Cities: Skylines

Cities: Skylines

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Tanoa from Arma 3 (Raw Terrain)
   
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19 apr 2018, ore 8:13
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Tanoa from Arma 3 (Raw Terrain)

Descrizione
Import of heightmap data from Tanoa in Arma3.

Big shoutout and thanks to user /u/Keeithen on reddit and the /r/armadev community (also beowulf.so) for helping me to export this. Keeithen coded a terrain exporter specifically for this project to allow the heightmap to be exported as a .png file in greyscale, so please thank him for his work on this. This means that the map terrain is 100% accurate to the original Tanoa in 1:1 scale.

This version uses a Vanilla map theme and requires no dlc, mods, or assets to load up and play. However, if you want to be able to play using all of the islands and space available you must use the 81 tiles mod.

This basic map has no resources available and no connections, also no ship or plane lines, so is in need of some work before you play on it.

IMPORTANT NOTE: I AM WORKING ON A MUCH BETTER VERSION OF THIS MAP WITH RESOURCES, TRANSPORT CONNECTIONS, VEGETATION, AND CUSTOM ASSETS. I will upload a newer version of this fully finished when the new version is ready, but for the meantime please be patient :)

I am using an image overlay mod to create the new version so that it will be as accurate and true as possible to Tanoa from Arma 3. All vegetation, roads, resources etc will eventually be accurate to the original map.

Hope everyone can enjoy this map and make some awesome cities, please post what you make with this map online and make sure to ping me a link, I would love to see what you make with it!
3 commenti
sparrrow76 2 mag 2023, ore 7:54 
where did you get the heightmap?
Thorkil 9 ott 2018, ore 20:36 
where do i dig to get the file?i want to use the heightmap for rust
Cтив Футджобс 22 apr 2018, ore 14:06 
Nice work man! Thank you!. Waiting Altis