideal to have research and development of masonry, and it is often possible to lose the spectacle in one second. The cathedral needless to say is a super combo technique, and even in the 2nd district it is worth considering. Suitable for the case of Naomi: Covered with empty flowers, iron ore is upgraded early (brain is relatively weak), there is a covered cathedral, 2 wonders have been completed, as long as it meets one of the above can be considered. After all, the leader will disappear. The explosive power of the score is limited, or it is necessary to take care of the internal affairs. There is no need to invest too much early resources in the temples and theaters for the sake of scoring, and betting on spectacle/infrastructure/military forces will be better.

Genghis Khan:
Personally think that the advantage of sweating lies in delaying the research and development of the cavalry. The score is also used as a way to run. With sweat, you can use the infantry top to maintain a long period of time, when the R & D Cavalry's 5 brains can be used to do other things (iron, alchemy, government, irrigation), first draw to see what type of formation will touch 2, Then decide whether or not to go cavalry. In addition, there are two cavalry in the two phases of the two men and they can wait until the second period to get another horse. In the first phase, they do not even need to take action to take the knight. Of course, the infantry infantry also need to pay a little attention to the point at which the sweats disappeared. Whether the field has a pure infantry formation or not, if it does not, it is still necessary to develop the arms at an appropriate time and transfer the manpower to the new arms, which is particularly prone to sweating. The danger of a sudden occurrence of a sudden difference in force requires attention in the early rounds. If there is no Great Wall, be careful not to pile too many infantry.

Frederick Barbarossa:
One of the leaders he used most bluntly tried Kaka several times after trying it, but a lot of masters appeared. I feel that Baba needs a lot of smiles to support it. Therefore, after replacing Baba, all the manpower is used to build an army. There are still some populations that must be increased by normal means to solve the problem of smiles. Therefore, the feeling of empty flowers is suitable for Baba. You can solve the problem of smiling faces without standing. In addition, it may be necessary to avoid forcing that its ability must be triggered many times. Some people who have to pull the city building still have to do it. Personal experience is almost equal to the ability to use Baba 3 times. 3 White should be a very good leader.) Internal affairs, I feel that industry is the most unnecessary, after all, the military's resource needs are less than urban construction, and Baba can also save mining, agriculture and smiling faces may be more important. Baba may not be in line with the routines it is used to, so it is not very easy to use.

Joan of Arc:
Based on current experience, individuals feel that the new version may change this too much (Of course, my ideas will always change with the game experience, and later may feel better, and too strong does not mean victory. It also depends on the opportunity cost and actual reward.) Especially for experienced players, the ability to watch events is very large, and the uncertainty of being attacked by an opponent is greatly reduced. And this is the only one to give the red dot to the leader of the first phase. It is not difficult to give the value of force to be high. It is equal to wanting offensive or defensive. It can be seen that the event is more powerful. Seeing events can basically hide the plague and rebellion, and can make immigration along with it. You can use force to hide the force; if you are advanced, you can predict that what is the damage caused by the next military power incident? It is expected that the damage will be properly matched; see the colony first consume opponent's defensive license, or make up for the first colonial technology; even if the military is backward, there are cards that you want to hurry into, you can see Relieves incidents that have nothing to do with military forces; even new mines, good harvests, and technological breakthroughs can be controlled at more appropriate time points to achieve better operational efficiency, and can be used to determine what the yellow card will take. More correct. As mentioned earlier, sweating can postpone the development of cavalry. Joan also has a similar effect and can reduce the amount of manpower waged in the military. For example, Joan and the first phase of theology (only 2 brains) match, especially when there are free religious events. The common situation is to cover two theology, four smiling faces can be used for a long period of time, giving two points and four armed forces, the army's human investment can be reduced (for example, a group of middle ancient opponents two groups of medieval), to avoid the construction does not apply to the 2 period The situation of the formation, with the red point given by Jeanne d'Arc, probably prevails against the invasion, and may even launch aggression. And even without theology, it is common to cover 2 primary religions. In the second phase, you can take Bach and upgrade religious people into operas. This is the only early leader who used to spend 3 White, was considered for defense.

The leaders of the first phase personally felt that Joan of Arc is wild and is both offensive and defensive. Although it is very strong, there are other applicable early arrivals that can be changed first. Leaders have always been taboo. Others may have to look a little bit to determine what suits the situation, and the extent of general use is also quite good. Mikai and Baba may be slightly less applicable.
1st Age Wonders
The leaders of the first phase personally felt that Joan of Arc is wild and is both offensive and defensive. Although it is very strong, there are other applicable early arrivals that can be changed first. Leaders have always been taboo. Others may have to look a little bit to determine what suits the situation, and the extent of general use is also quite good. Mikai and Baba may be slightly less applicable.

St. Pete Basilica, St. Pittsburgh:
The ability is very good and it only takes two stages to complete. The greatest value of the Cathedral to me is to turn the theater into a very strong urban architecture. It is not necessary to develop advanced religions or arenas. As long as one can walk in a theater, they can hold up their smiling faces, and the score of the theater is explosive. As for the combination with Mikai, it can be seen as good luck. Usually it is not deliberately taken. Even the cathedral is more willing to combine with Joan of Arc. Due to the strengthening of the theater, it is very suitable for the spectacle of Bach.

Universitas Carolina University of Carolina:
A good thing when missing brain minerals. Normally colleges and alchemists choose to cover one and cover less, and two will be covered together at the same time. After all, things are to strengthen their weaker side. Even if they were taken together, one of them (usually alchemist) would move to a later time. If the university is early enough to be worth it, the first spectacle will cover this normal situation.
Taj Mahal Taj Mahal:
Personally liked, especially when it can trigger a power. The leader of the first phase can change his hands and wait for the Taj Mahal to change the leader to take the Taj Mahal. It is equal to 3 actions (taking the Taj Mahal without spending action). 8 miners plus 3 points, compared to the 2 period opera. , Capping the cover is to 3 action 8 mine plus 3 points, but also need science and technology and manpower, you will find the Taj is good. This is usually about 30 minutes worth of value, and it will not disappear. It is often the source of the most scores for the entire game.

Great Wall:
Personally use the most unpleasant spectacle. It takes the most to hate the four movements to complete. Even the development of masonry requires additional technology and action. In fact, the addition of force is limited, unless you are willing to use the Legion array has been a heap of infantry, but the efficiency is usually not as good as a two-phase formation. If the Great Wall did not find a suitable formation (for example, only a formation requiring more horses), it would not be easy for individuals to use. However, if the Defensive Army, Fortification, and Entrenchments were drawn, they were very strong. It was impossible to expect when taking the Great Wall. We feel that the gap between good and bad conditions is relatively large, and the effect is relatively late. It is too late to cover and take too much action. In most cases, the force given is not significant enough, and it is not very like it. At present, the two bureaus themselves will rarely want to cover the Great Wall. The old version of the armed forces needed to be tight, and the formation did not have to imitate. Perhaps the Great Wall is easy to use. When it is too late to research and develop arms/too close, we can rely on the infantry force to keep up with the infantry. The new version of the two people feel that there is no such thing. Situation.

The wonder effect of the first phase is naturally better than that of the A period, and of course, the cost is relatively high. Most of the circumstances will also take a spectacle cover. Personal observation, the cathedral is more sought after, and the Taj Mahal has quite a chance to get it.

source:
The pig's life log: The new history wheel Leader Spectacle - 1 period [hcy1.blogspot.tw]
2nd Age Leaders
Napoleon Napoleon - Bonaparte:
In the case of the new two-person bureau, chances have dropped a lot. Reason 1 is that other leaders of the 2nd phase also have time to use. Reason 2 is that the new version has relatively little military pressure. The reason is that the new version of Nagob will not be able to burst into force (unlike the ancient version of the old version or the reverse of the plane). It is also common for Nago to drop into 1ca. The other weaknesses of Nago's are the same as those of the old version. In the final declaration of war, it is probable that the brother would hang up when he settled, or he would like to use Nagwash to fight a large-scale cultural warfare. As a result, he encountered an accidental event and planned to destroy it. Of course, taking the brother can give the easy 2 red dot 4 force is absolutely not bad, but not to the degree of retrogression. Individuals may take the situation, the opponent's force is too exaggerated to be defensive, this time may be 2~3ca捡; he has to take more points in the early stages, the score leads more, needs to be a military defense; to ensure that he can successfully hit each other soon, Whether it is aggression or war. The adjustment of the new version to Nago is in fact more balanced. The old version of Naga with a classical array is indeed notorious. The new version is often not afraid of opponents Napoleon, sometimes even do not want to kill Napoleon with the occasional damage, because their second-term leaders may be more valuable, after all, take the brother without points.
Newton Newton:
Being a brain is of course a good leader. Newton actually doesn't need to say anything more. It is probably necessary to use one of the four scientific methods/computers/news/multimedia. Pay attention to using science and technology to make up for their own weaknesses, Newton has no shortage of white spots, and 5 white point monarchs making Newton usually have little problem.

Robespierre Robespierre:
As with the old version, the three more points are of little significance. The most common with the republican system (because the constitution is usually too popular), only 3 brains change the regime, 7 white 3 red, very much like. Of course, if Robbie Bill came late, the three-phase regime came early, and just changing a three-phase regime would be very prestige. The leader with a low level of practicality, the mentality points of the political and provincial provinces (approximately 10 brains), and the accumulated extra brain power brought by Newton (about 2 brains per round, running 5 rounds) are probably similar. The common trick is to use the revolution as a round of red dot technology (such as strategy) to maintain the black card or build the army, or to prepare for patriotism first, and use the revolution as a round to avoid the revolutionary army building empty window. period.

Cook Cook:
The old version of the second run was divided into kings, and the new version scored a lot less. However, I personally feel that I can still run for points, as long as 2 colonies, I will consider using Cook to earn points 3 points per round. A score of 3 equals an opera, and a score of 4 equals a movie. The new version has increased Cook's ability to rob colonies. However, he usually takes Cook. His opponents will start to catch up with special colonial techniques. The follow-up may not necessarily be necessary for colonization. The skills of the colonies will not be repeated here.

Bach Bach:
The most different from the old version should be this, and more inclined upgrading capabilities. In the first period, if more religions (for example, Joan's cover of 2 to 3 religions) were covered, it would be appropriate to use Bach to convert these religions into operas, which is quite practical. Another applicable situation is that the first two philosophies, when the second period covered the journalism, could transform the initial philosophy/religion into an opera or a movie. Bach is particularly suitable for the beginning of a free religious event/the presence of a cathedral. An oblique upgrade can only be used once. The second theater can be covered in the normal way, and Bach can be used as a transitional leader.

Shakespeare Shakespeare:
Bringing a smiling face is a good thing. Shakespeare’s owes much to manpower. Personally I think the most suitable thing is the ocean route. Or else it is to have a strong enough agriculture and a yellow dot colony. Of course, basic production and mineral resources should be sufficient. Then one of the best is that one of the typography or dramas has already been built (only one is needed). There are only one of the two news bureaus in the two magazines, and there will be no risk. The opera will have two. When conditions permit, Shakespeare can indeed come in handy, the rate of running points is amazing, so that two sets of scores already have a lot, of course, if the military pressure is smaller can be done three sets.

According to his own statistics, the current experience of more than 60 games, Bach and Shawn used 4 times each, but more than Cook's 3 times, and the use of Bach and Shakespeare's 8 games have also won. The actual role played in these events is the icing on the cake, or the help of key developments. It has been impossible to recall carefully. It can only be said that there are relatively few situations in which both leaders are applicable (Bhaha may be less applicable than Shakespeare's), and the competitive nature of the opponent’s wants to grab is also low, but when the authorities develop right, Will know that it can be used (especially the two bureaus), at least unlike the old version is just a waste of paper (the older version is more afraid to take the other two leaders, fear of letting go Napoleon's situation).

And one of the reasons why these leaders who help city architecture can be applied in the new edition is that raid is weakened. The old raid 2 is capable of splitting two buildings of a level 2 city, and the raid 3 can be split into three buildings of a level 3 city (it was terrible to have 3 computers or 3 movies demolished). The new version of raid 2 can only be demolished with one lv 2 and one lv 1, while raid 3 can only be demolished with one level 3 and one level 2. Therefore, the newly built urban buildings are not easy to be dismantled. If the industry has developed well, it can be replied by being invaded once. In the game setting where the military strength is weakened, usually the more the players play, the less likely they will be to do the military (because they get enough points for conversion), and some of the leaders who help city architecture will naturally improve their chances of playing.
2nd Age Wonders
Eiffel Tower Eiffel Tower:
Six months ago, I felt that the odds of the highest degree of general use in the second period were the highest, and now I feel that at least two of my own wills will cover this spectacle (the last 30 games did not touch the tower). The reason is similar to the decline in military strength. The tower is more suitable for military high-strength bureaus (therefore the old version is suitable for building towers). Because human resources must be taken to be soldiers, no one can produce culture. The culture from the spectacle is particularly valuable. It is easy to be demolished with the production culture of city buildings. Contrary to the new edition, the theater has become a very good city building. The covered tower is often not as good as the Gaipu Theatre. Because the tower is dead 4 points, the theater can be built more and more, the cost of mine and action is also relatively low, and the theater has Bach , Shakespeare, Chaplin, Hollywood's combination techniques. The tower may be more suitable for Mikai (miracle is the main force, not building urban architecture).
Railroad Intercontinental Railway:
In general, the new edition has been weakened, and only one mine will be lost in the second phase of the project. There will be 4 remaining forces and 4 stages. Probably because the situation is right, you know that you can get it (the mine is too much). In most cases, it is not very easy. There is very little opportunity for you to cover yourself recently. It is common to double the iron or coal. If the oil is in the head of the third period, then the railway will certainly become stronger. The oil itself is a card with a very low degree of competition. Whether or not the opponent will make a card himself will make it, but usually it is impossible to take the railway. When is the oil expected?
Ocean liner:
The personal favorite of the second stage of the spectacle is widely applied. It is very flexible in use. It has become stronger in the new version, and it has been completed in 4 stages. The guarantee is free. These manpower are good for military or urban construction. Agriculture almost does not need development, and irrigation or seeding can be done very late, or even not to be done (relying on the rice of the event and the yellow card's rice).

Kremlin Kremlin:
Now that he likes to cover the spectacle, 1 crying face is not so difficult to solve, 1 white, 1 red, 2 points is good, for example, using a period of government, then relying on Kremlin plus red and white points is very good. For example, the current use of the monarchy, for the democratic government is spent 17 more brains and 2 white 3 (late), Gaic Palace is spent 12 more than 1 white and 1 red 2 points (morning), compared to grams of the palace is not bad. Suitable for low-tech (R & D does not produce red and white point technology) high-mining production use, but all the spectacle is almost the same, it does not seem to be particularly said, of course, Krishna is also a special cathedral.

In the later stages of the game, the spectacle will be relatively unobtrusive. Because there have usually been one or two spectacle before, the number of appearances of the 2nd phase of the spectacle is less than that of the A and 1 phases. When there is not enough action, you don’t need to take a spectacle. When there are too many resources, it is usually recommended to cover it with a spectacle.

source:
The pig's life log: The new history wheel Leader Spectacle - 2 period [hcy1.blogspot.tw]
3rd Age Leaders
In addition to Gandhi’s special leaders in the 3rd period, other opportunities for appearance are similar, depending on the circumstances.

Einstein Einstein:
It may be the most general one. There is no need to match urban architecture, computer/multimedia/scientific methods/news, and everything can be done to give the brain all-round power and stable output.
Sid Meier Sid Meier:
Limited to bind the computer, the application surface is slightly limited. If it is only a scientific method, the production of the brain and the score is still a little less, the ability is only general. However, if the computer is formed early, the score will be very impressive. Individual focus on the computer can have scores, so the manpower does not need to be particularly large but can also produce points, and the rest can build an army.

Bill Gates: Bill Gates:
The application area is wider than Sid Meier. It can be done by computer or scientific method. If the computer is formed early (2 units), Gates gets it early, and the win is very large. Personally think that the computer + Gates completed earlier is the strongest combination of the 3 phases. Once you have a computer (in fact, scientific methods are available), Gates is usually worth 3CA. When the brain is full of resources, the use is very flexible, and it is basically not afraid of war. The opponent dared not declare war, he could cover the movie/multimedia/mirage. Unlike Sid Meier's brains, Gates' brains usually burst into the table and he can easily develop three phases of technology. Finally, regardless of space flight/internet/Hollywood, scores are generally not bad.

Chaplin Chaplin:
It is valuable to give 2 smiling faces. The chances of playing in the new version of the theater have increased dramatically. As a result, Chaplin’s chances of playing are also greatly increased. Chaplin is usually promoted to the movie. When he completes a single movie, he runs 8 points. Chaplin and Hollywood, of course, are a perfect match.

Churchill Churchill:
It is not a bad source of stability scores, even if it is a leader who is partial to the Army. If there is a need to build an army, the 3 brains and 3 mines are worth a lot more than 3 points. They are very fierce to use, even if they only use half the capacity (for example, there is no need to develop new arms, only the Jianshe Province 3 mines, and often 3 Valuable). Therefore, it is usually taken when there is an urgent need to build an army. For example, it is necessary to rapidly develop key arms. In the new version of the opportunity to play very high, sometimes there is no particular match with the phase of things, such as no theater and no computer, get a good Churchill.

Gandhi Gandhi:
The situation is particularly applicable. Usually to that situation, the player will also know that must take. Although the chance of playing is the lowest, it is definitely not the worst. It is a situation that is very suitable for use and can play a key role. For example, if this round does not take Gandhi anymore, the next round of letting the opponents declare war will be the reverse. Having taken Gandhi, it is very difficult for opponents to build too many troops in the same round that declared war, and they can fight for enough reaction time. Most of Gandhi’s conditions are fractional leaders, and aggression is usually still unstoppable. If opponents have enough red points to be able to engage in cultural warfare, they still have to do some necessary fortifications, and usually avoid continuing to focus on bonus points. For movies/multimedia, etc.), the establishment of a military might be better. Personally think that it is a very clever leader and the balance is just right.

The general strength of the three leaders is obviously overwhelming the two leaders. Among the leaders of the 3rd period, personally think that the computer +Gates is very strong. Others can use it as appropriate. Of course there are computers that don't necessarily come to Gates early, and Sid Meier can pick them up. Phase 3 is a very important time for the game (last score and final event, plus 100 points are possible), to find the key source for their own score.

3rd Age Wonders
Fast Food Fast Food Chain Store:
The most moderate and steady three wonders are probably about 20-25 points.

Space Flight: First Space Flight
Also stable, with a slightly larger variation than fast food restaurants, is expected to be around 20 to 30 minutes.

Internet Internet:
The degree of variability is greater, requiring 5 stages, but the minimum required minerals. There are still a lot of new editions that are suitable. As long as there is a development computer (the best in Demel) or a multimedia, the scores on the Internet are usually good. The military power is much more betting, and the internet is only worth about 10 points. Of course, it will not be awkward; on the contrary, the city will develop much more, and the network can expect 25 to 35 points.
Hollywood Leroy:
The most biased, the largest degree of variation, but the maximum explosive power score, only 3 stages to complete. No development of related urban architecture will certainly not be taken, but if there are enough developments, Hollywood can be a 40-point spectacle. Chaplin made a particularly good movie in Hollywood.

The 3 spectacle is a simple score, but in fact there is nothing special to say. And often it is not a matter of special election, but it depends on which of the rounds have a leisure action to marvel at the spectacle. If you have 20 points, you can think about it. Sometimes a three-phase spectacle of about 30 points appears in a very busy key round, and usually it will all be let go. Many of the three scenarios will not marvel at the spectacle. After all, there are too many actions and resources to spend, actions will become inflexible, and there may be other things that give more scores than the spectacle.

source:
Piggy's Life Log: New History Ship Leader Wonder - 3 Periods [hcy1.blogspot.tw]
Article linking on the Internet
Board game geek strategy discussion area (English) [boardgamegeek.com]

Baidu Post Bar: Some Common Powerful Combinations (Simplified Chinese) [tieba.baidu.com]

Newbies often make mistakes (multimedia) [hcy1.blogspot.tw]
Comments
4 Comments
<™[-=> Cookiez <=-]™> Mar 19, 2024 @ 4:11am 
Are you sure this works on all number of players? 2P, 3P, 4P?
Mk Z Oct 17, 2020 @ 11:00pm 
jemgals22, tactic cards have the era number on them -- I, II or III. if all units in your army are of the era, previous to the card's era or later then it gives its full bonus, otherwise it gives its secondary bonus, if specified.
jemgals22 Jun 27, 2018 @ 6:11pm 
Any information on the basics of the tactics cards? Seems that different ages of military are needed for different tactics cards. Not sure how to tell which though. Thank you!
Saphisto Jun 27, 2018 @ 2:49pm 
thanks, as a new player i will sure try whats said in this guide